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Added lancer classquest for unlocking hunting log, fixed population control
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2 changed files with 175 additions and 1 deletions
174
src/scripts/quest/classquest/ClsLnc000.cpp
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174
src/scripts/quest/classquest/ClsLnc000.cpp
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#include <Actor/Player.h>
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#include "Manager/EventMgr.h"
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#include <ScriptObject.h>
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#include "Framework.h"
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using namespace Sapphire;
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// Quest Script: ClsLnc000_00023
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// Quest Name: Way of the Lancer
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// Quest ID: 65559
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// Start NPC: 1000251
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// End NPC: 1000254
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class ClsLnc000 : public Sapphire::ScriptAPI::EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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// GetQuestUI8BH
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// GetQuestUI8BL
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 100;
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static constexpr auto RewardItem = { 4639, 0, 0, 0, 0, 0 };
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static constexpr auto RewardItemCount = { 5, 0, 0, 0, 0, 0 };
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static constexpr auto RewardItemOptional = { 0, 0, 0, 0, 0 };
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static constexpr auto RewardItemOptionalCount = { 0, 0, 0, 0, 0 };
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000251;
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static constexpr auto Actor1 = 1000254;
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static constexpr auto Enemy0 = 37;
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static constexpr auto Enemy1 = 49;
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static constexpr auto Enemy2 = 47;
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static constexpr auto LogmessageMonsterNotePageUnlock = 1007;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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static constexpr auto Seq3Actor1 = 2;
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static constexpr auto UnlockImageMonsterNote = 32;
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public:
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ClsLnc000() : Sapphire::ScriptAPI::EventScript( 65559 ){};
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~ClsLnc000(){};
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto pEventMgr = framework()->get< World::Manager::EventMgr >();
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auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 )
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{
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if( !player.hasQuest( getId() ) )
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Scene00000( player );
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else
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Scene00002( player );
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}
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else if( actor == Actor1 && player.getQuestSeq( getId() ) != SeqFinish)
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{
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Scene00001( player );
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}
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else if( actor == Actor1 && player.getQuestSeq( getId() ) == SeqFinish )
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{
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Scene00002( player );
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}
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}
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bool checkCompletion( Entity::Player& player )
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{
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auto al = player.getQuestUI8AL( getId() );
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auto bh = player.getQuestUI8BH( getId() );
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auto bl = player.getQuestUI8BL( getId() );
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return al == 3 && bh == 3 && bl == 3;
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}
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void onBNpcKill( uint32_t npcId, Entity::Player& player ) override
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{
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auto al = player.getQuestUI8AL( getId() );
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auto bh = player.getQuestUI8BH( getId() );
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auto bl = player.getQuestUI8BL( getId() );
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switch( npcId )
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{
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case Enemy0:
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if( al < 3 )
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{
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player.setQuestUI8AL( getId(), ++al );
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player.sendQuestMessage( getId(), 0, 2, al, 3 );
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}
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break;
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case Enemy1:
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if( bh < 3 )
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{
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player.setQuestUI8BH( getId(), ++bh );
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player.sendQuestMessage( getId(), 1, 2, bh, 3 );
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}
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break;
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case Enemy2:
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if( bl < 3 )
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{
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player.setQuestUI8BL( getId(), ++bl );
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player.sendQuestMessage( getId(), 2, 2, bl, 3 );
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}
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break;
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}
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if( checkCompletion( player ) )
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{
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player.updateQuest( getId(), SeqFinish );
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 ) // accept quest
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player.updateQuest( getId(), Seq1 );
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, FADE_OUT | HIDE_HOTBAR | CONDITION_CUTSCENE | HIDE_UI,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param1 == 256 ) // accept quest
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player.updateQuest( getId(), Seq2 );
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} );
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}
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void Scene00002( Entity::Player& player )
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{
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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player.learnAction( 21 );
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}
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}
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} );
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}
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};
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EXPOSE_SCRIPT( ClsLnc000 );
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@ -62,7 +62,7 @@ public:
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}
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}
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void onMobKill( Entity::Player& player, uint64_t npcId )
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void onBNpcKill( uint32_t npcId, Entity::Player& player ) override
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{
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if( npcId != Enemy0 )
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return;
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