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change [GM] chat to isActingAsGm instead of directly checking Status
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parent
54be80a26b
commit
3daeffbb11
1 changed files with 3 additions and 3 deletions
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@ -515,7 +515,7 @@ void Core::Network::GameConnection::chatHandler( const Packets::GamePacket& inPa
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{
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{
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case ChatType::Say:
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case ChatType::Say:
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{
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{
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if (player.getOnlineStatus() == OnlineStatus::GameMaster || player.getOnlineStatus() == OnlineStatus::GameMaster1 || player.getOnlineStatus() == OnlineStatus::GameMaster2 )
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if ( player.isActingAsGm() )
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chatPacket.data().chatType = ChatType::GMSay;
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chatPacket.data().chatType = ChatType::GMSay;
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player.getCurrentZone()->queueOutPacketForRange( player, 50, chatPacket );
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player.getCurrentZone()->queueOutPacketForRange( player, 50, chatPacket );
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@ -523,7 +523,7 @@ void Core::Network::GameConnection::chatHandler( const Packets::GamePacket& inPa
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}
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}
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case ChatType::Yell:
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case ChatType::Yell:
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{
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{
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if( player.getOnlineStatus() == OnlineStatus::GameMaster || player.getOnlineStatus() == OnlineStatus::GameMaster1 || player.getOnlineStatus() == OnlineStatus::GameMaster2 )
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if( player.isActingAsGm() )
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chatPacket.data().chatType = ChatType::GMYell;
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chatPacket.data().chatType = ChatType::GMYell;
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player.getCurrentZone()->queueOutPacketForRange( player, 6000, chatPacket );
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player.getCurrentZone()->queueOutPacketForRange( player, 6000, chatPacket );
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@ -531,7 +531,7 @@ void Core::Network::GameConnection::chatHandler( const Packets::GamePacket& inPa
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}
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}
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case ChatType::Shout:
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case ChatType::Shout:
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{
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{
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if( player.getOnlineStatus() == OnlineStatus::GameMaster || player.getOnlineStatus() == OnlineStatus::GameMaster1 || player.getOnlineStatus() == OnlineStatus::GameMaster2 )
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if( player.isActingAsGm() )
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chatPacket.data().chatType = ChatType::GMShout;
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chatPacket.data().chatType = ChatType::GMShout;
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player.getCurrentZone()->queueOutPacketForRange( player, 6000, chatPacket );
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player.getCurrentZone()->queueOutPacketForRange( player, 6000, chatPacket );
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