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change [GM] chat to isActingAsGm instead of directly checking Status

This commit is contained in:
Biscuit Boy 2018-07-01 21:33:37 +10:00
parent 54be80a26b
commit 3daeffbb11

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@ -515,7 +515,7 @@ void Core::Network::GameConnection::chatHandler( const Packets::GamePacket& inPa
{
case ChatType::Say:
{
if (player.getOnlineStatus() == OnlineStatus::GameMaster || player.getOnlineStatus() == OnlineStatus::GameMaster1 || player.getOnlineStatus() == OnlineStatus::GameMaster2 )
if ( player.isActingAsGm() )
chatPacket.data().chatType = ChatType::GMSay;
player.getCurrentZone()->queueOutPacketForRange( player, 50, chatPacket );
@ -523,7 +523,7 @@ void Core::Network::GameConnection::chatHandler( const Packets::GamePacket& inPa
}
case ChatType::Yell:
{
if( player.getOnlineStatus() == OnlineStatus::GameMaster || player.getOnlineStatus() == OnlineStatus::GameMaster1 || player.getOnlineStatus() == OnlineStatus::GameMaster2 )
if( player.isActingAsGm() )
chatPacket.data().chatType = ChatType::GMYell;
player.getCurrentZone()->queueOutPacketForRange( player, 6000, chatPacket );
@ -531,7 +531,7 @@ void Core::Network::GameConnection::chatHandler( const Packets::GamePacket& inPa
}
case ChatType::Shout:
{
if( player.getOnlineStatus() == OnlineStatus::GameMaster || player.getOnlineStatus() == OnlineStatus::GameMaster1 || player.getOnlineStatus() == OnlineStatus::GameMaster2 )
if( player.isActingAsGm() )
chatPacket.data().chatType = ChatType::GMShout;
player.getCurrentZone()->queueOutPacketForRange( player, 6000, chatPacket );