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Added wireframe rendering actorcontrol type and gm wireframe command
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2 changed files with 8 additions and 0 deletions
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@ -197,6 +197,7 @@ namespace Core {
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SetMaxGearSets = 0x230,
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SetMaxGearSets = 0x230,
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SetCharaGearParamUI = 0x260,
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SetCharaGearParamUI = 0x260,
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ToggleWireframeRendering = 0x261,
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GearSetEquipMsg = 0x321,
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GearSetEquipMsg = 0x321,
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@ -80,6 +80,7 @@ enum GmCommand
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GC = 0x0154,
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GC = 0x0154,
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GCRank = 0x0155,
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GCRank = 0x0155,
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Aetheryte = 0x015E,
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Aetheryte = 0x015E,
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Wireframe = 0x0226,
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Teri = 0x0258,
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Teri = 0x0258,
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Kick = 0x025C,
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Kick = 0x025C,
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TeriInfo = 0x025D,
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TeriInfo = 0x025D,
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@ -412,6 +413,12 @@ void Core::Network::GameConnection::gm1Handler( const Packets::FFXIVARR_PACKET_R
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break;
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break;
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}
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}
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case GmCommand::Wireframe:
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{
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player.queuePacket( boost::make_shared< ActorControlPacket143 >( player.getId(), ActorControlType::ToggleWireframeRendering ) );
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player.sendNotice( "Wireframe Rendering for " + player.getName() + "was toggled" );
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break;
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}
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case GmCommand::Teri:
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case GmCommand::Teri:
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{
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{
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auto pTeriMgr = g_fw.get< TerritoryMgr >();
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auto pTeriMgr = g_fw.get< TerritoryMgr >();
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