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Added wireframe rendering actorcontrol type and gm wireframe command

This commit is contained in:
Biscuit Boy 2018-08-28 15:02:59 +10:00
parent c3e715128f
commit 3deeaadcef
2 changed files with 8 additions and 0 deletions

View file

@ -197,6 +197,7 @@ namespace Core {
SetMaxGearSets = 0x230,
SetCharaGearParamUI = 0x260,
ToggleWireframeRendering = 0x261,
GearSetEquipMsg = 0x321,

View file

@ -80,6 +80,7 @@ enum GmCommand
GC = 0x0154,
GCRank = 0x0155,
Aetheryte = 0x015E,
Wireframe = 0x0226,
Teri = 0x0258,
Kick = 0x025C,
TeriInfo = 0x025D,
@ -412,6 +413,12 @@ void Core::Network::GameConnection::gm1Handler( const Packets::FFXIVARR_PACKET_R
break;
}
case GmCommand::Wireframe:
{
player.queuePacket( boost::make_shared< ActorControlPacket143 >( player.getId(), ActorControlType::ToggleWireframeRendering ) );
player.sendNotice( "Wireframe Rendering for " + player.getName() + "was toggled" );
break;
}
case GmCommand::Teri:
{
auto pTeriMgr = g_fw.get< TerritoryMgr >();