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more restructuring

This commit is contained in:
Mordred 2017-08-19 00:18:40 +02:00
parent f49d288182
commit 3ecc1e6f14
113 changed files with 274 additions and 266 deletions

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@ -49,7 +49,18 @@ set(Boost_USE_STATIC_LIBS ON)
file(GLOB UTILS_PUBLIC_INCLUDE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/*")
file(GLOB UTILS_SOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}*.cpp")
file(GLOB UTILS_SOURCE_FILES
"${CMAKE_CURRENT_SOURCE_DIR}*.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Config/*.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Crypt/*.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Database/*.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Exd/*.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Logging/*.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Network/*.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Network/PacketDef/*.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Script/*.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Util/*.cpp")
find_package(Boost ${SAPPHIRE_BOOST_VER} COMPONENTS log log_setup thread date_time filesystem system)
include_directories(${Boost_INCLUDE_DIR})

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@ -7,7 +7,7 @@
#include <chrono>
#include <sstream>
#include "Logger.h"
#include "src/servers/Server_Common/Logging/Logger.h"
extern Core::Logger g_log;

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@ -1,6 +1,6 @@
#include "Hive.h"
#include "src/servers/Server_Common/Network/Hive.h"
#include "Acceptor.h"
#include "Connection.h"
#include "src/servers/Server_Common/Network/Connection.h"
#include <boost/interprocess/detail/atomic.hpp>
#include <boost/bind.hpp>

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@ -5,7 +5,7 @@
#include <boost/date_time/posix_time/posix_time.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/shared_ptr.hpp>
#include "Forwards.h"
#include "src/servers/Server_Common/Forwards.h"
namespace Core
{

View file

@ -9,7 +9,7 @@
#include <list>
#include <boost/cstdint.hpp>
#include "Forwards.h"
#include "src/servers/Server_Common/Forwards.h"
#include "Acceptor.h"

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@ -2,7 +2,7 @@
#define _GAMEPACKET_H_
#include "CommonNetwork.h"
#include "Forwards.h"
#include "src/servers/Server_Common/Forwards.h"
#include <stdint.h>
#include <string.h>

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@ -1,6 +1,6 @@
#include "PacketContainer.h"
#include "GamePacket.h"
#include "Common.h"
#include "src/servers/Server_Common/Common.h"
#include <boost/format.hpp>

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@ -3,7 +3,7 @@
#include <vector>
#include "Common.h"
#include "src/servers/Server_Common/Common.h"
#include "CommonNetwork.h"
#include "GamePacket.h"

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@ -7,8 +7,8 @@
#ifndef _CORE_NETWORK_PACKETS_SERVER_IPC_H
#define _CORE_NETWORK_PACKETS_SERVER_IPC_H
#include "Common.h"
#include "CommonNetwork.h"
#include "src/servers/Server_Common/Common.h"
#include "src/servers/Server_Common/Network/CommonNetwork.h"
namespace Core {
namespace Network {

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@ -1,7 +1,7 @@
#ifndef _UTILMATH_H
#define _UTILMATH_H
#include "Common.h"
#include "src/servers/Server_Common/Common.h"
#define PI 3.14159265358979323846f

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@ -1,7 +1,7 @@
#ifndef _UTILNETWORK_H
#define _UTILNETWORK_H
#include "CommonNetwork.h"
#include "src/servers/Server_Common/Network/CommonNetwork.h"
namespace Core {
namespace Network {

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@ -1,12 +1,12 @@
#include <Server_Common/Common.h>
#include <Server_Common/CommonNetwork.h>
#include <Server_Common/Util.h>
#include <Server_Common/UtilNetwork.h>
#include <Server_Common/Logger.h>
#include <Server_Common/GamePacket.h>
#include <Server_Common/GamePacketNew.h>
#include <Server_Common/ServerPacketDef.h>
#include <Server_Common/md5.h>
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Network/CommonNetwork.h>
#include <src/servers/Server_Common/Util/Util.h>
#include <src/servers/Server_Common/Util/UtilNetwork.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <src/servers/Server_Common/Network/GamePacket.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
#include <src/servers/Server_Common/Crypt/md5.h>
#include <boost/format.hpp>
#include <boost/property_tree/ptree.hpp>
@ -21,7 +21,7 @@
#include "RestConnector.h"
#include "LobbySession.h"
#include "Forwards.h"
#include "blowfish.h"
#include "src/servers/Server_Common/Crypt/blowfish.h"

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@ -1,16 +1,16 @@
#ifndef GAMECONNECTION_H
#define GAMECONNECTION_H
#include <Server_Common/Connection.h>
#include <Server_Common/Acceptor.h>
#include <Server_Common/CommonNetwork.h>
#include <src/servers/Server_Common/Network/Connection.h>
#include <src/servers/Server_Common/Network/Acceptor.h>
#include <src/servers/Server_Common/Network/CommonNetwork.h>
#include <Server_Common/GamePacket.h>
#include <Server_Common/PacketContainer.h>
#include <src/servers/Server_Common/Network/GamePacket.h>
#include <src/servers/Server_Common/Network/PacketContainer.h>
#include "LobbyPacketContainer.h"
#include <Server_Common/LockedQueue.h>
#include <src/servers/Server_Common/Util/LockedQueue.h>
#include "Forwards.h"

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@ -1,8 +1,7 @@
#include "LobbyPacketContainer.h"
#include <Server_Common/GamePacket.h>
#include <Server_Common/GamePacketNew.h>
#include "blowfish.h"
#include <src/servers/Server_Common/Network/GamePacket.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Crypt/blowfish.h>
namespace Core {
namespace Network {

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@ -1,13 +1,11 @@
#pragma once
#ifndef _LobbyPacketContainer_H_
#define _LobbyPacketContainer_H_
#include <vector>
#include <string.h>
#include <Server_Common/CommonNetwork.h>
#include <Server_Common/Util.h>
#include <src/servers/Server_Common/Network/CommonNetwork.h>
#include <src/servers/Server_Common/Util/Util.h>
#include "Forwards.h"

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@ -1,9 +1,9 @@
#include "RestConnector.h"
#include "LobbySession.h"
#include "ServerLobby.h"
#include <Server_Common/Database.h>
#include <Server_Common/Logger.h>
#include <Server_Common/base64.h>
#include <src/servers/Server_Common/Database/Database.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <src/servers/Server_Common/Crypt/base64.h>
#include <time.h>
#include <iomanip>

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@ -3,11 +3,11 @@
#include <time.h>
#include <map>
#include <Server_Common/Hive.h>
#include <Server_Common/Acceptor.h>
#include <src/servers/Server_Common/Network/Hive.h>
#include <src/servers/Server_Common/Network/Acceptor.h>
#include <Server_Common/Logger.h>
#include <Server_Common/XMLConfig.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <src/servers/Server_Common/Config/XMLConfig.h>
//#include "LobbySession.h"

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@ -6,7 +6,7 @@
#include <map>
#include <boost/shared_ptr.hpp>
#include <Server_Common/XMLConfig.h>
#include <src/servers/Server_Common/Config/XMLConfig.h>
#include "Forwards.h"

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@ -1,10 +1,10 @@
#include "PlayerMinimal.h"
//#include "Core/Server_Game/CServerGame.h"
#include <Server_Common/Util.h>
#include <Server_Common/Database.h>
#include <Server_Common/Common.h>
#include <Server_Common/ExdData.h>
#include <src/servers/Server_Common/Util/Util.h>
#include <src/servers/Server_Common/Database/Database.h>
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
extern Core::Db::Database g_database;

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@ -1,8 +1,8 @@
#include "SapphireAPI.h"
#include <Server_Common/base64.h>
#include <src/servers/Server_Common/Crypt/base64.h>
#include "Session.h"
#include "PlayerMinimal.h"
#include <Server_Common/Database.h>
#include <src/servers/Server_Common/Database/Database.h>
#include <time.h>
#define BOOST_SPIRIT_THREADSAFE

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@ -6,16 +6,16 @@
#include <boost/property_tree/xml_parser.hpp>
#include <boost/property_tree/json_parser.hpp>
#include <Server_Common/Logger.h>
#include <Server_Common/XMLConfig.h>
#include <Server_Common/Database.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <src/servers/Server_Common/Config/XMLConfig.h>
#include <src/servers/Server_Common/Database/Database.h>
#include <Server_Common/Connection.h>
#include <Server_Common/Hive.h>
#include <Server_Common/Acceptor.h>
#include <src/servers/Server_Common/Network/Connection.h>
#include <src/servers/Server_Common/Network/Hive.h>
#include <src/servers/Server_Common/Network/Acceptor.h>
#include <Server_Common/ExdData.h>
#include <Server_Common/base64.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include <src/servers/Server_Common/Crypt/base64.h>
//Added for the default_resource example
#include <fstream>

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@ -1,6 +1,6 @@
#include "Action.h"
#include <Server_Common/Util.h>
#include <src/servers/Server_Common/Util/Util.h>
Core::Action::Action::Action()

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@ -1,7 +1,7 @@
#ifndef _ACTION_H_
#define _ACTION_H_
#include <Server_Common/Common.h>
#include <src/servers/Server_Common/Common.h>
#include "src/servers/Server_Zone/Forwards.h"
namespace Core { namespace Action {

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@ -1,10 +1,10 @@
#include "ActionCast.h"
#include <Server_Common/Common.h>
#include <Server_Common/Util.h>
#include <Server_Common/UtilMath.h>
#include <Server_Common/ExdData.h>
#include <Server_Common/Logger.h>
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Util/Util.h>
#include <src/servers/Server_Common/Util/UtilMath.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"

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@ -1,8 +1,8 @@
#include "ActionTeleport.h"
#include <Server_Common/Util.h>
#include <Server_Common/ExdData.h>
#include <Server_Common/Logger.h>
#include <src/servers/Server_Common/Util/Util.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"

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@ -1,6 +1,6 @@
#include <Server_Common/Util.h>
#include <Server_Common/Logger.h>
#include <Server_Common/ExdData.h>
#include <src/servers/Server_Common/Util/Util.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include "EventAction.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"

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@ -1,7 +1,7 @@
#ifndef _EVENTACTION_H_
#define _EVENTACTION_H_
#include <Server_Common/Common.h>
#include <src/servers/Server_Common/Common.h>
#include "src/servers/Server_Zone/Forwards.h"
#include "src/servers/Server_Zone/Action/Action.h"

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@ -1,8 +1,8 @@
#include "EventItemAction.h"
#include <Server_Common/Util.h>
#include <Server_Common/UtilMath.h>
#include <Server_Common/Logger.h>
#include <src/servers/Server_Common/Util/Util.h>
#include <src/servers/Server_Common/Util/UtilMath.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <string.h>

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@ -1,12 +1,12 @@
#include <Server_Common/Util.h>
#include <Server_Common/UtilMath.h>
#include <Server_Common/PacketContainer.h>
#include <src/servers/Server_Common/Util/Util.h>
#include <src/servers/Server_Common/Util/UtilMath.h>
#include <src/servers/Server_Common/Network/PacketContainer.h>
#include "src/servers/Server_Zone/Forwards.h"
#include "src/servers/Server_Zone/Action/Action.h"
#include "Actor.h"
#include "src/servers/Server_Zone/Zone/Zone.h"
#include <Server_Common/GamePacket.h>
#include <src/servers/Server_Common/Network/GamePacket.h>
#include "src/servers/Server_Zone/Network/GameConnection.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"

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@ -1,7 +1,7 @@
#ifndef _ACTOR_H_
#define _ACTOR_H_
#include <Server_Common/Common.h>
#include <src/servers/Server_Common/Common.h>
#include <boost/enable_shared_from_this.hpp>
#include "src/servers/Server_Zone/Forwards.h"

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@ -3,11 +3,11 @@
#include <time.h>
#include <stdint.h>
#include <Server_Common/Database.h>
#include <Server_Common/Logger.h>
#include <Server_Common/ExdData.h>
#include <Server_Common/Util.h>
#include <Server_Common/UtilMath.h>
#include <src/servers/Server_Common/Database/Database.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include <src/servers/Server_Common/Util/Util.h>
#include <src/servers/Server_Common/Util/UtilMath.h>
#include "Player.h"
#include "BattleNpc.h"

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@ -1,12 +1,12 @@
#include <Server_Common/Common.h>
#include <Server_Common/Database.h>
#include <Server_Common/Util.h>
#include <Server_Common/UtilMath.h>
#include <Server_Common/XMLConfig.h>
#include <Server_Common/GamePacket.h>
#include <Server_Common/Logger.h>
#include <Server_Common/ExdData.h>
#include <Server_Common/PacketContainer.h>
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Database/Database.h>
#include <src/servers/Server_Common/Util/Util.h>
#include <src/servers/Server_Common/Util/UtilMath.h>
#include <src/servers/Server_Common/Config/XMLConfig.h>
#include <src/servers/Server_Common/Network/GamePacket.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include <src/servers/Server_Common/Network/PacketContainer.h>
#include "src/servers/Server_Zone/Session.h"
#include "Player.h"

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@ -3,7 +3,7 @@
#include "src/servers/Server_Zone/Forwards.h"
#include <Server_Common/Common.h>
#include <src/servers/Server_Common/Common.h>
#include "Actor.h"
#include "src/servers/Server_Zone/Inventory/Inventory.h"

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@ -1,7 +1,7 @@
#include <Server_Common/Common.h>
#include <Server_Common/GamePacket.h>
#include <Server_Common/Logger.h>
#include <Server_Common/PacketContainer.h>
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Network/GamePacket.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <src/servers/Server_Common/Network/PacketContainer.h>
#include "Player.h"

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@ -1,11 +1,11 @@
#include <Server_Common/Common.h>
#include <src/servers/Server_Common/Common.h>
#include "Player.h"
#include "src/servers/Server_Zone/Zone/ZoneMgr.h"
#include "src/servers/Server_Zone/Zone/Zone.h"
#include <Server_Common/GamePacket.h>
#include <src/servers/Server_Common/Network/GamePacket.h>
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"

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@ -1,9 +1,9 @@
#include <Server_Common/Common.h>
#include <Server_Common/Database.h>
#include <Server_Common/ServerPacketDef.h>
#include <Server_Common/GamePacket.h>
#include <Server_Common/ExdData.h>
#include <Server_Common/PacketContainer.h>
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Database/Database.h>
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
#include <src/servers/Server_Common/Network/GamePacket.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include <src/servers/Server_Common/Network/PacketContainer.h>
#include "src/servers/Server_Zone/Network/GameConnection.h"

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@ -1,12 +1,12 @@
#include <Server_Common/Common.h>
#include <Server_Common/GamePacket.h>
#include <Server_Common/Database.h>
#include <Server_Common/Util.h>
#include <Server_Common/UtilMath.h>
#include <Server_Common/XMLConfig.h>
#include <Server_Common/Logger.h>
#include <Server_Common/ExdData.h>
#include <Server_Common/PacketContainer.h>
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Network/GamePacket.h>
#include <src/servers/Server_Common/Database/Database.h>
#include <src/servers/Server_Common/Util/Util.h>
#include <src/servers/Server_Common/Util/UtilMath.h>
#include <src/servers/Server_Common/Config/XMLConfig.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include <src/servers/Server_Common/Network/PacketContainer.h>
#include <set>
#include <stdio.h>

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@ -1,7 +1,7 @@
#ifndef _GAMECOMMAND_H_
#define _GAMECOMMAND_H_
#include <Server_Common/Common.h>
#include <src/servers/Server_Common/Common.h>
#include "src/servers/Server_Zone/Actor/Player.h"
#include "src/servers/Server_Zone/Forwards.h"

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@ -1,13 +1,13 @@
#include <boost/lexical_cast.hpp>
#include <Server_Common/Common.h>
#include <Server_Common/Database.h>
#include <Server_Common/GamePacketNew.h>
#include <Server_Common/CommonNetwork.h>
#include <Server_Common/UtilMath.h>
#include <Server_Common/PacketContainer.h>
#include <Server_Common/Logger.h>
#include <Server_Common/ExdData.h>
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Database/Database.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Network/CommonNetwork.h>
#include <src/servers/Server_Common/Util/UtilMath.h>
#include <src/servers/Server_Common/Network/PacketContainer.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include "DebugCommand.h"
#include "DebugCommandHandler.h"

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@ -4,7 +4,7 @@
#include <map>
#include "DebugCommand.h"
#include <Server_Common/Common.h>
#include <src/servers/Server_Common/Common.h>
#include "src/servers/Server_Zone/Forwards.h"
namespace Core {

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@ -1,8 +1,8 @@
#include "EventHelper.h"
#include "Event.h"
#include <Server_Common/Common.h>
#include <src/servers/Server_Common/Common.h>
#include <Server_Common/ExdData.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
extern Core::Data::ExdData g_exdData;

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@ -1,8 +1,8 @@
#include <Server_Common/ServerPacketDef.h>
#include <Server_Common/Database.h>
#include <Server_Common/Common.h>
#include <Server_Common/ExdData.h>
#include <Server_Common/Logger.h>
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
#include <src/servers/Server_Common/Database/Database.h>
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include "Inventory.h"

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@ -1,7 +1,7 @@
#ifndef INVENTORY_H_
#define INVENTORY_H_
#include <map>
#include <Server_Common/Common.h>
#include <src/servers/Server_Common/Common.h>
#include "src/servers/Server_Zone/Forwards.h"
namespace Core

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@ -1,5 +1,5 @@
#include <Server_Common/Common.h>
#include <Server_Common/ExdData.h>
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include "Item.h"
extern Core::Data::ExdData g_exdData;

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@ -1,7 +1,7 @@
#ifndef _ITEM_H_
#define _ITEM_H_
#include <Server_Common/Common.h>
#include <src/servers/Server_Common/Common.h>
namespace Core {

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@ -1,9 +1,9 @@
#include "src/servers/Server_Zone/Forwards.h"
#include "ItemContainer.h"
#include <Server_Common/Common.h>
#include <Server_Common/Logger.h>
#include <Server_Common/Database.h>
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <src/servers/Server_Common/Database/Database.h>
#include "src/servers/Server_Zone/Actor/Player.h"

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@ -4,7 +4,7 @@
#include <map>
#include <Server_Common/Common.h>
#include <src/servers/Server_Common/Common.h>
#include "../Forwards.h"

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@ -1,10 +1,10 @@
#include <Server_Common/Common.h>
#include <Server_Common/CommonNetwork.h>
#include <Server_Common/Database.h>
#include <Server_Common/Util.h>
#include <Server_Common/UtilNetwork.h>
#include <Server_Common/Logger.h>
#include <Server_Common/PacketContainer.h>
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Network/CommonNetwork.h>
#include <src/servers/Server_Common/Database/Database.h>
#include <src/servers/Server_Common/Util/Util.h>
#include <src/servers/Server_Common/Util/UtilNetwork.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <src/servers/Server_Common/Network/PacketContainer.h>
#include <boost/format.hpp>
#include "GameConnection.h"

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@ -2,13 +2,13 @@
#ifndef GAMECONNECTION_H
#define GAMECONNECTION_H
#include <Server_Common/Connection.h>
#include <Server_Common/Acceptor.h>
#include <Server_Common/CommonNetwork.h>
#include <src/servers/Server_Common/Network/Connection.h>
#include <src/servers/Server_Common/Network/Acceptor.h>
#include <src/servers/Server_Common/Network/CommonNetwork.h>
#include <Server_Common/GamePacket.h>
#include <src/servers/Server_Common/Network/GamePacket.h>
#include <Server_Common/LockedQueue.h>
#include <src/servers/Server_Common/Util/LockedQueue.h>
#include "src/servers/Server_Zone/Forwards.h"

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@ -1,10 +1,10 @@
#include <Server_Common/Common.h>
#include <Server_Common/CommonNetwork.h>
#include <Server_Common/Database.h>
#include <Server_Common/GamePacketNew.h>
#include <Server_Common/Logger.h>
#include <Server_Common/ExdData.h>
#include <Server_Common/PacketContainer.h>
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Network/CommonNetwork.h>
#include <src/servers/Server_Common/Database/Database.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include <src/servers/Server_Common/Network/PacketContainer.h>
#include <boost/format.hpp>

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@ -1,8 +1,8 @@
#include <Server_Common/Common.h>
#include <Server_Common/CommonNetwork.h>
#include <Server_Common/GamePacketNew.h>
#include <Server_Common/Logger.h>
#include <Server_Common/PacketContainer.h>
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Network/CommonNetwork.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <src/servers/Server_Common/Network/PacketContainer.h>
#include "src/servers/Server_Zone/Network/GameConnection.h"
#include "src/servers/Server_Zone/Session.h"

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@ -1,7 +1,7 @@
#include <Server_Common/Common.h>
#include <Server_Common/CommonNetwork.h>
#include <Server_Common/GamePacketNew.h>
#include <Server_Common/PacketContainer.h>
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Network/CommonNetwork.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Network/PacketContainer.h>
#include <boost/format.hpp>

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@ -1,10 +1,10 @@
#include <Server_Common/Common.h>
#include <Server_Common/CommonNetwork.h>
#include <Server_Common/Database.h>
#include <Server_Common/GamePacketNew.h>
#include <Server_Common/Logger.h>
#include <Server_Common/ExdData.h>
#include <Server_Common/PacketContainer.h>
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Network/CommonNetwork.h>
#include <src/servers/Server_Common/Database/Database.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include <src/servers/Server_Common/Network/PacketContainer.h>
#include <boost/format.hpp>

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@ -1,10 +1,10 @@
#include <Server_Common/Common.h>
#include <Server_Common/CommonNetwork.h>
#include <Server_Common/Database.h>
#include <Server_Common/GamePacketNew.h>
#include <Server_Common/Logger.h>
#include <Server_Common/ExdData.h>
#include <Server_Common/PacketContainer.h>
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Network/CommonNetwork.h>
#include <src/servers/Server_Common/Database/Database.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include <src/servers/Server_Common/Network/PacketContainer.h>
#include <boost/format.hpp>

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@ -1,10 +1,10 @@
#include <Server_Common/Common.h>
#include <Server_Common/CommonNetwork.h>
#include <Server_Common/Database.h>
#include <Server_Common/GamePacketNew.h>
#include <Server_Common/Logger.h>
#include <Server_Common/ExdData.h>
#include <Server_Common/PacketContainer.h>
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Network/CommonNetwork.h>
#include <src/servers/Server_Common/Database/Database.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include <src/servers/Server_Common/Network/PacketContainer.h>
#include <boost/format.hpp>

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@ -1,9 +1,9 @@
#include <Server_Common/Common.h>
#include <Server_Common/CommonNetwork.h>
#include <Server_Common/ExdData.h>
#include <Server_Common/GamePacketNew.h>
#include <Server_Common/PacketContainer.h>
#include <Server_Common/Logger.h>
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Network/CommonNetwork.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Network/PacketContainer.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <boost/format.hpp>

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@ -1,8 +1,8 @@
#ifndef _ACTORCONTROL142_H
#define _ACTORCONTROL142_H
#include <Server_Common/GamePacketNew.h>
#include <Server_Common/ServerPacketDef.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
#include "src/servers/Server_Zone/Forwards.h"
namespace Core {

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@ -1,8 +1,8 @@
#ifndef _ACTORCONTROL143_H
#define _ACTORCONTROL143_H
#include <Server_Common/GamePacketNew.h>
#include <Server_Common/ServerPacketDef.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
#include "src/servers/Server_Zone/Forwards.h"

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@ -1,8 +1,8 @@
#ifndef _ACTORCONTROL144_H
#define _ACTORCONTROL144_H
#include <Server_Common/GamePacketNew.h>
#include <Server_Common/ServerPacketDef.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
namespace Core {
namespace Network {

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@ -1,8 +1,8 @@
#ifndef _ACTORSPAWN_H
#define _ACTORSPAWN_H
#include <Server_Common/GamePacketNew.h>
#include <Server_Common/UtilMath.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Util/UtilMath.h>
#include "src/servers/Server_Zone/Actor/Player.h"
#include "src/servers/Server_Zone/Forwards.h"

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@ -1,8 +1,8 @@
#ifndef _CHATPACKET_H
#define _CHATPACKET_H
#include <Server_Common/GamePacketNew.h>
#include <Server_Common/ServerPacketDef.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
#include "src/servers/Server_Zone/Forwards.h"

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@ -1,7 +1,7 @@
#ifndef _EVENTFINISH_H
#define _EVENTFINISH_H
#include <Server_Common/GamePacketNew.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
namespace Core {
namespace Network {

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@ -1,7 +1,7 @@
#ifndef _EVENTPLAY_H
#define _EVENTPLAY_H
#include <Server_Common/GamePacketNew.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include "src/servers/Server_Zone/Forwards.h"
namespace Core {

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@ -1,7 +1,7 @@
#ifndef _EVENTSTART_H
#define _EVENTSTART_H
#include <Server_Common/GamePacketNew.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include "src/servers/Server_Zone/Forwards.h"
namespace Core {

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@ -1,8 +1,8 @@
#ifndef _CORE_NETWORK_PACKETS_INITUIPACKET_H
#define _CORE_NETWORK_PACKETS_INITUIPACKET_H
#include <Server_Common/GamePacketNew.h>
#include <Server_Common/ServerPacketDef.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
#include "Server_Zone/Actor/Player.h"
#include "Server_Zone/Forwards.h"

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@ -1,7 +1,7 @@
#ifndef _MODELEQUIPPACKET_H
#define _MODELEQUIPPACKET_H
#include <Server_Common/GamePacketNew.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include "src/servers/Server_Zone/Actor/Player.h"
#include "src/servers/Server_Zone/Forwards.h"

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@ -1,9 +1,9 @@
#ifndef _MOVEACTORPACKET_H
#define _MOVEACTORPACKET_H
#include <Server_Common/GamePacketNew.h>
#include <Server_Common/ServerPacketDef.h>
#include <Server_Common/UtilMath.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
#include <src/servers/Server_Common/Util/UtilMath.h>
#include "src/servers/Server_Zone/Actor/Player.h"
#include "src/servers/Server_Zone/Forwards.h"

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@ -1,7 +1,7 @@
#ifndef _CORE_NETWORK_PACKETS_PINGPACKET_H
#define _CORE_NETWORK_PACKETS_PINGPACKET_H
#include <Server_Common/GamePacketNew.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include "src/servers/Server_Zone/Forwards.h"

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@ -1,9 +1,9 @@
#ifndef _PLAYERSPAWN_H
#define _PLAYERSPAWN_H
#include <Server_Common/ServerPacketDef.h>
#include <Server_Common/GamePacketNew.h>
#include <Server_Common/UtilMath.h>
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Util/UtilMath.h>
#include "src/servers/Server_Zone/Actor/Player.h"
#include "src/servers/Server_Zone/Forwards.h"
#include "src/servers/Server_Zone/Inventory/Inventory.h"

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@ -1,7 +1,7 @@
#ifndef _PLAYERSTATE_H
#define _PLAYERSTATE_H
#include <Server_Common/GamePacketNew.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include "src/servers/Server_Zone/Actor/Player.h"
#include "src/servers/Server_Zone/Forwards.h"

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@ -1,7 +1,7 @@
#ifndef _QUESTMESSAGE_H
#define _QUESTMESSAGE_H
#include <Server_Common/GamePacketNew.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include "src/servers/Server_Zone/Actor/Player.h"
#include "src/servers/Server_Zone/Forwards.h"

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@ -1,8 +1,8 @@
#ifndef _SERVERNOTICEPACKET_H
#define _SERVERNOTICEPACKET_H
#include <Server_Common/GamePacketNew.h>
#include <Server_Common/ServerPacketDef.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Network/PacketDef/ServerPacketDef.h>
#include "src/servers/Server_Zone/Forwards.h"
namespace Core {

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@ -1,7 +1,7 @@
#ifndef _UPDATEHPMPTP_H
#define _UPDATEHPMPTP_H
#include <Server_Common/GamePacketNew.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include "src/servers/Server_Zone/Forwards.h"
namespace Core {

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