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Hopefully a fix for effects breaking in instanced zones
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@ -124,7 +124,7 @@ std::shared_ptr< FFXIVPacketBase > EffectBuilder::buildNextEffectPacket( const s
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{
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auto remainingTargetCount = targetList.size();
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auto& teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
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auto zone = teriMgr.getZoneByTerritoryTypeId( m_sourceChara->getTerritoryTypeId() );
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auto zone = teriMgr.getTerritoryByGuId( m_sourceChara->getTerritoryId() );
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auto globalSequence = zone->getNextEffectSequence();
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if( remainingTargetCount > 1 ) // use AoeEffect packets
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