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Walking displays correctly
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parent
814d9e995c
commit
406b69b88d
4 changed files with 16 additions and 18 deletions
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@ -195,7 +195,7 @@ namespace Common {
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Walking = 0x02,
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Walking = 0x02,
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Strafing = 0x04,
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Strafing = 0x04,
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Jumping = 0x10,
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Jumping = 0x10,
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BackWalk = Walking | Strafing,
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BackWalk = 0x06,
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};
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};
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enum MoveState : uint8_t
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enum MoveState : uint8_t
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@ -68,8 +68,7 @@ Core::Entity::Player::Player() :
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m_markedForRemoval( false ),
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m_markedForRemoval( false ),
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m_mount( 0 ),
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m_mount( 0 ),
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m_directorInitialized( false ),
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m_directorInitialized( false ),
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m_onEnterEventDone( false ),
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m_onEnterEventDone( false )
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m_bJumping( false )
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{
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{
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m_id = 0;
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m_id = 0;
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m_currentStance = Stance::Passive;
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m_currentStance = Stance::Passive;
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@ -595,13 +595,10 @@ public:
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/*! checks if a spawn index is valid */
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/*! checks if a spawn index is valid */
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bool isObjSpawnIndexValid( uint8_t index );
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bool isObjSpawnIndexValid( uint8_t index );
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uint64_t m_lastMoveTime;
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uint64_t m_lastMoveTime;
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uint8_t m_lastMoveflag;
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uint8_t m_lastMoveflag;
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bool m_bJumping;
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private:
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private:
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uint32_t m_lastWrite;
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uint32_t m_lastWrite;
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uint32_t m_lastPing;
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uint32_t m_lastPing;
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@ -191,13 +191,21 @@ void Core::Network::GameConnection::updatePositionHandler( const Core::Network::
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//pLog->debug( std::to_string( moveState ) + " -- moveState " );
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//pLog->debug( std::to_string( moveState ) + " -- moveState " );
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//pLog->debug( std::to_string( moveType ) + " -- moveType " );
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//pLog->debug( std::to_string( moveType ) + " -- moveType " );
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if( moveType & MoveType::Running )
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{
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unk1 = 0x7F;
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unk2 = 0x00;
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unk4 = 0x3C;
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}
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if( moveType & MoveType::Strafing )
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if( moveType & MoveType::Strafing )
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{
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{
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unk2 = 0x40;
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unk2 = 0x40;
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if( IPC_OP_019A.strafeRight == 1 )
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unk1 = 0x7F;
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unk1 = 0xbf;
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//if( IPC_OP_019A.strafeRight == 1 )
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else
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// unk1 = 0xbf;
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unk1 = 0x5f;
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//else
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// unk1 = 0x5f;
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unk4 = 0x3C;
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unk4 = 0x3C;
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}
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}
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@ -206,22 +214,16 @@ void Core::Network::GameConnection::updatePositionHandler( const Core::Network::
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unk1 = 0x7F;
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unk1 = 0x7F;
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unk2 = 0x02;
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unk2 = 0x02;
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unk3 = 0x00;
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unk3 = 0x00;
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unk4 = 0x0518;
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unk4 = 0x18;
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}
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}
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if( moveType & MoveType::BackWalk )
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if( moveType & MoveType::Walking && moveType & MoveType::Strafing )
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{
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{
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unk2 = 0x06;
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unk2 = 0x06;
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unk1 = 0xFF;
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unk1 = 0xFF;
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unk4 = 0x18;
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unk4 = 0x18;
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}
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}
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if( moveType & MoveType::Running )
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{
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unk1 = 0x7F;
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unk4 = 0x3C;
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}
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if( moveType & MoveType::Jumping )
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if( moveType & MoveType::Jumping )
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{
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{
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