diff --git a/src/lobby/GameConnection.cpp b/src/lobby/GameConnection.cpp index 306874c0..f531f5c2 100644 --- a/src/lobby/GameConnection.cpp +++ b/src/lobby/GameConnection.cpp @@ -58,8 +58,8 @@ void Lobby::GameConnection::onRecv( std::vector< uint8_t >& buffer ) { m_packets.insert( std::end( m_packets ), std::begin( buffer ), std::end( buffer ) ); // This is assumed packet always start with valid FFXIVARR_PACKET_HEADER for now. - Sapphire::Network::Packets::FFXIVARR_PACKET_HEADER packetHeader{}; - const auto headerResult = Sapphire::Network::Packets::getHeader( m_packets, 0, packetHeader ); + FFXIVARR_PACKET_HEADER packetHeader{}; + const auto headerResult = getHeader( m_packets, 0, packetHeader ); if( headerResult == Incomplete ) return; @@ -383,7 +383,7 @@ bool Lobby::GameConnection::createOrModifyChar( FFXIVARR_PACKET_RAW& packet, uin return false; } -void Lobby::GameConnection::handleGamePacket( Sapphire::Network::Packets::FFXIVARR_PACKET_RAW& packet ) +void Lobby::GameConnection::handleGamePacket( Network::Packets::FFXIVARR_PACKET_RAW& packet ) { uint32_t tmpId = packet.segHdr.target_actor; @@ -430,7 +430,7 @@ void Lobby::GameConnection::sendPacket( LobbyPacketContainer& pLpc ) send( sendBuffer ); } -void Lobby::GameConnection::sendPackets( Sapphire::Network::Packets::PacketContainer* pPacket ) +void Lobby::GameConnection::sendPackets( Network::Packets::PacketContainer* pPacket ) { std::vector< uint8_t > sendBuffer; @@ -459,8 +459,8 @@ void Lobby::GameConnection::generateEncryptionKey( uint32_t key, const std::stri Common::Util::md5( m_baseKey, m_encKey, 0x2C ); } -void Lobby::GameConnection::handlePackets( const Sapphire::Network::Packets::FFXIVARR_PACKET_HEADER& ipcHeader, - const std::vector< Sapphire::Network::Packets::FFXIVARR_PACKET_RAW >& packetData ) +void Lobby::GameConnection::handlePackets( const Network::Packets::FFXIVARR_PACKET_HEADER& ipcHeader, + const std::vector< Network::Packets::FFXIVARR_PACKET_RAW >& packetData ) { for( auto inPacket : packetData )