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Forgot script folder

This commit is contained in:
Mordred 2017-08-18 17:29:36 +02:00
parent ff2d46751d
commit 432d979c73
4 changed files with 770 additions and 0 deletions

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cmake_policy(SET CMP0014 NEW)
cmake_minimum_required(VERSION 2.6)
project (Sapphire)

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#include <Server_Common/Logger.h>
#include <Server_Common/ExdData.h>
#include <chaiscript/chaiscript.hpp>
#include <Server_Common/ChaiscriptStdLib.h>
#include "src/servers/Server_Zone/Zone/Zone.h"
#include "src/servers/Server_Zone/Actor/Player.h"
#include "src/servers/Server_Zone/Actor/BattleNpc.h"
#include "src/servers/Server_Zone/ServerZone.h"
#include "src/servers/Server_Zone/Event/Event.h"
#include "src/servers/Server_Zone/Event/EventHelper.h"
#include "src/servers/Server_Zone/StatusEffect/StatusEffect.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
#include "src/servers/Server_Zone/Script/ScriptManager.h"
#include <boost/lexical_cast.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/make_shared.hpp>
#include <boost/format.hpp>
#include <boost/foreach.hpp>
extern Core::Logger g_log;
extern Core::Data::ExdData g_exdData;
extern Core::ServerZone g_serverZone;
extern Core::Scripting::ScriptManager g_scriptManager;
Core::Scripting::ScriptManager::ScriptManager()
{
m_pChaiHandler = create_chaiscript();
}
Core::Scripting::ScriptManager::~ScriptManager()
{
}
void Core::Scripting::ScriptManager::loadDir( std::string dirname, std::set<std::string>& chaiFiles )
{
boost::filesystem::path targetDir( dirname );
boost::filesystem::recursive_directory_iterator iter( targetDir ), eod;
BOOST_FOREACH( boost::filesystem::path const& i, make_pair( iter, eod ) )
{
if( is_regular_file( i ) && boost::filesystem::extension( i.string() ) == ".chai" ||
boost::filesystem::extension( i.string() ) == ".inc" )
{
chaiFiles.insert( i.string() );
}
}
}
void Core::Scripting::ScriptManager::onPlayerFirstEnterWorld( Core::Entity::PlayerPtr pPlayer )
{
try
{
std::string test = m_onFirstEnterWorld( *pPlayer );
}
catch( const std::exception &e )
{
std::string what = e.what();
g_log.Log( LoggingSeverity::error, what );
}
}
bool Core::Scripting::ScriptManager::registerBnpcTemplate( std::string templateName, uint32_t bnpcBaseId, uint32_t bnpcNameId, uint32_t modelId, std::string aiName )
{
return g_serverZone.registerBnpcTemplate( templateName, bnpcBaseId, bnpcNameId, modelId, aiName );
}
void Core::Scripting::ScriptManager::reload()
{
auto handler = create_chaiscript();
m_pChaiHandler.swap( handler );
init();
}
const boost::shared_ptr<chaiscript::ChaiScript>& Core::Scripting::ScriptManager::getHandler() const
{
return m_pChaiHandler;
}
bool Core::Scripting::ScriptManager::onTalk( Core::Entity::PlayerPtr pPlayer, uint64_t actorId, uint32_t eventId )
{
std::string eventName = "onTalk";
std::string objName = Event::getEventName( eventId );
pPlayer->sendDebug("Actor: " +
std::to_string( actorId ) +
" \neventId: " +
std::to_string( eventId ) +
" (0x" + boost::str( boost::format( "%|08X|" )
% static_cast< uint64_t >( eventId & 0xFFFFFFF ) ) + ")" );
uint16_t eventType = eventId >> 16;
try
{
// Get object from engine
auto obj = m_pChaiHandler->eval( objName );
pPlayer->sendDebug( "Calling: " + objName + "." + eventName );
pPlayer->eventStart( actorId, eventId, Event::Event::Talk, 0, 0 );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, uint64_t ) > >( eventName );
fn( obj, eventId, *pPlayer, actorId );
pPlayer->checkEvent( eventId );
}
catch( std::exception& e )
{
if( eventType == Common::EventType::Quest )
{
auto questInfo = g_exdData.getQuestInfo( eventId );
if( questInfo )
{
pPlayer->sendDebug( "Quest not implemented: " + questInfo->name + "\n" + e.what() );
return false;
}
}
pPlayer->sendDebug( e.what() );
return false;
}
return true;
}
bool Core::Scripting::ScriptManager::onEnterTerritory( Core::Entity::PlayerPtr pPlayer, uint32_t eventId,
uint16_t param1, uint16_t param2 )
{
std::string eventName = "onEnterTerritory";
std::string objName = Event::getEventName( eventId );
try
{
// Get object from engine
auto obj = m_pChaiHandler->eval( objName );
pPlayer->sendDebug( "Calling: " + objName + "." + eventName );
pPlayer->eventStart( pPlayer->getId(), eventId, Event::Event::EnterTerritory, 0, pPlayer->getZoneId() );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, uint16_t, uint16_t ) > >( eventName );
fn( obj, eventId, *pPlayer, param1, param2 );
pPlayer->checkEvent( eventId );
}
catch( std::exception& e )
{
pPlayer->sendDebug( e.what() );
return false;
}
return true;
}
bool Core::Scripting::ScriptManager::onWithinRange( Entity::PlayerPtr pPlayer, uint32_t eventId, uint32_t param1, float x, float y, float z )
{
std::string eventName = "onWithinRange";
std::string objName = Event::getEventName( eventId );
try
{
// Get object from engine
auto obj = m_pChaiHandler->eval( Event::getEventName( eventId ) );
pPlayer->sendDebug( "Calling: " + objName + "." + eventName );
pPlayer->eventStart( pPlayer->getId(), eventId, Event::Event::WithinRange, 1, param1 );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, uint32_t, float, float, float ) > >( eventName );
fn( obj, eventId, *pPlayer, param1, x, y, z );
pPlayer->checkEvent( eventId );
}
catch( std::exception& e )
{
pPlayer->sendDebug( e.what() );
return false;
}
return true;
}
bool Core::Scripting::ScriptManager::onOutsideRange( Entity::PlayerPtr pPlayer, uint32_t eventId, uint32_t param1, float x, float y, float z )
{
std::string eventName = "onOutsideRange";
std::string objName = Event::getEventName( eventId );
try
{
// Get object from engine
auto obj = m_pChaiHandler->eval( Event::getEventName( eventId ) );
pPlayer->sendDebug( "Calling: " + objName + "." + eventName );
pPlayer->eventStart( pPlayer->getId(), eventId, Event::Event::OutsideRange, 1, param1 );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, uint32_t, float, float, float ) > >( eventName );
fn( obj, eventId, *pPlayer, param1, x, y, z );
pPlayer->checkEvent( eventId );
}
catch( std::exception& e )
{
pPlayer->sendDebug( e.what() );
return false;
}
return true;
}
bool Core::Scripting::ScriptManager::onEmote( Core::Entity::PlayerPtr pPlayer, uint64_t actorId,
uint32_t eventId, uint8_t emoteId )
{
std::string eventName = "onEmote";
std::string objName = Event::getEventName( eventId );
try
{
auto obj = m_pChaiHandler->eval( Event::getEventName( eventId ) );
pPlayer->sendDebug( "Calling: " + objName + "." + eventName );
pPlayer->eventStart( actorId, eventId, Event::Event::Emote, 0, emoteId );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, uint64_t, uint8_t ) > >( eventName );
fn( obj, eventId, *pPlayer, actorId, emoteId );
pPlayer->checkEvent( eventId );
}
catch( std::exception& e )
{
uint16_t eventType = eventId >> 16;
if( eventType == Common::EventType::Quest )
{
auto questInfo = g_exdData.getQuestInfo( eventId );
if( questInfo )
{
pPlayer->sendDebug( "Quest not implemented: " + questInfo->name + "\n" + e.what() );
return false;
}
}
return false;
}
return true;
}
bool Core::Scripting::ScriptManager::onEventHandlerReturn( Core::Entity::PlayerPtr pPlayer, uint32_t eventId, uint16_t subEvent,
uint16_t param1, uint16_t param2, uint16_t param3 )
{
pPlayer->sendDebug("eventId: " +
std::to_string( eventId ) +
" ( 0x" + boost::str( boost::format( "%|08X|" ) % ( uint64_t ) ( eventId & 0xFFFFFFF ) ) + " ) " +
" scene: " + std::to_string( subEvent ) +
" p1: " + std::to_string( param1 ) +
" p2: " + std::to_string( param2 ) +
" p3: " + std::to_string( param3 ) );
try
{
auto pEvent = pPlayer->getEvent( eventId );
if( pEvent )
{
pEvent->setPlayedScene( false );
// try to retrieve a stored callback
auto eventCallback = pEvent->getEventReturnCallback();
// if there is one, proceed to call it
if( eventCallback )
{
eventCallback( *pPlayer, eventId, param1, param2, param3 );
if( !pEvent->hasPlayedScene() )
pPlayer->eventFinish( eventId, 1 );
else
pEvent->setPlayedScene( false );
}
// else, finish the event.
else
pPlayer->eventFinish( eventId, 1 );
}
}
catch( std::exception& e )
{
pPlayer->sendNotice( e.what() );
return false;
}
return true;
}
bool Core::Scripting::ScriptManager::onEventHandlerTradeReturn( Core::Entity::PlayerPtr pPlayer, uint32_t eventId,
uint16_t subEvent, uint16_t param, uint32_t catalogId )
{
std::string eventName = Event::getEventName( eventId ) + "_TRADE";
try
{
auto fn = m_pChaiHandler->eval< std::function< void( Entity::Player&, uint32_t, uint16_t, uint16_t, uint32_t ) > >( eventName );
fn( *pPlayer, eventId, subEvent, param, catalogId );
}
catch( ... )
{
return false;
}
return true;
}
bool Core::Scripting::ScriptManager::onEventItem( Entity::PlayerPtr pPlayer, uint32_t eventItemId,
uint32_t eventId, uint32_t castTime, uint64_t targetId )
{
std::string eventName = "onEventItem";
std::string objName = Event::getEventName( eventId );
try
{
auto obj = m_pChaiHandler->eval( Event::getEventName( eventId ) );
pPlayer->sendDebug( "Calling: " + objName + "." + eventName );
pPlayer->eventStart( targetId, eventId, Event::Event::Item, 0, 0 );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, uint32_t, uint32_t, uint64_t ) > >( eventName );
fn( obj, eventId, *pPlayer, eventItemId, castTime, targetId );
}
catch( std::exception& e )
{
pPlayer->sendNotice( e.what() );
return false;
}
return true;
}
bool Core::Scripting::ScriptManager::onMobKill( Entity::PlayerPtr pPlayer, uint16_t nameId )
{
std::string eventName = "onBnpcKill_" + std::to_string( nameId );
// loop through all active quests and try to call available onMobKill callbacks
for( size_t i = 0; i < 30; i++ )
{
auto activeQuests = pPlayer->getQuestActive( i );
if( !activeQuests )
continue;
uint16_t questId = activeQuests->c.questId;
if( questId != 0 )
{
auto obj = m_pChaiHandler->eval( Event::getEventName( 0x00010000 | questId ) );
std::string objName = Event::getEventName( 0x00010000 | questId );
pPlayer->sendDebug("Calling: " + objName + "." + eventName);
try
{
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Player& ) > >(eventName);
fn( obj, *pPlayer );
}
catch( std::exception& e )
{
g_log.info( e.what() );
}
}
}
return true;
}
bool Core::Scripting::ScriptManager::onCastFinish( Entity::PlayerPtr pPlayer, Entity::ActorPtr pTarget, uint32_t actionId )
{
std::string eventName = "onFinish";
try
{
auto obj = m_pChaiHandler->eval( "skillDef_" + std::to_string( actionId ) );
std::string objName = "skillDef_" + std::to_string( actionId );
pPlayer->sendDebug( "Calling: " + objName + "." + eventName );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Player&, Entity::Actor& ) > >( eventName );
fn( obj, *pPlayer, *pTarget );
}
catch( std::exception& e )
{
pPlayer->sendUrgent( e.what() );
}
return true;
}
bool Core::Scripting::ScriptManager::onStatusReceive( Entity::ActorPtr pActor, uint32_t effectId )
{
std::string eventName = "onReceive";
try
{
auto obj = m_pChaiHandler->eval( "statusDef_" + std::to_string( effectId ) );
std::string objName = "statusDef_" + std::to_string( effectId );
if( pActor->isPlayer() )
pActor->getAsPlayer()->sendDebug( "Calling: " + objName + "." + eventName );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Actor&) > >( eventName );
fn( obj, *pActor );
}
catch( std::exception& e )
{
if( pActor->isPlayer() )
pActor->getAsPlayer()->sendUrgent( e.what() );
}
return true;
}
bool Core::Scripting::ScriptManager::onStatusTick( Entity::ActorPtr pActor, Core::StatusEffect::StatusEffect& effect )
{
std::string eventName = "onTick";
try
{
auto obj = m_pChaiHandler->eval( "statusDef_" + std::to_string( effect.getId() ) );
std::string objName = "statusDef_" + std::to_string( effect.getId() );
if( pActor->isPlayer() )
pActor->getAsPlayer()->sendDebug( "Calling: " + objName + "." + eventName );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Actor&, Core::StatusEffect::StatusEffect& ) > >( eventName );
fn( obj, *pActor, effect );
}
catch( std::exception& e )
{
if( pActor->isPlayer() )
pActor->getAsPlayer()->sendUrgent( e.what() );
}
return true;
}
bool Core::Scripting::ScriptManager::onStatusTimeOut( Entity::ActorPtr pActor, uint32_t effectId )
{
std::string eventName = "onTimeOut";
try
{
auto obj = m_pChaiHandler->eval( "statusDef_" + std::to_string( effectId ) );
std::string objName = "statusDef_" + std::to_string( effectId );
if( pActor->isPlayer() )
pActor->getAsPlayer()->sendDebug( "Calling: " + objName + "." + eventName );
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Actor& ) > >( eventName );
fn( obj, *pActor );
}
catch( std::exception& e )
{
if( pActor->isPlayer() )
pActor->getAsPlayer()->sendUrgent( e.what() );
}
return true;
}
bool Core::Scripting::ScriptManager::onZoneInit( ZonePtr pZone )
{
std::string eventName = "onZoneInit_" + pZone->getInternalName();
try
{
auto fn = m_pChaiHandler->eval< std::function< void( Zone& ) > >( eventName );
fn( *pZone );
}
catch( std::exception& e )
{
g_log.info( e.what() );
return false;
}
return true;
}

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#ifndef _SCRIPTMANAGER_H_
#define _SCRIPTMANAGER_H_
#include <boost/shared_ptr.hpp>
#include <mutex>
#include <set>
#include <Server_Common/Common.h>
#include "../Forwards.h"
namespace chaiscript
{
class ChaiScript;
}
namespace Core
{
namespace Scripting
{
class ScriptManager
{
private:
boost::shared_ptr< chaiscript::ChaiScript > m_pChaiHandler;
std::function< std::string( Entity::Player& ) > m_onFirstEnterWorld;
// auto fn = m_pChaiHandler->eval< std::function<const std::string( Entity::Player ) > >( "onFirstEnterWorld" );
public:
ScriptManager();
~ScriptManager();
int32_t init();
void reload();
const boost::shared_ptr< chaiscript::ChaiScript >& getHandler() const;
void onPlayerFirstEnterWorld( Entity::PlayerPtr pPlayer );
static bool registerBnpcTemplate( std::string templateName, uint32_t bnpcBaseId, uint32_t bnpcNameId, uint32_t modelId, std::string aiName );
bool onTalk( Entity::PlayerPtr pPlayer, uint64_t actorId, uint32_t eventId );
bool onEnterTerritory( Entity::PlayerPtr pPlayer, uint32_t eventId, uint16_t param1, uint16_t param2 );
bool onWithinRange( Entity::PlayerPtr pPlayer, uint32_t eventId, uint32_t param1, float x, float y, float z );
bool onOutsideRange( Entity::PlayerPtr pPlayer, uint32_t eventId, uint32_t param1, float x, float y, float z );
bool onEmote( Entity::PlayerPtr pPlayer, uint64_t actorId, uint32_t eventId, uint8_t emoteId );
bool onEventItem( Entity::PlayerPtr pPlayer, uint32_t eventItemId, uint32_t eventId, uint32_t castTime, uint64_t targetId );
bool onMobKill( Entity::PlayerPtr pPlayer, uint16_t nameId );
bool onCastFinish( Entity::PlayerPtr pPlayer, Entity::ActorPtr pTarget, uint32_t actionId );
bool onStatusReceive( Entity::ActorPtr pActor, uint32_t effectId );
bool onStatusTick( Entity::ActorPtr pActor, Core::StatusEffect::StatusEffect& effect );
bool onStatusTimeOut( Entity::ActorPtr pActor, uint32_t effectId );
bool onZoneInit( ZonePtr pZone );
bool onEventHandlerReturn( Entity::PlayerPtr pPlayer, uint32_t eventId, uint16_t subEvent, uint16_t param1, uint16_t param2, uint16_t param3 );
bool onEventHandlerTradeReturn( Entity::PlayerPtr pPlayer, uint32_t eventId, uint16_t subEvent, uint16_t param, uint32_t catalogId );
void loadDir( std::string dirname, std::set<std::string>& chaiFiles );
};
}
}
#endif

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#include <Server_Common/Logger.h>
#include <chaiscript/chaiscript.hpp>
#include <Server_Common/ChaiscriptStdLib.h>
#include "src/servers/Server_Zone/Script/ScriptManager.h"
#include "src/servers/Server_Zone/Zone/Zone.h"
#include "src/servers/Server_Zone/Actor/Player.h"
#include "src/servers/Server_Zone/Actor/BattleNpc.h"
#include "src/servers/Server_Zone/Event/Event.h"
#include "src/servers/Server_Zone/Event/EventHelper.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
#include "src/servers/Server_Zone/StatusEffect/StatusEffect.h"
#include <boost/lexical_cast.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/make_shared.hpp>
#include <boost/format.hpp>
#include <boost/foreach.hpp>
extern Core::Logger g_log;
int Core::Scripting::ScriptManager::init()
{
// ACTOR / PLAYER BINDINGS
/////////////////////////////////////////////////////////////////////////////////////////////
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::getName ), "getName" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::getId ), "getId" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::getHp ), "getHp" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::getMp ), "getMp" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::getTp ), "getTp" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::getLevel ), "getLevel" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::getTargetId ), "getTargetId" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::addStatusEffect ), "addStatusEffect" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::addStatusEffectById ), "addStatusEffectById" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::addStatusEffectByIdIfNotExist ), "addStatusEffectByIdIfNotExist" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::takeDamage ), "takeDamage" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::forceZoneing ), "setZone" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getClassAsInt ), "getClass" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getRace ), "getRace" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getGender ), "getGender" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::isFirstLogin ), "isFirstLogin" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setFirstLogin ), "setFirstLogin" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::gainExp ), "gainExp" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::unlock ), "unlock" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::registerAetheryte ), "aetheryteRegister" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::learnAction ), "learnAction" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getHomepoint ), "getHomepoint" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setHomepoint ), "setHomepoint" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::returnToHomepoint ), "returnToHomepoint" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::teleport ), "teleport" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::prepareZoning ), "prepareZoning" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getCurrency ), "getCurrency" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::addCurrency ), "addCurrency" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::removeCurrency ), "removeCurrency" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getCrystal ), "getCrystals" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::addCrystal ), "addCrystals" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::removeCrystal ), "removeCrystals" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::updateQuest ), "questUpdate" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::finishQuest ), "questFinish" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::sendQuestMessage ), "questMessage" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestSeq ), "questGetSeq" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::hasQuest ), "hasQuest" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getZoneId ), "getZoneId" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::handleScriptSkill ), "handleScriptSkill" );
m_pChaiHandler->add( chaiscript::fun( &Core::Event::mapEventActorToRealActor ), "mapActor" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8A ), "getQuestUI8A" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8B ), "getQuestUI8B" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8C ), "getQuestUI8C" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8D ), "getQuestUI8D" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8E ), "getQuestUI8E" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8F ), "getQuestUI8F" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8AH ), "getQuestUI8AH" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8BH ), "getQuestUI8BH" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8CH ), "getQuestUI8CH" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8DH ), "getQuestUI8DH" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8EH ), "getQuestUI8EH" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8FH ), "getQuestUI8FH" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8AL ), "getQuestUI8AL" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8BL ), "getQuestUI8BL" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8CL ), "getQuestUI8CL" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8DL ), "getQuestUI8DL" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8EL ), "getQuestUI8EL" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8FL ), "getQuestUI8FL" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI16A ), "getQuestUI16A" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI16B ), "getQuestUI16B" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI16C ), "getQuestUI16C" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI32A ), "getQuestUI32A" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestBitFlag8 ), "getQuestBitFlag8" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestBitFlag16 ), "getQuestBitFlag16" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestBitFlag24 ), "getQuestBitFlag24" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestBitFlag32 ), "getQuestBitFlag32" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestBitFlag40 ), "getQuestBitFlag40" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestBitFlag48 ), "getQuestBitFlag48" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8A ), "setQuestUI8A" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8B ), "setQuestUI8B" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8C ), "setQuestUI8C" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8D ), "setQuestUI8D" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8E ), "setQuestUI8E" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8F ), "setQuestUI8F" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8AH ), "setQuestUI8AH" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8BH ), "setQuestUI8BH" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8CH ), "setQuestUI8CH" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8DH ), "setQuestUI8DH" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8EH ), "setQuestUI8EH" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8FH ), "setQuestUI8FH" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8AL ), "setQuestUI8AL" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8BL ), "setQuestUI8BL" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8CL ), "setQuestUI8CL" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8DL ), "setQuestUI8DL" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8EL ), "setQuestUI8EL" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8FL ), "setQuestUI8FL" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI16A ), "setQuestUI16A" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI16B ), "setQuestUI16B" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI16C ), "setQuestUI16C" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI32A ), "setQuestUI32A" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestBitFlag8 ), "setQuestBitFlag8" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestBitFlag16 ), "setQuestBitFlag16" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestBitFlag24 ), "setQuestBitFlag24" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestBitFlag32 ), "setQuestBitFlag32" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestBitFlag40 ), "setQuestBitFlag40" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestBitFlag48 ), "setQuestBitFlag48" );
m_pChaiHandler->add(chaiscript::fun(&Entity::Player::giveQuestRewards), "giveQuestRewards");
m_pChaiHandler->add( chaiscript::fun< void, Entity::Player, uint32_t, uint32_t, uint32_t, uint32_t, uint32_t >( &Entity::Player::eventPlay ), "eventPlay" );
m_pChaiHandler->add( chaiscript::fun< void, Entity::Player, uint32_t, uint32_t, uint32_t, uint32_t, uint32_t, EventReturnCallback >( &Entity::Player::eventPlay ), "eventPlay" );
m_pChaiHandler->add( chaiscript::fun< void, Entity::Player, uint32_t, uint32_t, uint32_t, uint32_t, uint32_t, uint32_t, EventReturnCallback >( &Entity::Player::eventPlay ), "eventPlay" );
m_pChaiHandler->add( chaiscript::fun< void, Entity::Player, uint32_t, uint32_t, uint32_t, EventReturnCallback >( &Entity::Player::eventPlay ), "eventPlay" );
m_pChaiHandler->add( chaiscript::fun< void, Entity::Player, uint32_t, uint32_t, uint32_t >( &Entity::Player::eventPlay ), "eventPlay" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::eventActionStart ), "eventActionStart" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::eventItemActionStart ), "eventItemActionStart" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::changePosition ), "changePos" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::tryAddItem ), "tryAddItem" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::isAetheryteRegistered ), "isAetheryteRegistered" );
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::isActionLearned ), "isActionLearned" );
m_pChaiHandler->add( chaiscript::base_class< Entity::Actor, Entity::Player >() );
m_pChaiHandler->add( chaiscript::base_class< Entity::Actor, Entity::BattleNpc >() );
m_pChaiHandler->add( chaiscript::user_type< Entity::Actor >(), "Actor" );
m_pChaiHandler->add( chaiscript::user_type< Entity::Player >(), "Player" );
m_pChaiHandler->add( chaiscript::user_type< Entity::BattleNpc >(), "BattleNpc" );
m_pChaiHandler->add( chaiscript::user_type< StatusEffect::StatusEffect >(), "StatusEffect" );
m_pChaiHandler->add( chaiscript::fun( &StatusEffect::StatusEffect::registerTickEffect ), "registerTickEffect" );
m_pChaiHandler->add( chaiscript::user_type< Zone >(), "Zone" );
m_pChaiHandler->add( chaiscript::fun( &Zone::getName ), "getName" );
m_pChaiHandler->add( chaiscript::fun( &registerBnpcTemplate ), "registerBnpcTemplate" );
// EVENT BINDINGS
/////////////////////////////////////////////////////////////////////////////////////////////
std::set< std::string > chaiFiles;
g_log.info( "ScriptEngine: Loading Scripts..." );
loadDir( "scripts/chai", chaiFiles );
uint16_t scriptCount = 0;
uint16_t errorCount = 0;
for( auto itr = chaiFiles.begin(); itr != chaiFiles.end(); ++itr )
{
auto& fileName = *itr;
try
{
m_pChaiHandler->eval_file( fileName );
scriptCount++;
}
catch( std::exception& e )
{
g_log.Log( LoggingSeverity::error, e.what() );
errorCount++;
}
}
g_log.info( "\tloaded " + std::to_string( scriptCount ) +
" scripts, " + std::to_string( errorCount ) + " errors." );
std::function<std::string( Entity::Player& ) > f =
m_pChaiHandler->eval< std::function<std::string( Entity::Player& ) > >( "onFirstEnterWorld" );
m_onFirstEnterWorld = f;
return true;
}