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More Gridania MSQ
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201
src/scripts/quest/subquest/gridania/SubFst053.cpp
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201
src/scripts/quest/subquest/gridania/SubFst053.cpp
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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#include "Actor/BNpc.h"
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#include "Manager/TerritoryMgr.h"
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#include "Territory/Territory.h"
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// Quest Script: SubFst053_00159
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// Quest Name: Lights Out
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// Quest ID: 65695
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// Start NPC: 1000503
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// End NPC: 1000503
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using namespace Sapphire;
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class SubFst053 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AL
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// UI8BH
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// UI8BL
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/// Countable Num: 0 Seq: 1 Event: 1 Listener: 2000042
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/// Countable Num: 1 Seq: 255 Event: 8 Listener: 2000042
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000503;//Armelle
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static constexpr auto Enemy0 = 1943223;
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static constexpr auto Enemy1 = 1943224;
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static constexpr auto Enemy2 = 1943225;
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static constexpr auto Eobject0 = 2000042;//Destination (Seq1)
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static constexpr auto Item0 = 2000095;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Eobject0 = 1;
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static constexpr auto Seq1Eobject0Useitemno = 99;
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static constexpr auto Seq1Eobject0Useitemok = 100;
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static constexpr auto Seq2Actor0 = 2;
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public:
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SubFst053() : Sapphire::ScriptAPI::QuestScript( 65695 ){};
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~SubFst053() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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else if( quest.getSeq() == SeqFinish )
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Scene00002( quest, player );
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break;
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}
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case Eobject0:
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{
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if( quest.getSeq() == Seq1 )
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Scene00001( quest, player );
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}
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}
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}
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void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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if( actorId != Eobject0 )
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return;
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else
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Scene00100( quest, player );
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}
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void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
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{
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switch( entityId )
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{
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case Enemy0:
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case Enemy1:
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case Enemy2:
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{
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quest.setUI8BH( quest.getUI8BH() + 1 );
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if( quest.getUI8BH() >= 3 )
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{
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eventMgr().sendEventNotice( player, getId(), 0, 0 );
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quest.setUI8BH( 0 );
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quest.setBitFlag8( 1, false );
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quest.setUI8BL( 0 );
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quest.setSeq( SeqFinish );
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}
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break;
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}
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}
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}
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void onTriggerOwnerDeaggro( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override
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{
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/* if( quest.getSeq() == Seq1 )
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{
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quest.setUI8BH( 0 );
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quest.setBitFlag8( 1, false );
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}*/
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst053::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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quest.setSeq( Seq1 );
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quest.setUI8BL( 1 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst053::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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//Opens KeyItem Inventory
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubFst053::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId(), result.getResult( 1 ) );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00099( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst053::Scene00099Return ) );
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}
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void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00100( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubFst053::Scene00100Return ) );
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}
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void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setBitFlag8( 1, true );
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auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
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auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
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auto enemy1 = instance->createBNpcFromInstanceId( Enemy1, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
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auto enemy2 = instance->createBNpcFromInstanceId( Enemy2, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
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enemy0->setTriggerOwnerId( player.getId() );
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enemy1->setTriggerOwnerId( player.getId() );
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enemy2->setTriggerOwnerId( player.getId() );
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enemy0->hateListAddDelayed( player.getAsPlayer(), 1 );
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enemy1->hateListAddDelayed( player.getAsPlayer(), 1 );
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enemy2->hateListAddDelayed( player.getAsPlayer(), 1 );
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}
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};
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EXPOSE_SCRIPT( SubFst053 );
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122
src/scripts/quest/subquest/gridania/SubFst066.cpp
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122
src/scripts/quest/subquest/gridania/SubFst066.cpp
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: SubFst066_00382
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// Quest Name: Skeletons in My Deepcroft
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// Quest ID: 65918
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// Start NPC: 1000491
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// End NPC: 1000491
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using namespace Sapphire;
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class SubFst066 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// UI8AL
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/// Countable Num: 4 Seq: 1 Event: 5 Listener: 20
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000491
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000491;//Lothaire
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static constexpr auto Enemy0 = 20; //Magicked Bones
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public:
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SubFst066() : Sapphire::ScriptAPI::QuestScript( 65918 ){};
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~SubFst066() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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if( quest.getSeq() == SeqFinish )
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Scene00002( quest, player );
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break;
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}
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}
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}
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void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
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{
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switch( nameId )
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{
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case Enemy0:
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{
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quest.setUI8AL( quest.getUI8AL() + 1 );
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eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 4 );
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if( quest.getUI8AL() >= 4 )
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quest.setSeq( SeqFinish );
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break;
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}
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst066::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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quest.setSeq( Seq1 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst066::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubFst066::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId(), result.getResult( 1 ) );
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}
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}
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};
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EXPOSE_SCRIPT( SubFst066 );
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141
src/scripts/quest/subquest/gridania/SubFst068.cpp
Normal file
141
src/scripts/quest/subquest/gridania/SubFst068.cpp
Normal file
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: SubFst068_00384
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// Quest Name: A Hearer Is Often Late
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// Quest ID: 65920
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// Start NPC: 1000491
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// End NPC: 1000503
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using namespace Sapphire;
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class SubFst068 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// UI8AL
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/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1002932
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000503
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000491;//Lothaire
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static constexpr auto Actor1 = 1002932;//Leonnie
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static constexpr auto Actor2 = 1000503;//Armelle
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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static constexpr auto Seq2Actor1 = 3;
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static constexpr auto Seq2Actor2 = 2;
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public:
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SubFst068() : Sapphire::ScriptAPI::QuestScript( 65920 ){};
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~SubFst068() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
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{
|
||||
switch( actorId )
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{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
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||||
Scene00000( quest, player );
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||||
break;
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||||
}
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||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00001( quest, player );
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||||
else if( quest.getSeq() == SeqFinish )
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Scene00003( quest, player );
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||||
break;
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||||
}
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||||
case Actor2:
|
||||
{
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||||
if( quest.getSeq() == SeqFinish )
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||||
Scene00002( quest, player );
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break;
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||||
}
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||||
}
|
||||
}
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||||
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||||
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
}
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||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
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||||
{
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||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst068::Scene00000Return ) );
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||||
}
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||||
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||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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||||
{
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||||
if( result.getResult( 0 ) == 1 )// accept quest
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||||
{
|
||||
quest.setSeq( Seq1 );
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||||
}
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||||
}
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||||
|
||||
//////////////////////////////////////////////////////////////////////
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||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
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||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst068::Scene00001Return ) );
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||||
}
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||||
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||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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||||
{
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||||
quest.setSeq( SeqFinish );
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||||
}
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||||
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||||
//////////////////////////////////////////////////////////////////////
|
||||
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||||
void Scene00002( World::Quest& quest, Entity::Player& player )
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||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubFst068::Scene00002Return ) );
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||||
}
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||||
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||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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||||
{
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||||
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||||
if( result.getResult( 0 ) == 1 )
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||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
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||||
}
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||||
}
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||||
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||||
//////////////////////////////////////////////////////////////////////
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||||
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||||
void Scene00003( World::Quest& quest, Entity::Player& player )
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||||
{
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||||
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubFst068::Scene00003Return ) );
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||||
}
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||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
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||||
}
|
||||
};
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||||
|
||||
EXPOSE_SCRIPT( SubFst068 );
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578
src/scripts/quest/subquest/gridania/SubFst073.cpp
Normal file
578
src/scripts/quest/subquest/gridania/SubFst073.cpp
Normal file
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@ -0,0 +1,578 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
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||||
#include <ScriptObject.h>
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||||
#include <Service.h>
|
||||
|
||||
#include "Actor/BNpc.h"
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||||
#include "Manager/TerritoryMgr.h"
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||||
#include "Territory/Territory.h"
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||||
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||||
// Quest Script: SubFst073_00387
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||||
// Quest Name: Salvaging the Scene
|
||||
// Quest ID: 65923
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||||
// Start NPC: 1000503
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||||
// End NPC: 1000470
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||||
|
||||
using namespace Sapphire;
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||||
|
||||
class SubFst073 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 2 Seq: 1 Event: 1 Listener: 2001016
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 2001018
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000503;//Armelle
|
||||
static constexpr auto Actor1 = 1000470;//Keitha
|
||||
static constexpr auto Enemy0 = 3842567;
|
||||
static constexpr auto Eobject0 = 2001016;//Fallen Cargo
|
||||
static constexpr auto Eobject1 = 2001018;//Fallen Cargo
|
||||
static constexpr auto Eobject2 = 2001017;
|
||||
static constexpr auto Eobject3 = 2001086;
|
||||
static constexpr auto Eobject4 = 2001087;
|
||||
static constexpr auto Eobject5 = 2001088;
|
||||
static constexpr auto Eobject6 = 2001845;
|
||||
static constexpr auto Eventrange0 = 3842570;
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
static constexpr auto Item0 = 2000237;
|
||||
|
||||
public:
|
||||
SubFst073() : Sapphire::ScriptAPI::QuestScript( 65923 ){};
|
||||
~SubFst073() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00023( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject0:
|
||||
{
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), 0x02,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00002( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
case Eobject1:
|
||||
{
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), 0x02,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00003( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
|
||||
{
|
||||
switch( entityId )
|
||||
{
|
||||
case Enemy0:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
|
||||
{
|
||||
Scene00022( quest, player );
|
||||
}
|
||||
|
||||
private:
|
||||
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
if( quest.getUI8AL() >= 2 )
|
||||
{
|
||||
quest.setUI8AL( 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst073::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst073::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubFst073::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setBitFlag8( 1, true );
|
||||
quest.setUI8AL( quest.getUI8AL() + 1 );
|
||||
quest.setUI8BH( quest.getUI8BH() + 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 2 );
|
||||
checkQuestCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubFst073::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setBitFlag8( 2, true );
|
||||
quest.setUI8AL( quest.getUI8AL() + 1 );
|
||||
quest.setUI8BH( quest.getUI8BH() + 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 2 );
|
||||
checkQuestCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubFst073::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubFst073::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubFst073::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &SubFst073::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &SubFst073::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &SubFst073::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &SubFst073::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00011( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &SubFst073::Scene00011Return ) );
|
||||
}
|
||||
|
||||
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00012( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &SubFst073::Scene00012Return ) );
|
||||
}
|
||||
|
||||
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00013( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &SubFst073::Scene00013Return ) );
|
||||
}
|
||||
|
||||
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00014( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &SubFst073::Scene00014Return ) );
|
||||
}
|
||||
|
||||
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00015( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &SubFst073::Scene00015Return ) );
|
||||
}
|
||||
|
||||
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00016( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &SubFst073::Scene00016Return ) );
|
||||
}
|
||||
|
||||
void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00017( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &SubFst073::Scene00017Return ) );
|
||||
}
|
||||
|
||||
void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00018( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &SubFst073::Scene00018Return ) );
|
||||
}
|
||||
|
||||
void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00019( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &SubFst073::Scene00019Return ) );
|
||||
}
|
||||
|
||||
void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00020( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &SubFst073::Scene00020Return ) );
|
||||
}
|
||||
|
||||
void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00021( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &SubFst073::Scene00021Return ) );
|
||||
}
|
||||
|
||||
void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00022( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &SubFst073::Scene00022Return ) );
|
||||
}
|
||||
|
||||
void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
|
||||
auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
|
||||
enemy0->setTriggerOwnerId( player.getId() );
|
||||
enemy0->hateListAddDelayed( player.getAsPlayer(), 1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00023( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 23, HIDE_HOTBAR, bindSceneReturn( &SubFst073::Scene00023Return ) );
|
||||
}
|
||||
|
||||
void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00024( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00024( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &SubFst073::Scene00024Return ) );
|
||||
}
|
||||
|
||||
void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00025( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &SubFst073::Scene00025Return ) );
|
||||
}
|
||||
|
||||
void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00026( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &SubFst073::Scene00026Return ) );
|
||||
}
|
||||
|
||||
void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00027( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &SubFst073::Scene00027Return ) );
|
||||
}
|
||||
|
||||
void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00028( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 28, NONE, bindSceneReturn( &SubFst073::Scene00028Return ) );
|
||||
}
|
||||
|
||||
void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00029( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 29, NONE, bindSceneReturn( &SubFst073::Scene00029Return ) );
|
||||
}
|
||||
|
||||
void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00030( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 30, NONE, bindSceneReturn( &SubFst073::Scene00030Return ) );
|
||||
}
|
||||
|
||||
void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00031( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 31, NONE, bindSceneReturn( &SubFst073::Scene00031Return ) );
|
||||
}
|
||||
|
||||
void Scene00031Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00032( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 32, NONE, bindSceneReturn( &SubFst073::Scene00032Return ) );
|
||||
}
|
||||
|
||||
void Scene00032Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00033( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 33, NONE, bindSceneReturn( &SubFst073::Scene00033Return ) );
|
||||
}
|
||||
|
||||
void Scene00033Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00034( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 34, NONE, bindSceneReturn( &SubFst073::Scene00034Return ) );
|
||||
}
|
||||
|
||||
void Scene00034Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00035( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 35, NONE, bindSceneReturn( &SubFst073::Scene00035Return ) );
|
||||
}
|
||||
|
||||
void Scene00035Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00036( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 36, NONE, bindSceneReturn( &SubFst073::Scene00036Return ) );
|
||||
}
|
||||
|
||||
void Scene00036Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00037( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 37, NONE, bindSceneReturn( &SubFst073::Scene00037Return ) );
|
||||
}
|
||||
|
||||
void Scene00037Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( SubFst073 );
|
Loading…
Add table
Reference in a new issue