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update class & exp array using const defined in common
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2 changed files with 3 additions and 3 deletions
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@ -1136,8 +1136,8 @@ namespace Sapphire::Entity
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uint8_t m_discovery[445];
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uint8_t m_discovery[445];
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uint32_t m_playTime;
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uint32_t m_playTime;
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uint16_t m_classArray[28];
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uint16_t m_classArray[ Common::CLASSJOB_SLOTS ];
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uint32_t m_expArray[28];
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uint32_t m_expArray[ Common::CLASSJOB_SLOTS ];
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uint8_t m_aetheryte[21];
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uint8_t m_aetheryte[21];
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uint8_t m_unlocks[64];
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uint8_t m_unlocks[64];
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uint8_t m_orchestrion[40];
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uint8_t m_orchestrion[40];
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@ -55,7 +55,7 @@ namespace Sapphire::Network::Packets::Server
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//memcpy( m_data.aetheryte, player.getAetheryteArray(), sizeof( m_data.aetheryte ) );
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//memcpy( m_data.aetheryte, player.getAetheryteArray(), sizeof( m_data.aetheryte ) );
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// Set the class levels and exp.
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// Set the class levels and exp.
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for( uint8_t i = 0; i < 25; i++ )
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for( uint8_t i = 0; i < Common::CLASSJOB_SLOTS; i++ )
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{
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{
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m_data.levels[ i ] = player.getClassArray()[ i ];
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m_data.levels[ i ] = player.getClassArray()[ i ];
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m_data.exp[ i ] = player.getExpArray()[ i ];
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m_data.exp[ i ] = player.getExpArray()[ i ];
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