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Implement lucid dreaming.
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32b677ad4d
commit
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3 changed files with 11 additions and 2 deletions
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@ -1037,6 +1037,7 @@ namespace Sapphire::Common
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DamageReceiveTrigger = 8,
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DamageDealtTrigger = 9,
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Shield = 10,
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MPRestore = 11,
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};
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enum class ActionTypeFilter : int32_t
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@ -2369,9 +2369,8 @@ ActionLut::Lut ActionLut::m_actionLut =
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{ 7538, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
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//Reprisal, リプライザル
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//has damage: potency 210, combo potency 0, directional potency 0
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//applies to targets: Reprisal, リプライザル, duration 10000, param 0
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{ 7535, { 210, 0, 0, 0, 0, 0, 0, 0, 1193, 10000, 0, 0 } },
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{ 7535, { 0, 0, 0, 0, 0, 0, 0, 0, 1193, 10000, 0, 0 } },
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//Shirk, シャーク
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{ 7537, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
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@ -3506,4 +3505,7 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable =
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//Devilment, 攻めのタンゴ: CritDHRateBonus, Damage, crit 20%, dh 20%
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{ 1825, { 7, 1, 20, 20, 0 } },
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//Lucid Dreaming, ルーシッドドリーム: MPRestore, value 50
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{ 1204, { 11, 50, 0, 0, 0 } },
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};
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@ -98,6 +98,12 @@ void Sapphire::StatusEffect::StatusEffect::onTick()
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auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >();
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m_lastTick = Util::getTimeMs();
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pScriptMgr->onStatusTick( m_targetActor, *this );
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auto statusEffectType = static_cast< Common::StatusEffectType >( m_effectEntry.effectType );
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if( statusEffectType == Common::StatusEffectType::MPRestore )
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{
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m_targetActor->restoreMP( m_effectEntry.effectValue1 * 10 );
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}
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}
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uint32_t Sapphire::StatusEffect::StatusEffect::getSrcActorId() const
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