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Rename ClientActorControl back to ClientTrigger
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parent
3b9811ef17
commit
46133d4f6f
3 changed files with 3 additions and 3 deletions
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@ -66,7 +66,7 @@ Core::Network::GameConnection::GameConnection( Core::Network::HivePtr pHive,
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setZoneHandler( ClientZoneIpcType::FcInfoReqHandler, "FcInfoReqHandler", &GameConnection::fcInfoReqHandler );
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setZoneHandler( ClientZoneIpcType::FcInfoReqHandler, "FcInfoReqHandler", &GameConnection::fcInfoReqHandler );
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setZoneHandler( ClientZoneIpcType::ZoneLineHandler, "ZoneLineHandler", &GameConnection::zoneLineHandler );
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setZoneHandler( ClientZoneIpcType::ZoneLineHandler, "ZoneLineHandler", &GameConnection::zoneLineHandler );
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setZoneHandler( ClientZoneIpcType::ClientActorControl, "ClientActorControl", &GameConnection::clientActorControlHandler );
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setZoneHandler( ClientZoneIpcType::ClientActorControl, "ClientActorControl", &GameConnection::clientTriggerHandler );
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setZoneHandler( ClientZoneIpcType::DiscoveryHandler, "DiscoveryHandler", &GameConnection::discoveryHandler );
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setZoneHandler( ClientZoneIpcType::DiscoveryHandler, "DiscoveryHandler", &GameConnection::discoveryHandler );
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@ -98,7 +98,7 @@ public:
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DECLARE_HANDLER( updatePositionHandler );
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DECLARE_HANDLER( updatePositionHandler );
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DECLARE_HANDLER( chatHandler );
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DECLARE_HANDLER( chatHandler );
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DECLARE_HANDLER( zoneLineHandler );
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DECLARE_HANDLER( zoneLineHandler );
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DECLARE_HANDLER( clientActorControlHandler );
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DECLARE_HANDLER( clientTriggerHandler );
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DECLARE_HANDLER( inventoryModifyHandler );
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DECLARE_HANDLER( inventoryModifyHandler );
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DECLARE_HANDLER( discoveryHandler );
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DECLARE_HANDLER( discoveryHandler );
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DECLARE_HANDLER( eventHandlerTalk );
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DECLARE_HANDLER( eventHandlerTalk );
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@ -39,7 +39,7 @@ using namespace Core::Network::Packets;
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using namespace Core::Network::Packets::Server;
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using namespace Core::Network::Packets::Server;
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using namespace Core::Network::ActorControl;
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using namespace Core::Network::ActorControl;
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void Core::Network::GameConnection::clientActorControlHandler( const Packets::GamePacket& inPacket,
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void Core::Network::GameConnection::clientTriggerHandler( const Packets::GamePacket& inPacket,
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Entity::Player& player )
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Entity::Player& player )
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{
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{
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auto pLog = g_fw.get< Logger >();
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auto pLog = g_fw.get< Logger >();
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