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Rename ClientActorControl back to ClientTrigger

This commit is contained in:
goaaats 2018-07-03 14:20:51 +02:00
parent 3b9811ef17
commit 46133d4f6f
3 changed files with 3 additions and 3 deletions

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@ -66,7 +66,7 @@ Core::Network::GameConnection::GameConnection( Core::Network::HivePtr pHive,
setZoneHandler( ClientZoneIpcType::FcInfoReqHandler, "FcInfoReqHandler", &GameConnection::fcInfoReqHandler ); setZoneHandler( ClientZoneIpcType::FcInfoReqHandler, "FcInfoReqHandler", &GameConnection::fcInfoReqHandler );
setZoneHandler( ClientZoneIpcType::ZoneLineHandler, "ZoneLineHandler", &GameConnection::zoneLineHandler ); setZoneHandler( ClientZoneIpcType::ZoneLineHandler, "ZoneLineHandler", &GameConnection::zoneLineHandler );
setZoneHandler( ClientZoneIpcType::ClientActorControl, "ClientActorControl", &GameConnection::clientActorControlHandler ); setZoneHandler( ClientZoneIpcType::ClientActorControl, "ClientActorControl", &GameConnection::clientTriggerHandler );
setZoneHandler( ClientZoneIpcType::DiscoveryHandler, "DiscoveryHandler", &GameConnection::discoveryHandler ); setZoneHandler( ClientZoneIpcType::DiscoveryHandler, "DiscoveryHandler", &GameConnection::discoveryHandler );

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@ -98,7 +98,7 @@ public:
DECLARE_HANDLER( updatePositionHandler ); DECLARE_HANDLER( updatePositionHandler );
DECLARE_HANDLER( chatHandler ); DECLARE_HANDLER( chatHandler );
DECLARE_HANDLER( zoneLineHandler ); DECLARE_HANDLER( zoneLineHandler );
DECLARE_HANDLER( clientActorControlHandler ); DECLARE_HANDLER( clientTriggerHandler );
DECLARE_HANDLER( inventoryModifyHandler ); DECLARE_HANDLER( inventoryModifyHandler );
DECLARE_HANDLER( discoveryHandler ); DECLARE_HANDLER( discoveryHandler );
DECLARE_HANDLER( eventHandlerTalk ); DECLARE_HANDLER( eventHandlerTalk );

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@ -39,7 +39,7 @@ using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server; using namespace Core::Network::Packets::Server;
using namespace Core::Network::ActorControl; using namespace Core::Network::ActorControl;
void Core::Network::GameConnection::clientActorControlHandler( const Packets::GamePacket& inPacket, void Core::Network::GameConnection::clientTriggerHandler( const Packets::GamePacket& inPacket,
Entity::Player& player ) Entity::Player& player )
{ {
auto pLog = g_fw.get< Logger >(); auto pLog = g_fw.get< Logger >();