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Merge pull request #270 from NotAdam/actor_rewrite

remove scriptloader.cpp files from tree and ignore them, probably
This commit is contained in:
Mordred 2018-03-09 21:47:40 +01:00 committed by GitHub
commit 46cafa2934
6 changed files with 541 additions and 541 deletions

2
.gitignore vendored
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@ -113,7 +113,7 @@ src/common/Version\.cpp
.mtime_cache
# generated script loader files
src/servers/sapphire_zone/Script/Scripts/*/ScriptLoader.cpp
src/servers/Scripts/*/ScriptLoader.cpp
# cotire generated files/folders
cotire/

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@ -2,19 +2,19 @@
#include "Aethernet.cpp"
#include "Aetheryte.cpp"
#include "HouFurOrchestrion.cpp"
#include "CmnDefInnBed.cpp"
#include "CmnDefCutSceneReplay.cpp"
#include "CmnDefInnBed.cpp"
#include "CmnDefLinkShell.cpp"
#include "HouFurOrchestrion.cpp"
const ScriptObject* ptrs[] =
{
static_cast< ScriptObject* >( new Aethernet ),
static_cast< ScriptObject* >( new Aetheryte ),
static_cast< ScriptObject* >( new HouFurOrchestrion ),
static_cast< ScriptObject* >( new CmnDefInnBed ),
static_cast< ScriptObject* >( new CmnDefCutSceneReplay ),
static_cast< ScriptObject* >( new CmnDefInnBed ),
static_cast< ScriptObject* >( new CmnDefLinkShell ),
static_cast< ScriptObject* >( new HouFurOrchestrion ),
nullptr
};

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@ -1,13 +1,13 @@
#include <Script/NativeScriptApi.h>
#include "OpeningLimsa.cpp"
#include "OpeningGridania.cpp"
#include "OpeningLimsa.cpp"
#include "OpeningUldah.cpp"
const ScriptObject* ptrs[] =
{
static_cast< ScriptObject* >( new OpeningLimsa ),
static_cast< ScriptObject* >( new OpeningGridania ),
static_cast< ScriptObject* >( new OpeningLimsa ),
static_cast< ScriptObject* >( new OpeningUldah ),
nullptr

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@ -1,32 +1,32 @@
#include <Script/NativeScriptApi.h>
#include "ManFst004.cpp"
#include "ManSea002.cpp"
#include "ManFst001.cpp"
#include "ManFst002.cpp"
#include "ManFst003.cpp"
#include "ManFst004.cpp"
#include "ManSea001.cpp"
#include "ManSea002.cpp"
#include "ManWil001.cpp"
#include "ManWil002.cpp"
#include "ManFst001.cpp"
#include "subquest/gridania/SubFst002.cpp"
#include "subquest/gridania/SubFst013.cpp"
#include "subquest/gridania/SubFst001.cpp"
#include "subquest/gridania/SubFst002.cpp"
#include "subquest/gridania/SubFst010.cpp"
#include "ManSea001.cpp"
#include "subquest/gridania/SubFst013.cpp"
const ScriptObject* ptrs[] =
{
static_cast< ScriptObject* >( new ManFst004 ),
static_cast< ScriptObject* >( new ManSea002 ),
static_cast< ScriptObject* >( new ManFst001 ),
static_cast< ScriptObject* >( new ManFst002 ),
static_cast< ScriptObject* >( new ManFst003 ),
static_cast< ScriptObject* >( new ManFst004 ),
static_cast< ScriptObject* >( new ManSea001 ),
static_cast< ScriptObject* >( new ManSea002 ),
static_cast< ScriptObject* >( new ManWil001 ),
static_cast< ScriptObject* >( new ManWil002 ),
static_cast< ScriptObject* >( new ManFst001 ),
static_cast< ScriptObject* >( new SubFst002 ),
static_cast< ScriptObject* >( new SubFst013 ),
static_cast< ScriptObject* >( new SubFst001 ),
static_cast< ScriptObject* >( new SubFst002 ),
static_cast< ScriptObject* >( new SubFst010 ),
static_cast< ScriptObject* >( new ManSea001 ),
static_cast< ScriptObject* >( new SubFst013 ),
nullptr
};