From 471b5d7220ff7c75ae83e538eda416b131e3f8f1 Mon Sep 17 00:00:00 2001 From: GokuWeedLord Date: Sat, 21 Oct 2017 22:24:04 +1100 Subject: [PATCH] expose isincombat to scripts - isInCombat doesn't work though --- src/servers/Server_Zone/Script/ScriptManagerInit.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/servers/Server_Zone/Script/ScriptManagerInit.cpp b/src/servers/Server_Zone/Script/ScriptManagerInit.cpp index d36a7dbe..55c2135f 100644 --- a/src/servers/Server_Zone/Script/ScriptManagerInit.cpp +++ b/src/servers/Server_Zone/Script/ScriptManagerInit.cpp @@ -52,6 +52,7 @@ int Core::Scripting::ScriptManager::init() m_pChaiHandler->add( chaiscript::fun( &Entity::Player::returnToHomepoint ), "returnToHomepoint" ); m_pChaiHandler->add( chaiscript::fun( &Entity::Player::teleport ), "teleport" ); m_pChaiHandler->add( chaiscript::fun( &Entity::Player::prepareZoning ), "prepareZoning" ); + m_pChaiHandler->add( chaiscript::fun( &Entity::Player::isInCombat ), "isInCombat" ); m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getCurrency ), "getCurrency" ); m_pChaiHandler->add( chaiscript::fun( &Entity::Player::addCurrency ), "addCurrency" );