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Gridania subquests
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158
src/servers/Scripts/quest/subquest/gridania/SubFst004.cpp
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158
src/servers/Scripts/quest/subquest/gridania/SubFst004.cpp
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#include <Script/NativeScriptApi.h>
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#include <Actor/Player.h>
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#include "Event/EventHelper.h"
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#include <ScriptObject.h>
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// Quest Script: SubFst004_00027
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// Quest Name: Preserving the Past
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// Quest ID: 65563
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// Start NPC: 1000194
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// End NPC: 1000789
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class SubFst004 : public EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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// GetQuestUI8BH
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 50;
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static constexpr auto RewardItem = 5594;
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static constexpr auto RewardItemCount = 10 ;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000194;
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static constexpr auto Actor1 = 1000686;
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static constexpr auto Actor2 = 1000789;
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static constexpr auto Item0 = 2000024;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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static constexpr auto Seq2Actor2 = 2;
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static constexpr auto Seq2Actor2Npctradeno = 99;
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static constexpr auto Seq2Actor2Npctradeok = 100;
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public:
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SubFst004( ) : EventScript( 65563 )
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{ };
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~SubFst004( )
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{ };
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( actorId );
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auto questId = m_id;
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auto QUEST_TOOLBOX = player.getQuestUI8AL(questId);
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if (actor == SubFst004::Actor0)
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{
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Scene00000(player);
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}
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else if (actor == SubFst004::Actor1)
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{
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Scene00001(player);
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}
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else if (actor == SubFst004::Actor2 && player.getQuestUI8AL(m_id) == 1)
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{
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Scene00002(player);
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}
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}
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private:
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void checkQuestCompletion(Entity::Player& player, uint32_t varIdx)
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{
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if (varIdx == 0)
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{
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player.setQuestUI8AL(m_id, 1);
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//player.setQuestUI8BH(m_id, 1);
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player.sendQuestMessage(m_id, 1, 0, 21002, 0);
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}
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else if (varIdx == 1)
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{
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player.sendQuestMessage(m_id, 1, 0, 0, 0);
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player.setQuestUI8BH(m_id, 1);
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player.setQuestUI8AL(m_id, 0);
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}
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/*if (QUEST_TOOLBOX == 1)
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{
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player.updateQuest(questId, SeqFinish);
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}*/
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}
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void Scene00000( Entity::Player& player )
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{
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player.playScene(m_id, 0, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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{
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if (result.param2 == 1) // accept quest
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player.updateQuest(m_id, 1);
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( m_id, 1, 8192,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8BH(m_id, 1);
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checkQuestCompletion(player, 0);
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player.updateQuest(m_id, 255);
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} );
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}
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void Scene00002( Entity::Player& player )
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{
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player.playScene(m_id, 2, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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{
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if (result.param2 == 1)
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{
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Scene00100(player);
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}
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else
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{
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Scene00099(player);
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}
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});
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}
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void Scene00099( Entity::Player& player )
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{
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player.playScene(m_id, 99, 8192,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00002(player);
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} );
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}
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void Scene00100( Entity::Player& player )
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{
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player.playScene(m_id, 100, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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{
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checkQuestCompletion(player, 1);
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if (player.getQuestUI8BH(m_id) == 1)
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{
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if (player.giveQuestRewards(m_id, 0))
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{
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player.finishQuest(m_id);
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}
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}
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});
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}
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};
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