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https://github.com/SapphireServer/Sapphire.git
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Moved ls logic from packetHandler to linkshellHandler, improved invite logic
This commit is contained in:
parent
85bbe38562
commit
47df62f0b4
5 changed files with 86 additions and 64 deletions
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@ -992,16 +992,6 @@ namespace Sapphire::Common
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ReceivedRequest = 0x30
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};
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enum LinkshellHierarchy : int32_t
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{
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NONE_1 = 0x0,
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MASTER = 0x1,
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LEADER = 0x2,
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MEMBER = 0x3,
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INVITE = 0x4,
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MAX_0 = 0x7,
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};
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namespace Ls
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{
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enum LinkshellHierarchyShifted : int32_t
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@ -23,6 +23,8 @@
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#include <Network/GamePacket.h>
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#include <Network/PacketDef/Zone/ServerZoneDef.h>
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#include "Session.h"
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using namespace Sapphire::Common;
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using namespace Sapphire::Network::Packets;
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using namespace Sapphire::Network::Packets::WorldPackets::Server;
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@ -246,4 +248,50 @@ const std::vector< Sapphire::LinkshellPtr > Sapphire::World::Manager::LinkshellM
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return lsVec;
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}
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void LinkshellMgr::invitePlayer( const std::string &name, uint64_t linkshellId )
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{
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auto& server = Common::Service< World::WorldServer >::ref();
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auto invitedPlayer = server.getSession( name );
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auto lsPtr = getLinkshellById( linkshellId );
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if( !invitedPlayer || !lsPtr )
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return Logger::warn( "Failed to invite player to linkshell - session/linkshell not found!" );
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lsPtr->addInvite( invitedPlayer->getPlayer()->getCharacterId() );
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writeLinkshell( lsPtr->getId() );
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sendLinkshellList( *invitedPlayer->getPlayer() );
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}
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void LinkshellMgr::sendLinkshellList( Entity::Player& player )
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{
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auto& server = Common::Service< World::WorldServer >::ref();
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auto linkshellListPacket = makeZonePacket< FFXIVIpcGetLinkshellListResult >( player.getId() );
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auto lsVec = getPlayerLinkshells( player );
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for( int i = 0; i < lsVec.size(); ++i )
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{
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auto pLs = lsVec[ i ];
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uint32_t hierarchy = 0;
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if( pLs->getMasterId() == player.getCharacterId() )
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hierarchy = Ls::LinkshellHierarchyShifted::Master;
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else if( pLs->getLeaderIdList().count( player.getCharacterId() ) )
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hierarchy = Ls::LinkshellHierarchyShifted::Leader;
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else if( pLs->getInviteIdList().count( player.getCharacterId() ) )
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hierarchy = Ls::LinkshellHierarchyShifted::Invite;
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else
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hierarchy = Ls::LinkshellHierarchyShifted::Member;
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linkshellListPacket->data().LinkshellList[ i ].LinkshellID = pLs->getId();
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linkshellListPacket->data().LinkshellList[ i ].ChannelID = pLs->getChatChannel();
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linkshellListPacket->data().LinkshellList[ i ].HierarchyID = hierarchy;
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strcpy( linkshellListPacket->data().LinkshellList[ i ].LinkshellName, pLs->getName().c_str() );
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}
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server.queueForPlayer( player.getCharacterId(), linkshellListPacket );
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}
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@ -38,6 +38,10 @@ namespace Sapphire::World::Manager
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void finishLinkshellCreation( const std::string& name, uint32_t result, Entity::Player& player );
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void invitePlayer( const std::string& name, uint64_t linkshellId );
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void sendLinkshellList( Entity::Player& player );
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// get all linkshells associated with player
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const std::vector< LinkshellPtr > getPlayerLinkshells( Entity::Player& player ) const;
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33
src/world/Network/Handlers/LinkshellHandlers.cpp
Normal file
33
src/world/Network/Handlers/LinkshellHandlers.cpp
Normal file
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@ -0,0 +1,33 @@
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#include <Common.h>
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#include <Network/CommonNetwork.h>
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#include <Network/GamePacket.h>
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#include <Network/PacketContainer.h>
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#include <Exd/ExdData.h>
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#include <Service.h>
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#include <Network/PacketDef/Zone/ClientZoneDef.h>
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#include "Network/GameConnection.h"
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#include "Session.h"
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#include "Actor/Player.h"
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#include "Manager/LinkshellMgr.h"
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using namespace Sapphire::Common;
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using namespace Sapphire::Network::Packets;
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using namespace Sapphire::Network::Packets::WorldPackets;
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using namespace Sapphire::World::Manager;
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void Sapphire::Network::GameConnection::linkshellListHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
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{
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auto& lsMgr = Common::Service< LinkshellMgr >::ref();
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lsMgr.sendLinkshellList( player );
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}
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void Sapphire::Network::GameConnection::linkshellJoinHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
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{
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const auto lsJoinPacket = ZoneChannelPacket< Client::FFXIVIpcLinkshellJoin >( inPacket );
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auto& lsMgr = Common::Service< LinkshellMgr >::ref();
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auto charName = std::string( lsJoinPacket.data().MemberCharacterName );
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lsMgr.invitePlayer( charName, lsJoinPacket.data().LinkshellID );
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}
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@ -168,60 +168,7 @@ void Sapphire::Network::GameConnection::reqExamineFcInfo( const Packets::FFXIVAR
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}
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}
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void Sapphire::Network::GameConnection::linkshellListHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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auto linkshellListPacket = makeZonePacket< FFXIVIpcGetLinkshellListResult >( player.getId() );
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auto& lsMgr = Common::Service< LinkshellMgr >::ref();
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auto& ccMgr = Common::Service< ChatChannelMgr >::ref();
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auto lsVec = lsMgr.getPlayerLinkshells( player );
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for( int i = 0; i < lsVec.size(); ++i )
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{
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auto pLs = lsVec[ i ];
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uint32_t hierarchy = 0;
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if( pLs->getMasterId() == player.getCharacterId() )
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hierarchy = Ls::LinkshellHierarchyShifted::Master;
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else if( pLs->getLeaderIdList().count( player.getCharacterId() ) )
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hierarchy = Ls::LinkshellHierarchyShifted::Leader;
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else if( pLs->getInviteIdList().count( player.getCharacterId() ) )
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hierarchy = Ls::LinkshellHierarchyShifted::Invite;
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else
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hierarchy = Ls::LinkshellHierarchyShifted::Member;
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linkshellListPacket->data().LinkshellList[ i ].LinkshellID = pLs->getId();
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linkshellListPacket->data().LinkshellList[ i ].ChannelID = pLs->getChatChannel();
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linkshellListPacket->data().LinkshellList[ i ].HierarchyID = hierarchy;
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strcpy( linkshellListPacket->data().LinkshellList[ i ].LinkshellName, pLs->getName().c_str() );
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}
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queueOutPacket( linkshellListPacket );
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}
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void Sapphire::Network::GameConnection::linkshellJoinHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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const auto lsJoinPacket = ZoneChannelPacket< Client::FFXIVIpcLinkshellJoin >( inPacket );
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auto& lsMgr = Common::Service< LinkshellMgr >::ref();
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auto& server = Common::Service< World::WorldServer >::ref();
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auto invitedPlayer = server.getSession( lsJoinPacket.data().MemberCharacterName );
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auto lsPtr = lsMgr.getLinkshellById( lsJoinPacket.data().LinkshellID );
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if( !invitedPlayer || !lsPtr )
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return Logger::warn( "Failed to invite player to linkshell - session/linkshell not found!" );
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lsPtr->addInvite( invitedPlayer->getPlayer()->getCharacterId() );
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lsMgr.writeLinkshell( lsPtr->getId() );
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// TODO: send inv packets
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}
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void Sapphire::Network::GameConnection::joinChatChannelHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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void Sapphire::Network::GameConnection::joinChatChannelHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
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{
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const auto joinChannelPacket = ZoneChannelPacket< Client::FFXIVIpcJoinChatChannel >( inPacket );
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const uint64_t channelIdReq = joinChannelPacket.data().ChannelID;
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