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Fixed an exp ui issue
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1 changed files with 1 additions and 1 deletions
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@ -207,7 +207,7 @@ void PlayerMgr::onGainExp( Sapphire::Entity::Player& player, uint32_t exp )
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if( exp != 0 )
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server.queueForPlayer( player.getCharacterId(), makeActorControlSelf( player.getId(), GainExpMsg, static_cast< uint8_t >( player.getClass() ), exp ) );
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server.queueForPlayer( player.getCharacterId(), makeActorControlSelf( player.getId(), UpdateUiExp, static_cast< uint8_t >( player.getClass() ), exp ) );
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server.queueForPlayer( player.getCharacterId(), makeActorControlSelf( player.getId(), UpdateUiExp, static_cast< uint8_t >( player.getClass() ), player.getExp() ) );
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}
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void PlayerMgr::onUnlockOrchestrion( Sapphire::Entity::Player& player, uint8_t songId, uint32_t itemId )
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