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Fixed ContentID

Fixed the ContentID problem, This is a fix until the new db stuff
This commit is contained in:
Biscuit Boy 2017-09-15 18:43:08 +10:00
parent 8a63ea44bd
commit 4989f37eca
4 changed files with 23 additions and 4 deletions

View file

@ -33,7 +33,26 @@ namespace Db {
return static_cast< T >( atol( m_pValue ) );
}
uint64_t getUInt64()
{
if( m_pValue )
{
#ifdef _WIN32
uint64_t value;
sscanf( m_pValue, "%I64d", &value );
return value;
#else
uint64_t value;
sscanf( m_pValue, "%Lu", &value );
return value;
#endif
}
else
return 0;
}
uint32_t getLength() const;
private:

View file

@ -70,7 +70,7 @@ namespace Core {
setBirthDay( field[2].get< int8_t >(), field[3].get< int8_t >() );
m_guardianDeity = field[4].get< int8_t >();
m_class = field[5].get< int8_t >();
m_contentId = field[7].get< uint64_t >();
m_contentId = field[7].getUInt64();
m_zoneId = field[8].get< uint16_t >();
auto pQR2 = g_database.query( "SELECT * FROM characlass WHERE CharacterId = " + std::to_string( charId ) + ";" );

View file

@ -277,7 +277,7 @@ uint64_t Core::Network::SapphireAPI::getNextContentId()
return 0x0040000001000001;
}
contentId = pQR->fetch()[0].get< uint64_t >() + 1;
contentId = pQR->fetch()[0].getUInt64() + 1;
if( contentId < 0x0040000001000001 )
{
return 0x0040000001000001;

View file

@ -131,7 +131,7 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
field[11].getBinary( reinterpret_cast< char* >( m_customize ), sizeof( m_customize ) );
m_modelMainWeapon = field[12].get< uint64_t >();
m_modelMainWeapon = field[12].getUInt64();
field[14].getBinary( reinterpret_cast< char* >( m_modelEquip ), sizeof( m_modelEquip ) );
@ -144,7 +144,7 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
field[21].getBinary( reinterpret_cast< char* >( m_howTo ), sizeof( m_howTo ) );
m_contentId = field[22].get< uint64_t >();
m_contentId = field[22].getUInt64();
m_voice = field[23].get< uint32_t >();