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local var rename

This commit is contained in:
collett 2020-01-05 21:31:54 +09:00
parent 5cbff4f12b
commit 4b89c45790
2 changed files with 4 additions and 4 deletions

View file

@ -461,7 +461,7 @@ void Action::Action::buildEffects()
// when aoe, these effects are in the target whatever is hit first
bool shouldRestoreMP = true;
bool shouldShowComboEffect = true;
bool shouldApplyComboSucceedEffect = true;
for( auto& actor : m_hitActors )
{
@ -473,10 +473,10 @@ void Action::Action::buildEffects()
if( dmg.first > 0 )
actor->onActionHostile( m_pSource );
if( isCorrectCombo() && shouldShowComboEffect )
if( isCorrectCombo() && shouldApplyComboSucceedEffect )
{
m_effectBuilder->comboSucceed( actor );
shouldShowComboEffect = false;
shouldApplyComboSucceedEffect = false;
}
if( !isComboAction() || isCorrectCombo() )

View file

@ -172,7 +172,7 @@ std::shared_ptr< FFXIVPacketBase > EffectBuilder::buildNextEffectPacket( uint32_
break;
}
}
assert( effectPacket != nullptr );
assert( effectPacket );
pHeader->actionId = m_actionId;
pHeader->actionAnimationId = static_cast< uint16_t >( m_actionId );