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https://github.com/SapphireServer/Sapphire.git
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implement dyeing items + show dyes in examine
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parent
bf65499e61
commit
4c75f1fd32
8 changed files with 74 additions and 7 deletions
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@ -372,7 +372,7 @@ namespace Sapphire::Network::ActorControl
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Timers = 0x1AB,
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DyeItem = 0x1B5,
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DyeItem = 0x1B0, // updated 5.21
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RequestChocoboInventory = 0x1C4,
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@ -1203,7 +1203,8 @@ namespace Sapphire::Network::Packets::Server
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uint32_t appearanceCatalogId;
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uint64_t crafterId;
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uint8_t quality;
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uint8_t unknown[3];
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uint8_t stain;
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uint8_t unknown[2];
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struct Materia
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{
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uint16_t materiaId;
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27
src/scripts/action/common/ActionDye2472.cpp
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27
src/scripts/action/common/ActionDye2472.cpp
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@ -0,0 +1,27 @@
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#include <ScriptObject.h>
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#include <Actor/Player.h>
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#include <Action/Action.h>
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#include <Inventory/Item.h>
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class ActionDye2472 :
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public Sapphire::ScriptAPI::ActionScript
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{
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public:
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ActionDye2472() :
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Sapphire::ScriptAPI::ActionScript( 2472 )
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{
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}
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void onExecute( Sapphire::World::Action::Action& action ) override
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{
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auto sourceChara = action.getSourceChara();
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if( !sourceChara->isPlayer() )
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return;
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//TODO: Effect
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sourceChara->getAsPlayer()->dyeItemFromDyeingInfo();
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}
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};
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EXPOSE_SCRIPT(ActionDye2472);
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@ -1926,6 +1926,36 @@ uint8_t Sapphire::Entity::Player::getNextObjSpawnIndexForActorId( uint32_t actor
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return index;
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}
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void Sapphire::Entity::Player::setDyeingInfo( uint32_t itemToDyeContainer, uint32_t itemToDyeSlot, uint32_t dyeBagContainer, uint32_t dyeBagSlot)
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{
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m_dyeingInfo.itemToDyeContainer = itemToDyeContainer;
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m_dyeingInfo.itemToDyeSlot = itemToDyeSlot;
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m_dyeingInfo.dyeBagContainer = dyeBagContainer;
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m_dyeingInfo.dyeBagSlot = dyeBagSlot;
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}
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void Sapphire::Entity::Player::dyeItemFromDyeingInfo()
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{
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uint32_t itemToDyeContainer = m_dyeingInfo.itemToDyeContainer;
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uint32_t itemToDyeSlot = m_dyeingInfo.itemToDyeSlot;
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uint32_t dyeBagContainer = m_dyeingInfo.dyeBagContainer;
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uint32_t dyeBagSlot = m_dyeingInfo.dyeBagSlot;
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sendStateFlags(); // Retail sends all 0s to unlock player after a dye? Possibly not setting a flag when the action is started in the backend..?
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auto itemToDye = getItemAt(itemToDyeContainer, itemToDyeSlot);
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auto dyeToUse = getItemAt(dyeBagContainer, dyeBagSlot);
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if (!itemToDye || !dyeToUse) return;
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uint32_t stainColorID = dyeToUse->getAdditionalData();
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itemToDye->setStain(stainColorID);
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//TODO: subtract/remove dye used
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insertInventoryItem((Sapphire::Common::InventoryType)itemToDyeContainer, (uint16_t)itemToDyeSlot, itemToDye);
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writeItem(itemToDye);
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}
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void Sapphire::Entity::Player::resetObjSpawnIndex()
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{
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m_objSpawnIndexAllocator.freeAllSpawnIndexes();
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@ -536,6 +536,9 @@ namespace Sapphire::Entity
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void clearTeleportQuery();
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void setDyeingInfo(uint32_t itemToDyeContainer, uint32_t itemToDyeSlot, uint32_t dyeBagContainer, uint32_t dyeBagSlot);
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void dyeItemFromDyeingInfo();
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/*! prepares zoning / fades out the screen */
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void prepareZoning( uint16_t targetZone, bool fadeOut, uint8_t fadeOutTime = 0, uint16_t animation = 0 );
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@ -1114,6 +1117,14 @@ namespace Sapphire::Entity
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Common::PlayerTeleportQuery m_teleportQuery;
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struct PlayerDyeingInfo
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{
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uint32_t itemToDyeContainer;
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uint32_t itemToDyeSlot;
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uint32_t dyeBagContainer;
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uint32_t dyeBagSlot;
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}; PlayerDyeingInfo m_dyeingInfo;
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Common::Util::SpawnIndexAllocator< uint8_t > m_objSpawnIndexAllocator;
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Common::Util::SpawnIndexAllocator< uint8_t > m_actorSpawnIndexAllocator;
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@ -279,10 +279,7 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( FrameworkPtr pFw,
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}
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case ClientTriggerType::DyeItem: // Dye item
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{
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// param11 = item to dye container
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// param12 = item to dye slot
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// param2 = dye bag container
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// param4 = dye bag slot
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player.setDyeingInfo(param11, param12, param2, param4);
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break;
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}
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case ClientTriggerType::DirectorInitFinish: // Director init finish
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@ -74,6 +74,7 @@ namespace Sapphire::Network::Packets::Server
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auto& entry = m_data.entries[i];
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entry.catalogId = pItem->getId();
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entry.quality = pItem->isHq();
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entry.stain = (uint8_t)pItem->getStain(); //NOTE: More of this packet may be dye info?
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//entry.appearanceCatalogId = pItem->getGlamourId()
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// todo: glamour/materia etc.
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}
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@ -34,7 +34,7 @@ namespace Sapphire::Network::Packets::Server
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m_data.hqFlag = item.isHq() ? 1 : 0;
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m_data.condition = 60000; // 200%
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m_data.spiritBond = item.getSpiritbond();
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m_data.color = 0;
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m_data.color = item.getStain();
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m_data.glamourCatalogId = 0;
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m_data.materia1 = 0;
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m_data.materia2 = 0;
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