diff --git a/src/world/Action/Action.cpp b/src/world/Action/Action.cpp index 21b5a441..d6a923c0 100644 --- a/src/world/Action/Action.cpp +++ b/src/world/Action/Action.cpp @@ -562,7 +562,6 @@ void Action::Action::buildEffects() if( m_actionData->data().ComboContinue ) // we need something like m_actionData->hasNextComboAction { m_effectBuilder->startCombo( m_pSource, getId() ); // this is on all targets hit - m_effectBuilder->restoreMP( actor, m_pSource, m_pSource->getMaxMp() ); } } }