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Merge pull request #779 from collett8192/develop_3.x
[3.0]limsa msq up to first quest battle
This commit is contained in:
commit
4d2c31d628
4 changed files with 512 additions and 46 deletions
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@ -79,7 +79,7 @@ public:
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private:
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void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
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void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx )
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{
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if( varIdx == 1 )
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{
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@ -94,24 +94,20 @@ private:
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eventMgr().sendEventNotice( player, getId(), 0, 0, 0, 0 );
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}
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auto pQuest = player.getQuest( getId() );
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if( !pQuest )
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return;
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auto QUEST_VAR_ATTUNE = pQuest->getUI8AL();
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auto QUEST_VAR_CLASS = pQuest->getUI8BH();
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auto QUEST_VAR_TRADE = pQuest->getUI8BL();
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auto QUEST_VAR_ATTUNE = quest.getUI8AL();
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auto QUEST_VAR_CLASS = quest.getUI8BH();
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auto QUEST_VAR_TRADE = quest.getUI8BL();
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if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
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{
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pQuest->setSeq( SEQ_FINISH );
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quest.setSeq( SEQ_FINISH );
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}
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}
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void Scene00000( Entity::Player& player )
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{
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eventMgr().playScene( player, getId(), 0, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR,
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[ & ]( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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@ -122,21 +118,18 @@ private:
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void Scene00001( Entity::Player& player )
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{
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eventMgr().playScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
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[ & ]( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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auto pQuest = player.getQuest( getId() );
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if( !pQuest )
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return;
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pQuest->setSeq( SEQ_1 );
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pQuest->setUI8CH( 1 );
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quest.setSeq( SEQ_1 );
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quest.setUI8CH( 1 );
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} );
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}
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void Scene00002( Entity::Player& player )
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{
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eventMgr().playScene( player, getId(), 2, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR,
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[ & ]( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00003( player );
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} );
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@ -144,21 +137,18 @@ private:
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void Scene00003( Entity::Player& player )
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{
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eventMgr().playScene( player, getId(), 3, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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eventMgr().playQuestScene( player, getId(), 3, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[ & ]( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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auto pQuest = player.getQuest( getId() );
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if( !pQuest )
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return;
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pQuest->setUI8BL( 1 );
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checkQuestCompletion( player, 0 );
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quest.setUI8BL( 1 );
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checkQuestCompletion( quest, player, 0 );
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} );
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}
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void Scene00004( Entity::Player& player )
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{
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eventMgr().playScene( player, getId(), 4, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR,
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[ & ]( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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@ -171,35 +161,29 @@ private:
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void Scene00005( Entity::Player& player )
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{
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eventMgr().playScene( player, getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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eventMgr().playQuestScene( player, getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[ & ]( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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auto pQuest = player.getQuest( getId() );
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if( !pQuest )
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return;
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pQuest->setUI8CH( 0 );
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pQuest->setUI8BH( 1 );
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checkQuestCompletion( player, 1 );
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quest.setUI8CH( 0 );
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quest.setUI8BH( 1 );
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checkQuestCompletion( quest, player, 1 );
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} );
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}
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void Scene00006( Entity::Player& player )
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{
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eventMgr().playScene( player, getId(), 6, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR,
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[ & ]( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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auto pQuest = player.getQuest( getId() );
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if( !pQuest )
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return;
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pQuest->setUI8AL( 1 );
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checkQuestCompletion( player, 2 );
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quest.setUI8AL( 1 );
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checkQuestCompletion( quest, player, 2 );
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} );
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}
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void Scene00007( Entity::Player& player )
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{
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eventMgr().playScene( player, getId(), 7, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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eventMgr().playQuestScene( player, getId(), 7, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[ & ]( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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216
src/scripts/quest/ManSea005.cpp
Normal file
216
src/scripts/quest/ManSea005.cpp
Normal file
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@ -0,0 +1,216 @@
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// FFXIVTheMovie.ParserV3.8
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// fake IsAnnounce table
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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#include "Manager/TerritoryMgr.h"
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#include "Manager/EventMgr.h"
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#include "Territory/Territory.h"
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#include <Manager/WarpMgr.h>
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using namespace Sapphire;
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class ManSea005 : public Sapphire::ScriptAPI::QuestScript
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{
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public:
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ManSea005() : Sapphire::ScriptAPI::QuestScript( 66079 ){};
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~ManSea005() = default;
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//SEQ_0, 1 entries
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//SEQ_1, 1 entries
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//SEQ_2, 1 entries
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//SEQ_255, 1 entries
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//ACTOR0 = 1002626
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//CUTSCENE02 = 134
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//CUTSCENE03 = 56
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//CUTSCENE04 = 135
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//EOBJECT0 = 2001582
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//EVENTACTIONPROCESSMIDDLE = 16
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//ITEM0 = 2000522
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//QUESTBATTLE0 = 35
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//SEQ0ACTOR0LQ = 90
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//TERRITORYTYPE0 = 252
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//TERRITORYTYPE1 = 134
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static constexpr auto EVENT_ON_TALK = 0;
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static constexpr auto EVENT_ON_EMOTE = 1;
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static constexpr auto EVENT_ON_BNPC_KILL = 2;
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static constexpr auto EVENT_ON_WITHIN_RANGE = 3;
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static constexpr auto EVENT_ON_ENTER_TERRITORY = 4;
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static constexpr auto EVENT_ON_EVENT_ITEM = 5;
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static constexpr auto EVENT_ON_EOBJ_HIT = 6;
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static constexpr auto EVENT_ON_SAY = 7;
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private:
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void onProgress( World::Quest& quest, Entity::Player& player, uint32_t type, uint64_t param1, uint32_t param2, uint32_t param3 )
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{
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switch( quest.getSeq() )
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{
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case 0:
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{
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if( type != EVENT_ON_BNPC_KILL ) Scene00000( quest, player ); // Scene00000: Normal(Talk, QuestOffer, TargetCanMove), id=STAELWYRN
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// +Callback Scene00001: Normal(Talk, FadeIn, QuestAccept, TargetCanMove), id=STAELWYRN
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break;
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}
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//seq 1 event item ITEM0 = UI8BH max stack 1
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case 1:
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{
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if( type != EVENT_ON_BNPC_KILL ) Scene00003( quest, player ); // Scene00003: Normal(QuestBattle, YesNo, SystemTalk), id=unknown
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break;
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}
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//seq 2 event item ITEM0 = UI8BH max stack 1
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case 2:
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{
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if( type != EVENT_ON_BNPC_KILL ) Scene00004( quest, player ); // Scene00004: Normal(CutScene, AutoFadeIn), id=unknown
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break;
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}
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//seq 255 event item ITEM0 = UI8BH max stack 1
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case 255:
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{
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if( type != EVENT_ON_BNPC_KILL ) Scene00005( quest, player ); // Scene00005: NpcTrade(Basic), id=unknown
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// +Callback Scene00006: Normal(Talk, FadeIn, QuestReward, QuestComplete, TargetCanMove), id=STAELWYRN
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break;
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}
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default:
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{
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playerMgr().sendUrgent( player, "Sequence {} not defined.", quest.getSeq() );
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break;
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}
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}
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}
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public:
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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onProgress( quest, player, EVENT_ON_TALK, actorId, 0, 0 );
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}
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void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Sapphire::Entity::Player& player ) override
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{
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playerMgr().sendDebug( player, "emote: {}", emoteId );
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onProgress( quest, player, EVENT_ON_EMOTE, actorId, 0, emoteId );
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}
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void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override
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{
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onProgress( quest, player, EVENT_ON_BNPC_KILL, static_cast< uint64_t >( nameId ), entityId, 0 );
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}
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void onWithinRange( World::Quest& quest, Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
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{
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onProgress( quest, player, EVENT_ON_WITHIN_RANGE, static_cast< uint64_t >( param1 ), 0, 0 );
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}
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void onEnterTerritory( World::Quest& quest, Sapphire::Entity::Player& player, uint16_t param1, uint16_t param2 ) override
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{
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onProgress( quest, player, EVENT_ON_ENTER_TERRITORY, static_cast< uint64_t >( param1 ), static_cast< uint32_t >( param2 ), 0 );
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}
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void onEventItem( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId ) override
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{
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onProgress( quest, player, EVENT_ON_EVENT_ITEM, actorId, 0, 0 );
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}
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void onEObjHit( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId ) override
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{
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onProgress( quest, player, EVENT_ON_EOBJ_HIT, actorId, actionId, 0 );
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}
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void onSay( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t sayId ) override
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{
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onProgress( quest, player, EVENT_ON_SAY, actorId, sayId, 0 );
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}
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private:
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void checkProgressSeq0( World::Quest& quest, Entity::Player& player )
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{
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quest.setSeq( 1 );
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}
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void checkProgressSeq1( World::Quest& quest, Entity::Player& player )
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{
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quest.setSeq( 2 );
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}
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void checkProgressSeq2( World::Quest& quest, Entity::Player& player )
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{
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quest.setSeq( 255 );
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quest.setUI8BH( 1 );
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}
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void Scene00000( World::Quest& quest, Entity::Player& player ) //SEQ_0: , <No Var>, <No Flag>
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{
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playerMgr().sendDebug( player, "ManSea005:66079 calling Scene00000: Normal(Talk, QuestOffer, TargetCanMove), id=STAELWYRN" );
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auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
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{
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if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
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{
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Scene00001( quest, player );
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}
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};
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, callback );
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}
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void Scene00001( World::Quest& quest, Entity::Player& player ) //SEQ_0: , <No Var>, <No Flag>
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{
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playerMgr().sendDebug( player, "ManSea005:66079 calling Scene00001: Normal(Talk, FadeIn, QuestAccept, TargetCanMove), id=STAELWYRN" );
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auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
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{
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checkProgressSeq0( quest, player );
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};
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eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
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}
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void Scene00003( World::Quest& quest, Entity::Player& player ) //SEQ_1: , <No Var>, <No Flag>
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{
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playerMgr().sendDebug( player, "ManSea005:66079 calling Scene00003: Normal(QuestBattle, YesNo, SystemTalk), id=unknown" );
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eventMgr().eventActionStart( player, getId(), 16, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
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{
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if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
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{
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//quest battle
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eventMgr().eventFinish( player, result.eventId, 1 );
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teriMgr().createAndJoinQuestBattle( player, 35 );
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}
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};
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eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, callback );
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}, nullptr, getId() );
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}
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void Scene00004( World::Quest& quest, Entity::Player& player ) //SEQ_2: , <No Var>, <No Flag>
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{
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playerMgr().sendDebug( player, "ManSea005:66079 calling Scene00004: Normal(CutScene, AutoFadeIn), id=unknown" );
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auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
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{
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checkProgressSeq2( quest, player );
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playerMgr().sendDebug( player, "Finished with AutoFadeIn scene, reloading zone..." );
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eventMgr().eventFinish( player, result.eventId, 1 );
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warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, player.getPos(), player.getRot() );
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};
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eventMgr().playQuestScene( player, getId(), 4, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
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}
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void Scene00005( World::Quest& quest, Entity::Player& player ) //SEQ_255: , <No Var>, <No Flag>
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{
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playerMgr().sendDebug( player, "ManSea005:66079 calling Scene00005: NpcTrade(Basic), id=unknown" );
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auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
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{
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if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
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{
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Scene00006( quest, player );
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}
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};
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eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, callback );
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}
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void Scene00006( World::Quest& quest, Entity::Player& player ) //SEQ_255: , <No Var>, <No Flag>
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{
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playerMgr().sendDebug( player, "ManSea005:66079 calling Scene00006: Normal(Talk, FadeIn, QuestReward, QuestComplete, TargetCanMove), id=STAELWYRN" );
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auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
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{
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if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId(), result.getResult( 1 ) );
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}
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};
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eventMgr().playQuestScene( player, getId(), 6, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
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}
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||||
};
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||||
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EXPOSE_SCRIPT( ManSea005 );
|
136
src/scripts/quest/subquest/limsa/SubSea050.cpp
Normal file
136
src/scripts/quest/subquest/limsa/SubSea050.cpp
Normal file
|
@ -0,0 +1,136 @@
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// FFXIVTheMovie.ParserV3.8
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||||
// fake IsAnnounce table
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||||
#include <Actor/Player.h>
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#include <ScriptObject.h>
|
||||
#include <Service.h>
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||||
#include "Manager/TerritoryMgr.h"
|
||||
#include "Manager/EventMgr.h"
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#include "Territory/Territory.h"
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||||
#include <Manager/WarpMgr.h>
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using namespace Sapphire;
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||||
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class SubSea050 : public Sapphire::ScriptAPI::QuestScript
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||||
{
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||||
public:
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SubSea050() : Sapphire::ScriptAPI::QuestScript( 65998 ){};
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~SubSea050() = default;
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//SEQ_0, 1 entries
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//SEQ_255, 1 entries
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//ACTOR0 = 1000972
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//ACTOR1 = 1002626
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//LOCACTOR0 = 1003289
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//LOCFACE0 = 604
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//LOCFACE1 = 617
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//LOCPOSACTOR0 = 4201224
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//LOCPOSCAM1 = 4201231
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//LOCSE1 = 39
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//LOCSE2 = 40
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static constexpr auto EVENT_ON_TALK = 0;
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static constexpr auto EVENT_ON_EMOTE = 1;
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static constexpr auto EVENT_ON_BNPC_KILL = 2;
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static constexpr auto EVENT_ON_WITHIN_RANGE = 3;
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static constexpr auto EVENT_ON_ENTER_TERRITORY = 4;
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static constexpr auto EVENT_ON_EVENT_ITEM = 5;
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static constexpr auto EVENT_ON_EOBJ_HIT = 6;
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static constexpr auto EVENT_ON_SAY = 7;
|
||||
|
||||
private:
|
||||
void onProgress( World::Quest& quest, Entity::Player& player, uint32_t type, uint64_t param1, uint32_t param2, uint32_t param3 )
|
||||
{
|
||||
switch( quest.getSeq() )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
if( type != EVENT_ON_BNPC_KILL ) Scene00000( quest, player ); // Scene00000: Normal(Talk, QuestOffer, QuestAccept, TargetCanMove), id=BADERON
|
||||
break;
|
||||
}
|
||||
case 255:
|
||||
{
|
||||
if( type != EVENT_ON_BNPC_KILL ) Scene00002( quest, player ); // Scene00002: Normal(Talk, FadeIn, QuestReward, QuestComplete, TargetCanMove), id=STAELWYRN
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
playerMgr().sendUrgent( player, "Sequence {} not defined.", quest.getSeq() );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
onProgress( quest, player, EVENT_ON_TALK, actorId, 0, 0 );
|
||||
}
|
||||
|
||||
void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Sapphire::Entity::Player& player ) override
|
||||
{
|
||||
playerMgr().sendDebug( player, "emote: {}", emoteId );
|
||||
onProgress( quest, player, EVENT_ON_EMOTE, actorId, 0, emoteId );
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override
|
||||
{
|
||||
onProgress( quest, player, EVENT_ON_BNPC_KILL, static_cast< uint64_t >( nameId ), entityId, 0 );
|
||||
}
|
||||
|
||||
void onWithinRange( World::Quest& quest, Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
|
||||
{
|
||||
onProgress( quest, player, EVENT_ON_WITHIN_RANGE, static_cast< uint64_t >( param1 ), 0, 0 );
|
||||
}
|
||||
|
||||
void onEnterTerritory( World::Quest& quest, Sapphire::Entity::Player& player, uint16_t param1, uint16_t param2 ) override
|
||||
{
|
||||
onProgress( quest, player, EVENT_ON_ENTER_TERRITORY, static_cast< uint64_t >( param1 ), static_cast< uint32_t >( param2 ), 0 );
|
||||
}
|
||||
void onEventItem( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
onProgress( quest, player, EVENT_ON_EVENT_ITEM, actorId, 0, 0 );
|
||||
}
|
||||
void onEObjHit( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId ) override
|
||||
{
|
||||
onProgress( quest, player, EVENT_ON_EOBJ_HIT, actorId, actionId, 0 );
|
||||
}
|
||||
void onSay( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t sayId ) override
|
||||
{
|
||||
onProgress( quest, player, EVENT_ON_SAY, actorId, sayId, 0 );
|
||||
}
|
||||
|
||||
private:
|
||||
void checkProgressSeq0( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
quest.setSeq( 255 );
|
||||
}
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player ) //SEQ_0: , <No Var>, <No Flag>
|
||||
{
|
||||
playerMgr().sendDebug( player, "SubSea050:65998 calling Scene00000: Normal(Talk, QuestOffer, QuestAccept, TargetCanMove), id=BADERON" );
|
||||
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
|
||||
{
|
||||
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
|
||||
{
|
||||
checkProgressSeq0( quest, player );
|
||||
}
|
||||
};
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, callback );
|
||||
}
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player ) //SEQ_255: , <No Var>, <No Flag>
|
||||
{
|
||||
playerMgr().sendDebug( player, "SubSea050:65998 calling Scene00002: Normal(Talk, FadeIn, QuestReward, QuestComplete, TargetCanMove), id=STAELWYRN" );
|
||||
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
|
||||
{
|
||||
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
};
|
||||
eventMgr().playQuestScene( player, getId(), 2, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( SubSea050 );
|
130
src/scripts/quest/subquest/limsa/SubSea051.cpp
Normal file
130
src/scripts/quest/subquest/limsa/SubSea051.cpp
Normal file
|
@ -0,0 +1,130 @@
|
|||
// FFXIVTheMovie.ParserV3.8
|
||||
// fake IsAnnounce table
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include "Manager/EventMgr.h"
|
||||
#include "Territory/Territory.h"
|
||||
#include <Manager/WarpMgr.h>
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class SubSea051 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
public:
|
||||
SubSea051() : Sapphire::ScriptAPI::QuestScript( 65999 ){};
|
||||
~SubSea051() = default;
|
||||
|
||||
//SEQ_0, 1 entries
|
||||
//SEQ_255, 1 entries
|
||||
|
||||
//ACTOR0 = 1002626
|
||||
//SEQ0ACTOR0 = 0
|
||||
//SEQ1ACTOR0 = 1
|
||||
|
||||
static constexpr auto EVENT_ON_TALK = 0;
|
||||
static constexpr auto EVENT_ON_EMOTE = 1;
|
||||
static constexpr auto EVENT_ON_BNPC_KILL = 2;
|
||||
static constexpr auto EVENT_ON_WITHIN_RANGE = 3;
|
||||
static constexpr auto EVENT_ON_ENTER_TERRITORY = 4;
|
||||
static constexpr auto EVENT_ON_EVENT_ITEM = 5;
|
||||
static constexpr auto EVENT_ON_EOBJ_HIT = 6;
|
||||
static constexpr auto EVENT_ON_SAY = 7;
|
||||
|
||||
private:
|
||||
void onProgress( World::Quest& quest, Entity::Player& player, uint32_t type, uint64_t param1, uint32_t param2, uint32_t param3 )
|
||||
{
|
||||
switch( quest.getSeq() )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
if( type != EVENT_ON_BNPC_KILL ) Scene00000( quest, player ); // Scene00000: Normal(Talk, QuestOffer, QuestAccept, TargetCanMove, SystemTalk), id=STAELWYRN
|
||||
break;
|
||||
}
|
||||
case 255:
|
||||
{
|
||||
if( type != EVENT_ON_BNPC_KILL ) Scene00001( quest, player ); // Scene00001: Normal(Talk, QuestReward, QuestComplete, TargetCanMove, SystemTalk), id=STAELWYRN
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
playerMgr().sendUrgent( player, "Sequence {} not defined.", quest.getSeq() );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
onProgress( quest, player, EVENT_ON_TALK, actorId, 0, 0 );
|
||||
}
|
||||
|
||||
void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Sapphire::Entity::Player& player ) override
|
||||
{
|
||||
playerMgr().sendDebug( player, "emote: {}", emoteId );
|
||||
onProgress( quest, player, EVENT_ON_EMOTE, actorId, 0, emoteId );
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override
|
||||
{
|
||||
onProgress( quest, player, EVENT_ON_BNPC_KILL, static_cast< uint64_t >( nameId ), entityId, 0 );
|
||||
}
|
||||
|
||||
void onWithinRange( World::Quest& quest, Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
|
||||
{
|
||||
onProgress( quest, player, EVENT_ON_WITHIN_RANGE, static_cast< uint64_t >( param1 ), 0, 0 );
|
||||
}
|
||||
|
||||
void onEnterTerritory( World::Quest& quest, Sapphire::Entity::Player& player, uint16_t param1, uint16_t param2 ) override
|
||||
{
|
||||
onProgress( quest, player, EVENT_ON_ENTER_TERRITORY, static_cast< uint64_t >( param1 ), static_cast< uint32_t >( param2 ), 0 );
|
||||
}
|
||||
void onEventItem( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
onProgress( quest, player, EVENT_ON_EVENT_ITEM, actorId, 0, 0 );
|
||||
}
|
||||
void onEObjHit( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId ) override
|
||||
{
|
||||
onProgress( quest, player, EVENT_ON_EOBJ_HIT, actorId, actionId, 0 );
|
||||
}
|
||||
void onSay( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t sayId ) override
|
||||
{
|
||||
onProgress( quest, player, EVENT_ON_SAY, actorId, sayId, 0 );
|
||||
}
|
||||
|
||||
private:
|
||||
void checkProgressSeq0( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
quest.setSeq( 255 );
|
||||
}
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player ) //SEQ_0: , <No Var>, <No Flag>
|
||||
{
|
||||
playerMgr().sendDebug( player, "SubSea051:65999 calling Scene00000: Normal(Talk, QuestOffer, QuestAccept, TargetCanMove, SystemTalk), id=STAELWYRN" );
|
||||
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
|
||||
{
|
||||
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
|
||||
{
|
||||
checkProgressSeq0( quest, player );
|
||||
}
|
||||
};
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, callback );
|
||||
}
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player ) //SEQ_255: , <No Var>, <No Flag>
|
||||
{
|
||||
playerMgr().sendDebug( player, "SubSea051:65999 calling Scene00001: Normal(Talk, QuestReward, QuestComplete, TargetCanMove, SystemTalk), id=STAELWYRN" );
|
||||
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
|
||||
{
|
||||
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
};
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, callback );
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( SubSea051 );
|
Loading…
Add table
Reference in a new issue