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Merge branch 'ThreePointOh' of https://github.com/matthe815/Sapphire into ThreePointOh

This commit is contained in:
Matthe815 2023-01-06 21:35:06 -05:00
commit 4d9f91e763
2 changed files with 0 additions and 169 deletions

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <Actor/BNpc.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: ClsMar998_00181
// Quest Name: Way of the Maruader
// Quest ID: 65846
// Start NPC: 1000926
// End NPC: 1000927
using namespace Sapphire;
class ClsMar998 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
SEQ0 = 0,
SEQFINISH = 255
};
static constexpr auto Actor0 = 1000926;
static constexpr auto Actor1 = 1000927;
// Entities found in the script data of the quest
public:
ClsMar998() : Sapphire::ScriptAPI::QuestScript(65846) {};
~ClsMar998() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk(World::Quest& quest, Entity::Player& player, uint64_t actorId) override
{
switch ( actorId )
{
case Actor0:
{
if (quest.getSeq() == SEQ0) {
Scene00000(quest, player);
}
break;
}
case Actor1:
if (quest.getSeq() == SEQFINISH) {
Scene00001(quest, player);
}
break;
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000(World::Quest& quest, Entity::Player& player)
{
eventMgr().playQuestScene(player, getId(), 0, NONE, bindSceneReturn(&ClsMar998::Scene00000Return));
}
void Scene00000Return(World::Quest& quest, Entity::Player& player, const Event::SceneResult& result)
{
if (result.getResult( 0 ) == 1)
{
quest.setSeq(SEQFINISH);
}
}
void Scene00001(World::Quest& quest, Entity::Player& player)
{
eventMgr().playQuestScene(player, getId(), 1, NONE, bindSceneReturn(&ClsMar998::Scene00001Return));
}
void Scene00001Return(World::Quest& quest, Entity::Player& player, const Event::SceneResult& result)
{
if (result.getResult( 0 ) == 1)
{
player.finishQuest(getId());
player.setLevelForClass(1, Sapphire::Common::ClassJob::Marauder);
player.setMaxGearSets(player.getMaxGearSets() + 1);
}
}
};
EXPOSE_SCRIPT(ClsMar998);

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <Actor/BNpc.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: ClsMar999_00181
// Quest Name: So You Want to Be an Archer
// Quest ID: 65715
// Start NPC: 1000926
// End NPC: 1000926
using namespace Sapphire;
class ClsMar999 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
};
static constexpr auto Actor0 = 1000926;
// Entities found in the script data of the quest
public:
ClsMar999() : Sapphire::ScriptAPI::QuestScript( 65715 ){};
~ClsMar999() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
Scene00000( quest, player );
break;
}
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsMar999::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), 0 );
}
}
};
EXPOSE_SCRIPT( ClsMar999 );