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Merge pull request #786 from Skyliegirl33/feature-impl
[3.x] Implement FcTalk and SmallTalk, add method to check quest completion
This commit is contained in:
commit
4dac573fd1
7 changed files with 94 additions and 7 deletions
1
deps/datReader/Exd/Structs.h
vendored
1
deps/datReader/Exd/Structs.h
vendored
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@ -3339,6 +3339,7 @@ namespace Excel
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struct SwitchTalk
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{
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SwitchTalkCaseStruct TalkCase[16];
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uint32_t Unknown1;
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};
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/* 362351 */
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48
src/scripts/common/FcTalk.cpp
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48
src/scripts/common/FcTalk.cpp
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@ -0,0 +1,48 @@
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#include <ScriptObject.h>
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#include <Actor/Player.h>
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#include <Exd/ExdData.h>
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using namespace Sapphire;
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class FcTalk :
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public Sapphire::ScriptAPI::EventScript
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{
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public:
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FcTalk() :
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Sapphire::ScriptAPI::EventScript( 0x001F0000 )
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{
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}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto& exdData = Common::Service< Data::ExdData >::ref();
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auto switchTalk = exdData.getRow< Excel::SwitchTalk >( eventId );
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uint32_t talkEvent = 0;
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if( !switchTalk )
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return;
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for( auto entry = 15; entry >= 0; entry-- )
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{
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auto caseCondition = switchTalk->data().TalkCase[ entry ].CaseCondition;
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if( ( caseCondition >> 16 ) == Event::EventHandler::EventHandlerType::Quest && player.isQuestCompleted( caseCondition ) )
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{
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talkEvent = switchTalk->data().TalkCase[ entry ].Talk;
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break;
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}
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else
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{
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talkEvent = switchTalk->data().TalkCase[ 0 ].Talk;
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}
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}
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if( talkEvent == 0 )
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return;
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eventMgr().playScene( player, talkEvent, 0, HIDE_HOTBAR | NO_DEFAULT_CAMERA, { 0 }, nullptr );
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}
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};
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EXPOSE_SCRIPT( FcTalk );
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21
src/scripts/common/SmallTalk.cpp
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21
src/scripts/common/SmallTalk.cpp
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@ -0,0 +1,21 @@
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#include <ScriptObject.h>
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#include <Actor/Player.h>
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using namespace Sapphire;
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class SmallTalk :
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public Sapphire::ScriptAPI::EventScript
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{
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public:
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SmallTalk() :
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Sapphire::ScriptAPI::EventScript( 0x000B0000 )
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{
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}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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eventMgr().playScene( player, eventId, 0, HIDE_HOTBAR, { 0 }, nullptr );
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}
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};
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EXPOSE_SCRIPT( SmallTalk );
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@ -29,8 +29,7 @@ private:
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enum Variables : uint8_t
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{
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Coral,
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ObtainedKey
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Coral
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};
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enum Sequence : uint8_t
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@ -38,7 +37,8 @@ private:
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Seq1 = 1,
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Seq2 = 3,
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Seq3 = 7,
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Seq4 = 15,
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Seq4 = 23,
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Seq5 = 31,
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SeqFinish = 255
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};
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@ -210,7 +210,7 @@ public:
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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eobj.setPermissionInvisibility( 1 );
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instance.setCustomVar( ObtainedKey, true );
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instance.setVar( 0, Seq4 );
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instance.sendEventLogMessage( player, instance, 2031, { 2000512 } );
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},
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nullptr, getId() );
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@ -223,7 +223,7 @@ public:
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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eobj.setPermissionInvisibility( 1 );
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instance.setVar( 0, Seq4 );
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instance.setVar( 0, Seq5 );
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instance.sendEventLogMessage( player, instance, 2031, { 2000513 } );
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denn = instance.createBNpcFromInstanceId( 3978771, 1000, Common::BNpcType::Enemy );
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},
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@ -231,8 +231,8 @@ public:
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}
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// Open the door if the right key has been obtained
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if( ( eobj.getName() == "Captainsquarters" && instance.getCustomVar( ObtainedKey ) ) ||
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( eobj.getName() == "WaveriderGate" && instance.getDirectorVar( 0 ) == Seq4 ) )
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if( ( eobj.getName() == "Captainsquarters" && instance.getDirectorVar( 0 ) == Seq4 ) ||
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( eobj.getName() == "WaveriderGate" && instance.getDirectorVar( 0 ) == Seq5 ) )
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{
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eventMgr().playScene( player, eventId, 1, HIDE_HOTBAR, { 1 },
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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@ -107,6 +107,8 @@ namespace Sapphire::Entity
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/*! remove a given quest */
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void removeQuest( uint16_t questId );
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bool isQuestCompleted( uint32_t questId );
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/*! add a quest to the completed quests mask */
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void updateQuestsCompleted( uint32_t questId );
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@ -152,6 +152,16 @@ void Sapphire::Entity::Player::updateQuestsCompleted( uint32_t questId )
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m_questCompleteFlags[ index ] |= value;
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}
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bool Sapphire::Entity::Player::isQuestCompleted( uint32_t questId )
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{
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uint8_t index = questId / 8;
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uint8_t bitIndex = ( questId ) % 8;
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uint8_t value = 0x80 >> bitIndex;
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return m_questCompleteFlags[ index ] & value;
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}
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void Sapphire::Entity::Player::removeQuestsCompleted( uint32_t questId )
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{
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uint8_t index = questId / 8;
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@ -136,6 +136,11 @@ std::string EventMgr::getEventName( uint32_t eventId )
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}*/
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//return unknown + "GilShop";
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}
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case Event::EventHandler::EventHandlerType::FcTalk:
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{
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return "FcTalk";
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}
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default:
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{
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return unknown;
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