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Put world server mainloop on a 300 ms tick
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parent
00cb4ade45
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2 changed files with 9 additions and 2 deletions
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@ -349,10 +349,16 @@ void WorldServer::mainLoop()
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while( isRunning() )
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while( isRunning() )
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{
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{
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std::this_thread::sleep_for( std::chrono::milliseconds( 50 ) );
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auto tickCount = Common::Util::getTimeMs();
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if( tickCount - m_lastServerTick < 300 )
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{
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std::this_thread::sleep_for( std::chrono::milliseconds( 50 ) );
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continue;
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}
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m_lastServerTick = tickCount;
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auto currTime = Common::Util::getTimeSeconds();
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auto currTime = Common::Util::getTimeSeconds();
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auto tickCount = Common::Util::getTimeMs();
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taskMgr.update( tickCount );
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taskMgr.update( tickCount );
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terriMgr.updateTerritoryInstances( tickCount );
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terriMgr.updateTerritoryInstances( tickCount );
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@ -74,6 +74,7 @@ namespace Sapphire::World
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uint16_t m_port;
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uint16_t m_port;
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std::string m_ip;
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std::string m_ip;
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int64_t m_lastDBPingTime;
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int64_t m_lastDBPingTime;
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uint64_t m_lastServerTick{ 0 };
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bool m_bRunning;
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bool m_bRunning;
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uint16_t m_worldId;
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uint16_t m_worldId;
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