mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-30 08:07:46 +00:00
ManSea002 now work properly and it's over
This commit is contained in:
parent
5b10dcf722
commit
4fc7884c63
2 changed files with 119 additions and 58 deletions
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@ -41,14 +41,69 @@ public:
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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{
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auto actor = Event::mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
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auto actor = Event::mapEventActorToRealActor( actorId );
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if( actor == ACTOR0 )
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if( actor == ACTOR0 )
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{
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Scene00000( player );
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Scene00000( player );
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}
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else if( actor == AETHERYTE0 )
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{
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player.eventActionStart( 0x050002, 0x13,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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player.sendQuestMessage( 0x050002, 0, 1, 0, 0 );
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player.registerAetheryte( 2 );
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player.learnAction( 1 );
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Scene00002( player );
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},
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{},
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eventId );
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}
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else if( actor == ACTOR1 )
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{
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Scene00004( player );
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}
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else if( actor == ACTOR2 )
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{
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Scene00006( player );
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}
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else if( actor == ACTOR3 )
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{
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Scene00007( player );
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}
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}
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}
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private:
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private:
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void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
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{
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if ( varIdx == 1 )
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{
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player.sendQuestMessage( getId(), 1, 0, 0, 0 );
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}
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else if ( varIdx == 2 )
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{
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player.sendQuestMessage( getId(), 2, 0, 0, 0 );
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}
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else
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{
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player.sendQuestMessage( getId(), 0, 0, 0, 0 );
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}
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auto questId = getId();
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auto QUEST_VAR_ATTUNE = player.getQuestUI8AL( questId );
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auto QUEST_VAR_CLASS = player.getQuestUI8BH( questId );
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auto QUEST_VAR_TRADE = player.getQuestUI8BL( questId );
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if ( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
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{
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player.updateQuest( questId, SEQ_FINISH );
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}
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}
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void Scene00000( Entity::Player& player )
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void Scene00000( Entity::Player& player )
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{
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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player.playScene( getId(), 0, HIDE_HOTBAR,
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@ -72,61 +127,69 @@ private:
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void Scene00002( Entity::Player& player )
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void Scene00002( Entity::Player& player )
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{
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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Scene00003( player );
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};
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} );
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player.playScene( getId(), 2, NONE, callback );
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}
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}
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void Scene00003( Entity::Player& player )
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void Scene00003( Entity::Player& player )
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{
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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player.playScene( getId(), 3, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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player.setQuestUI8BL( getId(), 1 );
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};
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checkQuestCompletion( player, 0 );
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} );
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player.playScene( getId(), 3, NONE, callback);
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}
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}
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void Scene00004( Entity::Player& player )
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void Scene00004( Entity::Player& player )
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{
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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player.playScene( getId(), 4, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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if( result.param2 == 1 )
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};
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{
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Scene00005( player );
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player.playScene( getId(), 4, NONE, callback);
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}
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else return;
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} );
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}
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}
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void Scene00005( Entity::Player& player )
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void Scene00005( Entity::Player& player )
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{
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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player.setQuestUI8CH( getId(), 0 ); // remove key item, since we have just traded it
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};
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player.setQuestUI8BH( getId(), 1 );
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checkQuestCompletion( player, 1 );
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player.playScene( getId(), 5, NONE, callback);
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} );
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}
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}
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void Scene00006( Entity::Player& player )
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void Scene00006( Entity::Player& player )
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{
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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player.playScene( getId(), 6, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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player.setQuestUI8AL( getId(), 1 );
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};
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checkQuestCompletion( player, 2 );
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} );
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player.playScene( getId(), 6, NONE, callback);
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}
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}
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void Scene00007( Entity::Player& player )
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void Scene00007( Entity::Player& player )
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{
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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player.playScene( getId(), 7, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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if ( result.param2 == 1 ) // finish quest
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};
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{
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if (player.giveQuestRewards( getId(), 0 ) )
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player.playScene( getId(), 7, NONE, callback);
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{
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player.finishQuest( getId() );
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}
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}
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} );
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}
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}
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};
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};
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@ -50,9 +50,9 @@ class SubSea001 : public EventScript
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public:
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public:
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SubSea001() : EventScript( 65647 )
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SubSea001() : EventScript( 65647 )
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{ };
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{};
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~SubSea001()
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~SubSea001()
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{ };
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{};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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{
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@ -76,35 +76,34 @@ class SubSea001 : public EventScript
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void Scene00000( Entity::Player& player )
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void Scene00000( Entity::Player& player )
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{
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{
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player.playScene( getId(), 0, 8192,
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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if (result.param2 == 1)
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if( result.param2 == 1 )
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player.updateQuest( getId(), 1);
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player.updateQuest( getId(), 1 );
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} );
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} );
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}
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}
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void Scene00001( Entity::Player& player )
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void Scene00001( Entity::Player& player )
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{
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{
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player.playScene( getId(), 1, 8192,
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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} );
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} );
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}
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}
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void Scene00002( Entity::Player& player )
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void Scene00002( Entity::Player& player )
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{
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{
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player.playScene( getId(), 2, 8192,
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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if( result.param2 == 1 && player.hasQuest( 65644 ) )
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if( result.param2 == 1 && player.hasQuest( 65644 ) )
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{
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{
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player.updateQuest( getId(), 2);
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player.updateQuest( getId(), 2);
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player.prepareZoning( 129, true, 1, 0 ); // teleport to real limsa
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player.changePosition( 10, 21, 13, -2 );
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player.changePosition( 10, 21, 13, -2 );
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player.forceZoneing( Territorytype0 ); // teleport to real limsa
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//HARDCODE for autocomplete quest
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//Autocomplete quest
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if (player.getQuestSeq( getId() ) == 2 )
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if (player.getQuestSeq( getId() ) == 2 )
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{
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{
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player.setQuestUI8BH( getId(), 6 );
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player.setQuestUI8BH( getId(), 6 );
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@ -117,7 +116,7 @@ class SubSea001 : public EventScript
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void Scene00003( Entity::Player& player )
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void Scene00003( Entity::Player& player )
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{
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{
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player.playScene( getId(), 3, 8192,
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player.playScene( getId(), 3, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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} );
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} );
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@ -125,7 +124,7 @@ class SubSea001 : public EventScript
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void Scene00004( Entity::Player& player )
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void Scene00004( Entity::Player& player )
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{
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{
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player.playScene( getId(), 4, 8192,
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player.playScene( getId(), 4, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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} );
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} );
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@ -133,7 +132,7 @@ class SubSea001 : public EventScript
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void Scene00005( Entity::Player& player )
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void Scene00005( Entity::Player& player )
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{
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{
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player.playScene( getId(), 5, 8192,
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player.playScene( getId(), 5, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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} );
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} );
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@ -141,7 +140,7 @@ class SubSea001 : public EventScript
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void Scene00006( Entity::Player& player )
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void Scene00006( Entity::Player& player )
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{
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{
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player.playScene( getId(), 6, 8192,
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player.playScene( getId(), 6, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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} );
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} );
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@ -149,7 +148,7 @@ class SubSea001 : public EventScript
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void Scene00007( Entity::Player& player )
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void Scene00007( Entity::Player& player )
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{
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{
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player.playScene( getId(), 7, 8192,
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player.playScene( getId(), 7, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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} );
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} );
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@ -157,7 +156,7 @@ class SubSea001 : public EventScript
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void Scene00008( Entity::Player& player )
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void Scene00008( Entity::Player& player )
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{
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{
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player.playScene( getId(), 8, 8192,
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player.playScene( getId(), 8, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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} );
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} );
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@ -165,7 +164,7 @@ class SubSea001 : public EventScript
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void Scene00009( Entity::Player& player )
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void Scene00009( Entity::Player& player )
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{
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{
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player.playScene( getId(), 9, 8192,
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player.playScene( getId(), 9, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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} );
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} );
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@ -173,7 +172,7 @@ class SubSea001 : public EventScript
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void Scene00010( Entity::Player& player )
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void Scene00010( Entity::Player& player )
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{
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{
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player.playScene( getId(), 10, 8192,
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player.playScene( getId(), 10, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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} );
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} );
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@ -181,7 +180,7 @@ class SubSea001 : public EventScript
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void Scene00011( Entity::Player& player )
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void Scene00011( Entity::Player& player )
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{
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{
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player.playScene( getId(), 11, 8192,
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player.playScene( getId(), 11, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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} );
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} );
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@ -189,7 +188,7 @@ class SubSea001 : public EventScript
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void Scene00012( Entity::Player& player )
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void Scene00012( Entity::Player& player )
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{
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{
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player.playScene( getId(), 12, 8192,
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player.playScene( getId(), 12, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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} );
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} );
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@ -197,7 +196,7 @@ class SubSea001 : public EventScript
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void Scene00013( Entity::Player& player )
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void Scene00013( Entity::Player& player )
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{
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{
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player.playScene( getId(), 13, 8192,
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player.playScene( getId(), 13, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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} );
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} );
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@ -205,7 +204,7 @@ class SubSea001 : public EventScript
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void Scene00014( Entity::Player& player )
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void Scene00014( Entity::Player& player )
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{
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{
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player.playScene( getId(), 14, 8192,
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player.playScene( getId(), 14, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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} );
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} );
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@ -213,16 +212,15 @@ class SubSea001 : public EventScript
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void Scene00015( Entity::Player& player )
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void Scene00015( Entity::Player& player )
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{
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{
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player.playScene( getId(), 15, 8192,
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player.playScene( getId(), 15, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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} );
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} );
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}
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}
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void Scene00016( Entity::Player& player )
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void Scene00016( Entity::Player& player )
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{
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{
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player.playScene( getId(), 16, 8192,
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player.playScene( getId(), 16, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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if( result.param2 == 1 )
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if( result.param2 == 1 )
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@ -235,12 +233,12 @@ class SubSea001 : public EventScript
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void Scene00017( Entity::Player& player )
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void Scene00017( Entity::Player& player )
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{
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{
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player.playScene( getId(), 17, 8192,
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player.playScene( getId(), 17, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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player.setQuestUI8BH( getId(), 0 );
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player.setQuestUI8BH( getId(), 0 );
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if (player.giveQuestRewards( getId(), 0 ) )
|
if( player.giveQuestRewards( getId(), 0 ) )
|
||||||
player.finishQuest( getId() );
|
player.finishQuest( getId() );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Reference in a new issue