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new and improved™️ naming convention has been rejected

This commit is contained in:
NotAdam 2018-12-07 23:38:45 +11:00
parent 6af13f39a3
commit 50c262d11b
2 changed files with 4 additions and 4 deletions

View file

@ -311,13 +311,13 @@ enum ActorControlType : uint16_t
RequestLandSignOwned = 0x452, RequestLandSignOwned = 0x452,
RequestWardLandInfo = 0x453, RequestWardLandInfo = 0x453,
RequestLandRelinquish = 0x454, RequestLandRelinquish = 0x454,
RequestHousingLandInventory = 0x0458, RequestLandInventory = 0x0458,
RequestEstateRename = 0x45A, RequestEstateRename = 0x45A,
RequestEstateEditGreeting = 0x45B, RequestEstateEditGreeting = 0x45B,
RequestEstateGreeting = 0x45C, // sends FFXIVIpcHousingEstateGreeting in return RequestEstateGreeting = 0x45C, // sends FFXIVIpcHousingEstateGreeting in return
RequestEstateEditGuestAccessSettings = 0x45D, RequestEstateEditGuestAccessSettings = 0x45D,
RequestEstateTagSettings = 0x45F, RequestEstateTagSettings = 0x45F,
RequestHousingEstateInventory = 0x0461, RequestEstateInventory = 0x0461,
RequestHousingItemUI = 0x463, RequestHousingItemUI = 0x463,
RequestSharedEstateSettings = 0x46F, RequestSharedEstateSettings = 0x46F,
UpdateEstateLightingLevel = 0x471, UpdateEstateLightingLevel = 0x471,

View file

@ -421,7 +421,7 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( const Packets::FFX
break; break;
} }
case ClientTriggerType::RequestHousingLandInventory: case ClientTriggerType::RequestLandInventory:
{ {
if( param2 != 1 ) if( param2 != 1 )
return; return;
@ -436,7 +436,7 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( const Packets::FFX
break; break;
} }
case ClientTriggerType::RequestHousingEstateInventory: case ClientTriggerType::RequestEstateInventory:
{ {
// only sent if param1 is 1, because the client sends this with 0 when you open the ui for whatever reason // only sent if param1 is 1, because the client sends this with 0 when you open the ui for whatever reason
if( param1 != 1 ) if( param1 != 1 )