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Implement hp absorb.
This commit is contained in:
parent
b9eaef6a85
commit
511fc2b35a
5 changed files with 309 additions and 277 deletions
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@ -1033,6 +1033,7 @@ namespace Sapphire::Common
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HealCastMultiplier = 6,
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CritDHRateBonus = 7,
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DamageReceiveTrigger = 8,
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DamageDealtTrigger = 9,
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};
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enum class ActionTypeFilter : int32_t
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@ -1054,6 +1055,7 @@ namespace Sapphire::Common
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enum class StatusEffectTriggerResult : int32_t
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{
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ReflectDamage = 1,
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AbsorbHP = 2,
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};
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using PlayerStateFlagList = std::vector< PlayerStateFlag >;
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@ -463,23 +463,29 @@ void Action::Action::buildEffects()
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if( m_lutEntry.damagePotency > 0 )
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{
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Common::AttackType attackType = static_cast< Common::AttackType >( m_actionData->attackType );
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auto dmg = calcDamage( isCorrectCombo() ? m_lutEntry.damageComboPotency : m_lutEntry.damagePotency );
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dmg.first = Math::CalcStats::applyDamageReceiveMultiplier( *actor, dmg.first, attackType );
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auto reflectDmg = Math::CalcStats::calcDamageReflect( m_pSource, actor, dmg.first,
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attackType == Common::AttackType::Physical ? Common::ActionTypeFilter::Physical :
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( attackType == Common::AttackType::Magical ? Common::ActionTypeFilter::Magical : Common::ActionTypeFilter::Unknown ) );
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if( dmg.first > 0 )
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{
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actor->onActionHostile( m_pSource );
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m_effectBuilder->damage( actor, actor, dmg.first, dmg.second );
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}
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auto reflectDmg = Math::CalcStats::calcDamageReflect( m_pSource, actor, dmg.first,
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attackType == Common::AttackType::Physical ? Common::ActionTypeFilter::Physical :
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( attackType == Common::AttackType::Magical ? Common::ActionTypeFilter::Magical : Common::ActionTypeFilter::Unknown ) );
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if( reflectDmg.first > 0 )
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{
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m_effectBuilder->damage( actor, m_pSource, reflectDmg.first, reflectDmg.second, Common::ActionEffectResultFlag::Reflected );
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}
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auto absorb = Math::CalcStats::calcAbsorbHP( m_pSource, dmg.first, Common::ActionTypeFilter::All );
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if( absorb > 0 )
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{
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m_effectBuilder->heal( actor, m_pSource, absorb, Common::ActionHitSeverityType::NormalHeal, Common::ActionEffectResultFlag::EffectOnSource );
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}
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if( isCorrectCombo() && shouldApplyComboSucceedEffect )
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{
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m_effectBuilder->comboSucceed( actor );
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@ -488,42 +494,38 @@ void Action::Action::buildEffects()
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if( !isComboAction() || isCorrectCombo() )
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{
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if( m_lutEntry.selfHealPotency > 0 ) // actions with self heal
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{
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auto heal = calcHealing( m_lutEntry.selfHealPotency );
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heal.first = Math::CalcStats::applyHealingReceiveMultiplier( *m_pSource, heal.first );
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m_effectBuilder->heal( actor, m_pSource, heal.first, heal.second, Common::ActionEffectResultFlag::EffectOnSource );
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}
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if( m_lutEntry.gainMPPercentage > 0 && shouldRestoreMP )
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{
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m_effectBuilder->restoreMP( actor, m_pSource, m_pSource->getMaxMp() * m_lutEntry.gainMPPercentage / 100, Common::ActionEffectResultFlag::EffectOnSource );
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shouldRestoreMP = false;
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}
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if ( !m_actionData->preservesCombo ) // we need something like m_actionData->hasNextComboAction
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{
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m_effectBuilder->startCombo( actor, getId() ); // this is on all targets hit
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}
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}
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}
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else if( m_lutEntry.healPotency > 0 )
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if( m_lutEntry.healPotency > 0 )
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{
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auto heal = calcHealing( m_lutEntry.healPotency );
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heal.first = Math::CalcStats::applyHealingReceiveMultiplier( *actor, heal.first );
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m_effectBuilder->heal( actor, actor, heal.first, heal.second );
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}
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if( m_lutEntry.gainMPPercentage > 0 && shouldRestoreMP )
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if( m_lutEntry.selfHealPotency > 0 ) // actions with self heal
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{
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if( !isComboAction() || isCorrectCombo() )
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{
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auto heal = calcHealing( m_lutEntry.selfHealPotency );
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heal.first = Math::CalcStats::applyHealingReceiveMultiplier( *m_pSource, heal.first );
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m_effectBuilder->heal( actor, m_pSource, heal.first, heal.second, Common::ActionEffectResultFlag::EffectOnSource );
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}
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}
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if( m_lutEntry.gainMPPercentage > 0 && shouldRestoreMP )
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{
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if( !isComboAction() || isCorrectCombo() )
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{
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m_effectBuilder->restoreMP( actor, m_pSource, m_pSource->getMaxMp() * m_lutEntry.gainMPPercentage / 100, Common::ActionEffectResultFlag::EffectOnSource );
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shouldRestoreMP = false;
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}
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}
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else if( m_lutEntry.gainMPPercentage > 0 && shouldRestoreMP )
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{
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m_effectBuilder->restoreMP( actor, m_pSource, m_pSource->getMaxMp() * m_lutEntry.gainMPPercentage / 100, Common::ActionEffectResultFlag::EffectOnSource );
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shouldRestoreMP = false;
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}
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if( m_lutEntry.targetStatus != 0 )
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{
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@ -609,9 +609,10 @@ ActionLut::Lut ActionLut::m_actionLut =
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{ 85, { 0, 0, 0, 0, 0, 1864, 20000, 0, 0, 0, 0, 0 } },
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//Chaos Thrust, 桜華狂咲
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//has damage: potency 100, combo potency 290, directional potency 330
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//applies to self: Enhanced Wheeling Thrust, 竜尾大車輪効果アップ, duration 10000, param 0
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//applies to targets: Chaos Thrust, 桜華狂咲, duration 24000, param 0
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{ 88, { 0, 0, 0, 0, 0, 803, 10000, 0, 118, 24000, 0, 0 } },
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{ 88, { 100, 290, 330, 0, 0, 803, 10000, 0, 118, 24000, 0, 0 } },
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//Jump, ジャンプ
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//applies to self: Dive Ready, ミラージュダイブ実行可, duration 15000, param 0
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@ -2821,682 +2822,688 @@ ActionLut::Lut ActionLut::m_actionLut =
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{ 7, { 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
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//Shot, ショット
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//has damage: potency 110, combo potency 0, directional potency 0
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//has damage: potency 100, combo potency 0, directional potency 0
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{ 8, { 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
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};
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ActionLut::StatusEffectTable ActionLut::m_statusEffectTable =
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{
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//Fight or Flight, ファイト・オア・フライト: EffectTypeDamageMultiplier, Physical, 25%
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//Fight or Flight, ファイト・オア・フライト: DamageMultiplier, Physical, 25%
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{ 76, { 1, 1, 25, 0, 0 } },
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//Sentinel, センチネル: EffectTypeDamageReceiveMultiplier, All, -30%
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//Sentinel, センチネル: DamageReceiveMultiplier, All, -30%
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{ 74, { 2, 255, -30, 0, 0 } },
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//more than 1 effect is found
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//Sentinel, センチネル: EffectTypeDamageReceiveMultiplier, All, -30%
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//Sentinel, センチネル: DamageReceiveMultiplier, All, -30%
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//{ 74, { 2, 255, -30, 0, 0 } },
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//Circle of Scorn, サークル・オブ・ドゥーム: EffectTypeDot, Physical, potency 35
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//Circle of Scorn, サークル・オブ・ドゥーム: Dot, Physical, potency 35
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{ 248, { 4, 1, 35, 0, 0 } },
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//Goring Blade, ゴアブレード: EffectTypeDot, Physical, potency 85
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//Goring Blade, ゴアブレード: Dot, Physical, potency 85
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{ 725, { 4, 1, 85, 0, 0 } },
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//Requiescat, レクイエスカット: EffectTypeDamageMultiplier, Magical, 50%
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//Requiescat, レクイエスカット: DamageMultiplier, Magical, 50%
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{ 1368, { 1, 2, 50, 0, 0 } },
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//Vengeance, ヴェンジェンス: EffectTypeDamageReceiveTrigger, ReflectDamage, Physical, potency 55
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{ 89, { 8, 1, 55, 1, 1 } },
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//Vengeance, ヴェンジェンス: DamageReceiveTrigger, ReflectDamage, Physical, potency 55
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{ 89, { 8, 1, 55, 1, 0 } },
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//more than 1 effect is found
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//Vengeance, ヴェンジェンス: EffectTypeDamageReceiveTrigger, ReflectDamage, Physical, potency 55
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//{ 89, { 8, 1, 55, 1, 1 } },
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//Vengeance, ヴェンジェンス: DamageReceiveTrigger, ReflectDamage, Physical, potency 55
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//{ 89, { 8, 1, 55, 1, 0 } },
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//Vulnerability Down, 被ダメージ低下: EffectTypeDamageReceiveMultiplier, All, -30%
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//Vulnerability Down, 被ダメージ低下: DamageReceiveMultiplier, All, -30%
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{ 912, { 2, 255, -30, 0, 0 } },
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//more than 1 effect is found
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//Vulnerability Down, 被ダメージ低下: EffectTypeDamageReceiveMultiplier, All, -30%
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//Vulnerability Down, 被ダメージ低下: DamageReceiveMultiplier, All, -30%
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//{ 912, { 2, 255, -30, 0, 0 } },
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//Storm's Eye, シュトルムブレハ: EffectTypeDamageMultiplier, All, 10%
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//Storm's Eye, シュトルムブレハ: DamageMultiplier, All, 10%
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{ 90, { 1, 255, 10, 0, 0 } },
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//Raw Intuition, 原初の直感: EffectTypeDamageReceiveMultiplier, All, -20%
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//Raw Intuition, 原初の直感: DamageReceiveMultiplier, All, -20%
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{ 735, { 2, 255, -20, 0, 0 } },
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//more than 1 effect is found
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//Raw Intuition, 原初の直感: EffectTypeDamageReceiveMultiplier, All, -20%
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//Raw Intuition, 原初の直感: DamageReceiveMultiplier, All, -20%
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//{ 735, { 2, 255, -20, 0, 0 } },
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//Nascent Glint, 原初の猛り[被]: EffectTypeDamageReceiveMultiplier, All, -10%
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//Nascent Flash, 原初の猛り: DamageDealtTrigger, AbsorbHP, 50%
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{ 1857, { 9, 0, 50, 2, 0 } },
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//Nascent Glint, 原初の猛り[被]: DamageReceiveMultiplier, All, -10%
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{ 1858, { 2, 255, -10, 0, 0 } },
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//Darkside, 暗黒: EffectTypeDamageMultiplier, All, 10%
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//Darkside, 暗黒: DamageMultiplier, All, 10%
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{ 751, { 1, 255, 10, 0, 0 } },
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//more than 1 effect is found
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//Darkside, 暗黒: EffectTypeDamageMultiplier, All, 10%
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//Darkside, 暗黒: DamageMultiplier, All, 10%
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//{ 751, { 1, 255, 10, 0, 0 } },
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//Darkside, 暗黒: EffectTypeDamageMultiplier, All, 10%
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//Darkside, 暗黒: DamageMultiplier, All, 10%
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//{ 751, { 1, 255, 10, 0, 0 } },
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//Darkside, 暗黒: EffectTypeDamageMultiplier, All, 10%
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//Darkside, 暗黒: DamageMultiplier, All, 10%
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//{ 751, { 1, 255, 10, 0, 0 } },
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//Shadow Wall, シャドウウォール: EffectTypeDamageReceiveMultiplier, All, -30%
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//Shadow Wall, シャドウウォール: DamageReceiveMultiplier, All, -30%
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{ 747, { 2, 255, -30, 0, 0 } },
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//more than 1 effect is found
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//Shadow Wall, シャドウウォール: EffectTypeDamageReceiveMultiplier, All, -30%
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//Shadow Wall, シャドウウォール: DamageReceiveMultiplier, All, -30%
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//{ 747, { 2, 255, -30, 0, 0 } },
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//Dark Missionary, ダークミッショナリー: EffectTypeDamageReceiveMultiplier, All, -10%
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//Dark Missionary, ダークミッショナリー: DamageReceiveMultiplier, All, -10%
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{ 1894, { 2, 255, -10, 0, 0 } },
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//No Mercy, ノー・マーシー: EffectTypeDamageMultiplier, All, 20%
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//No Mercy, ノー・マーシー: DamageMultiplier, All, 20%
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{ 1831, { 1, 255, 20, 0, 0 } },
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//Camouflage, カモフラージュ: EffectTypeDamageReceiveMultiplier, All, -10%
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//Camouflage, カモフラージュ: DamageReceiveMultiplier, All, -10%
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{ 1832, { 2, 255, -10, 0, 0 } },
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//Nebula, ネビュラ: EffectTypeDamageReceiveMultiplier, All, -30%
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//Nebula, ネビュラ: DamageReceiveMultiplier, All, -30%
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{ 1834, { 2, 255, -30, 0, 0 } },
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//more than 1 effect is found
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//Nebula, ネビュラ: EffectTypeDamageReceiveMultiplier, All, -30%
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//Nebula, ネビュラ: DamageReceiveMultiplier, All, -30%
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//{ 1834, { 2, 255, -30, 0, 0 } },
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//Aurora, オーロラ: EffectTypeHot, potency 200
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//Aurora, オーロラ: Hot, potency 200
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{ 1835, { 3, 0, 200, 0, 0 } },
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//Sonic Break, ソニックブレイク: EffectTypeDot, Unknown, potency 90
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//Sonic Break, ソニックブレイク: Dot, Unknown, potency 90
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{ 1837, { 4, 0, 90, 0, 0 } },
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//Bow Shock, バウショック: EffectTypeDot, Unknown, potency 90
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//Bow Shock, バウショック: Dot, Unknown, potency 90
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{ 1838, { 4, 0, 90, 0, 0 } },
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//Heart of Light, ハート・オブ・ライト: EffectTypeDamageReceiveMultiplier, All, -10%
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//Heart of Light, ハート・オブ・ライト: DamageReceiveMultiplier, All, -10%
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{ 1839, { 2, 255, -10, 0, 0 } },
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//Heart of Stone, ハート・オブ・ストーン: EffectTypeDamageReceiveMultiplier, All, -7%
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//Heart of Stone, ハート・オブ・ストーン: DamageReceiveMultiplier, All, -7%
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{ 1840, { 2, 255, -7, 0, 0 } },
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//Fists of Earth, 金剛の構え: EffectTypeDamageReceiveMultiplier, All, -10%
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//Fists of Earth, 金剛の構え: DamageReceiveMultiplier, All, -10%
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{ 104, { 2, 255, -10, 0, 0 } },
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//Twin Snakes, 双掌打: EffectTypeDamageMultiplier, All, 10%
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//Twin Snakes, 双掌打: DamageMultiplier, All, 10%
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{ 101, { 1, 255, 10, 0, 0 } },
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//more than 1 effect is found
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//Twin Snakes, 双掌打: EffectTypeDamageMultiplier, All, 10%
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//Twin Snakes, 双掌打: DamageMultiplier, All, 10%
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//{ 101, { 1, 255, 10, 0, 0 } },
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//Twin Snakes, 双掌打: EffectTypeDamageMultiplier, All, 10%
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//Twin Snakes, 双掌打: DamageMultiplier, All, 10%
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//{ 101, { 1, 255, 10, 0, 0 } },
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//Demolish, 破砕拳: EffectTypeDot, Physical, potency 65
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//Demolish, 破砕拳: Dot, Physical, potency 65
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{ 246, { 4, 1, 65, 0, 0 } },
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//more than 1 effect is found
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//Demolish, 破砕拳: EffectTypeDot, Physical, potency 65
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//Demolish, 破砕拳: Dot, Physical, potency 65
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//{ 246, { 4, 1, 65, 0, 0 } },
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//Mantra, マントラ: EffectTypeHealReceiveMultiplier, 10%
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//Mantra, マントラ: HealReceiveMultiplier, 10%
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{ 102, { 5, 0, 10, 0, 0 } },
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//more than 1 effect is found
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//Mantra, マントラ: EffectTypeHealReceiveMultiplier, 20%
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//Mantra, マントラ: HealReceiveMultiplier, 20%
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//{ 102, { 5, 0, 20, 0, 0 } },
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//Fists of Fire, 紅蓮の構え: EffectTypeDamageMultiplier, All, 10%
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//Fists of Fire, 紅蓮の構え: DamageMultiplier, All, 10%
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{ 103, { 1, 255, 10, 0, 0 } },
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//Earth's Reply, 金剛の決意: EffectTypeDamageReceiveMultiplier, All, -10%
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//Earth's Reply, 金剛の決意: DamageReceiveMultiplier, All, -10%
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{ 1180, { 2, 255, -10, 0, 0 } },
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//Riddle of Fire, 紅蓮の極意: EffectTypeDamageMultiplier, All, 25%
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//Riddle of Fire, 紅蓮の極意: DamageMultiplier, All, 25%
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{ 1181, { 1, 255, 25, 0, 0 } },
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//more than 1 effect is found
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//Riddle of Fire, 紅蓮の極意: EffectTypeDamageMultiplier, All, 30%
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//Riddle of Fire, 紅蓮の極意: DamageMultiplier, All, 30%
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//{ 1181, { 1, 255, 30, 0, 0 } },
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//Brotherhood, 桃園結義:攻撃: EffectTypeDamageMultiplier, Physical, 5%
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//Brotherhood, 桃園結義:攻撃: DamageMultiplier, Physical, 5%
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{ 1185, { 1, 1, 5, 0, 0 } },
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//Disembowel, ディセムボウル: EffectTypeDamageMultiplier, All, 10%
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//Disembowel, ディセムボウル: DamageMultiplier, All, 10%
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{ 1914, { 1, 255, 10, 0, 0 } },
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//Lance Charge, ランスチャージ: EffectTypeDamageMultiplier, All, 15%
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//Lance Charge, ランスチャージ: DamageMultiplier, All, 15%
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{ 1864, { 1, 255, 15, 0, 0 } },
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//Chaos Thrust, 桜華狂咲: EffectTypeDot, Physical, potency 45
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//Chaos Thrust, 桜華狂咲: Dot, Physical, potency 45
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{ 118, { 4, 1, 45, 0, 0 } },
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//Battle Litany, バトルリタニー: EffectTypeCritDHRateBonus, Damage, crit 10%, dh 0%
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//Battle Litany, バトルリタニー: CritDHRateBonus, Damage, crit 10%, dh 0%
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{ 786, { 7, 1, 10, 0, 0 } },
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//Left Eye, 竜の左眼: EffectTypeDamageMultiplier, All, 5%
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//Left Eye, 竜の左眼: DamageMultiplier, All, 5%
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{ 1454, { 1, 255, 5, 0, 0 } },
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//Right Eye, 竜の右眼: EffectTypeDamageMultiplier, All, 10%
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//Right Eye, 竜の右眼: DamageMultiplier, All, 10%
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{ 1453, { 1, 255, 10, 0, 0 } },
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//Right Eye, 竜の右眼: EffectTypeDamageMultiplier, All, 10%
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//Right Eye, 竜の右眼: DamageMultiplier, All, 10%
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||||
{ 1910, { 1, 255, 10, 0, 0 } },
|
||||
|
||||
//Vulnerability Up, 被ダメージ上昇: EffectTypeDamageReceiveMultiplier, All, 5%
|
||||
//Vulnerability Up, 被ダメージ上昇: DamageReceiveMultiplier, All, 5%
|
||||
{ 638, { 2, 255, 5, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Vulnerability Up, 被ダメージ上昇: EffectTypeDamageReceiveMultiplier, All, 10%
|
||||
//Vulnerability Up, 被ダメージ上昇: DamageReceiveMultiplier, All, 10%
|
||||
//{ 638, { 2, 255, 10, 0, 0 } },
|
||||
|
||||
//Shadow Fang, 影牙: EffectTypeDot, Physical, potency 90
|
||||
//Shadow Fang, 影牙: Dot, Physical, potency 90
|
||||
{ 508, { 4, 1, 90, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Shadow Fang, 影牙: EffectTypeDot, Physical, potency 70
|
||||
//Shadow Fang, 影牙: Dot, Physical, potency 70
|
||||
//{ 508, { 4, 1, 70, 0, 0 } },
|
||||
//Shadow Fang, 影牙: EffectTypeDot, Physical, potency 50
|
||||
//Shadow Fang, 影牙: Dot, Physical, potency 50
|
||||
//{ 508, { 4, 1, 50, 0, 0 } },
|
||||
|
||||
//Kassatsu, 活殺自在: EffectTypeDamageMultiplier, All, 30%
|
||||
//Kassatsu, 活殺自在: DamageMultiplier, All, 30%
|
||||
{ 497, { 1, 255, 30, 0, 0 } },
|
||||
|
||||
//Ten Chi Jin, 天地人: EffectTypeDamageMultiplier, All, 150%
|
||||
//Ten Chi Jin, 天地人: DamageMultiplier, All, 150%
|
||||
{ 1186, { 1, 255, 150, 0, 0 } },
|
||||
|
||||
//Jinpu, 陣風: EffectTypeDamageMultiplier, All, 13%
|
||||
//Jinpu, 陣風: DamageMultiplier, All, 13%
|
||||
{ 1298, { 1, 255, 13, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Jinpu, 陣風: EffectTypeDamageMultiplier, All, 13%
|
||||
//Jinpu, 陣風: DamageMultiplier, All, 13%
|
||||
//{ 1298, { 1, 255, 13, 0, 0 } },
|
||||
//Jinpu, 陣風: EffectTypeDamageMultiplier, All, 13%
|
||||
//Jinpu, 陣風: DamageMultiplier, All, 13%
|
||||
//{ 1298, { 1, 255, 13, 0, 0 } },
|
||||
|
||||
//Kaiten, 必殺剣・回天: EffectTypeDamageMultiplier, All, 50%
|
||||
//Kaiten, 必殺剣・回天: DamageMultiplier, All, 50%
|
||||
{ 1229, { 1, 255, 50, 0, 0 } },
|
||||
|
||||
//Higanbana, 彼岸花: EffectTypeDot, Physical, potency 60
|
||||
//Higanbana, 彼岸花: Dot, Physical, potency 60
|
||||
{ 1228, { 4, 1, 60, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Higanbana, 彼岸花: EffectTypeDot, Physical, potency 40
|
||||
//Higanbana, 彼岸花: Dot, Physical, potency 40
|
||||
//{ 1228, { 4, 1, 40, 0, 0 } },
|
||||
//Higanbana, 彼岸花: EffectTypeDot, Physical, potency 52
|
||||
//Higanbana, 彼岸花: Dot, Physical, potency 52
|
||||
//{ 1228, { 4, 1, 52, 0, 0 } },
|
||||
//Higanbana, 彼岸花: EffectTypeDot, Physical, potency 35
|
||||
//Higanbana, 彼岸花: Dot, Physical, potency 35
|
||||
//{ 1228, { 4, 1, 35, 0, 0 } },
|
||||
|
||||
//Raging Strikes, 猛者の撃: EffectTypeDamageMultiplier, All, 10%
|
||||
//Raging Strikes, 猛者の撃: DamageMultiplier, All, 10%
|
||||
{ 125, { 1, 255, 10, 0, 0 } },
|
||||
|
||||
//Venomous Bite, ベノムバイト: EffectTypeDot, Physical, potency 30
|
||||
//Venomous Bite, ベノムバイト: Dot, Physical, potency 30
|
||||
{ 124, { 4, 1, 30, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Venomous Bite, ベノムバイト: EffectTypeDot, Physical, potency 40
|
||||
//Venomous Bite, ベノムバイト: Dot, Physical, potency 40
|
||||
//{ 124, { 4, 1, 40, 0, 0 } },
|
||||
|
||||
//Windbite, ウィンドバイト: EffectTypeDot, Physical, potency 40
|
||||
//Windbite, ウィンドバイト: Dot, Physical, potency 40
|
||||
{ 129, { 4, 1, 40, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Windbite, ウィンドバイト: EffectTypeDot, Physical, potency 40
|
||||
//Windbite, ウィンドバイト: Dot, Physical, potency 40
|
||||
//{ 129, { 4, 1, 40, 0, 0 } },
|
||||
//Windbite, ウィンドバイト: EffectTypeDot, Physical, potency 50
|
||||
//Windbite, ウィンドバイト: Dot, Physical, potency 50
|
||||
//{ 129, { 4, 1, 50, 0, 0 } },
|
||||
//Windbite, ウィンドバイト: EffectTypeDot, Physical, potency 50
|
||||
//Windbite, ウィンドバイト: Dot, Physical, potency 50
|
||||
//{ 129, { 4, 1, 50, 0, 0 } },
|
||||
|
||||
//Caustic Bite, コースティックバイト: EffectTypeDot, Physical, potency 40
|
||||
//Caustic Bite, コースティックバイト: Dot, Physical, potency 40
|
||||
{ 1200, { 4, 1, 40, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Caustic Bite, コースティックバイト: EffectTypeDot, Physical, potency 40
|
||||
//Caustic Bite, コースティックバイト: Dot, Physical, potency 40
|
||||
//{ 1200, { 4, 1, 40, 0, 0 } },
|
||||
//Caustic Bite, コースティックバイト: EffectTypeDot, Physical, potency 50
|
||||
//Caustic Bite, コースティックバイト: Dot, Physical, potency 50
|
||||
//{ 1200, { 4, 1, 50, 0, 0 } },
|
||||
//Caustic Bite, コースティックバイト: EffectTypeDot, Physical, potency 50
|
||||
//Caustic Bite, コースティックバイト: Dot, Physical, potency 50
|
||||
//{ 1200, { 4, 1, 50, 0, 0 } },
|
||||
|
||||
//Troubadour, トルバドゥール: EffectTypeDamageReceiveMultiplier, All, -10%
|
||||
//Troubadour, トルバドゥール: DamageReceiveMultiplier, All, -10%
|
||||
{ 1934, { 2, 255, -10, 0, 0 } },
|
||||
|
||||
//Stormbite, ストームバイト: EffectTypeDot, Physical, potency 50
|
||||
//Stormbite, ストームバイト: Dot, Physical, potency 50
|
||||
{ 1201, { 4, 1, 50, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Stormbite, ストームバイト: EffectTypeDot, Physical, potency 60
|
||||
//Stormbite, ストームバイト: Dot, Physical, potency 60
|
||||
//{ 1201, { 4, 1, 60, 0, 0 } },
|
||||
|
||||
//Nature's Minne, 地神のミンネ: EffectTypeHealReceiveMultiplier, 20%
|
||||
//Nature's Minne, 地神のミンネ: HealReceiveMultiplier, 20%
|
||||
{ 1202, { 5, 0, 20, 0, 0 } },
|
||||
|
||||
//Tactician, タクティシャン: EffectTypeDamageReceiveMultiplier, All, -10%
|
||||
//Tactician, タクティシャン: DamageReceiveMultiplier, All, -10%
|
||||
{ 1951, { 2, 255, -10, 0, 0 } },
|
||||
|
||||
//Bioblaster, バイオブラスト: EffectTypeDot, Physical, potency 60
|
||||
//Bioblaster, バイオブラスト: Dot, Physical, potency 60
|
||||
{ 1866, { 4, 1, 60, 0, 0 } },
|
||||
|
||||
//Standard Finish, スタンダードフィニッシュ: EffectTypeDamageMultiplier, All, 5%
|
||||
//Standard Finish, スタンダードフィニッシュ: DamageMultiplier, All, 5%
|
||||
{ 1821, { 1, 255, 5, 0, 0 } },
|
||||
|
||||
//Shield Samba, 守りのサンバ: EffectTypeDamageReceiveMultiplier, All, -10%
|
||||
//Shield Samba, 守りのサンバ: DamageReceiveMultiplier, All, -10%
|
||||
{ 1826, { 2, 255, -10, 0, 0 } },
|
||||
|
||||
//Technical Finish, テクニカルフィニッシュ: EffectTypeDamageMultiplier, All, 5%
|
||||
//Technical Finish, テクニカルフィニッシュ: DamageMultiplier, All, 5%
|
||||
{ 1822, { 1, 255, 5, 0, 0 } },
|
||||
|
||||
//Thunder, サンダー: EffectTypeDot, Magical, potency 40
|
||||
//Thunder, サンダー: Dot, Magical, potency 40
|
||||
{ 161, { 4, 2, 40, 0, 0 } },
|
||||
|
||||
//Thunder II, サンダラ: EffectTypeDot, Magical, potency 30
|
||||
//Thunder II, サンダラ: Dot, Magical, potency 30
|
||||
{ 162, { 4, 2, 30, 0, 0 } },
|
||||
|
||||
//Thunder III, サンダガ: EffectTypeDot, Magical, potency 40
|
||||
//Thunder III, サンダガ: Dot, Magical, potency 40
|
||||
{ 163, { 4, 2, 40, 0, 0 } },
|
||||
|
||||
//Enochian, エノキアン: EffectTypeDamageMultiplier, Magical, 15%
|
||||
//Enochian, エノキアン: DamageMultiplier, Magical, 15%
|
||||
{ 868, { 1, 2, 15, 0, 0 } },
|
||||
|
||||
//Thunder IV, サンダジャ: EffectTypeDot, Magical, potency 30
|
||||
//Thunder IV, サンダジャ: Dot, Magical, potency 30
|
||||
{ 1210, { 4, 2, 30, 0, 0 } },
|
||||
|
||||
//Bio, バイオ: EffectTypeDot, Magical, potency 20
|
||||
//Bio, バイオ: Dot, Magical, potency 20
|
||||
{ 179, { 4, 2, 20, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Bio, バイオ: EffectTypeDot, Magical, potency 20
|
||||
//Bio, バイオ: Dot, Magical, potency 20
|
||||
//{ 179, { 4, 2, 20, 0, 0 } },
|
||||
//Bio, バイオ: EffectTypeDot, Magical, potency 20
|
||||
//Bio, バイオ: Dot, Magical, potency 20
|
||||
//{ 179, { 4, 2, 20, 0, 0 } },
|
||||
//Bio, バイオ: EffectTypeDot, Magical, potency 20
|
||||
//Bio, バイオ: Dot, Magical, potency 20
|
||||
//{ 179, { 4, 2, 20, 0, 0 } },
|
||||
|
||||
//Miasma, ミアズマ: EffectTypeDot, Magical, potency 20
|
||||
//Miasma, ミアズマ: Dot, Magical, potency 20
|
||||
{ 180, { 4, 2, 20, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Miasma, ミアズマ: EffectTypeDot, Magical, potency 20
|
||||
//Miasma, ミアズマ: Dot, Magical, potency 20
|
||||
//{ 180, { 4, 2, 20, 0, 0 } },
|
||||
//Miasma, ミアズマ: EffectTypeDot, Magical, potency 20
|
||||
//Miasma, ミアズマ: Dot, Magical, potency 20
|
||||
//{ 180, { 4, 2, 20, 0, 0 } },
|
||||
|
||||
//Bio II, バイオラ: EffectTypeDot, Magical, potency 30
|
||||
//Bio II, バイオラ: Dot, Magical, potency 30
|
||||
{ 189, { 4, 2, 30, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Bio II, バイオラ: EffectTypeDot, Magical, potency 30
|
||||
//Bio II, バイオラ: Dot, Magical, potency 30
|
||||
//{ 189, { 4, 2, 30, 0, 0 } },
|
||||
//Bio II, バイオラ: EffectTypeDot, Magical, potency 30
|
||||
//Bio II, バイオラ: Dot, Magical, potency 30
|
||||
//{ 189, { 4, 2, 30, 0, 0 } },
|
||||
//Bio II, バイオラ: EffectTypeDot, Magical, potency 30
|
||||
//Bio II, バイオラ: Dot, Magical, potency 30
|
||||
//{ 189, { 4, 2, 30, 0, 0 } },
|
||||
|
||||
//Bio III, バイオガ: EffectTypeDot, Magical, potency 50
|
||||
//Bio III, バイオガ: Dot, Magical, potency 50
|
||||
{ 1214, { 4, 2, 50, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Bio III, バイオガ: EffectTypeDot, Magical, potency 50
|
||||
//Bio III, バイオガ: Dot, Magical, potency 50
|
||||
//{ 1214, { 4, 2, 50, 0, 0 } },
|
||||
//Bio III, バイオガ: EffectTypeDot, Magical, potency 50
|
||||
//Bio III, バイオガ: Dot, Magical, potency 50
|
||||
//{ 1214, { 4, 2, 50, 0, 0 } },
|
||||
//Bio III, バイオガ: EffectTypeDot, Magical, potency 40
|
||||
//Bio III, バイオガ: Dot, Magical, potency 40
|
||||
//{ 1214, { 4, 2, 40, 0, 0 } },
|
||||
//Bio III, バイオガ: EffectTypeDot, Magical, potency 40
|
||||
//Bio III, バイオガ: Dot, Magical, potency 40
|
||||
//{ 1214, { 4, 2, 40, 0, 0 } },
|
||||
//Bio III, バイオガ: EffectTypeDot, Magical, potency 40
|
||||
//Bio III, バイオガ: Dot, Magical, potency 40
|
||||
//{ 1214, { 4, 2, 40, 0, 0 } },
|
||||
|
||||
//Miasma III, ミアズガ: EffectTypeDot, Magical, potency 50
|
||||
//Miasma III, ミアズガ: Dot, Magical, potency 50
|
||||
{ 1215, { 4, 2, 50, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Miasma III, ミアズガ: EffectTypeDot, Magical, potency 50
|
||||
//Miasma III, ミアズガ: Dot, Magical, potency 50
|
||||
//{ 1215, { 4, 2, 50, 0, 0 } },
|
||||
//Miasma III, ミアズガ: EffectTypeDot, Magical, potency 50
|
||||
//Miasma III, ミアズガ: Dot, Magical, potency 50
|
||||
//{ 1215, { 4, 2, 50, 0, 0 } },
|
||||
//Miasma III, ミアズガ: EffectTypeDot, Magical, potency 40
|
||||
//Miasma III, ミアズガ: Dot, Magical, potency 40
|
||||
//{ 1215, { 4, 2, 40, 0, 0 } },
|
||||
//Miasma III, ミアズガ: EffectTypeDot, Magical, potency 40
|
||||
//Miasma III, ミアズガ: Dot, Magical, potency 40
|
||||
//{ 1215, { 4, 2, 40, 0, 0 } },
|
||||
//Miasma III, ミアズガ: EffectTypeDot, Magical, potency 40
|
||||
//Miasma III, ミアズガ: Dot, Magical, potency 40
|
||||
//{ 1215, { 4, 2, 40, 0, 0 } },
|
||||
|
||||
//Devotion, エギの加護: EffectTypeDamageMultiplier, All, 5%
|
||||
//Devotion, エギの加護: DamageMultiplier, All, 5%
|
||||
{ 1213, { 1, 255, 5, 0, 0 } },
|
||||
|
||||
//Everlasting Flight, 不死鳥の翼: EffectTypeHot, potency 100
|
||||
//Everlasting Flight, 不死鳥の翼: Hot, potency 100
|
||||
{ 1868, { 3, 0, 100, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Everlasting Flight, 不死鳥の翼: EffectTypeHot, potency 100
|
||||
//Everlasting Flight, 不死鳥の翼: Hot, potency 100
|
||||
//{ 1868, { 3, 0, 100, 0, 0 } },
|
||||
|
||||
//Inferno, 地獄の火炎: EffectTypeDot, Magical, potency 20
|
||||
//Inferno, 地獄の火炎: Dot, Magical, potency 20
|
||||
{ 314, { 4, 2, 20, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Inferno, 地獄の火炎: EffectTypeDot, Magical, potency 20
|
||||
//Inferno, 地獄の火炎: Dot, Magical, potency 20
|
||||
//{ 314, { 4, 2, 20, 0, 0 } },
|
||||
|
||||
//Embolden, エンボルデン: EffectTypeDamageMultiplier, Magical, 2%
|
||||
//Embolden, エンボルデン: DamageMultiplier, Magical, 2%
|
||||
{ 1239, { 1, 2, 2, 0, 0 } },
|
||||
|
||||
//Embolden, エンボルデン: EffectTypeDamageMultiplier, Physical, 2%
|
||||
//Embolden, エンボルデン: DamageMultiplier, Physical, 2%
|
||||
{ 1297, { 1, 1, 2, 0, 0 } },
|
||||
|
||||
//Manafication, マナフィケーション: EffectTypeDamageMultiplier, All, 5%
|
||||
//Manafication, マナフィケーション: DamageMultiplier, All, 5%
|
||||
{ 1971, { 1, 255, 5, 0, 0 } },
|
||||
|
||||
//Aero, エアロ: EffectTypeDot, Magical, potency 30
|
||||
//Aero, エアロ: Dot, Magical, potency 30
|
||||
{ 143, { 4, 2, 30, 0, 0 } },
|
||||
|
||||
//Aero II, エアロラ: EffectTypeDot, Magical, potency 60
|
||||
//Aero II, エアロラ: Dot, Magical, potency 60
|
||||
{ 144, { 4, 2, 60, 0, 0 } },
|
||||
|
||||
//Medica II, メディカラ: EffectTypeHot, potency 100
|
||||
//Medica II, メディカラ: Hot, potency 100
|
||||
{ 150, { 3, 0, 100, 0, 0 } },
|
||||
|
||||
//Regen, リジェネ: EffectTypeHot, potency 200
|
||||
//Regen, リジェネ: Hot, potency 200
|
||||
{ 158, { 3, 0, 200, 0, 0 } },
|
||||
|
||||
//Confession, インドゥルゲンティア: EffectTypeHot, potency 200
|
||||
//Confession, インドゥルゲンティア: Hot, potency 200
|
||||
{ 1219, { 3, 0, 200, 0, 0 } },
|
||||
|
||||
//Dia, ディア: EffectTypeDot, Magical, potency 60
|
||||
//Dia, ディア: Dot, Magical, potency 60
|
||||
{ 1871, { 4, 2, 60, 0, 0 } },
|
||||
|
||||
//Temperance, テンパランス: EffectTypeHealCastMultiplier, 20%
|
||||
//Temperance, テンパランス: HealCastMultiplier, 20%
|
||||
{ 1872, { 6, 0, 20, 0, 0 } },
|
||||
|
||||
//Temperance, テンパランス:効果: EffectTypeDamageReceiveMultiplier, All, 10%
|
||||
//Temperance, テンパランス:効果: DamageReceiveMultiplier, All, 10%
|
||||
{ 1873, { 2, 255, 10, 0, 0 } },
|
||||
|
||||
//Dissipation, 転化: EffectTypeHealCastMultiplier, 20%
|
||||
//Dissipation, 転化: HealCastMultiplier, 20%
|
||||
{ 791, { 6, 0, 20, 0, 0 } },
|
||||
|
||||
//Biolysis, 蠱毒法: EffectTypeDot, Magical, potency 60
|
||||
//Biolysis, 蠱毒法: Dot, Magical, potency 60
|
||||
{ 1895, { 4, 2, 60, 0, 0 } },
|
||||
|
||||
//Whispering Dawn, 光の囁き: EffectTypeHot, potency 120
|
||||
//Whispering Dawn, 光の囁き: Hot, potency 120
|
||||
{ 315, { 3, 0, 120, 0, 0 } },
|
||||
|
||||
//Fey Illumination, フェイイルミネーション: EffectTypeHealCastMultiplier, 10%
|
||||
//Fey Illumination, フェイイルミネーション: HealCastMultiplier, 10%
|
||||
{ 317, { 6, 0, 10, 0, 0 } },
|
||||
|
||||
//Angel's Whisper, 光輝の囁き: EffectTypeHot, potency 120
|
||||
//Angel's Whisper, 光輝の囁き: Hot, potency 120
|
||||
{ 1874, { 3, 0, 120, 0, 0 } },
|
||||
|
||||
//Seraphic Illumination, セラフィックイルミネーション: EffectTypeHealCastMultiplier, 10%
|
||||
//Seraphic Illumination, セラフィックイルミネーション: HealCastMultiplier, 10%
|
||||
{ 1875, { 6, 0, 10, 0, 0 } },
|
||||
|
||||
//Combust, コンバス: EffectTypeDot, Magical, potency 40
|
||||
//Combust, コンバス: Dot, Magical, potency 40
|
||||
{ 838, { 4, 2, 40, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Combust, コンバス: EffectTypeDot, Magical, potency 30
|
||||
//Combust, コンバス: Dot, Magical, potency 30
|
||||
//{ 838, { 4, 2, 30, 0, 0 } },
|
||||
|
||||
//Aspected Benefic, アスペクト・ベネフィク: EffectTypeHot, potency 200
|
||||
//Aspected Benefic, アスペクト・ベネフィク: Hot, potency 200
|
||||
{ 835, { 3, 0, 200, 0, 0 } },
|
||||
|
||||
//Aspected Helios, アスペクト・ヘリオス: EffectTypeHot, potency 100
|
||||
//Aspected Helios, アスペクト・ヘリオス: Hot, potency 100
|
||||
{ 836, { 3, 0, 100, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Aspected Helios, アスペクト・ヘリオス: EffectTypeHot, potency 100
|
||||
//Aspected Helios, アスペクト・ヘリオス: Hot, potency 100
|
||||
//{ 836, { 3, 0, 100, 0, 0 } },
|
||||
|
||||
//Horoscope Helios, ホロスコープ・ヘリオス: EffectTypeHot, potency 100
|
||||
//Horoscope Helios, ホロスコープ・ヘリオス: Hot, potency 100
|
||||
{ 1891, { 3, 0, 100, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Horoscope Helios, ホロスコープ・ヘリオス: EffectTypeHot, potency 100
|
||||
//Horoscope Helios, ホロスコープ・ヘリオス: Hot, potency 100
|
||||
//{ 1891, { 3, 0, 100, 0, 0 } },
|
||||
|
||||
//Combust II, コンバラ: EffectTypeDot, Magical, potency 50
|
||||
//Combust II, コンバラ: Dot, Magical, potency 50
|
||||
{ 843, { 4, 2, 50, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Combust II, コンバラ: EffectTypeDot, Magical, potency 35
|
||||
//Combust II, コンバラ: Dot, Magical, potency 35
|
||||
//{ 843, { 4, 2, 35, 0, 0 } },
|
||||
|
||||
//Divination, ディヴィネーション: EffectTypeDamageMultiplier, All, 0%
|
||||
//Divination, ディヴィネーション: DamageMultiplier, All, 0%
|
||||
{ 1878, { 1, 255, 0, 0, 0 } },
|
||||
|
||||
//Wheel of Fortune, 運命の輪: EffectTypeHot, potency 50
|
||||
//Wheel of Fortune, 運命の輪: Hot, potency 50
|
||||
{ 956, { 3, 0, 50, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Wheel of Fortune, 運命の輪: EffectTypeHot, potency 50
|
||||
//Wheel of Fortune, 運命の輪: Hot, potency 50
|
||||
//{ 956, { 3, 0, 50, 0, 0 } },
|
||||
|
||||
//Diurnal Opposition, 星天対抗[日]: EffectTypeHot, potency 100
|
||||
//Diurnal Opposition, 星天対抗[日]: Hot, potency 100
|
||||
{ 1879, { 3, 0, 100, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Diurnal Opposition, 星天対抗[日]: EffectTypeHot, potency 60
|
||||
//Diurnal Opposition, 星天対抗[日]: Hot, potency 60
|
||||
//{ 1879, { 3, 0, 60, 0, 0 } },
|
||||
|
||||
//Combust III, コンバガ: EffectTypeDot, Magical, potency 60
|
||||
//Combust III, コンバガ: Dot, Magical, potency 60
|
||||
{ 1881, { 4, 2, 60, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Combust III, コンバガ: EffectTypeDot, Magical, potency 45
|
||||
//Combust III, コンバガ: Dot, Magical, potency 45
|
||||
//{ 1881, { 4, 2, 45, 0, 0 } },
|
||||
|
||||
//Diurnal Intersection, 星天交差[日]: EffectTypeHot, potency 150
|
||||
//Diurnal Intersection, 星天交差[日]: Hot, potency 150
|
||||
{ 1888, { 3, 0, 150, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Diurnal Intersection, 星天交差[日]: EffectTypeHot, potency 80
|
||||
//Diurnal Intersection, 星天交差[日]: Hot, potency 80
|
||||
//{ 1888, { 3, 0, 80, 0, 0 } },
|
||||
|
||||
//Neutral Sect, ニュートラルセクト: EffectTypeHealCastMultiplier, 20%
|
||||
//Neutral Sect, ニュートラルセクト: HealCastMultiplier, 20%
|
||||
{ 1892, { 6, 0, 20, 0, 0 } },
|
||||
|
||||
//The Balance, アーゼマの均衡: EffectTypeDamageMultiplier, All, 6%
|
||||
//The Balance, アーゼマの均衡: DamageMultiplier, All, 6%
|
||||
{ 1882, { 1, 255, 6, 0, 0 } },
|
||||
|
||||
//The Arrow, オシュオンの矢: EffectTypeDamageMultiplier, All, 6%
|
||||
//The Arrow, オシュオンの矢: DamageMultiplier, All, 6%
|
||||
{ 1884, { 1, 255, 6, 0, 0 } },
|
||||
|
||||
//The Spear, ハルオーネの槍: EffectTypeDamageMultiplier, All, 6%
|
||||
//The Spear, ハルオーネの槍: DamageMultiplier, All, 6%
|
||||
{ 1885, { 1, 255, 6, 0, 0 } },
|
||||
|
||||
//The Bole, 世界樹の幹: EffectTypeDamageMultiplier, All, 6%
|
||||
//The Bole, 世界樹の幹: DamageMultiplier, All, 6%
|
||||
{ 1883, { 1, 255, 6, 0, 0 } },
|
||||
|
||||
//The Ewer, サリャクの水瓶: EffectTypeDamageMultiplier, All, 6%
|
||||
//The Ewer, サリャクの水瓶: DamageMultiplier, All, 6%
|
||||
{ 1886, { 1, 255, 6, 0, 0 } },
|
||||
|
||||
//The Spire, ビエルゴの塔: EffectTypeDamageMultiplier, All, 6%
|
||||
//The Spire, ビエルゴの塔: DamageMultiplier, All, 6%
|
||||
{ 1887, { 1, 255, 6, 0, 0 } },
|
||||
|
||||
//Lord of Crowns, クラウンロード: EffectTypeDamageMultiplier, All, 8%
|
||||
//Lord of Crowns, クラウンロード: DamageMultiplier, All, 8%
|
||||
{ 1876, { 1, 255, 8, 0, 0 } },
|
||||
|
||||
//Lady of Crowns, クラウンレディ: EffectTypeDamageMultiplier, All, 8%
|
||||
//Lady of Crowns, クラウンレディ: DamageMultiplier, All, 8%
|
||||
{ 1877, { 1, 255, 8, 0, 0 } },
|
||||
|
||||
//Off-guard, ガードオファ: EffectTypeDamageReceiveMultiplier, All, 50%
|
||||
//Off-guard, ガードオファ: DamageReceiveMultiplier, All, 50%
|
||||
{ 1717, { 2, 255, 50, 0, 0 } },
|
||||
|
||||
//Boost, 力溜め: EffectTypeDamageMultiplier, All, 50%
|
||||
//Boost, 力溜め: DamageMultiplier, All, 50%
|
||||
{ 1716, { 1, 255, 50, 0, 0 } },
|
||||
|
||||
//Peculiar Light, 不思議な光: EffectTypeDamageReceiveMultiplier, Magical, 30%
|
||||
//Peculiar Light, 不思議な光: DamageReceiveMultiplier, Magical, 30%
|
||||
{ 1721, { 2, 2, 30, 0, 0 } },
|
||||
|
||||
//Mighty Guard, マイティガード: EffectTypeDamageMultiplier, All, -70%
|
||||
//Mighty Guard, マイティガード: DamageMultiplier, All, -70%
|
||||
{ 1719, { 1, 255, -70, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Mighty Guard, マイティガード: EffectTypeDamageReceiveMultiplier, All, -40%
|
||||
//Mighty Guard, マイティガード: DamageReceiveMultiplier, All, -40%
|
||||
//{ 1719, { 2, 255, -40, 0, 0 } },
|
||||
|
||||
//Bleeding, ペイン: EffectTypeDot, Magical, potency 25
|
||||
//Bleeding, ペイン: Dot, Magical, potency 25
|
||||
{ 1714, { 4, 2, 25, 0, 0 } },
|
||||
|
||||
//Waxing Nocturne, 狂戦士化: EffectTypeDamageMultiplier, All, 50%
|
||||
//Waxing Nocturne, 狂戦士化: DamageMultiplier, All, 50%
|
||||
{ 1718, { 1, 255, 50, 0, 0 } },
|
||||
|
||||
//Windburn, 裂傷: EffectTypeDot, Magical, potency 20
|
||||
//Windburn, 裂傷: Dot, Magical, potency 20
|
||||
{ 1723, { 4, 2, 20, 0, 0 } },
|
||||
|
||||
//Diamondback, 超硬化: EffectTypeDamageReceiveMultiplier, All, -90%
|
||||
//Diamondback, 超硬化: DamageReceiveMultiplier, All, -90%
|
||||
{ 1722, { 2, 255, -90, 0, 0 } },
|
||||
|
||||
//Reprisal, リプライザル: EffectTypeDamageMultiplier, All, -10%
|
||||
//Reprisal, リプライザル: DamageMultiplier, All, -10%
|
||||
{ 1193, { 1, 255, -10, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Reprisal, リプライザル: EffectTypeDamageMultiplier, All, -10%
|
||||
//Reprisal, リプライザル: DamageMultiplier, All, -10%
|
||||
//{ 1193, { 1, 255, -10, 0, 0 } },
|
||||
|
||||
//Choco Beak, チョコビーク: EffectTypeDot, Physical, potency 20
|
||||
//Bloodbath, ブラッドバス: DamageDealtTrigger, AbsorbHP, 25%
|
||||
{ 84, { 9, 0, 25, 2, 0 } },
|
||||
|
||||
//Choco Beak, チョコビーク: Dot, Physical, potency 20
|
||||
{ 236, { 4, 1, 20, 0, 0 } },
|
||||
|
||||
//Choco Surge, チョコサージ: EffectTypeHealCastMultiplier, 30%
|
||||
//Choco Surge, チョコサージ: HealCastMultiplier, 30%
|
||||
{ 238, { 6, 0, 30, 0, 0 } },
|
||||
|
||||
//Choco Regen, チョコリジェネ: EffectTypeHot, potency 25
|
||||
//Choco Regen, チョコリジェネ: Hot, potency 25
|
||||
{ 237, { 3, 0, 25, 0, 0 } },
|
||||
|
||||
//Vulnerability Up, 被ダメージ上昇: EffectTypeDamageReceiveMultiplier, All, 5%
|
||||
//Vulnerability Up, 被ダメージ上昇: DamageReceiveMultiplier, All, 5%
|
||||
{ 1208, { 2, 255, 5, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Vulnerability Up, 被ダメージ上昇: EffectTypeDamageReceiveMultiplier, All, 5%
|
||||
//Vulnerability Up, 被ダメージ上昇: DamageReceiveMultiplier, All, 5%
|
||||
//{ 1208, { 2, 255, 5, 0, 0 } },
|
||||
|
||||
//Boost, 力溜め: EffectTypeDamageMultiplier, All, 30%
|
||||
//Boost, 力溜め: DamageMultiplier, All, 30%
|
||||
{ 1656, { 1, 255, 30, 0, 0 } },
|
||||
|
||||
//Magic Burst L, ロゴス・マジックバースト: EffectTypeDamageMultiplier, Magical, 1%
|
||||
//Magic Burst L, ロゴス・マジックバースト: DamageMultiplier, Magical, 1%
|
||||
{ 1652, { 1, 2, 1, 0, 0 } },
|
||||
|
||||
//Bravery L, ロゴス・ブレイブ: EffectTypeDamageMultiplier, All, 10%
|
||||
//Bravery L, ロゴス・ブレイブ: DamageMultiplier, All, 10%
|
||||
{ 1646, { 1, 255, 10, 0, 0 } },
|
||||
|
||||
//Double Edge L, ロゴス・ダブルエッジ: EffectTypeDamageMultiplier, Physical, 15%
|
||||
//Double Edge L, ロゴス・ダブルエッジ: DamageMultiplier, Physical, 15%
|
||||
{ 1653, { 1, 1, 15, 0, 0 } },
|
||||
|
||||
//Wisdom of the Aetherweaver, 術士の記憶: EffectTypeDamageMultiplier, Magical, 60%
|
||||
//Wisdom of the Aetherweaver, 術士の記憶: DamageMultiplier, Magical, 60%
|
||||
{ 1631, { 1, 2, 60, 0, 0 } },
|
||||
|
||||
//Wisdom of the Martialist, 闘士の記憶: EffectTypeDamageMultiplier, All, 40%
|
||||
//Wisdom of the Martialist, 闘士の記憶: DamageMultiplier, All, 40%
|
||||
{ 1632, { 1, 255, 40, 0, 0 } },
|
||||
|
||||
//Wisdom of the Skirmisher, 武人の記憶: EffectTypeDamageMultiplier, All, 20%
|
||||
//Wisdom of the Skirmisher, 武人の記憶: DamageMultiplier, All, 20%
|
||||
{ 1636, { 1, 255, 20, 0, 0 } },
|
||||
|
||||
//Wisdom of the Watcher, 斥候の記憶: EffectTypeDamageMultiplier, All, -5%
|
||||
//Wisdom of the Watcher, 斥候の記憶: DamageMultiplier, All, -5%
|
||||
{ 1637, { 1, 255, -5, 0, 0 } },
|
||||
|
||||
//Wisdom of the Templar, 聖騎士の記憶: EffectTypeDamageMultiplier, All, -5%
|
||||
//Wisdom of the Templar, 聖騎士の記憶: DamageMultiplier, All, -5%
|
||||
{ 1638, { 1, 255, -5, 0, 0 } },
|
||||
|
||||
//Wisdom of the Duelist, 剣豪の記憶: EffectTypeDamageMultiplier, Physical, 40%
|
||||
//Wisdom of the Duelist, 剣豪の記憶: DamageMultiplier, Physical, 40%
|
||||
{ 1740, { 1, 1, 40, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Wisdom of the Duelist, 剣豪の記憶: EffectTypeDamageMultiplier, Magical, 30%
|
||||
//Wisdom of the Duelist, 剣豪の記憶: DamageMultiplier, Magical, 30%
|
||||
//{ 1740, { 1, 2, 30, 0, 0 } },
|
||||
|
||||
//Wisdom of the Elder, 賢者の記憶: EffectTypeDamageMultiplier, Magical, 35%
|
||||
//Wisdom of the Elder, 賢者の記憶: DamageMultiplier, Magical, 35%
|
||||
{ 1739, { 1, 2, 35, 0, 0 } },
|
||||
|
||||
//Wisdom of the Fiendhunter, 弓聖の記憶: EffectTypeDamageMultiplier, Physical, 25%
|
||||
//Wisdom of the Fiendhunter, 弓聖の記憶: DamageMultiplier, Physical, 25%
|
||||
{ 1741, { 1, 1, 25, 0, 0 } },
|
||||
|
||||
//Last Bastion, ラストバスティオン: EffectTypeDamageReceiveMultiplier, All, -50%
|
||||
//Last Bastion, ラストバスティオン: DamageReceiveMultiplier, All, -50%
|
||||
{ 196, { 2, 255, -50, 0, 0 } },
|
||||
|
||||
//Land Waker, 原初の大地: EffectTypeDamageReceiveMultiplier, All, -50%
|
||||
//Land Waker, 原初の大地: DamageReceiveMultiplier, All, -50%
|
||||
{ 863, { 2, 255, -50, 0, 0 } },
|
||||
|
||||
//Dark Force, ダークフォース: EffectTypeDamageReceiveMultiplier, All, -50%
|
||||
//Dark Force, ダークフォース: DamageReceiveMultiplier, All, -50%
|
||||
{ 864, { 2, 255, -50, 0, 0 } },
|
||||
|
||||
//Damage Up, ダメージ上昇: EffectTypeDamageReceiveMultiplier, All, -15%
|
||||
//Damage Up, ダメージ上昇: DamageReceiveMultiplier, All, -15%
|
||||
{ 263, { 2, 255, -15, 0, 0 } },
|
||||
|
||||
//Infernal Fetters, 炎獄の鎖: EffectTypeDamageMultiplier, All, -10%
|
||||
//Infernal Fetters, 炎獄の鎖: DamageMultiplier, All, -10%
|
||||
{ 377, { 1, 255, -10, 0, 0 } },
|
||||
|
||||
//Infirmity, 虚弱: EffectTypeHealReceiveMultiplier, -50%
|
||||
//Infirmity, 虚弱: HealReceiveMultiplier, -50%
|
||||
{ 172, { 5, 0, -50, 0, 0 } },
|
||||
|
||||
//Disseminate, ディスセミネイト: EffectTypeDamageReceiveMultiplier, All, 25%
|
||||
//Disseminate, ディスセミネイト: DamageReceiveMultiplier, All, 25%
|
||||
{ 348, { 2, 255, 25, 0, 0 } },
|
||||
|
||||
//Damage Up, ダメージ上昇: EffectTypeDamageMultiplier, All, 25%
|
||||
//Damage Up, ダメージ上昇: DamageMultiplier, All, 25%
|
||||
{ 443, { 1, 255, 25, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Damage Up, ダメージ上昇: EffectTypeDamageMultiplier, All, 15%
|
||||
//Damage Up, ダメージ上昇: DamageMultiplier, All, 15%
|
||||
//{ 443, { 1, 255, 15, 0, 0 } },
|
||||
//Damage Up, ダメージ上昇: EffectTypeDamageMultiplier, All, 25%
|
||||
//Damage Up, ダメージ上昇: DamageMultiplier, All, 25%
|
||||
//{ 443, { 1, 255, 25, 0, 0 } },
|
||||
|
||||
//Mantle of the Whorl, 水神のマント: EffectTypeDamageReceiveTrigger, ReflectDamage, Physical, potency 50
|
||||
{ 477, { 8, 1, 50, 1, 1 } },
|
||||
//Mantle of the Whorl, 水神のマント: DamageReceiveTrigger, ReflectDamage, Physical, potency 50
|
||||
{ 477, { 8, 1, 50, 1, 0 } },
|
||||
|
||||
//Veil of the Whorl, 水神のヴェール: EffectTypeDamageReceiveTrigger, ReflectDamage, Physical, potency 50
|
||||
{ 478, { 8, 1, 50, 1, 1 } },
|
||||
//Veil of the Whorl, 水神のヴェール: DamageReceiveTrigger, ReflectDamage, Physical, potency 50
|
||||
{ 478, { 8, 1, 50, 1, 0 } },
|
||||
|
||||
//Frost Blade, 凍てつく剣: EffectTypeDamageReceiveMultiplier, All, -10%
|
||||
//Frost Blade, 凍てつく剣: DamageReceiveMultiplier, All, -10%
|
||||
{ 526, { 2, 255, -10, 0, 0 } },
|
||||
|
||||
//Bluefire, 青碧の炎: EffectTypeHealReceiveMultiplier, -80%
|
||||
//Bluefire, 青碧の炎: HealReceiveMultiplier, -80%
|
||||
{ 591, { 5, 0, -80, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Bluefire, 青碧の炎: EffectTypeDamageMultiplier, All, -90%
|
||||
//Bluefire, 青碧の炎: DamageMultiplier, All, -90%
|
||||
//{ 591, { 1, 255, -90, 0, 0 } },
|
||||
|
||||
//Minimum, ミニマム: EffectTypeDamageMultiplier, All, -50%
|
||||
//Minimum, ミニマム: DamageMultiplier, All, -50%
|
||||
{ 438, { 1, 255, -50, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Minimum, ミニマム: EffectTypeDamageReceiveMultiplier, All, 50%
|
||||
//Minimum, ミニマム: DamageReceiveMultiplier, All, 50%
|
||||
//{ 438, { 2, 255, 50, 0, 0 } },
|
||||
//Minimum, ミニマム: EffectTypeDamageReceiveMultiplier, All, 45%
|
||||
//Minimum, ミニマム: DamageReceiveMultiplier, All, 45%
|
||||
//{ 438, { 2, 255, 45, 0, 0 } },
|
||||
//Minimum, ミニマム: EffectTypeDamageMultiplier, All, -90%
|
||||
//Minimum, ミニマム: DamageMultiplier, All, -90%
|
||||
//{ 438, { 1, 255, -90, 0, 0 } },
|
||||
//Minimum, ミニマム: EffectTypeDamageReceiveMultiplier, All, 50%
|
||||
//Minimum, ミニマム: DamageReceiveMultiplier, All, 50%
|
||||
//{ 438, { 2, 255, 50, 0, 0 } },
|
||||
//Minimum, ミニマム: EffectTypeDamageMultiplier, All, -50%
|
||||
//Minimum, ミニマム: DamageMultiplier, All, -50%
|
||||
//{ 438, { 1, 255, -50, 0, 0 } },
|
||||
//Minimum, ミニマム: EffectTypeDamageMultiplier, All, -50%
|
||||
//Minimum, ミニマム: DamageMultiplier, All, -50%
|
||||
//{ 438, { 1, 255, -50, 0, 0 } },
|
||||
//Minimum, ミニマム: EffectTypeDamageReceiveMultiplier, All, 50%
|
||||
//Minimum, ミニマム: DamageReceiveMultiplier, All, 50%
|
||||
//{ 438, { 2, 255, 50, 0, 0 } },
|
||||
//Minimum, ミニマム: EffectTypeDamageReceiveMultiplier, All, 45%
|
||||
//Minimum, ミニマム: DamageReceiveMultiplier, All, 45%
|
||||
//{ 438, { 2, 255, 45, 0, 0 } },
|
||||
//Minimum, ミニマム: EffectTypeDamageMultiplier, All, -90%
|
||||
//Minimum, ミニマム: DamageMultiplier, All, -90%
|
||||
//{ 438, { 1, 255, -90, 0, 0 } },
|
||||
//Minimum, ミニマム: EffectTypeDamageReceiveMultiplier, All, 50%
|
||||
//Minimum, ミニマム: DamageReceiveMultiplier, All, 50%
|
||||
//{ 438, { 2, 255, 50, 0, 0 } },
|
||||
//Minimum, ミニマム: EffectTypeDamageMultiplier, All, -50%
|
||||
//Minimum, ミニマム: DamageMultiplier, All, -50%
|
||||
//{ 438, { 1, 255, -50, 0, 0 } },
|
||||
|
||||
//Ice Spikes, アイススパイク: EffectTypeDamageReceiveTrigger, ReflectDamage, Physical, potency 50
|
||||
{ 198, { 8, 1, 50, 1, 1 } },
|
||||
//Ice Spikes, アイススパイク: DamageReceiveTrigger, ReflectDamage, Physical, potency 50
|
||||
{ 198, { 8, 1, 50, 1, 0 } },
|
||||
|
||||
//Blaze Spikes, ブレイズスパイク: EffectTypeDamageReceiveTrigger, ReflectDamage, Physical, potency 50
|
||||
{ 197, { 8, 1, 50, 1, 1 } },
|
||||
//Blaze Spikes, ブレイズスパイク: DamageReceiveTrigger, ReflectDamage, Physical, potency 50
|
||||
{ 197, { 8, 1, 50, 1, 0 } },
|
||||
|
||||
//Bigbulge Biggerbrain, マッチョサイエンティスト: EffectTypeDamageReceiveMultiplier, All, -30%
|
||||
//Bigbulge Biggerbrain, マッチョサイエンティスト: DamageReceiveMultiplier, All, -30%
|
||||
{ 1003, { 2, 255, -30, 0, 0 } },
|
||||
|
||||
//Damage Down, ダメージ低下: EffectTypeDamageMultiplier, All, -3%
|
||||
//Damage Down, ダメージ低下: DamageMultiplier, All, -3%
|
||||
{ 1016, { 1, 255, -3, 0, 0 } },
|
||||
//more than 1 effect is found
|
||||
//Damage Down, ダメージ低下: EffectTypeDamageMultiplier, All, -3%
|
||||
//Damage Down, ダメージ低下: DamageMultiplier, All, -3%
|
||||
//{ 1016, { 1, 255, -3, 0, 0 } },
|
||||
//Damage Down, ダメージ低下: EffectTypeDamageMultiplier, All, -10%
|
||||
//Damage Down, ダメージ低下: DamageMultiplier, All, -10%
|
||||
//{ 1016, { 1, 255, -10, 0, 0 } },
|
||||
//Damage Down, ダメージ低下: EffectTypeDamageMultiplier, All, -10%
|
||||
//Damage Down, ダメージ低下: DamageMultiplier, All, -10%
|
||||
//{ 1016, { 1, 255, -10, 0, 0 } },
|
||||
|
||||
//Vulnerability Up, 被ダメージ上昇: EffectTypeDamageReceiveMultiplier, All, 10%
|
||||
//Vulnerability Up, 被ダメージ上昇: DamageReceiveMultiplier, All, 10%
|
||||
{ 202, { 2, 255, 10, 0, 0 } },
|
||||
|
||||
//Offensive Optimization, 攻撃形態: EffectTypeDamageReceiveMultiplier, All, 50%
|
||||
//Offensive Optimization, 攻撃形態: DamageReceiveMultiplier, All, 50%
|
||||
{ 681, { 2, 255, 50, 0, 0 } },
|
||||
|
||||
//Defensive Optimization, 防御形態: EffectTypeDamageReceiveMultiplier, All, -50%
|
||||
//Defensive Optimization, 防御形態: DamageReceiveMultiplier, All, -50%
|
||||
{ 682, { 2, 255, -50, 0, 0 } },
|
||||
|
||||
//Blessing of Earth, 土の加護: EffectTypeDamageReceiveMultiplier, All, -40%
|
||||
//Blessing of Earth, 土の加護: DamageReceiveMultiplier, All, -40%
|
||||
{ 683, { 2, 255, -40, 0, 0 } },
|
||||
|
||||
//Magic Vulnerability Down, 被魔法ダメージ軽減: EffectTypeDamageReceiveMultiplier, Magical, -25%
|
||||
//Magic Vulnerability Down, 被魔法ダメージ軽減: DamageReceiveMultiplier, Magical, -25%
|
||||
{ 812, { 2, 2, -25, 0, 0 } },
|
||||
|
||||
//Vulnerability Up, 被ダメージ上昇: EffectTypeDamageReceiveMultiplier, All, 10%
|
||||
//Vulnerability Up, 被ダメージ上昇: DamageReceiveMultiplier, All, 10%
|
||||
{ 714, { 2, 255, 10, 0, 0 } },
|
||||
|
||||
//Healing Potency Down, 魔法回復力ダウン: EffectTypeHealCastMultiplier, -30%
|
||||
//Healing Potency Down, 魔法回復力ダウン: HealCastMultiplier, -30%
|
||||
{ 933, { 6, 0, -30, 0, 0 } },
|
||||
|
||||
//Rampart, ランパート: EffectTypeDamageReceiveMultiplier, All, -20%
|
||||
//Rampart, ランパート: DamageReceiveMultiplier, All, -20%
|
||||
{ 1191, { 2, 255, -20, 0, 0 } },
|
||||
|
||||
//Berserk, バーサク: EffectTypeCritDHRateBonus, Damage, crit 100%, dh 100%
|
||||
{ 86, { 7, 1, 100, 100, 100 } },
|
||||
//Berserk, バーサク: CritDHRateBonus, Damage, crit 100%, dh 100%
|
||||
{ 86, { 7, 1, 100, 100, 0 } },
|
||||
|
||||
//Inner Release, 原初の解放: EffectTypeCritDHRateBonus, Damage, crit 100%, dh 100%
|
||||
{ 1177, { 7, 1, 100, 100, 100 } },
|
||||
//Inner Release, 原初の解放: CritDHRateBonus, Damage, crit 100%, dh 100%
|
||||
{ 1177, { 7, 1, 100, 100, 0 } },
|
||||
|
||||
//Devilment, 攻めのタンゴ: EffectTypeCritDHRateBonus, Damage, crit 20%, dh 20%
|
||||
{ 1825, { 7, 1, 20, 20, 20 } },
|
||||
//Devilment, 攻めのタンゴ: CritDHRateBonus, Damage, crit 20%, dh 20%
|
||||
{ 1825, { 7, 1, 20, 20, 0 } },
|
||||
|
||||
};
|
||||
|
|
|
@ -714,9 +714,9 @@ uint32_t CalcStats::primaryStatValue( const Sapphire::Entity::Chara& chara )
|
|||
return chara.getStatValue( chara.getPrimaryStat() );
|
||||
}
|
||||
|
||||
std::pair< float, Sapphire::Common::ActionHitSeverityType > CalcStats::calcDamageReflect( Sapphire::Entity::CharaPtr charaAttacker, Sapphire::Entity::CharaPtr charaVictim, float damage, Sapphire::Common::ActionTypeFilter filter )
|
||||
std::pair< float, Sapphire::Common::ActionHitSeverityType > CalcStats::calcDamageReflect( Sapphire::Entity::CharaPtr pCharaAttacker, Sapphire::Entity::CharaPtr pCharaVictim, float damage, Sapphire::Common::ActionTypeFilter filter )
|
||||
{
|
||||
for( auto entry : charaVictim->getStatusEffectMap() )
|
||||
for( auto entry : pCharaVictim->getStatusEffectMap() )
|
||||
{
|
||||
auto status = entry.second;
|
||||
auto effectEntry = status->getEffectEntry();
|
||||
|
@ -725,14 +725,33 @@ std::pair< float, Sapphire::Common::ActionHitSeverityType > CalcStats::calcDamag
|
|||
{
|
||||
if( static_cast< Common::StatusEffectTriggerResult >( effectEntry.effectValue3 ) == Common::StatusEffectTriggerResult::ReflectDamage )
|
||||
{
|
||||
auto wepDmg = Sapphire::Math::CalcStats::getWeaponDamage( charaVictim );
|
||||
auto wepDmg = Sapphire::Math::CalcStats::getWeaponDamage( pCharaVictim );
|
||||
// any magical reflect damage exists?
|
||||
auto damage = Sapphire::Math::CalcStats::calcActionDamage( *charaVictim, Common::AttackType::Physical, effectEntry.effectValue2, wepDmg );
|
||||
damage.first = Math::CalcStats::applyDamageReceiveMultiplier( *charaAttacker, damage.first, Common::AttackType::Physical );
|
||||
auto damage = Sapphire::Math::CalcStats::calcActionDamage( *pCharaVictim, Common::AttackType::Physical, effectEntry.effectValue2, wepDmg );
|
||||
damage.first = Math::CalcStats::applyDamageReceiveMultiplier( *pCharaAttacker, damage.first, Common::AttackType::Physical );
|
||||
|
||||
return damage;
|
||||
}
|
||||
}
|
||||
}
|
||||
return std::pair< float, Sapphire::Common::ActionHitSeverityType >( 0, Sapphire::Common::ActionHitSeverityType::NormalDamage );
|
||||
}
|
||||
|
||||
float CalcStats::calcAbsorbHP( Sapphire::Entity::CharaPtr pChara, float damage, Sapphire::Common::ActionTypeFilter filter )
|
||||
{
|
||||
float result = 0;
|
||||
for( auto entry : pChara->getStatusEffectMap() )
|
||||
{
|
||||
auto status = entry.second;
|
||||
auto effectEntry = status->getEffectEntry();
|
||||
|
||||
if( static_cast< Common::StatusEffectType >( effectEntry.effectType ) == Common::StatusEffectType::DamageDealtTrigger )
|
||||
{
|
||||
if( static_cast< Common::StatusEffectTriggerResult >( effectEntry.effectValue3 ) == Common::StatusEffectTriggerResult::AbsorbHP )
|
||||
{
|
||||
result += damage * effectEntry.effectValue2 / 100.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
|
@ -144,7 +144,9 @@ namespace Sapphire::Math
|
|||
|
||||
static uint32_t primaryStatValue( const Sapphire::Entity::Chara& chara );
|
||||
|
||||
static std::pair< float, Sapphire::Common::ActionHitSeverityType > calcDamageReflect( Sapphire::Entity::CharaPtr charaAttacker, Sapphire::Entity::CharaPtr charaVictim, float damage, Sapphire::Common::ActionTypeFilter filter );
|
||||
static std::pair< float, Sapphire::Common::ActionHitSeverityType > calcDamageReflect( Sapphire::Entity::CharaPtr pCharaAttacker, Sapphire::Entity::CharaPtr pCharaVictim, float damage, Sapphire::Common::ActionTypeFilter filter );
|
||||
|
||||
static float calcAbsorbHP( Sapphire::Entity::CharaPtr pChara, float damage, Sapphire::Common::ActionTypeFilter filter );
|
||||
|
||||
static std::random_device dev;
|
||||
static std::mt19937 rng;
|
||||
|
|
Loading…
Add table
Reference in a new issue