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Merge branch 'housing' into housing

This commit is contained in:
XeAri 2018-11-12 08:34:06 +01:00 committed by GitHub
commit 5220587f51
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8 changed files with 88 additions and 39 deletions

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@ -1,6 +1,6 @@
if(UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17 -fPIC")
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32")
else()
add_definitions(-D_WIN32_WINNT=0x601)

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@ -73,8 +73,6 @@ namespace Core::Network::Packets
SocialRequestResponse = 0x00BB, // updated 4.1
CancelAllianceForming = 0x00C6, // updated 4.2
Chat = 0x00F4, // updated 4.4
SocialList = 0x00FB, // updated 4.4
@ -85,7 +83,6 @@ namespace Core::Network::Packets
ServerNotice = 0x0104, // updated 4.4
SetOnlineStatus = 0x0105, // updated 4.4
CountdownInitiate = 0x010C, // updated 4.4
CountdownCancel = 0x010D, // updated 4.4
@ -184,7 +181,8 @@ namespace Core::Network::Packets
EquipDisplayFlags = 0x020C, // updated 4.4
// housing
/// Housing //////////////////////////////////////
LandSetInitialize = 0x0220, // updated 4.4
LandUpdate = 0x0221, // updated 4.4
YardObjectSpawn = 0x0222, // updated 4.4
@ -192,13 +190,21 @@ namespace Core::Network::Packets
LandPriceUpdate = 0x0224, // updated 4.4
LandInfoSign = 0x0225, // updated 4.4
RenameLand = 0x0226, // updated 4.4
LandPermissionSlot = 0x0228, // updated 4.4
LandPermission = 0x0229, // updated 4.4
LandSetYardInitialize = 0x022C, // updated 4.4
YardObjectMove = 0x0230, // updated 4.4
LandSetMap = 0x0251, // updated 4.4
SharedEstateSettingsResponse = 0x023C, // updated 4.4
LandSetMap = 0x0251, // updated 4.4
//////////////////////////////////////////////////
DuelChallenge = 0x0277, // 4.2; this is responsible for opening the ui
PerformNote = 0x0286, // updated 4.3

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@ -1575,7 +1575,13 @@ struct FFXIVIpcPerformNote : FFXIVIpcBasePacket< PerformNote >
uint8_t data[32];
};
//IPCs
struct FFXIVIpcLandPermissionSlot : FFXIVIpcBasePacket< LandPermissionSlot >
{
uint32_t type;
uint32_t unknown;
Common::LandPermissionSet permissionSet;
};
struct FFXIVIpcLandPermission : FFXIVIpcBasePacket< LandPermission >
{
Common::LandPermissionSet freeCompanyHouse; // 00

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@ -31,32 +31,51 @@ public:
auto pTerritory = player.getCurrentZone();
auto pHousing = std::dynamic_pointer_cast< HousingZone >( pTerritory );
PurchaseResult res = pHousing->purchseLand( player, activeLand.plot,
LandPurchaseResult res = pHousing->purchseLand( player, activeLand.plot,
static_cast< uint8_t >( result.param2 ) );
switch( res )
{
case PurchaseResult::SUCCESS:
case LandPurchaseResult::SUCCESS:
{
auto screenMsgPkt = makeActorControl143( player.getId(), ActorControl::DutyQuestScreenMsg, m_id, 0x98 );
player.queuePacket( screenMsgPkt );
auto screenMsgPkt2 = makeActorControl143( player.getId(), ActorControl::LogMsg, 0x0D16, 0x1AA,
activeLand.ward + 1, activeLand.plot + 1 );
player.queuePacket( screenMsgPkt2 );
break;
}
case PurchaseResult::ERR_NOT_ENOUGH_GIL:
case LandPurchaseResult::ERR_NOT_ENOUGH_GIL:
{
auto errorMsg = makeActorControl143( player.getId(), ActorControl::LogMsg, 4027 );
auto errorMsg = makeActorControl143( player.getId(), ActorControl::LogMsg, 3314 );
player.queuePacket( errorMsg );
break;
}
case PurchaseResult::ERR_NOT_AVAILABLE:
case LandPurchaseResult::ERR_NOT_AVAILABLE:
{
auto errorMsg = makeActorControl143( player.getId(), ActorControl::LogMsg, 3312 );
player.queuePacket( errorMsg );
break;
}
case PurchaseResult::ERR_INTERNAL:
case LandPurchaseResult::ERR_NO_MORE_LANDS_FOR_CHAR:
{
auto errorMsg = makeActorControl143( player.getId(), ActorControl::LogMsg, 3313 );
player.queuePacket( errorMsg );
break;
}
case LandPurchaseResult::ERR_INTERNAL:
{
auto errorMsg = makeActorControl143( player.getId(), ActorControl::LogMsg, 1995 );
player.queuePacket( errorMsg );
break;
}
}
}
};

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@ -1580,7 +1580,7 @@ void Core::Entity::Player::sendZonePackets()
auto pHousingMgr = g_fw.get< HousingMgr >();
if( Core::LandPtr pLand = pHousingMgr->getLandByOwnerId( getId() ) )
{
setLandPermissions( LandPermissionSlot::Private, 0x0B, pLand->getLandId(), pLand->getWardNum(), pLand->getZoneId() );
setLandPermissions( LandPermissionSlot::Private, 0x00, pLand->getLandId(), pLand->getWardNum(), pLand->getZoneId() );
}
sendLandPermissions();
@ -1761,7 +1761,8 @@ bool Core::Entity::Player::isOnEnterEventDone() const
return m_onEnterEventDone;
}
void Core::Entity::Player::setLandPermissions( uint8_t permissionSet, uint32_t permissionMask, int16_t landId, int16_t wardNum, int16_t zoneId )
void Core::Entity::Player::setLandPermissions( uint8_t permissionSet, uint32_t permissionMask,
int16_t landId, int16_t wardNum, int16_t zoneId )
{
m_landPermission[ permissionSet ].landId = landId;
m_landPermission[ permissionSet ].permissionMask = permissionMask;

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@ -1018,7 +1018,7 @@ void Core::DebugCommandHandler::housing( char* data, Entity::Player& player, std
auto pHousing = std::dynamic_pointer_cast< HousingZone >( pZone );
if( pHousing )
{
player.setLandPermissions( permissionSet, 8, pHousing->getLandSetId(), pHousing->getWardNum(), pHousing->getTerritoryTypeId() );
player.setLandPermissions( permissionSet, 0, pHousing->getLandSetId(), pHousing->getWardNum(), pHousing->getTerritoryTypeId() );
player.sendLandPermissions();
}
else

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@ -111,7 +111,7 @@ void Core::HousingZone::onPlayerZoneIn( Entity::Player& player )
//memcpy( , &getLand( i )->getLand(), sizeof( Common::LandStruct ) );
}
player.queuePacket( landSetMap );
//player.queuePacket( landSetMap );
}
@ -154,7 +154,7 @@ bool Core::HousingZone::isPlayerSubInstance( Entity::Player& player )
return player.getPos().x < -15000.0f; //ToDo: get correct pos
}
Core::PurchaseResult Core::HousingZone::purchseLand( Entity::Player& player, uint8_t plot, uint8_t state )
Core::LandPurchaseResult Core::HousingZone::purchseLand( Entity::Player& player, uint8_t plot, uint8_t state )
{
auto plotPrice = getLand( plot )->getCurrentPrice();
@ -162,35 +162,44 @@ Core::PurchaseResult Core::HousingZone::purchseLand( Entity::Player& player, uin
auto pLand = getLand( plot );
if( !pLand )
return PurchaseResult::ERR_INTERNAL;
return LandPurchaseResult::ERR_INTERNAL;
if( pLand->getState() != HouseState::forSale )
return PurchaseResult::ERR_NOT_AVAILABLE;
return LandPurchaseResult::ERR_NOT_AVAILABLE;
if( gilAvailable < plotPrice )
return PurchaseResult::ERR_NOT_ENOUGH_GIL;
return LandPurchaseResult::ERR_NOT_ENOUGH_GIL;
auto pHousing = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() );
switch( state )
switch( static_cast< LandPurchaseMode >( state ) )
{
case 1:
case LandPurchaseMode::FC:
player.sendDebug( "Free company house purchase aren't supported at this time." );
return PurchaseResult::ERR_INTERNAL;
return LandPurchaseResult::ERR_INTERNAL;
case LandPurchaseMode::PRIVATE:
{
auto pHousingMgr = g_fw.get< HousingMgr >();
auto pOldLand = pHousingMgr->getLandByOwnerId( player.getId() );
if( pOldLand )
return LandPurchaseResult::ERR_NO_MORE_LANDS_FOR_CHAR;
case 2:
player.removeCurrency( CurrencyType::Gil, plotPrice );
pLand->setPlayerOwner( player.getId() );
pLand->setState( HouseState::sold );
player.setLandPermissions( LandPermissionSlot::Private, 0x0B, plot,
player.setLandPermissions( LandPermissionSlot::Private, 0x00, plot,
pHousing->getWardNum(), pHousing->getTerritoryTypeId() );
player.sendLandPermissions();
pLand->UpdateLandDb();
sendLandUpdate( plot );
return PurchaseResult::SUCCESS;
return LandPurchaseResult::SUCCESS;
}
default:
return PurchaseResult::ERR_INTERNAL;
return LandPurchaseResult::ERR_INTERNAL;
}
}

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@ -6,14 +6,22 @@
namespace Core
{
enum class PurchaseResult
enum class LandPurchaseResult
{
SUCCESS,
ERR_NOT_ENOUGH_GIL,
ERR_NOT_AVAILABLE,
ERR_NO_MORE_LANDS_FOR_CHAR,
ERR_INTERNAL,
};
enum class LandPurchaseMode
{
FC = 1,
PRIVATE = 2,
RELOCATE = 4,
};
class HousingZone : public Zone
{
public:
@ -34,7 +42,7 @@ namespace Core
void sendLandUpdate( uint8_t landId );
bool isPlayerSubInstance( Entity::Player& player );
PurchaseResult purchseLand( Entity::Player& player, uint8_t plot, uint8_t state );
LandPurchaseResult purchseLand( Entity::Player& player, uint8_t plot, uint8_t state );
/* returns current ward number for this zone */
uint8_t getWardNum() const;