mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-27 14:57:44 +00:00
Merge branch 'housing' into housing
This commit is contained in:
commit
5220587f51
8 changed files with 88 additions and 39 deletions
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@ -1,6 +1,6 @@
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if(UNIX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17 -fPIC")
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# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32")
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else()
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add_definitions(-D_WIN32_WINNT=0x601)
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@ -73,8 +73,6 @@ namespace Core::Network::Packets
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SocialRequestResponse = 0x00BB, // updated 4.1
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CancelAllianceForming = 0x00C6, // updated 4.2
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Chat = 0x00F4, // updated 4.4
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SocialList = 0x00FB, // updated 4.4
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@ -85,7 +83,6 @@ namespace Core::Network::Packets
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ServerNotice = 0x0104, // updated 4.4
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SetOnlineStatus = 0x0105, // updated 4.4
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CountdownInitiate = 0x010C, // updated 4.4
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CountdownCancel = 0x010D, // updated 4.4
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@ -184,7 +181,8 @@ namespace Core::Network::Packets
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EquipDisplayFlags = 0x020C, // updated 4.4
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// housing
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/// Housing //////////////////////////////////////
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LandSetInitialize = 0x0220, // updated 4.4
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LandUpdate = 0x0221, // updated 4.4
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YardObjectSpawn = 0x0222, // updated 4.4
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@ -192,13 +190,21 @@ namespace Core::Network::Packets
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LandPriceUpdate = 0x0224, // updated 4.4
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LandInfoSign = 0x0225, // updated 4.4
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RenameLand = 0x0226, // updated 4.4
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LandPermissionSlot = 0x0228, // updated 4.4
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LandPermission = 0x0229, // updated 4.4
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LandSetYardInitialize = 0x022C, // updated 4.4
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YardObjectMove = 0x0230, // updated 4.4
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LandSetMap = 0x0251, // updated 4.4
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SharedEstateSettingsResponse = 0x023C, // updated 4.4
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LandSetMap = 0x0251, // updated 4.4
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//////////////////////////////////////////////////
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DuelChallenge = 0x0277, // 4.2; this is responsible for opening the ui
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PerformNote = 0x0286, // updated 4.3
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@ -1575,8 +1575,14 @@ struct FFXIVIpcPerformNote : FFXIVIpcBasePacket< PerformNote >
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uint8_t data[32];
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};
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//IPCs
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struct FFXIVIpcLandPermission : FFXIVIpcBasePacket<LandPermission >
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struct FFXIVIpcLandPermissionSlot : FFXIVIpcBasePacket< LandPermissionSlot >
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{
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uint32_t type;
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uint32_t unknown;
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Common::LandPermissionSet permissionSet;
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};
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struct FFXIVIpcLandPermission : FFXIVIpcBasePacket< LandPermission >
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{
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Common::LandPermissionSet freeCompanyHouse; // 00
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uint64_t unkown1;
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@ -31,32 +31,51 @@ public:
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auto pTerritory = player.getCurrentZone();
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auto pHousing = std::dynamic_pointer_cast< HousingZone >( pTerritory );
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PurchaseResult res = pHousing->purchseLand( player, activeLand.plot,
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LandPurchaseResult res = pHousing->purchseLand( player, activeLand.plot,
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static_cast< uint8_t >( result.param2 ) );
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switch( res )
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{
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case PurchaseResult::SUCCESS:
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case LandPurchaseResult::SUCCESS:
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{
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auto screenMsgPkt = makeActorControl143( player.getId(), ActorControl::DutyQuestScreenMsg, m_id, 0x98 );
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player.queuePacket( screenMsgPkt );
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auto screenMsgPkt2 = makeActorControl143( player.getId(), ActorControl::LogMsg, 0x0D16, 0x1AA,
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activeLand.ward + 1, activeLand.plot + 1 );
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player.queuePacket( screenMsgPkt2 );
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break;
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}
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case PurchaseResult::ERR_NOT_ENOUGH_GIL:
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case LandPurchaseResult::ERR_NOT_ENOUGH_GIL:
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{
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auto errorMsg = makeActorControl143( player.getId(), ActorControl::LogMsg, 4027 );
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auto errorMsg = makeActorControl143( player.getId(), ActorControl::LogMsg, 3314 );
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player.queuePacket( errorMsg );
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break;
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}
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case PurchaseResult::ERR_NOT_AVAILABLE:
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case LandPurchaseResult::ERR_NOT_AVAILABLE:
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{
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auto errorMsg = makeActorControl143( player.getId(), ActorControl::LogMsg, 3312 );
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player.queuePacket( errorMsg );
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break;
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}
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case PurchaseResult::ERR_INTERNAL:
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case LandPurchaseResult::ERR_NO_MORE_LANDS_FOR_CHAR:
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{
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auto errorMsg = makeActorControl143( player.getId(), ActorControl::LogMsg, 3313 );
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player.queuePacket( errorMsg );
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break;
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}
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case LandPurchaseResult::ERR_INTERNAL:
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{
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auto errorMsg = makeActorControl143( player.getId(), ActorControl::LogMsg, 1995 );
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player.queuePacket( errorMsg );
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break;
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}
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}
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}
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};
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@ -1580,7 +1580,7 @@ void Core::Entity::Player::sendZonePackets()
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auto pHousingMgr = g_fw.get< HousingMgr >();
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if( Core::LandPtr pLand = pHousingMgr->getLandByOwnerId( getId() ) )
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{
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setLandPermissions( LandPermissionSlot::Private, 0x0B, pLand->getLandId(), pLand->getWardNum(), pLand->getZoneId() );
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setLandPermissions( LandPermissionSlot::Private, 0x00, pLand->getLandId(), pLand->getWardNum(), pLand->getZoneId() );
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}
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sendLandPermissions();
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@ -1761,14 +1761,15 @@ bool Core::Entity::Player::isOnEnterEventDone() const
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return m_onEnterEventDone;
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}
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void Core::Entity::Player::setLandPermissions( uint8_t permissionSet, uint32_t permissionMask, int16_t landId, int16_t wardNum, int16_t zoneId )
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void Core::Entity::Player::setLandPermissions( uint8_t permissionSet, uint32_t permissionMask,
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int16_t landId, int16_t wardNum, int16_t zoneId )
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{
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m_landPermission[permissionSet].landId = landId;
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m_landPermission[permissionSet].permissionMask = permissionMask;
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m_landPermission[permissionSet].wardNum = wardNum;
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m_landPermission[permissionSet].zoneId = zoneId;
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m_landPermission[permissionSet].worldId = 67;
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m_landPermission[permissionSet].unkown1 = 0;
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m_landPermission[ permissionSet ].landId = landId;
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m_landPermission[ permissionSet ].permissionMask = permissionMask;
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m_landPermission[ permissionSet ].wardNum = wardNum;
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m_landPermission[ permissionSet ].zoneId = zoneId;
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m_landPermission[ permissionSet ].worldId = 67;
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m_landPermission[ permissionSet ].unkown1 = 0;
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}
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void Core::Entity::Player::sendLandPermissions()
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@ -1018,7 +1018,7 @@ void Core::DebugCommandHandler::housing( char* data, Entity::Player& player, std
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auto pHousing = std::dynamic_pointer_cast< HousingZone >( pZone );
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if( pHousing )
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{
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player.setLandPermissions( permissionSet, 8, pHousing->getLandSetId(), pHousing->getWardNum(), pHousing->getTerritoryTypeId() );
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player.setLandPermissions( permissionSet, 0, pHousing->getLandSetId(), pHousing->getWardNum(), pHousing->getTerritoryTypeId() );
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player.sendLandPermissions();
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}
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else
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@ -111,7 +111,7 @@ void Core::HousingZone::onPlayerZoneIn( Entity::Player& player )
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//memcpy( , &getLand( i )->getLand(), sizeof( Common::LandStruct ) );
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}
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player.queuePacket( landSetMap );
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//player.queuePacket( landSetMap );
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}
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@ -154,7 +154,7 @@ bool Core::HousingZone::isPlayerSubInstance( Entity::Player& player )
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return player.getPos().x < -15000.0f; //ToDo: get correct pos
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}
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Core::PurchaseResult Core::HousingZone::purchseLand( Entity::Player& player, uint8_t plot, uint8_t state )
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Core::LandPurchaseResult Core::HousingZone::purchseLand( Entity::Player& player, uint8_t plot, uint8_t state )
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{
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auto plotPrice = getLand( plot )->getCurrentPrice();
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@ -162,35 +162,44 @@ Core::PurchaseResult Core::HousingZone::purchseLand( Entity::Player& player, uin
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auto pLand = getLand( plot );
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if( !pLand )
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return PurchaseResult::ERR_INTERNAL;
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return LandPurchaseResult::ERR_INTERNAL;
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if( pLand->getState() != HouseState::forSale )
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return PurchaseResult::ERR_NOT_AVAILABLE;
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return LandPurchaseResult::ERR_NOT_AVAILABLE;
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if( gilAvailable < plotPrice )
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return PurchaseResult::ERR_NOT_ENOUGH_GIL;
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return LandPurchaseResult::ERR_NOT_ENOUGH_GIL;
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auto pHousing = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() );
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switch( state )
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switch( static_cast< LandPurchaseMode >( state ) )
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{
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case 1:
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case LandPurchaseMode::FC:
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player.sendDebug( "Free company house purchase aren't supported at this time." );
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return PurchaseResult::ERR_INTERNAL;
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return LandPurchaseResult::ERR_INTERNAL;
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case LandPurchaseMode::PRIVATE:
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{
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auto pHousingMgr = g_fw.get< HousingMgr >();
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auto pOldLand = pHousingMgr->getLandByOwnerId( player.getId() );
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if( pOldLand )
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return LandPurchaseResult::ERR_NO_MORE_LANDS_FOR_CHAR;
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case 2:
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player.removeCurrency( CurrencyType::Gil, plotPrice );
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pLand->setPlayerOwner( player.getId() );
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pLand->setState( HouseState::sold );
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player.setLandPermissions( LandPermissionSlot::Private, 0x0B, plot,
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player.setLandPermissions( LandPermissionSlot::Private, 0x00, plot,
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pHousing->getWardNum(), pHousing->getTerritoryTypeId() );
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player.sendLandPermissions();
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pLand->UpdateLandDb();
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sendLandUpdate( plot );
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return PurchaseResult::SUCCESS;
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return LandPurchaseResult::SUCCESS;
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}
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default:
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return PurchaseResult::ERR_INTERNAL;
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return LandPurchaseResult::ERR_INTERNAL;
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}
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}
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@ -6,14 +6,22 @@
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namespace Core
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{
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enum class PurchaseResult
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enum class LandPurchaseResult
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{
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SUCCESS,
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ERR_NOT_ENOUGH_GIL,
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ERR_NOT_AVAILABLE,
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ERR_NO_MORE_LANDS_FOR_CHAR,
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ERR_INTERNAL,
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};
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enum class LandPurchaseMode
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{
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FC = 1,
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PRIVATE = 2,
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RELOCATE = 4,
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};
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class HousingZone : public Zone
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{
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public:
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@ -34,7 +42,7 @@ namespace Core
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void sendLandUpdate( uint8_t landId );
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bool isPlayerSubInstance( Entity::Player& player );
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PurchaseResult purchseLand( Entity::Player& player, uint8_t plot, uint8_t state );
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LandPurchaseResult purchseLand( Entity::Player& player, uint8_t plot, uint8_t state );
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/* returns current ward number for this zone */
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uint8_t getWardNum() const;
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