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fixed questcomplete array sizes

This commit is contained in:
Mordred 2023-01-19 22:59:08 +01:00
parent 89b2a8470d
commit 52c61817f3
2 changed files with 2 additions and 2 deletions

View file

@ -189,7 +189,7 @@ void PlayerMinimal::saveAsNew()
std::vector< uint8_t > howTo( 33 );
std::vector< uint8_t > aetherytes( 16 );
std::vector< uint8_t > discovery( 421 );
std::vector< uint8_t > questComplete( 476 );
std::vector< uint8_t > questComplete( 350 );
std::vector< uint8_t > unlocks( 64 );
std::vector< uint8_t > mountGuide( 15 );
std::vector< uint8_t > orchestrion( 40 );

View file

@ -31,7 +31,7 @@ namespace Sapphire::Entity
using HowToList = std::array< uint8_t, 34 >;
using MinionList = std::array< uint8_t, 40 >;
using MountList = std::array< uint8_t, 22 >;
using QuestComplete = std::array< uint8_t, 476 >;
using QuestComplete = std::array< uint8_t, 350 >;
using Discovery = std::array< uint8_t, 400 >;
using AetheryteList = std::array< uint8_t, 21 >;
using UnlockList = std::array< uint8_t, 64 >;