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move instance objects to zone from instancecontent

This commit is contained in:
Adam 2018-02-10 21:53:16 +11:00
parent d51c5924c5
commit 530cf8a37a
4 changed files with 57 additions and 57 deletions

View file

@ -4,8 +4,6 @@
#include <common/Logging/Logger.h>
#include <common/Util/Util.h>
#include <common/Util/UtilMath.h>
#include <common/Network/PacketDef/Ipcs.h>
#include <common/Network/PacketDef/Zone/ServerZoneDef.h>
#include "Event/Director.h"
#include "Script/ScriptManager.h"
@ -212,52 +210,4 @@ void Core::InstanceContent::setVar( uint8_t index, uint8_t value )
{
sendDirectorVars( *playerIt.second );
}
}
void Core::InstanceContent::registerInstanceObj( Core::Entity::InstanceObjectPtr object )
{
if( !object )
return;
object->setParentInstance( InstanceContentPtr( this ) );
m_instanceObjects[object->getId()] = object;
g_log.debug( "Registered instance eobj: " + std::to_string( object->getId() ) );
}
Core::Entity::InstanceObjectPtr Core::InstanceContent::getInstanceObject( uint32_t objId )
{
auto obj = m_instanceObjects.find( objId );
if( obj == m_instanceObjects.end() )
return nullptr;
return obj->second;
}
void Core::InstanceContent::updateInstanceObj( Core::Entity::InstanceObjectPtr object )
{
if( !object )
return;
for( const auto& playerIt : m_playerMap )
{
// send that packet with le data
ZoneChannelPacket< FFXIVIpcObjectSpawn > eobjStatePacket( playerIt.second->getId() );
eobjStatePacket.data().objKind = object->getObjKind();
eobjStatePacket.data().state = object->getState();
eobjStatePacket.data().objId = object->getId();
eobjStatePacket.data().hierachyId = object->getHierachyId();
eobjStatePacket.data().position = object->getPos();
// ????
//eobjStatePacket.data().levelId = 4236873;
//eobjStatePacket.data().unknown2 = 5;
//eobjStatePacket.data().unknown1C = 1065353216;
//eobjStatePacket.data().unknown20 = 2147423605;
//eobjStatePacket.data().actorId = 1074105831;
//eobjStatePacket.data().unknown = 1;
playerIt.second->queuePacket( eobjStatePacket );
}
}

View file

@ -5,7 +5,6 @@
#include "Event/Director.h"
#include "Forwards.h"
#include <common/Exd/ExdDataGenerated.h>
#include "Actor/InstanceObject.h"
namespace Core
{
@ -36,10 +35,6 @@ public:
void setVar( uint8_t index, uint8_t value );
void registerInstanceObj( Entity::InstanceObjectPtr object );
Entity::InstanceObjectPtr getInstanceObject( uint32_t objId );
void updateInstanceObj( Entity::InstanceObjectPtr object );
Core::Data::ExdDataGenerated::InstanceContentPtr getInstanceContentInfo() const;
uint32_t getInstanceContentId() const;
@ -51,8 +46,6 @@ private:
InstanceContentState m_state;
int64_t m_instanceExpireTime;
std::unordered_map< uint32_t, Core::Entity::InstanceObjectPtr > m_instanceObjects;
};
}

View file

@ -831,3 +831,51 @@ void Zone::onInitDirector( Entity::Player& player )
}
}
void Core::Zone::registerInstanceObj( Core::Entity::InstanceObjectPtr object )
{
if( !object )
return;
//object->setParentInstance( InstanceContentPtr( this ) );
m_instanceObjects[object->getId()] = object;
g_log.debug( "Registered instance eobj: " + std::to_string( object->getId() ) );
}
Core::Entity::InstanceObjectPtr Core::Zone::getInstanceObject( uint32_t objId )
{
auto obj = m_instanceObjects.find( objId );
if( obj == m_instanceObjects.end() )
return nullptr;
return obj->second;
}
void Core::Zone::updateInstanceObj( Core::Entity::InstanceObjectPtr object )
{
if( !object )
return;
for( const auto& playerIt : m_playerMap )
{
// send that packet with le data
Network::Packets::ZoneChannelPacket< Network::Packets::Server::FFXIVIpcObjectSpawn > eobjStatePacket( playerIt.second->getId() );
eobjStatePacket.data().objKind = object->getObjKind();
eobjStatePacket.data().state = object->getState();
eobjStatePacket.data().objId = object->getId();
eobjStatePacket.data().hierachyId = object->getHierachyId();
eobjStatePacket.data().position = object->getPos();
// ????
//eobjStatePacket.data().levelId = 4236873;
//eobjStatePacket.data().unknown2 = 5;
//eobjStatePacket.data().unknown1C = 1065353216;
//eobjStatePacket.data().unknown20 = 2147423605;
//eobjStatePacket.data().actorId = 1074105831;
//eobjStatePacket.data().unknown = 1;
playerIt.second->queuePacket( eobjStatePacket );
}
}

View file

@ -6,6 +6,7 @@
#include "Cell.h"
#include "CellHandler.h"
#include "Actor/InstanceObject.h"
#include "Forwards.h"
@ -52,6 +53,8 @@ protected:
std::map< uint8_t, int32_t> m_weatherRateMap;
std::unordered_map< uint32_t, Core::Entity::InstanceObjectPtr > m_instanceObjects;
public:
Zone();
@ -107,6 +110,12 @@ public:
bool update( uint32_t currTime );
void registerInstanceObj( Entity::InstanceObjectPtr object );
Entity::InstanceObjectPtr getInstanceObject( uint32_t objId );
void updateInstanceObj( Entity::InstanceObjectPtr object );
InstanceContentPtr getAsInstanceContent();
};
}