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https://github.com/SapphireServer/Sapphire.git
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Placing of yard and interior items works... until you rezone...
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parent
233bef1886
commit
5839d12980
5 changed files with 11 additions and 9 deletions
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@ -29,7 +29,7 @@ Sapphire::Item::Item( uint64_t uId, uint32_t catalogId, bool isHq ) :
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m_itemLevel = itemInfo->data().Level;
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m_maxStackSize = itemInfo->data().StackMax;
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// EXD TODO: Not sure what this maps to
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//m_additionalData = itemInfo->additionalData;
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m_additionalData = itemInfo->data().CategoryArg;
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m_blockRate = itemInfo->data().ShieldBlockRate;
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m_block = itemInfo->data().ShieldRate;
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m_defense = itemInfo->data().Defense;
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@ -99,6 +99,12 @@ void Sapphire::Network::GameConnection::reqPlaceHousingItem( const Packets::FFXI
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const auto packet = ZoneChannelPacket< Client::FFXIVIpcHousingPlaceYardItem >( inPacket );
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const auto& data = packet.data();
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Logger::debug(
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"Dump:\n{0}",
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Util::binaryToHexDump( const_cast< uint8_t* >( &inPacket.data[ 0 ] ),
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static_cast< uint16_t >( inPacket.segHdr.size - 0x10 ) )
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);
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if( data.UserData == 1 )
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{
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housingMgr.reqPlaceHousingItem( player, data.landIdOrIndex.landId, data.StorageId, static_cast< uint8_t >( data.ContainerIndex ),
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@ -736,7 +736,7 @@ void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_
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break;
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}*/
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case PacketCommand::HOUSING_LAYOUTMODE:
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case PacketCommand::HOUSING_WARP_TO_SAFE:
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{
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// close ui
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if( param11 == 1 )
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@ -1,6 +1,4 @@
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#ifndef SAPPHIRE_HOUSE_H
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#define SAPPHIRE_HOUSE_H
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#pragma once
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#include "Forwards.h"
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#include <Common.h>
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#include <set>
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@ -62,5 +60,3 @@ namespace Sapphire
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};
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}
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#endif // SAPPHIRE_HOUSE_H
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@ -176,7 +176,7 @@ void Sapphire::HousingZone::onPlayerZoneIn( Entity::Player& player )
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auto& objects = m_yardObjects[ isInSubdivision ? 1 : 0 ];
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memcpy( &housingObjectInit->data().YardObjects, &objects + ( yardPacketNum * 400 ), yardObjectSize * 400 );
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memcpy( &housingObjectInit->data().YardObjects, &objects + ( yardPacketNum * 100 ), yardObjectSize * 100 );
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server.queueForPlayer( player.getCharacterId(), housingObjectInit );
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}
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@ -269,7 +269,7 @@ void Sapphire::HousingZone::sendLandUpdate( uint8_t landId )
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void Sapphire::HousingZone::onUpdate( uint64_t tickCount )
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{
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for( auto pLandItr : m_landPtrMap )
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for( const auto& pLandItr : m_landPtrMap )
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{
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pLandItr.second->update( tickCount );
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}
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