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Update CONTRIBUTING.md

This commit is contained in:
Mordred 2018-08-30 13:32:12 +02:00 committed by Mordred
parent 11660773c2
commit 587844f9fd

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@ -22,7 +22,7 @@ When making a PR, please make sure that it follows our style guidelines and good
### Coding style
Indentations are Allman-style based, 4-space, no tabs.
Indentations are Allman-style based, 2-space, no tabs.
Space between arguments in function calls, as well as for types.
Example (shortened from ActionHandler.cpp):
@ -30,30 +30,30 @@ Example (shortened from ActionHandler.cpp):
```cpp
switch( commandId )
{
case 0x01: // Toggle sheathe
case 0x01: // Toggle sheathe
{
if ( param11 == 1 )
pPlayer->setStance( Entity::Chara::Stance::Active );
else
{
if ( param11 == 1 )
pPlayer->setStance( Entity::Actor::Stance::Active );
else
{
pPlayer->setStance( Entity::Actor::Stance::Passive );
pPlayer->setAutoattack( false );
}
pPlayer->setStance( Entity::Chara::Stance::Passive );
pPlayer->setAutoattack( false );
}
pPlayer->sendToInRangeSet( ActorControlPacket142( pPlayer->getId(), 0, param11, 1 ) );
pPlayer->sendToInRangeSet( ActorControlPacket142( pPlayer->getId(), 0, param11, 1 ) );
break;
}
case 0x03: // Change target
{
uint64_t targetId = inPacket.getValAt< uint64_t >( 0x24 );
pPlayer->changeTarget( targetId );
break;
}
default:
{
break;
}
break;
}
case 0x03: // Change target
{
uint64_t targetId = inPacket.getValAt< uint64_t >( 0x24 );
pPlayer->changeTarget( targetId );
break;
}
default:
{
break;
}
}
```