1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-30 08:07:46 +00:00

More include refactoring and space adjustments

This commit is contained in:
Mordred 2017-12-08 23:27:59 +01:00
parent 381a793a19
commit 5913be0a31
23 changed files with 94 additions and 99 deletions

View file

@ -93,10 +93,8 @@ std::set< Core::Entity::ActorPtr > ActionCollision::getActorsHitFromAction( FFXI
continue;
if ( radiusCollision( pActor->getPos(), aoePosition, actionInfo->aoe_range ) )
{
actorsCollided.insert( pActor );
}
}
break;
}
case ActionCollisionType::Box:

View file

@ -1,7 +1,7 @@
#ifndef _ACTOR_H_
#define _ACTOR_H_
#include <src/servers/Server_Common/Common.h>
#include <Server_Common/Common.h>
#include <boost/enable_shared_from_this.hpp>
#include "Forwards.h"

View file

@ -1,9 +1,9 @@
#ifndef _ACTORCONTROL142_H
#define _ACTORCONTROL142_H
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include "src/servers/Server_Zone/Forwards.h"
#include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include "Forwards.h"
namespace Core {
namespace Network {

View file

@ -1,9 +1,9 @@
#ifndef _ACTORCONTROL143_H
#define _ACTORCONTROL143_H
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include "src/servers/Server_Zone/Forwards.h"
#include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include "Forwards.h"
namespace Core {

View file

@ -1,8 +1,8 @@
#ifndef _ACTORCONTROL144_H
#define _ACTORCONTROL144_H
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
namespace Core {
namespace Network {

View file

@ -1,10 +1,10 @@
#ifndef _ACTORSPAWN_H
#define _ACTORSPAWN_H
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Util/UtilMath.h>
#include "src/servers/Server_Zone/Actor/Player.h"
#include "src/servers/Server_Zone/Forwards.h"
#include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Util/UtilMath.h>
#include "Actor/Player.h"
#include "Forwards.h"
namespace Core {
namespace Network {

View file

@ -1,9 +1,9 @@
#ifndef _CHATPACKET_H
#define _CHATPACKET_H
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include "src/servers/Server_Zone/Forwards.h"
#include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include "Forwards.h"
namespace Core {

View file

@ -1,7 +1,7 @@
#ifndef _EVENTFINISH_H
#define _EVENTFINISH_H
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Network/GamePacketNew.h>
namespace Core {
namespace Network {

View file

@ -1,8 +1,8 @@
#ifndef _EVENTPLAY_H
#define _EVENTPLAY_H
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include "src/servers/Server_Zone/Forwards.h"
#include <Server_Common/Network/GamePacketNew.h>
#include "Forwards.h"
namespace Core {
namespace Network {

View file

@ -1,8 +1,8 @@
#ifndef _EVENTSTART_H
#define _EVENTSTART_H
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include "src/servers/Server_Zone/Forwards.h"
#include <Server_Common/Network/GamePacketNew.h>
#include "Forwards.h"
namespace Core {
namespace Network {

View file

@ -1,10 +1,10 @@
#ifndef _CORE_NETWORK_PACKETS_INITUIPACKET_H
#define _CORE_NETWORK_PACKETS_INITUIPACKET_H
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include "Server_Zone/Actor/Player.h"
#include "Server_Zone/Forwards.h"
#include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include "Actor/Player.h"
#include "Forwards.h"
namespace Core {
namespace Network {

View file

@ -1,9 +1,9 @@
#ifndef _MODELEQUIPPACKET_H
#define _MODELEQUIPPACKET_H
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include "src/servers/Server_Zone/Actor/Player.h"
#include "src/servers/Server_Zone/Forwards.h"
#include <Server_Common/Network/GamePacketNew.h>
#include "Actor/Player.h"
#include "Forwards.h"
namespace Core {
namespace Network {

View file

@ -1,11 +1,11 @@
#ifndef _MOVEACTORPACKET_H
#define _MOVEACTORPACKET_H
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <src/servers/Server_Common/Util/UtilMath.h>
#include "src/servers/Server_Zone/Actor/Player.h"
#include "src/servers/Server_Zone/Forwards.h"
#include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <Server_Common/Util/UtilMath.h>
#include "Actor/Player.h"
#include "Forwards.h"
namespace Core {

View file

@ -1,9 +1,9 @@
#ifndef _CORE_NETWORK_PACKETS_PINGPACKET_H
#define _CORE_NETWORK_PACKETS_PINGPACKET_H
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Network/GamePacketNew.h>
#include "src/servers/Server_Zone/Forwards.h"
#include "Forwards.h"
namespace Core {
namespace Network {

View file

@ -1,14 +1,14 @@
#ifndef _PLAYERSPAWN_H
#define _PLAYERSPAWN_H
#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Util/UtilMath.h>
#include "src/servers/Server_Zone/Actor/Player.h"
#include "src/servers/Server_Zone/Forwards.h"
#include "src/servers/Server_Zone/Inventory/Inventory.h"
#include "src/servers/Server_Zone/Inventory/Item.h"
#include "src/servers/Server_Zone/StatusEffect/StatusEffect.h"
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Util/UtilMath.h>
#include "Actor/Player.h"
#include "Forwards.h"
#include "Inventory/Inventory.h"
#include "Inventory/Item.h"
#include "StatusEffect/StatusEffect.h"
namespace Core {
namespace Network {

View file

@ -1,9 +1,9 @@
#ifndef _PLAYERSTATE_H
#define _PLAYERSTATE_H
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include "src/servers/Server_Zone/Actor/Player.h"
#include "src/servers/Server_Zone/Forwards.h"
#include <Server_Common/Network/GamePacketNew.h>
#include "Actor/Player.h"
#include "Forwards.h"
namespace Core {
namespace Network {

View file

@ -1,9 +1,9 @@
#ifndef _QUESTMESSAGE_H
#define _QUESTMESSAGE_H
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include "src/servers/Server_Zone/Actor/Player.h"
#include "src/servers/Server_Zone/Forwards.h"
#include <Server_Common/Network/GamePacketNew.h>
#include "Actor/Player.h"
#include "Forwards.h"
namespace Core {
namespace Network {

View file

@ -1,9 +1,9 @@
#ifndef _SERVERNOTICEPACKET_H
#define _SERVERNOTICEPACKET_H
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include "src/servers/Server_Zone/Forwards.h"
#include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include "Forwards.h"
namespace Core {
namespace Network {

View file

@ -1,9 +1,9 @@
#ifndef _UPDATEHPMPTP_H
#define _UPDATEHPMPTP_H
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Zone/Actor/Actor.h>
#include "src/servers/Server_Zone/Forwards.h"
#include <Server_Common/Network/GamePacketNew.h>
#include <Actor/Actor.h>
#include "Forwards.h"
namespace Core {
namespace Network {

View file

@ -5,11 +5,8 @@
#include "Forwards.h"
namespace Core {
class Session : public boost::enable_shared_from_this< Session >
{
public:

View file

@ -1,16 +1,16 @@
#include <src/servers/Server_Common/Exd/ExdData.h>
#include <src/servers/Server_Common/Util/Util.h>
#include <src/servers/Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Util/Util.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Exd/ExdData.h>
#include <boost/algorithm/string.hpp>
#include <algorithm>
#include "src/servers/Server_Zone/Actor/Actor.h"
#include "Actor/Actor.h"
#include "StatusEffect.h"
#include "src/servers/Server_Zone/Script/ScriptManager.h"
#include "Script/ScriptManager.h"
extern Core::Logger g_log;
extern Core::Data::ExdData g_exdData;

View file

@ -3,7 +3,7 @@
#include <boost/shared_ptr.hpp>
#include "src/servers/Server_Zone/Forwards.h"
#include "Forwards.h"
namespace Core
{