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Gridania Subquests 8-19
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134
src/servers/Scripts/quest/subquest/gridania/SubFst008.cpp
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134
src/servers/Scripts/quest/subquest/gridania/SubFst008.cpp
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#include <Script/NativeScriptApi.h>
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#include <Actor/Player.h>
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#include "Event/EventHelper.h"
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#include <ScriptObject.h>
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// Quest Script: SubFst008_00032
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// Quest Name: A Hard Nut to Crack
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// Quest ID: 65568
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// Start NPC: 1000372
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// End NPC: 1000629
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class SubFst008 : public EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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// GetQuestUI8BH
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 100;
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uint32_t RewardItemOptional[3] = { 2999, 3010, 5824 };
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uint32_t RewardItemOptionalCount[3] = { 1, 1, 1 };
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000372;
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static constexpr auto Actor1 = 1000311;
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static constexpr auto Actor2 = 1000629;
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static constexpr auto Item0 = 2000029;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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static constexpr auto Seq2Actor2 = 2;
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static constexpr auto Seq2Actor2Npctradeno = 99;
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static constexpr auto Seq2Actor2Npctradeok = 100;
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public:
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SubFst008() : EventScript( 65568 )
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{ };
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~SubFst008()
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{ };
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( actorId );
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if ( actor == SubFst008::Actor0 )
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{
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Scene00000( player );
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}
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else if ( actor == SubFst008::Actor1 )
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{
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Scene00001( player );
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}
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else if ( Actor2 == SubFst008::Actor2 )
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{
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Scene00002( player );
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}
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}
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private:
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void Scene00000( Entity::Player& player )
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{
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player.playScene( m_id, 0, 8192,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if ( result.param2 == 1 )
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{
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player.updateQuest( m_id, 1 );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( m_id, 1, 8192,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8BH( m_id, 1 );
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player.updateQuest( m_id, 255 );
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} );
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}
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void Scene00002( Entity::Player& player )
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{
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player.playScene( m_id, 2, 8192,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if ( result.param2 == 1 )
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{
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Scene00100( player );
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}
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else
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{
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Scene00099( player );
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}
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} );
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}
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void Scene00099( Entity::Player& player )
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{
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player.playScene( m_id, 99, 8192,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene( m_id, 99, 0, 0, 0 );
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} );
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}
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void Scene00100( Entity::Player& player )
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{
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player.playScene( m_id, 100, 8192,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.sendQuestMessage( m_id, 1, 0, 0, 0 );
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player.setQuestUI8BH( m_id, 0 );
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player.setQuestUI8AL( m_id, 1 );
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if ( player.getQuestUI8AL( m_id ) == 1 )
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{
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if ( player.giveQuestRewards( m_id, 0 ) )
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player.finishQuest( m_id );
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}
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} );
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}
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};
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84
src/servers/Scripts/quest/subquest/gridania/SubFst019.cpp
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src/servers/Scripts/quest/subquest/gridania/SubFst019.cpp
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#include <Script/NativeScriptApi.h>
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#include <Actor/Player.h>
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#include "Event/EventHelper.h"
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#include <ScriptObject.h>
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// Quest Script: SubFst019_00049
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// Quest Name: I Am Millicent, Hear Me Roar
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// Quest ID: 65585
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// Start NPC: 1000788
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// End NPC: 1000429
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class SubFst019 : public EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 50;
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static constexpr auto RewardItem = 4551;
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static constexpr auto RewardItemCount = 5;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000788;
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static constexpr auto Actor1 = 1000429;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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public:
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SubFst019() : EventScript( 65585 )
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{ };
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~SubFst019()
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{ };
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( actorId );
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if ( actor == SubFst019::Actor0 )
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{
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Scene00000( player );
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}
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else if ( actor == SubFst019::Actor1 )
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{
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Scene00001( player );
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}
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}
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private:
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void Scene00000( Entity::Player& player )
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{
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player.playScene( m_id, 0, 8192,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if ( result.param2 == 1 )
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{
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player.updateQuest( m_id, 255 );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( m_id, 1, 8192,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if ( result.param2 == 1 )
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{
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if ( player.giveQuestRewards( m_id, 0 ) )
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player.finishQuest( m_id );
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}
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} );
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}
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};
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