From 59862d74602b3a1b2d1c94e1a73c618bade3fc83 Mon Sep 17 00:00:00 2001 From: Pinapelz Date: Fri, 10 Feb 2023 12:40:44 -0800 Subject: [PATCH] Implemented SubSea003 --- .../quest/subquest/limsa/SubSea003.cpp | 143 ++++++++++++++++++ 1 file changed, 143 insertions(+) create mode 100644 src/scripts/quest/subquest/limsa/SubSea003.cpp diff --git a/src/scripts/quest/subquest/limsa/SubSea003.cpp b/src/scripts/quest/subquest/limsa/SubSea003.cpp new file mode 100644 index 00000000..295b352e --- /dev/null +++ b/src/scripts/quest/subquest/limsa/SubSea003.cpp @@ -0,0 +1,143 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include + +// Quest Script: SubSea003_00113 +// Quest Name: Proper Procedure +// Quest ID: 65649 +// Start NPC: 1001209 (Sweetnix Rosycheeks) +// End NPC: 1001209 (Sweetnix Rosycheeks) + +using namespace Sapphire; + +class SubSea003 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000898 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1001209 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto ActionTimelineGobEventItem = 759; + static constexpr auto ActionTimelineGobEventJoyBig = 945; + static constexpr auto ActionTimelineGobEventTrouble = 944; + static constexpr auto Actor0 = 1001209; // Sweetnix Rosycheeks ( Pos: -103.746002 18.500299 16.067699 Teri: 129 ) + static constexpr auto Actor1 = 1000898; // P'tahjha ( Pos: -342.188995 12.909000 3.519940 Teri: 129 ) + static constexpr auto Item0 = 2000448; + + public: + SubSea003() : Sapphire::ScriptAPI::QuestScript( 65649 ){}; + ~SubSea003() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( !player.hasQuest( getId() ) ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00003( quest, player ); + break; + } + case Actor1: + { + Scene00001( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + + private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubSea003::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + quest.setUI8BH( 1 ); + quest.setSeq( Seq1 ); + } + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubSea003::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + Scene00002( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubSea003::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubSea003::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + + } + +}; + +EXPOSE_SCRIPT( SubSea003 ); \ No newline at end of file