mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-05-06 10:47:45 +00:00
Removed unused cell logic
This commit is contained in:
parent
a37046f0ec
commit
5a3b22a4a7
3 changed files with 6 additions and 74 deletions
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@ -10,9 +10,7 @@
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Sapphire::Cell::Cell() :
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Sapphire::Cell::Cell() :
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m_bActive( false ),
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m_bActive( false ),
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m_bLoaded( false ),
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m_playerCount( 0 )
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m_playerCount( 0 ),
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m_bUnloadPending( false )
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{
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{
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m_bForcedActive = false;
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m_bForcedActive = false;
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}
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}
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@ -22,9 +20,8 @@ Sapphire::Cell::~Cell()
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removeActors();
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removeActors();
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}
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}
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void Sapphire::Cell::init( uint32_t x, uint32_t y, TerritoryPtr pZone )
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void Sapphire::Cell::init( uint32_t x, uint32_t y )
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{
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{
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m_pZone = pZone;
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m_posX = static_cast< uint16_t >( x );
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m_posX = static_cast< uint16_t >( x );
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m_posY = static_cast< uint16_t >( y );
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m_posY = static_cast< uint16_t >( y );
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@ -57,9 +54,6 @@ void Sapphire::Cell::setActivity( bool state )
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//}
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//}
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if( m_bUnloadPending )
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cancelPendingUnload();
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}
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}
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else if( m_bActive && !state )
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else if( m_bActive && !state )
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{
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{
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@ -94,40 +88,17 @@ void Sapphire::Cell::removeActors()
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continue;
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continue;
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}
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}
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if( m_bUnloadPending )
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{
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}
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}
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}
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m_playerCount = 0;
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m_playerCount = 0;
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m_bLoaded = false;
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}
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void Sapphire::Cell::queueUnloadPending()
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{
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if( m_bUnloadPending )
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return;
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m_bUnloadPending = true;
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}
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void Sapphire::Cell::cancelPendingUnload()
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{
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if( !m_bUnloadPending )
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return;
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}
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}
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void Sapphire::Cell::unload()
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void Sapphire::Cell::unload()
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{
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{
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assert( m_bUnloadPending );
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if( m_bActive )
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if( m_bActive )
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return;
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return;
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removeActors();
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removeActors();
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m_bUnloadPending = false;
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}
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}
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@ -18,18 +18,15 @@ private:
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uint16_t m_posY;
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uint16_t m_posY;
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ActorSet m_actors;
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ActorSet m_actors;
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bool m_bActive;
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bool m_bActive;
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bool m_bLoaded;
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bool m_bUnloadPending;
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uint16_t m_playerCount;
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uint16_t m_playerCount;
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TerritoryPtr m_pZone;
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public:
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public:
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Cell();
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Cell();
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~Cell();
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~Cell();
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void init( uint32_t x, uint32_t y, TerritoryPtr pZone );
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void init( uint32_t x, uint32_t y );
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void addActor( Entity::GameObjectPtr pAct );
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void addActor( Entity::GameObjectPtr pAct );
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@ -69,37 +66,8 @@ public:
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return m_bActive;
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return m_bActive;
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}
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}
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bool isLoaded() const
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{
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return m_bLoaded;
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}
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uint32_t getPlayerCount() const
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{
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return m_playerCount;
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}
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bool isUnloadPending() const
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{
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return m_bUnloadPending;
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}
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void setUnloadPending( bool up )
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{
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m_bUnloadPending = up;
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}
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void queueUnloadPending();
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void cancelPendingUnload();
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void unload();
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void unload();
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void setPermanentActivity( bool val )
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{
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m_bForcedActive = val;
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}
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bool isForcedActive() const
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bool isForcedActive() const
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{
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{
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return m_bForcedActive;
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return m_bForcedActive;
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@ -214,7 +214,7 @@ void Territory::pushActor( const Entity::GameObjectPtr& pActor )
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if( !pCell )
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if( !pCell )
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{
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{
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pCell = create( cx, cy );
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pCell = create( cx, cy );
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pCell->init( cx, cy, shared_from_this() );
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pCell->init( cx, cy );
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}
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}
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pCell->addActor( pActor );
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pCell->addActor( pActor );
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@ -565,12 +565,10 @@ void Territory::updateCellActivity( uint32_t x, uint32_t y, int32_t radius )
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if( isCellActive( posX, posY ) )
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if( isCellActive( posX, posY ) )
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{
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{
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pCell = create( posX, posY );
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pCell = create( posX, posY );
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pCell->init( posX, posY, shared_from_this() );
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pCell->init( posX, posY );
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pCell->setActivity( true );
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pCell->setActivity( true );
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assert( !pCell->isLoaded() );
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}
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}
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}
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}
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else
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else
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@ -579,11 +577,6 @@ void Territory::updateCellActivity( uint32_t x, uint32_t y, int32_t radius )
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if( isCellActive( posX, posY ) && !pCell->isActive() )
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if( isCellActive( posX, posY ) && !pCell->isActive() )
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{
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{
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pCell->setActivity( true );
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pCell->setActivity( true );
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if( !pCell->isLoaded() )
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{
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}
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}
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}
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else if( !isCellActive( posX, posY ) && pCell->isActive() )
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else if( !isCellActive( posX, posY ) && pCell->isActive() )
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pCell->setActivity( false );
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pCell->setActivity( false );
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@ -612,7 +605,7 @@ void Territory::updateActorPosition( Entity::GameObject& actor )
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if( !pCell )
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if( !pCell )
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{
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{
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pCell = create( cellX, cellY );
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pCell = create( cellX, cellY );
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pCell->init( cellX, cellY, shared_from_this() );
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pCell->init( cellX, cellY );
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}
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}
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// If object moved cell
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// If object moved cell
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