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Removed unused cell logic

This commit is contained in:
Mordred 2022-02-22 23:47:11 +01:00
parent a37046f0ec
commit 5a3b22a4a7
3 changed files with 6 additions and 74 deletions

View file

@ -10,9 +10,7 @@
Sapphire::Cell::Cell() :
m_bActive( false ),
m_bLoaded( false ),
m_playerCount( 0 ),
m_bUnloadPending( false )
m_playerCount( 0 )
{
m_bForcedActive = false;
}
@ -22,9 +20,8 @@ Sapphire::Cell::~Cell()
removeActors();
}
void Sapphire::Cell::init( uint32_t x, uint32_t y, TerritoryPtr pZone )
void Sapphire::Cell::init( uint32_t x, uint32_t y )
{
m_pZone = pZone;
m_posX = static_cast< uint16_t >( x );
m_posY = static_cast< uint16_t >( y );
@ -57,9 +54,6 @@ void Sapphire::Cell::setActivity( bool state )
//}
if( m_bUnloadPending )
cancelPendingUnload();
}
else if( m_bActive && !state )
{
@ -94,40 +88,17 @@ void Sapphire::Cell::removeActors()
continue;
}
if( m_bUnloadPending )
{
}
}
m_playerCount = 0;
m_bLoaded = false;
}
void Sapphire::Cell::queueUnloadPending()
{
if( m_bUnloadPending )
return;
m_bUnloadPending = true;
}
void Sapphire::Cell::cancelPendingUnload()
{
if( !m_bUnloadPending )
return;
}
void Sapphire::Cell::unload()
{
assert( m_bUnloadPending );
if( m_bActive )
return;
removeActors();
m_bUnloadPending = false;
}

View file

@ -18,18 +18,15 @@ private:
uint16_t m_posY;
ActorSet m_actors;
bool m_bActive;
bool m_bLoaded;
bool m_bUnloadPending;
uint16_t m_playerCount;
TerritoryPtr m_pZone;
public:
Cell();
~Cell();
void init( uint32_t x, uint32_t y, TerritoryPtr pZone );
void init( uint32_t x, uint32_t y );
void addActor( Entity::GameObjectPtr pAct );
@ -69,37 +66,8 @@ public:
return m_bActive;
}
bool isLoaded() const
{
return m_bLoaded;
}
uint32_t getPlayerCount() const
{
return m_playerCount;
}
bool isUnloadPending() const
{
return m_bUnloadPending;
}
void setUnloadPending( bool up )
{
m_bUnloadPending = up;
}
void queueUnloadPending();
void cancelPendingUnload();
void unload();
void setPermanentActivity( bool val )
{
m_bForcedActive = val;
}
bool isForcedActive() const
{
return m_bForcedActive;

View file

@ -214,7 +214,7 @@ void Territory::pushActor( const Entity::GameObjectPtr& pActor )
if( !pCell )
{
pCell = create( cx, cy );
pCell->init( cx, cy, shared_from_this() );
pCell->init( cx, cy );
}
pCell->addActor( pActor );
@ -565,12 +565,10 @@ void Territory::updateCellActivity( uint32_t x, uint32_t y, int32_t radius )
if( isCellActive( posX, posY ) )
{
pCell = create( posX, posY );
pCell->init( posX, posY, shared_from_this() );
pCell->init( posX, posY );
pCell->setActivity( true );
assert( !pCell->isLoaded() );
}
}
else
@ -579,11 +577,6 @@ void Territory::updateCellActivity( uint32_t x, uint32_t y, int32_t radius )
if( isCellActive( posX, posY ) && !pCell->isActive() )
{
pCell->setActivity( true );
if( !pCell->isLoaded() )
{
}
}
else if( !isCellActive( posX, posY ) && pCell->isActive() )
pCell->setActivity( false );
@ -612,7 +605,7 @@ void Territory::updateActorPosition( Entity::GameObject& actor )
if( !pCell )
{
pCell = create( cellX, cellY );
pCell->init( cellX, cellY, shared_from_this() );
pCell->init( cellX, cellY );
}
// If object moved cell