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SubFst004 typo, style and rev

This commit is contained in:
Dantestyle 2018-05-21 22:30:44 +02:00
parent c03e8d47ff
commit 5c0e97f264

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@ -17,8 +17,6 @@ class SubFst004 : public EventScript
// GetQuestUI8AL // GetQuestUI8AL
// GetQuestUI8BH // GetQuestUI8BH
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t enum Sequence : uint8_t
{ {
Seq0 = 0, Seq0 = 0,
@ -52,15 +50,15 @@ class SubFst004 : public EventScript
{ {
auto actor = Event::mapEventActorToRealActor( actorId ); auto actor = Event::mapEventActorToRealActor( actorId );
if ( actor == SubFst004::Actor0 ) if( actor == SubFst004::Actor0 )
{ {
Scene00000( player ); Scene00000( player );
} }
else if ( actor == SubFst004::Actor1 ) else if( actor == SubFst004::Actor1 )
{ {
Scene00001( player ); Scene00001( player );
} }
else if ( actor == SubFst004::Actor2 && player.getQuestUI8AL( m_id ) == 1 ) else if( actor == SubFst004::Actor2 )
{ {
Scene00002( player ); Scene00002( player );
} }
@ -68,48 +66,33 @@ class SubFst004 : public EventScript
private: private:
void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
{
if ( varIdx == 0 )
{
player.setQuestUI8AL( m_id, 1 );
player.sendQuestMessage( m_id, 1, 0, 21002, 0 );
}
else if (varIdx == 1)
{
player.sendQuestMessage( m_id, 1, 0, 0, 0 );
player.setQuestUI8BH( m_id, 1 );
player.setQuestUI8AL( m_id, 0 );
}
}
void Scene00000( Entity::Player& player ) void Scene00000( Entity::Player& player )
{ {
player.playScene( m_id, 0, 8192, player.playScene( getId(), 0, 8192,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if ( result.param2 == 1 ) // accept quest if( result.param2 == 1 ) // accept quest
player.updateQuest( m_id, 1 ); player.updateQuest( getId(), 1 );
} ); } );
} }
void Scene00001( Entity::Player& player ) void Scene00001( Entity::Player& player )
{ {
player.playScene( m_id, 1, 8192, player.playScene( getId(), 1, 8192,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
player.setQuestUI8BH( m_id, 1 ); player.sendQuestMessage( getId(), 0, 1, 21002, 0 );
checkQuestCompletion( player, 0 ); player.setQuestUI8BH( getId(), 1 );
player.updateQuest( m_id, 255 ); player.updateQuest( getId(), 255 );
} ); } );
} }
void Scene00002( Entity::Player& player ) void Scene00002( Entity::Player& player )
{ {
player.playScene( m_id, 2, 8192, player.playScene( getId(), 2, 8192,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if ( result.param2 == 1 ) if( result.param2 == 1 )
{ {
Scene00100( player ); Scene00100( player );
} }
@ -122,27 +105,24 @@ class SubFst004 : public EventScript
void Scene00099( Entity::Player& player ) void Scene00099( Entity::Player& player )
{ {
player.playScene( m_id, 99, 8192, player.playScene( getId(), 99, 8192,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
Scene00002( player ); player.playScene( getId(), 99, 0, 0, 0 );
} ); } );
} }
void Scene00100( Entity::Player& player ) void Scene00100( Entity::Player& player )
{ {
player.playScene( m_id, 100, 8192, player.playScene( getId(), 100, 8192,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
checkQuestCompletion( player, 1 ); player.setQuestUI8AL( getId(), 0 );
if ( player.getQuestUI8BH( m_id ) == 1 ) if( player.giveQuestRewards( getId(), 0 ) )
{
if ( player.giveQuestRewards( m_id, 0 ) )
{ {
player.finishQuest( m_id ); player.finishQuest( getId() );
} }
}
} ); } );
} }
}; };