diff --git a/src/servers/Server_Common/Network/PacketDef/Ipcs.h b/src/servers/Server_Common/Network/PacketDef/Ipcs.h index 5b49624c..6b794068 100644 --- a/src/servers/Server_Common/Network/PacketDef/Ipcs.h +++ b/src/servers/Server_Common/Network/PacketDef/Ipcs.h @@ -54,19 +54,21 @@ namespace Packets { CFDutyInfo = 0x007A, CFPlayerInNeed = 0x007F, - Playtime = 0x00B9, // test update + Playtime = 0x00B7, // updated 4.1 SocialRequestError = 0x00AD, SocialRequestResponse = 0x00BB, // updated 4.1 CFRegistered = 0x00B8, // updated 4.1 SocialList = 0x00BE, // updated 4.1 UpdateSearchInfo = 0x10BB, - InitSearchInfo = 0x00BC, // updated 4.1 + InitSearchInfo = 0x00C1, // updated 4.1 ServerNotice = 0x00C6, // updated 4.1 SetOnlineStatus = 0x00C7, // test update BlackList = 0x00D4, // updated 4.1 LogMessage = 0x00D0, - LinkshellList = 0x00D1, - StatusEffectList = 0x00FA, + + LinkshellList = 0x00DC, // updated 4.1 + StatusEffectList = 0x00FA, // updated 4.1 + Effect = 0x00F1, GCAffiliation = 0x00FC, @@ -78,9 +80,9 @@ namespace Packets { HateList = 0x011A, UpdateClassInfo = 0x011D, InitUI = 0x012B, // updated 4.1 + PlayerStats = 0x0138, // updated 4.1 ActorOwner = 0x012D, // updated 4.1 PlayerStateFlags = 0x013A, // updated 4.1 - PlayerStats = 0x0138, // updated 4.1 PlayerClassInfo = 0x013B, // updated 4.1 ModelEquip = 0x013C, // updated 4.1 ItemInfo = 0x014C, // updated 4.1 @@ -91,10 +93,10 @@ namespace Packets { InventoryActionAck = 0x1139, UpdateInventorySlot = 0x0153, // updated 4.1 AddStatusEffect = 0x0141, - ActorControl142 = 0x0142, - ActorControl143 = 0x0143, - ActorControl144 = 0x0144, - UpdateHpMpTp = 0x0145, + ActorControl142 = 0x0142, // updated 4.1 + ActorControl143 = 0x0143, // updated 4.1 + ActorControl144 = 0x0144, // updated 4.1 + UpdateHpMpTp = 0x0145, // updated 4.1 @@ -110,7 +112,7 @@ namespace Packets { QuestFinish = 0x0180, // updated 4.1 QuestMessage = 0x0179, - QuestTracker = 0x0181, // updated for sb + QuestTracker = 0x018D, // updated 4.1 ActorSpawn = 0x0190, // todo: split into playerspawn/actorspawn and use opcode 0x110/0x111 ActorFreeSpawn = 0x0191, // unchanged for sb InitZone = 0x019A, // unchanged for sb @@ -128,8 +130,8 @@ namespace Packets { // Unknown IPC types that still need to be sent // TODO: figure all these out properly - IPCTYPE_UNK_320 = 0x0207, // updated 4.1 - IPCTYPE_UNK_322 = 0x0209, // updated 4.1 + IPCTYPE_UNK_320 = 0x0207, // updated 4.1 + IPCTYPE_UNK_322 = 0x0209, // updated 4.1 };