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Refactor managers and move them into Sapphire::World::Managers namespace

This commit is contained in:
NotAdam 2018-12-01 00:27:16 +11:00
parent 9f2c8daab5
commit 5f5b28bcbe
317 changed files with 442 additions and 400 deletions

View file

@ -49,7 +49,7 @@ foreach(_scriptDir ${children})
LIBRARY_OUTPUT_DIRECTORY_MINSIZEREL "${SCRIPT_LIB_DIR}" LIBRARY_OUTPUT_DIRECTORY_MINSIZEREL "${SCRIPT_LIB_DIR}"
) )
endif() endif()
target_include_directories("script_${_name}" PUBLIC "${CMAKE_SOURCE_DIR}/src/servers/sapphire_zone/") target_include_directories("script_${_name}" PUBLIC "${CMAKE_SOURCE_DIR}/src/servers/sapphire_Territory/")
target_include_directories("script_${_name}" PUBLIC "${CMAKE_SOURCE_DIR}/src/servers/Script/Scripts") target_include_directories("script_${_name}" PUBLIC "${CMAKE_SOURCE_DIR}/src/servers/Script/Scripts")
target_include_directories("script_${_name}" PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}") target_include_directories("script_${_name}" PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}")
target_include_directories("script_${_name}" PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/Scripts") target_include_directories("script_${_name}" PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/Scripts")

View file

@ -1,8 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Zone/Zone.h> #include <Territory/Zone.h>
#include <Zone/HousingZone.h> #include <Territory/HousingZone.h>
#include <Zone/HousingMgr.h> #include <Manager/HousingMgr.h>
#include <Network/PacketWrappers/ActorControlPacket143.h> #include <Network/PacketWrappers/ActorControlPacket143.h>
#include <Network/CommonActorControl.h> #include <Network/CommonActorControl.h>
#include "Framework.h" #include "Framework.h"
@ -12,6 +12,7 @@ using namespace Sapphire;
using namespace Network; using namespace Network;
using namespace Packets; using namespace Packets;
using namespace Server; using namespace Server;
using namespace Sapphire::World::Manager;
class CmnDefHousingSignboard : public Sapphire::ScriptAPI::EventScript class CmnDefHousingSignboard : public Sapphire::ScriptAPI::EventScript
{ {
@ -26,7 +27,7 @@ public:
{ {
auto pFw = getFramework(); auto pFw = getFramework();
if( !pFw ) if( !pFw )
return LandPurchaseResult::ERR_INTERNAL; return LandPurchaseResult::ERR_INTERNAL;
// Purchase Land // Purchase Land
if( result.param2 == 2 ) if( result.param2 == 2 )
{ {
@ -35,8 +36,8 @@ public:
auto pTerritory = player.getCurrentZone(); auto pTerritory = player.getCurrentZone();
auto pHousing = std::dynamic_pointer_cast< HousingZone >( pTerritory ); auto pHousing = std::dynamic_pointer_cast< HousingZone >( pTerritory );
auto pHouMgr = pFw->get< Sapphire::HousingMgr >(); auto pHouMgr = pFw->get< HousingMgr >();
LandPurchaseResult res = pHouMgr->purchaseLand( player, activeLand.plot, LandPurchaseResult res = pHouMgr->purchaseLand( player, activeLand.plot,
static_cast< uint8_t >( result.param2 ) ); static_cast< uint8_t >( result.param2 ) );

View file

@ -3,7 +3,7 @@
#include <Framework.h> #include <Framework.h>
#include <Exd/ExdDataGenerated.h> #include <Exd/ExdDataGenerated.h>
#include <Zone/Zone.h> #include <Territory/Zone.h>
using namespace Sapphire; using namespace Sapphire;

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@ -5,11 +5,11 @@
using namespace Sapphire; using namespace Sapphire;
class HousingEstateEntranceWarpTaxi : class HousingEstateEntrance :
public Sapphire::ScriptAPI::EventObjectScript public Sapphire::ScriptAPI::EventObjectScript
{ {
public: public:
HousingEstateEntranceWarpTaxi() : HousingEstateEntrance() :
Sapphire::ScriptAPI::EventObjectScript( 2002737 ) Sapphire::ScriptAPI::EventObjectScript( 2002737 )
{ {
} }

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
#include <Actor/Player.h> #include <Actor/Player.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

View file

@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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@ -1,5 +1,5 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Territory/InstanceContent.h>
using namespace Sapphire; using namespace Sapphire;

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