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169
src/scripts/quest/subquest/uldah/SubWil015.cpp
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169
src/scripts/quest/subquest/uldah/SubWil015.cpp
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Actor/BNpc.h"
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: SubWil015_00163
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// Quest Name: Tougher than Leather
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// Quest ID: 65699
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// Start NPC: 1003898 (Jajakuta)
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// End NPC: 1003898 (Jajakuta)
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using namespace Sapphire;
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class SubWil015 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// UI8AL
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// UI8BH
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/// Countable Num: 5 Seq: 1 Event: 9 Listener: 205
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1003898
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1003898;// Jajakuta ( Pos: -109.903999 4.500090 -73.801903 Teri: 130 )
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static constexpr auto Enemy0 = 205; // Mottled Eft ( Pos: 15.554700 0.648601 -59.534698 Teri: 141 )
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static constexpr auto Item0 = 2000138;
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public:
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SubWil015() : Sapphire::ScriptAPI::QuestScript( 65699 ){};
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~SubWil015() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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Scene00000( quest, player );
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break;
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}
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}
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}
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void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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if( quest.getSeq() != Seq1 ) return;
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quest.setUI8AL( quest.getUI8AL() + 1); //increases the counter
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eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 5 );
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Sapphire::World::Manager::PlayerMgr::sendDebug( player, "UI8BH: {0} UI8AL: {1}", quest.getUI8BH(), quest.getUI8AL() );
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//increase UI8BH by 1
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// if( actorId == Enemy0 )
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// {
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// quest.setUI8BH( quest.getUI8BH() + 1 );
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// }
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}
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void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
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{
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if( bnpc.getBNpcBaseId() != Enemy0 )
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return;
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else
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{
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quest.setUI8BH( quest.getUI8BH() + 1 ); //adds to key items
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onEventItem(quest,player,0);
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// auto currentKillCount = quest.getUI8AL();
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// if( currentKillCount < 6 )
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// {
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// quest.setUI8AL( 1 );
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// player.addItem(Item0, 1, false, false, true);
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// quest.setUI8BH( quest.getUI8BH() + 1 );
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// eventMgr().sendEventNotice( player, getId(), 1, 2, currentKillCount + 1, 6 );
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//// quest.setUI8AL( currentKillCount + 1 );
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// }
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil015::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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quest.setSeq( Seq1 );
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Scene00001( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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//inventory trade scene
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eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubWil015::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubWil015::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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//if obtained all items
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//Scene00003(quest, player);
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}
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//////////////////////////////////////////////////////////////////////
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//Turn quest in
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubWil015::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId(), result.getResult( 1 ) );//calls into questMgr().giveQuestRewards
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubWil015::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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};
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EXPOSE_SCRIPT( SubWil015 );
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