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https://github.com/SapphireServer/Sapphire.git
synced 2025-05-25 11:07:45 +00:00
fix typo and move it to Chara so it can be set on mobs :)
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parent
c1b70480ff
commit
60191fb113
5 changed files with 36 additions and 28 deletions
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@ -38,7 +38,8 @@ Sapphire::Entity::Chara::Chara( ObjKind type ) :
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m_pose( 0 ),
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m_targetId( INVALID_GAME_OBJECT_ID64 ),
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m_directorId( 0 ),
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m_radius( 1.f )
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m_radius( 1.f ),
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m_effect( 0 )
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{
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m_lastTickTime = 0;
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@ -990,6 +991,25 @@ float Sapphire::Entity::Chara::applyShieldProtection( float damage )
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return remainingDamage;
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}
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uint32_t Sapphire::Entity::Chara::getVisualEffect()
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{
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return m_effect;
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}
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void Sapphire::Entity::Chara::setVisualEffect( uint32_t effect, bool sendPacket )
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{
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m_effect = effect;
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if( sendPacket )
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sendVisualEffect();
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}
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void Sapphire::Entity::Chara::sendVisualEffect()
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{
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auto pPacket = makeZonePacket< FFXIVIpcCharaVisualEffect >( getId() );
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pPacket->data().id = m_effect;
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sendToInRangeSet( pPacket, true );
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}
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void Sapphire::Entity::Chara::onTick()
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{
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uint32_t thisTickDmg = 0;
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@ -134,6 +134,8 @@ namespace Sapphire::Entity
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/*! Detour Crowd actor scale */
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float m_radius;
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uint32_t m_effect;
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public:
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Chara( Common::ObjKind type );
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@ -290,6 +292,10 @@ namespace Sapphire::Entity
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float applyShieldProtection( float damage );
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uint32_t getVisualEffect();
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void setVisualEffect( uint32_t effect, bool sendPacket = true );
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void sendVisualEffect();
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};
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}
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@ -83,8 +83,7 @@ Sapphire::Entity::Player::Player() :
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m_directorInitialized( false ),
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m_onEnterEventDone( false ),
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m_falling( false ),
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m_pQueuedAction( nullptr ),
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m_effect( 0 )
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m_pQueuedAction( nullptr )
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{
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m_id = 0;
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m_currentStance = Stance::Passive;
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@ -2546,25 +2545,6 @@ void Sapphire::Entity::Player::gaugeSetRaw( uint8_t* pData )
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sendActorGauge();
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}
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uint32_t Sapphire::Entity::Player::getVisualEffect()
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{
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return m_effect;
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}
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void Sapphire::Entity::Player::setVisualEffect( uint32_t effect, bool sendPacket )
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{
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m_effect = effect;
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if( sendPacket );
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sendVisualEffect();
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}
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void Sapphire::Entity::Player::sendVisualEffect()
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{
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auto pPacket = makeZonePacket< FFXIVIpcCharaVisualEffect >( getId() );
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pPacket->data().id = m_effect;
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sendToInRangeSet( pPacket, true );
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}
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void Sapphire::Entity::Player::gaugeWarSetIb( uint8_t value )
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{
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assert( value >= 0 && value <= 100 );
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@ -990,10 +990,6 @@ namespace Sapphire::Entity
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void sendActorGauge();
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void gaugeSetRaw( uint8_t* pData );
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uint32_t getVisualEffect();
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void setVisualEffect( uint32_t effect, bool sendPacket = true );
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void sendVisualEffect();
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void gaugeWarSetIb( uint8_t value );
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uint8_t gaugeWarGetIb();
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@ -1221,8 +1217,6 @@ namespace Sapphire::Entity
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std::array< Common::HuntingLogEntry, 12 > m_huntingLogEntries;
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std::unordered_map< uint32_t, std::vector< ShopBuyBackEntry > > m_shopBuyBackMap;
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uint32_t m_effect;
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};
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}
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@ -375,6 +375,14 @@ void Sapphire::World::Manager::DebugCommandMgr::set( char* data, Entity::Player&
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{
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int32_t id;
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sscanf( params.c_str(), "%d", &id );
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for( auto actor : player.getInRangeActors() )
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{
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if( actor->getId() == player.getTargetId() )
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{
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actor->getAsChara()->setVisualEffect( id );
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return;
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}
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}
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player.setVisualEffect( id );
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}
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else
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