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Let other people be seen in private zones. Such as inns.

This commit is contained in:
Rey 2021-08-08 13:35:40 -05:00
parent 40ecbb8765
commit 60660fb284

View file

@ -314,8 +314,8 @@ void Sapphire::Territory::queuePacketForRange( Entity::Player& sourcePlayer, uin
Network::Packets::FFXIVPacketBasePtr pPacketEntry )
{
auto& teriMgr = Common::Service< TerritoryMgr >::ref();
if( teriMgr.isPrivateTerritory( getTerritoryTypeId() ) )
return;
//if( teriMgr.isPrivateTerritory( getTerritoryTypeId() ) )
// return;
auto& serverMgr = Common::Service< World::ServerMgr >::ref();
@ -341,8 +341,8 @@ void Sapphire::Territory::queuePacketForZone( Entity::Player& sourcePlayer,
bool forSelf )
{
auto& teriMgr = Common::Service< TerritoryMgr >::ref();
if( teriMgr.isPrivateTerritory( getTerritoryTypeId() ) )
return;
//if( teriMgr.isPrivateTerritory( getTerritoryTypeId() ) )
// return;
auto& serverMgr = Common::Service< World::ServerMgr >::ref();
@ -686,8 +686,8 @@ void Sapphire::Territory::updateInRangeSet( Entity::ActorPtr pActor, Cell* pCell
auto& teriMgr = Common::Service< TerritoryMgr >::ref();
// TODO: make sure gms can overwrite this. Potentially temporary solution
if( teriMgr.isPrivateTerritory( getTerritoryTypeId() ) )
return;
//if( teriMgr.isPrivateTerritory( getTerritoryTypeId() ) )
// return;
auto iter = pCell->m_actors.begin();