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instance scripting stuff

This commit is contained in:
Adam 2018-02-09 02:34:43 +11:00
parent 1f40bcf91b
commit 61dfd16d7b
8 changed files with 70 additions and 10 deletions

View file

@ -13,6 +13,7 @@ namespace Core
{
TYPE_FORWARD( Cell );
TYPE_FORWARD( Zone );
TYPE_FORWARD( InstanceContent );
TYPE_FORWARD( Item );
TYPE_FORWARD( ItemContainer );
TYPE_FORWARD( Inventory );

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@ -8,6 +8,7 @@
#include <Actor/Actor.h>
#include <Actor/Player.h>
#include <StatusEffect/StatusEffect.h>
#include <Zone/InstanceContent.h>
#ifdef _MSC_VER
#define EXPORT __declspec( dllexport )
@ -48,7 +49,7 @@ public:
class StatusEffectScript : public ScriptObject
{
public:
StatusEffectScript( uint32_t effectId ) :
explicit StatusEffectScript( uint32_t effectId ) :
ScriptObject( effectId, typeid( StatusEffectScript ).hash_code() )
{ }
@ -66,7 +67,7 @@ public:
class ActionScript : public ScriptObject
{
public:
ActionScript( uint32_t abilityId ) :
explicit ActionScript( uint32_t abilityId ) :
ScriptObject( abilityId, typeid( ActionScript ).hash_code() )
{ }
@ -79,7 +80,7 @@ public:
class EventScript : public ScriptObject
{
public:
EventScript( uint32_t questId ) :
explicit EventScript( uint32_t questId ) :
ScriptObject( questId, typeid( EventScript ).hash_code() )
{ }
@ -97,7 +98,7 @@ public:
class BattleNpcScript : public ScriptObject
{
public:
BattleNpcScript( uint32_t npcId ) :
explicit BattleNpcScript( uint32_t npcId ) :
ScriptObject( npcId, typeid( BattleNpcScript ).hash_code() )
{ }
};
@ -105,11 +106,22 @@ public:
class ZoneScript : public ScriptObject
{
public:
ZoneScript( uint32_t zoneId ) :
explicit ZoneScript( uint32_t zoneId ) :
ScriptObject( zoneId, typeid( ZoneScript ).hash_code() )
{ }
virtual void onZoneInit() { }
};
class InstanceContentScript : public ScriptObject
{
public:
explicit InstanceContentScript( uint32_t instanceContentId ) :
ScriptObject( instanceContentId, typeid( InstanceContentScript ).hash_code() )
{ }
virtual void onInit( InstanceContent& instance ) { }
virtual void onUpdate( InstanceContent& instance, uint32_t currTime ) { }
};
#endif

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@ -332,7 +332,7 @@ bool Core::Scripting::ScriptManager::onStatusTimeOut( Entity::ActorPtr pActor, u
bool Core::Scripting::ScriptManager::onZoneInit( ZonePtr pZone )
{
auto script = m_nativeScriptManager->getScript< ZoneScript >(pZone->getTerritoryId() );
auto script = m_nativeScriptManager->getScript< ZoneScript >( pZone->getTerritoryId() );
if( script )
{
script->onZoneInit();
@ -342,6 +342,30 @@ bool Core::Scripting::ScriptManager::onZoneInit( ZonePtr pZone )
return false;
}
bool Core::Scripting::ScriptManager::onInstanceInit( InstanceContent& instance )
{
auto script = m_nativeScriptManager->getScript< InstanceContentScript >( instance.getInstanceContentId() );
if( script )
{
script->onInit( instance );
return true;
}
return false;
}
bool Core::Scripting::ScriptManager::onInstanceUpdate( InstanceContent& instance, uint32_t currTime )
{
auto script = m_nativeScriptManager->getScript< InstanceContentScript >( instance.getInstanceContentId() );
if( script )
{
script->onUpdate( instance, currTime );
return true;
}
return false;
}
Scripting::NativeScriptManager& Core::Scripting::ScriptManager::getNativeScriptHandler()
{
return *m_nativeScriptManager;

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@ -59,6 +59,8 @@ namespace Core
bool onEventHandlerReturn( Entity::Player& player, uint32_t eventId, uint16_t subEvent, uint16_t param1, uint16_t param2, uint16_t param3 );
bool onEventHandlerTradeReturn( Entity::Player& player, uint32_t eventId, uint16_t subEvent, uint16_t param, uint32_t catalogId );
bool onInstanceInit( InstanceContent& instance );
bool onInstanceUpdate( InstanceContent& instance, uint32_t currTime );
void loadDir( const std::string& dirname, std::set<std::string> &files, const std::string& ext );

View file

@ -39,7 +39,7 @@ foreach(_scriptDir ${children})
endforeach()
add_library("script_${_name}" MODULE "${SCRIPT_FILES}" "${SCRIPT_INCLUDE_FILES}" "${_scriptDir}/ScriptLoader.cpp")
target_link_libraries("script_${_name}" sapphire_zone)
target_link_libraries("script_${_name}" sapphire_zone ${Boost_LIBRARIES})
if(MSVC)
set_target_properties("script_${_name}" PROPERTIES

View file

@ -1,8 +1,5 @@
#include <vector>
#include <Script/NativeScriptApi.h>
class ScriptObject;
@ScriptIncludes@
const ScriptObject* ptrs[] =

View file

@ -0,0 +1,19 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
class TheNavel : public InstanceContentScript
{
public:
TheNavel() : InstanceContentScript( 20002 )
{ }
void onInit( InstanceContent& instance ) override
{
}
void onUpdate( InstanceContent& instance, uint32_t currTime ) override
{
}
};

View file

@ -8,6 +8,7 @@
#include <common/Network/PacketDef/Zone/ServerZoneDef.h>
#include "Event/Director.h"
#include "Script/ScriptManager.h"
#include "Actor/Player.h"
@ -15,6 +16,7 @@
#include "Network/PacketWrappers/ActorControlPacket143.h"
extern Core::Logger g_log;
extern Core::Scripting::ScriptManager g_scriptMgr;
using namespace Core::Common;
using namespace Core::Network::Packets;
@ -31,6 +33,7 @@ Core::InstanceContent::InstanceContent( boost::shared_ptr< Core::Data::InstanceC
m_instanceContentId( instanceContentId ),
m_state( Created )
{
g_scriptMgr.onInstanceInit( *this );
}
Core::InstanceContent::~InstanceContent()
@ -119,6 +122,8 @@ void Core::InstanceContent::onUpdate( uint32_t currTime )
case DutyFinished:
break;
}
g_scriptMgr.onInstanceUpdate( *this, currTime );
}
void Core::InstanceContent::onFinishLoading( Entity::PlayerPtr pPlayer )