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Merge branch 'origin/patch_catchup' into social_implementation

This commit is contained in:
Maru 2018-05-26 22:43:34 -03:00
commit 634ad59bd5
72 changed files with 10578 additions and 1103 deletions

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@ -51,5 +51,6 @@ add_subdirectory( "src/tools/exd_common_gen" )
add_subdirectory( "src/tools/exd_struct_gen" )
add_subdirectory( "src/tools/exd_struct_test" )
add_subdirectory( "src/tools/quest_parser" )
add_subdirectory( "src/tools/discovery_parser" )
#add_subdirectory("src/tools/pcb_reader")
#add_subdirectory("src/tools/event_object_parser")

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@ -47,6 +47,4 @@ ALTER TABLE `charainfo` CHANGE `Mounts` `Mounts` BINARY(15) NULL DEFAULT NULL;
ALTER TABLE `charainfo` CHANGE `Orchestrion` `Orchestrion` BINARY(40) NULL DEFAULT NULL;
ALTER TABLE `charainfo` CHANGE `Minions` `Minions` BINARY(37) NULL DEFAULT NULL;
ALTER TABLE `charainfo` CHANGE `QuestCompleteFlags` `QuestCompleteFlags` VARBINARY(396) NULL DEFAULT NULL;
ALTER TABLE `charainfofriendlist` CHANGE `CharacterIdList` `CharacterIdList` VARBINARY(1600) NULL DEFAULT NULL;
ALTER TABLE `charainfofriendlist` CHANGE `InviteDataList` `InviteDataList` VARBINARY(1600) NULL DEFAULT NULL;
ALTER TABLE `charainfo` ADD COLUMN `EquipDisplayFlags` INT(3) NULL DEFAULT '0' AFTER `GMRank`;

4422
sql/update_discovery.sql Normal file

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@ -562,9 +562,11 @@ namespace Core {
SetFavorite = 0x1FC,
LearnTeleport = 0x1FD,
ArmoryErrorMsg = 0x201,
AchievementPopup = 0x203,
SetStatusIcon = 0x1F8,
LimitBreakGauge = 0x1F9, // Max level, amount, build type (chop sound), lb type(0=pve lb 1=pvp lb)
SetHomepoint = 0x1FB,
SetFavorite = 0x1FC,
LearnTeleport = 0x1FD,
Unk7 = 0x205, // LogMessage?
AchievementMsg = 0x206,
@ -588,126 +590,38 @@ namespace Core {
Dismount = 0x3a0
};
enum struct ChatType : uint16_t
{
LogKindError,
ServerDebug,
ServerUrgent,
ServerNotice,
Unused4,
Unused5,
Unused6,
Unused7,
Unused8,
Unused9,
Say,
Shout,
Tell,
TellReceive,
Party,
Alliance,
LS1,
LS2,
LS3,
LS4,
LS5,
LS6,
LS7,
LS8,
FreeCompany,
Unused25,
Unused26,
NoviceNetwork,
CustomEmote,
StandardEmote,
Yell,
Unknown31,
PartyUnk2,
Unused33,
Unused34,
Unused35,
Unused36,
Unused37,
Unused38,
Unused39,
Unused40,
BattleDamage,
BattleFailed,
BattleActions,
BattleItems,
BattleHealing,
BattleBeneficial,
BattleDetrimental,
BattleUnk48,
BattleUnk49,
Unused50,
Unused51,
Unused52,
Unused53,
Unused54,
Unused55,
Echo,
SystemMessage,
SystemErrorMessage,
BattleSystem,
GatheringSystem,
NPCMessage,
LootMessage,
Unused63,
CharProgress,
Loot,
Crafting,
Gathering,
NPCAnnouncement,
FCAnnouncement,
FCLogin,
RetainerSale,
PartySearch,
PCSign,
DiceRoll,
NoviceNetworkNotice,
Unknown76,
Unused77,
Unused78,
Unused79,
GMTell,
GMSay,
GMShout,
GMYell,
GMParty,
GMFreeCompany,
GMLS1,
GMLS2,
GMLS3,
GMLS4,
GMLS5,
GMLS6,
GMLS7,
GMLS8,
GMNoviceNetwork,
Unused95,
Unused96,
Unused97,
Unused98,
Unused99,
Unused100
};
SetFestival = 0x386, // param1: festival.exd index
enum EquipDisplayFlags : uint8_t
{
HideNothing = 0x0,
HideHead = 0x1,
HideWeapon = 0x2,
LegacyMark = 0x4,
ToggleOrchestrionUnlock = 0x396,
Dismount = 0x3A0,
// Duty Recorder
BeginReplayAck = 0x3A1,
EndReplayAck = 0x3A2,
// PvP Duel
SetPvPState = 0x5E0, // param3 must be 6 to engage a duel (hardcoded in the client)
EndDuelSession = 0x5E1, // because someone went oob?
StartDuelCountdown = 0x5E2, // begins a countdown; also does some duel bgm thing.
StartDuel = 0x5E3, // actually all it does is set the challenger actor id;
DuelResultScreen = 0x5E4, // win/lose thing, also reset a target id just like what EndDuelSession does.
// Duty Action
SetDutyActionId = 0x5E8, // ContentExAction
SetDutyActionHud = 0x5E9, // disable/enable
SetDutyActionActive = 0x5EA,
SetDutyActionRemaining = 0x5EB,
};
Visor = 0x40,
};
enum SkillType : uint8_t
{
Normal = 0x1,
MountSkill = 0xD,
};
enum EquipDisplayFlags : uint8_t
{
HideNothing = 0x0,
HideHead = 0x1,
HideWeapon = 0x2,
HideLegacyMark = 0x4,
enum SocialCategory : uint8_t
{

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@ -29,7 +29,7 @@ void Core::Db::CharaDbConnection::doPrepareStatements()
"FavoritePoint, RestPoint, StartTown, ActiveTitle, TitleList, Achievement, "
"Aetheryte, HowTo, Minions, Mounts, Orchestrion, EquippedMannequin, ConfigFlags, "
"QuestCompleteFlags, OpeningSequence, QuestTracking, GrandCompany, "
"GrandCompanyRank, Discovery, GMRank, Unlocks, CFPenaltyUntil "
"GrandCompanyRank, Discovery, GMRank, EquipDisplayFlags, Unlocks, CFPenaltyUntil "
"FROM charainfo WHERE CharacterId = ?;", CONNECTION_SYNC );
@ -43,7 +43,7 @@ void Core::Db::CharaDbConnection::doPrepareStatements()
"Class = ?, Status = ?, TotalPlayTime = ?, HomePoint = ?, FavoritePoint = ?, RestPoint = ?, "
"ActiveTitle = ?, TitleList = ?, Achievement = ?, Aetheryte = ?, HowTo = ?, Minions = ?, Mounts = ?, Orchestrion = ?, "
"EquippedMannequin = ?, ConfigFlags = ?, QuestCompleteFlags = ?, OpeningSequence = ?, "
"QuestTracking = ?, GrandCompany = ?, GrandCompanyRank = ?, Discovery = ?, GMRank = ?, Unlocks = ?, "
"QuestTracking = ?, GrandCompany = ?, GrandCompanyRank = ?, Discovery = ?, GMRank = ?, EquipDisplayFlags = ?, Unlocks = ?, "
"CFPenaltyUntil = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
@ -101,6 +101,7 @@ void Core::Db::CharaDbConnection::doPrepareStatements()
prepareStatement( CHARA_UP_GRANDCOMPANYRANKS, "UPDATE charainfo SET GrandCompanyRank = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_DISCOVERY, "UPDATE charainfo SET Discovery = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_GMRANK, "UPDATE charainfo SET GMRank = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_EQUIPDISPLAYFLAGS, "UPDATE charainfo SET EquipDisplayFlags = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_UNLOCKS, "UPDATE charainfo SET Unlocks = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_CFPENATLY, "UPDATE charainfo SET CFPenaltyUntil = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );

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@ -56,6 +56,7 @@ enum CharaDbStatements : uint32_t
CHARA_UP_GRANDCOMPANYRANKS,
CHARA_UP_DISCOVERY,
CHARA_UP_GMRANK,
CHARA_UP_EQUIPDISPLAYFLAGS,
CHARA_UP_UNLOCKS,
CHARA_UP_CFPENATLY,
CHARA_SEARCHINFO_INS,

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

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@ -49,7 +49,7 @@ namespace Packets {
Ping = 0x0065,
Init = 0x0066,
ActorSpawn = 0x0190, // DEPRECATED
//ActorSpawn = 0x0190, // DEPRECATED
ActorFreeSpawn = 0x0191,
InitZone = 0x019A,
@ -62,7 +62,7 @@ namespace Packets {
///////////////////////////////////////////////////
ChatBanned = 0x006B,
Logout = 0x0077,
Logout = 0x0077, // updated 4.3
CFNotify = 0x0078,
CFMemberStatus = 0x0079,
CFDutyInfo = 0x007A,
@ -71,21 +71,17 @@ namespace Packets {
Playtime = 0x00DF, // updated 4.2
CFRegistered = 0x00B8, // updated 4.1
CancelAllianceForming = 0x00C6, // updated 4.2
Chat = 0x00E1, // updated 4.2
Chat = 0x00F7, // updated 4.3
SocialList = 0x00FD, // updated 4.3
SocialRequestError = 0x00E4, // updated 4.2
SocialRequestResponse = 0x00E5, // updated 4.2
SocialRequestReceive = 0x00E6, // updated 4.2
SocialList = 0x00E7, // updated 4.2
UpdateSearchInfo = 0x0100, // updated 4.3
InitSearchInfo = 0x0101, // updated 4.3
UpdateSearchInfo = 0x00EA, // updated 4.2
InitSearchInfo = 0x00EB, // updated 4.2
ServerNotice = 0x0106, // updated 4.3
SetOnlineStatus = 0x0107, // updated 4.3
ServerNotice = 0x00F0, // updated 4.2
SetOnlineStatus = 0x00F1, // updated 4.2
CountdownInitiate = 0x00FB, // updated 4.2
CountdownCancel = 0x00FC, // updated 4.2
CountdownInitiate = 0x0111, // updated 4.3
CountdownCancel = 0x0112, // updated 4.3
BlackList = 0x00FF, // updated 4.2
@ -93,84 +89,85 @@ namespace Packets {
LinkshellList = 0x0106, // updated 4.2
SetCharacterFCInfo = 0x0114, // updated 4.2
StatusEffectList = 0x0125, // updated 4.2
Effect = 0x0128, // updated 4.2
PersistantEffect = 0x013B, // updated 4.2
StatusEffectList = 0x014E, // updated 4.3
Effect = 0x0151, // updated 4.3
PersistantEffect = 0x0158, // updated 4.3
GCAffiliation = 0xCCFC, // OUTDATED
PlayerSpawn = 0x015C, // updated 4.2
NpcSpawn = 0x015D, // updated 4.2
ActorMove = 0x015E, // updated 4.2
ActorSetPos = 0x0160, // updated 4.2
PlayerSpawn = 0x0172, // updated 4.3
NpcSpawn = 0x0173, // updated 4.3
ActorMove = 0x0174, // updated 4.3
ActorSetPos = 0x0176, // updated 4.3
ActorCast = 0x0162, // updated 4.2
ActorCast = 0x0178, // updated 4.3
HateList = 0x0165, // updated 4.2
HateList = 0x017B, // updated 4.3
ObjectSpawn = 0x0167, // updated 4.2
ObjectDespawn = 0x0168, // updated 4.2
UpdateClassInfo = 0x0169, // updated 4.2
ObjectSpawn = 0x017D, // updated 4.3
ObjectDespawn = 0x017E, // updated 4.3
UpdateClassInfo = 0x018A, // updated 4.3
InitUI = 0x016B, // updated 4.2
PlayerStats = 0x016C, // updated 4.2
ActorOwner = 0x016D, // updated 4.2 ?
PlayerStateFlags = 0x016E, // updated 4.2
PlayerClassInfo = 0x016F, // updated 4.2
ModelEquip = 0x0170, // updated 4.2
InitUI = 0x0181, // updated 4.3
PlayerStats = 0x0182, // updated 4.3
ActorOwner = 0x0183, // updated 4.3 ?
PlayerStateFlags = 0x0184, // updated 4.3
PlayerClassInfo = 0x0185, // updated 4.3
ModelEquip = 0x0186, // updated 4.3
ItemInfo = 0x017A, // updated 4.2
ContainerInfo = 0x017B, // updated 4.2
InventoryTransactionFinish = 0x017C, // updated 4.2
InventoryTransaction = 0x017D, // updated 4.2
CurrencyCrystalInfo = 0x017E, // updated 4.2
ItemInfo = 0x0190, // updated 4.3
ContainerInfo = 0x0192, // updated 4.3
InventoryTransactionFinish = 0x0193, // updated 4.3
InventoryTransaction = 0x0194, // updated 4.3
CurrencyCrystalInfo = 0x0197, // updated 4.3
InventoryActionAck = 0x0180, // updated 4.2 ?
UpdateInventorySlot = 0x0181, // updated 4.2
UpdateInventorySlot = 0x0198, // updated 4.3
EventPlay = 0x018E, // updated 4.2
DirectorPlayScene = 0x0192, // updated 4.2
EventPlay = 0x01A6, // updated 4.3
DirectorPlayScene = 0x01AA, // updated 4.3
EventStart = 0x0198, // updated 4.2
EventFinish = 0x0199, // updated 4.2
EventStart = 0x01AF, // updated 4.3
EventFinish = 0x01B0, // updated 4.3
EventLinkshell = 0x1169,
QuestMessage = 0x01B8, // updated 4.2
QuestTracker = 0x01BD, // updated 4.2
QuestMessage = 0x01CE, // updated 4.3
QuestTracker = 0x01D3, // updated 4.3
QuestFinish = 0x01B0, // updated 4.2
MSQTrackerComplete = 0x01B1, // updated 4.2
MSQTrackerProgress = 0x01B2, // updated 4.2
QuestFinish = 0x01C6, // updated 4.3
MSQTrackerComplete = 0x01C7, // updated 4.3
MSQTrackerProgress = 0x01C8, // updated 4.3
QuestActiveList = 0x01AD, // updated 4.2
QuestActiveList = 0x01C3, // updated 4.3
QuestUpdate = 0x01C4, // updated 4.3
QuestCompleteList = 0x01C5, // updated 4.3
QuestUpdate = 0x01AE, // updated 4.2
QuestCompleteList = 0x01AF, // updated 4.2
Mount = 0x01E3, // updated 4.3
Mount = 0x01CD, // updated 4.2
DirectorVars = 0x01E5, // updated 4.3
DirectorVars = 0x01CF, // updated 4.2
WeatherChange = 0x0200, // updated 4.3
PlayerTitleList = 0x0201, // updated 4.3
Discovery = 0x0202, // updated 4.3
WeatherChange = 0x01EA, // updated 4.2
PlayerTitleList = 0x01EB, // updated 4.2
Discovery = 0x01EC, // updated 4.2
EorzeaTimeOffset = 0x0204, // updated 4.3
EorzeaTimeOffset = 0x01EE, // updated 4.2
EquipDisplayFlags = 0x01FA, // updated 4.2
EquipDisplayFlags = 0x0210, // updated 4.3
CFAvailableContents = 0x01FD, // updated 4.2
PrepareZoning = 0x027C, // updated 4.2
ActorGauge = 0x027D, // updated 4.2
PrepareZoning = 0x0291, // updated 4.3
ActorGauge = 0x0292, // updated 4.3
PerformNote = 0x0286, // updated 4.2
DuelChallenge = 0x0277, // 4.2; this is the responsible for opening an ui
PerformNote = 0x0286, // updated 4.3
// Unknown IPC types that still need to be sent
// TODO: figure all these out properly
IPCTYPE_UNK_320 = 0x0235, // updated 4.2
IPCTYPE_UNK_322 = 0x0237, // updated 4.2
IPCTYPE_UNK_320 = 0x024C, // updated 4.3
IPCTYPE_UNK_322 = 0x024E, // updated 4.3
};
@ -182,10 +179,10 @@ namespace Packets {
enum ClientZoneIpcType : uint16_t
{
PingHandler = 0x0065, // unchanged 4.2
InitHandler = 0x0066, // unchanged 4.2
PingHandler = 0x0065, // unchanged 4.3
InitHandler = 0x0066, // unchanged 4.3
FinishLoadingHandler = 0x0069, // unchanged 4.2
FinishLoadingHandler = 0x0069, // unchanged 4.3
CFCommenceHandler = 0x006F,
@ -193,24 +190,24 @@ namespace Packets {
CFRegisterDuty = 0x0071,
CFRegisterRoulette = 0x0072,
PlayTimeHandler = 0x0073, // unchanged 4.2
LogoutHandler = 0x0074, // unchanged 4.2
PlayTimeHandler = 0x0073, // unchanged 4.3
LogoutHandler = 0x0074, // unchanged 4.3
CFDutyInfoHandler = 0x0078, // updated 4.2
SocialReqSendHandler = 0x00CA, // updated 4.2
SocialReqProcessHandler = 0x00CC, // updated 4.2
ChatHandler = 0x00C7, // updated 4.2
ChatHandler = 0x00D3, // updated 4.3
SocialListHandler = 0x00CF, // updated 4.2
ReqSearchInfoHandler = 0x00D4, // updated 4.2
SetSearchInfoHandler = 0x00D2, // updated 4.2
SocialListHandler = 0x00DB, // updated 4.3
ReqSearchInfoHandler = 0x00E0, // updated 4.3
SetSearchInfoHandler = 0x00DE, // updated 4.3
BlackListHandler = 0x00E0, // updated 4.2
BlackListHandler = 0x00EC, // updated 4.3
PlayerSearchHandler = 0x00E2, // updated 4.2
LinkshellListHandler = 0x00E8, // updated 4.2
LinkshellListHandler = 0x00F4, // updated 4.3
FcInfoReqHandler = 0x011A, // updated 4.2
@ -219,34 +216,34 @@ namespace Packets {
ReqCountdownInitiate = 0x012C, // updated 4.2
ReqCountdownCancel = 0x012D, // updated 4.2
ZoneLineHandler = 0x0130, // updated 4.2
ActionHandler = 0x0131, // updated 4.2
DiscoveryHandler = 0x0132, // updated 4.2
ZoneLineHandler = 0x013C, // updated 4.3
ActionHandler = 0x013D, // updated 4.3
DiscoveryHandler = 0x013E, // updated 4.3
SkillHandler = 0x0134, // updated 4.2
GMCommand1 = 0x0135, // updated 4.2
GMCommand2 = 0x0136, // updated 4.2
UpdatePositionHandler = 0x0138, // updated 4.2
UpdatePositionInstance = 0x0177, // updated 4.2
SkillHandler = 0x0140, // updated 4.3
GMCommand1 = 0x0141, // updated 4.3
GMCommand2 = 0x0142, // updated 4.3
InventoryModifyHandler = 0x013F, // updated 4.2
UpdatePositionHandler = 0x0144, // updated 4.3
UpdatePositionInstance = 0x0183, // updated 4.3
TalkEventHandler = 0x0148, // updated 4.2
EmoteEventHandler = 0x0149, // updated 4.2
WithinRangeEventHandler = 0x014A, // updated 4.2
OutOfRangeEventHandler = 0x014B, // updated 4.2
EnterTeriEventHandler = 0x014C, // updated 4.2
InventoryModifyHandler = 0x014B, // updated 4.3
ReturnEventHandler = 0x0151, // updated 4.2
TradeReturnEventHandler = 0x0152, // updated 4.2
TalkEventHandler = 0x0154, // updated 4.3
EmoteEventHandler = 0x0155, // updated 4.3
WithinRangeEventHandler = 0x0156, // updated 4.3
OutOfRangeEventHandler = 0x0157, // updated 4.3
EnterTeriEventHandler = 0x0158, // updated 4.3
ReturnEventHandler = 0x015D, // updated 4.3
TradeReturnEventHandler = 0x015E, // updated 4.3
LinkshellEventHandler = 0x0144, // updated 4.1 ??
LinkshellEventHandler1 = 0x0145, // updated 4.1 ??
LinkshellEventHandler = 0x0150, // updated 4.1 ??
LinkshellEventHandler1 = 0x0151, // updated 4.1 ??
PerformNoteHandler = 0x0160,
PerformNoteHandler = 0x029B, // updated 4.3
ReqEquipDisplayFlagsChange = 0x016C, // updated 4.2
ReqEquipDisplayFlagsChange = 0x0178, // updated 4.3
};

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@ -87,8 +87,10 @@ struct FFXIVIpcCharList : FFXIVIpcBasePacket<LobbyCharList>
uint32_t index;
uint32_t padding2;
uint16_t serverId;
uint16_t serverId1;
char nameChara[32];
char nameServer[32];
char nameServer1[32];
char charDetailJson[1030];
} charaDetails[2];

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@ -663,35 +663,13 @@ struct FFXIVIpcInitUI : FFXIVIpcBasePacket<InitUI>
uint32_t unknownC;
uint32_t charId;
uint32_t restedExp;
uint16_t currentLevel;
uint8_t maxLevel;
uint8_t expansion;
uint8_t unknown1A;
uint8_t race;
uint8_t tribe;
uint8_t gender;
uint8_t currentJob;
uint8_t currentClass;
uint8_t deity;
uint8_t namedayMonth;
uint8_t namedayDay;
uint8_t cityState;
uint8_t homepoint;
uint8_t unknown26; // 2 if "warrior of light"
uint8_t petHotBar;
uint8_t companionRank;
uint8_t companionStars;
uint8_t companionSp;
uint8_t companionUnk2B;
uint8_t companionColor;
uint8_t companionFavoFeed;
uint8_t companionUnk2E;
float companionTimePassed;
uint32_t companionCurrentExp;
uint32_t unknown38;
uint32_t unknown3C;
uint32_t fishCaught;
uint32_t useBaitCatalogId;
uint32_t pvpWolfFoldMatches;
uint16_t pvpWolfFoldWeeklyMatches;
uint16_t pvpWolfFoldWeeklyVictories;
@ -707,21 +685,61 @@ struct FFXIVIpcInitUI : FFXIVIpcBasePacket<InitUI>
uint8_t unknown6A;
uint8_t unknown6B;
uint8_t unknown6C[4];
uint8_t unknown70[61];
uint8_t preNamePadding;
char name[32];
uint8_t unknownOword[16];
uint8_t unknownDE[2];
uint8_t unknown70[34];
uint16_t unknown18;
uint8_t maxLevel;
uint8_t expansion;
uint8_t unknown;
uint8_t race;
uint8_t tribe;
uint8_t gender;
uint8_t currentJob;
uint8_t currentClass;
uint8_t deity;
uint8_t namedayMonth;
uint8_t namedayDay;
uint8_t cityState;
uint8_t homepoint;
uint8_t unknown26;
uint8_t petHotBar;
uint8_t companionRank;
uint8_t companionStars;
uint8_t companionSp;
uint8_t companionUnk2B;
uint8_t companionColor;
uint8_t companionFavoFeed;
uint8_t companionUnk2E;
uint8_t companionTimePassed[4];
uint16_t unknown38[11];
uint32_t exp[25];
uint8_t unknown564[16];
uint32_t pvpFrontlineOverall1st;
uint32_t pvpFrontlineOverall2nd;
uint32_t pvpFrontlineOverall3rd;
uint8_t relicBookCompletion1[4];
uint16_t levels[25];
uint16_t levelsPadding;
uint32_t exp[25];
uint8_t unknown__[16];
uint16_t fishingRecordsFish[26];
uint16_t fishingRecordsFishWeight[26];
uint8_t unknownMask554[44];
uint8_t companion_name[21];
uint8_t companionDefRank;
uint8_t companionAttRank;
uint8_t companionHealRank;
uint8_t mountGuideMask[16];
char name[32];
uint8_t unknownOword[16];
uint8_t unlockBitmask[64];
uint8_t aetheryte[16];
uint8_t aetheryte[17];
uint8_t discovery[421];
uint8_t howto[33];
uint8_t minions[37];
uint8_t minions[38];
uint8_t chocoboTaxiMask[8];
uint8_t contentClearMask[108];
uint8_t contentClearMask[111];
uint8_t contentClearPadding;
uint16_t unknown428[8];
uint8_t companionBardingMask[8];
@ -730,18 +748,13 @@ struct FFXIVIpcInitUI : FFXIVIpcBasePacket<InitUI>
uint8_t companionEquippedFeet;
uint8_t companionUnk4[4];
uint8_t companion_fields[11];
uint8_t companion_name[21];
uint8_t companionDefRank;
uint8_t companionAttRank;
uint8_t companionHealRank;
uint8_t mountGuideMask[15];
uint8_t fishingGuideMask[89];
uint8_t fishingSpotVisited[25];
uint16_t fishingRecordsFish[26];
uint16_t fishingRecordsFishWeight[26];
uint8_t unknownMask554[15];
uint8_t unknownMask4Padding;
uint8_t unknown564[19];
uint8_t rankAmalJaa;
uint8_t rankSylph;
uint8_t rankKobold;
@ -769,18 +782,16 @@ struct FFXIVIpcInitUI : FFXIVIpcBasePacket<InitUI>
uint8_t unknownMask5C1[28];
uint8_t unknown_03411;
uint32_t unknownDword5E0;
uint8_t relicBookCompletion[12];
uint8_t sightseeingMask[26];
uint16_t unknown_XXX;
uint32_t pvpFrontlineOverall1st;
uint32_t pvpFrontlineOverall2nd;
uint32_t pvpFrontlineOverall3rd;
uint16_t pvpFrontlineWeekly1st;
uint16_t pvpFrontlineWeekly2nd;
uint16_t pvpFrontlineWeekly3rd;
uint8_t relicBookCompletion2[8];
uint8_t sightseeingMask[26];
uint16_t unknown_XXX;
uint8_t unknown61E;
uint8_t centurioSealHunts[32];
uint8_t alliedSealHunts[22];
uint8_t unknown61F[32];
uint8_t unknown63F[22];
uint8_t tripleTriadCards[28];
uint8_t unknown671[11];
uint8_t unknownMask67C[22];
@ -788,7 +799,7 @@ struct FFXIVIpcInitUI : FFXIVIpcBasePacket<InitUI>
uint8_t orchestrionMask[40];
uint8_t hallOfNoviceCompleteMask[3];
uint8_t unknownMask6C0[11];
uint8_t animaRelicMask[16]; // [2] = anima glass key item, [1] = ulan's note key item
uint8_t unknownMask6CB[16];
uint8_t unknown6DB[14];
uint8_t unlockedRaids[28];
uint8_t unlockedDungeons[18];
@ -796,8 +807,9 @@ struct FFXIVIpcInitUI : FFXIVIpcBasePacket<InitUI>
uint8_t unlockedTrials[7];
uint8_t unlockedPvp[5];
uint8_t unknownMask72D[28];
uint8_t unknownMask749[18];
uint8_t unknown749[23];
// uint8_t unknownMask749[18];
//uint8_t unknown749[13];
};
/**
@ -1412,6 +1424,18 @@ struct FFXIVIpcObjectDespawn : FFXIVIpcBasePacket<ObjectDespawn>
uint8_t padding[7];
};
struct FFXIVIpcDuelChallenge : FFXIVIpcBasePacket<DuelChallenge>
{
uint8_t otherClassJobId;
uint8_t otherLevel; // class job level
uint8_t challengeByYou; // 0 if the other challenges you, 1 if you challenges the other.
uint8_t otherItemLevel;
uint32_t otherActorId;
char otherName[32];
};
} /* Server */
} /* Packets */

View file

@ -14,7 +14,7 @@ set(RUNTIME_OUTPUT_DIRECTORY "${SCRIPT_LIB_DIR}")
file(GLOB children "${CMAKE_CURRENT_SOURCE_DIR}/*" )
foreach(_scriptDir ${children})
get_filename_component(_name "${_scriptDir}" NAME_WE)
if(IS_DIRECTORY ${_scriptDir} AND NOT ${_name} MATCHES "CMakeFiles")
if(IS_DIRECTORY ${_scriptDir} AND NOT ${_name} MATCHES "CMakeFiles" AND NOT ${_name} MATCHES "\\.dir$")
message("discovered plugin lib: ${_scriptDir} (${_name})")
file(GLOB_RECURSE SCRIPT_BUILD_FILES "${_scriptDir}/*.cpp")

View file

@ -6,5 +6,4 @@
#include <Event/EventDefs.h>
#endif //SAPPHIRE_SCRIPTOBJECT_H

View file

@ -21,11 +21,11 @@ public:
{
if( player.isAetheryteRegistered( eventId & 0xFFFF ) )
{
player.eventPlay( eventId, 2, 0, []( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
player.playScene( eventId, 2, 0, []( Entity::Player& player, const Event::SceneResult& result )
{
if( param1 == 256 )
if( result.param1 == 256 )
{
player.teleport( param2, 2 );
player.teleport( result.param2, 2 );
}
} );
}
@ -34,7 +34,7 @@ public:
player.eventActionStart( eventId, ACTION_ATTUNE, []( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
player.registerAetheryte( eventId & 0xFFFF );
player.eventPlay( eventId, 3, 0, 0, 0 );
player.playScene( eventId, 3, 0, 0, 0 );
},
[] ( Entity::Player& ply, uint32_t evntId, uint64_t additional )
{

View file

@ -23,20 +23,19 @@ public:
{
if( player.isAetheryteRegistered( eventId & 0xFFFF ) )
{
player.eventPlay( eventId, 0, 1, []( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
player.playScene( eventId, 0, 1, []( Entity::Player& player, const Event::SceneResult& result )
{
if( param1 == 256 ) // set homepoint
if( result.param1 == 256 ) // set homepoint
{
player.setHomepoint( eventId & 0xFFFF );
player.sendQuestMessage( eventId, 2, 0xEA, 0, 0 );
}
else if( param1 == 512 ) // aethernet access
player.setHomepoint( result.eventId & 0xFFFF );
player.sendQuestMessage( result.eventId, 2, 0xEA, 0, 0 );
} else if( result.param1 == 512 ) // aethernet access
{
if( param2 == 4 )
if( result.param2 == 4 )
{
player.teleport( param3, 2 );
player.teleport( result.param3, 2 );
}
else if( param2 == 2 ) // register favored destination
else if( result.param2 == 2 ) // register favored destination
{
}

View file

@ -10,25 +10,25 @@ public:
void Scene00000( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 != 0 )
if( result.param2 != 0 )
{
Scene00001( player, param2 );
Scene00001( player, result.param2 );
}
};
player.eventPlay( getId(), 0, 0x2000, 0, 1, callback );
player.playScene( getId(), 0, 0x2000, 0, 1, callback );
}
void Scene00001( Entity::Player& player, uint16_t returnScene )
{
auto callback = []( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = []( Entity::Player& player, const Event::SceneResult& result )
{
// todo: this is fucked
};
player.eventPlay( getId(), 1, 0xFB2EC8F8, 0, 1, returnScene, callback );
player.playScene( getId(), 1, 0xFB2EC8F8, 0, 1, returnScene, callback );
}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override

View file

@ -11,39 +11,39 @@ public:
// menu
void Scene00000( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 > 0 )
Scene00001( player, param2 );
if( result.param2 > 0 )
Scene00001( player, result.param2 );
};
player.eventPlay( getId(), 0, 0x2000, 0, 1, callback );
player.playScene( getId(), 0, 0x2000, 0, 1, callback );
}
// lay down
void Scene00001( Entity::Player& player, uint16_t param )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00002( player, param2 );
Scene00002( player, result.param2 );
};
player.eventPlay( getId(), 1, 0xF32E48F8, 0, 1, param, callback );
player.playScene( getId(), 1, 0xF32E48F8, 0, 1, param, callback );
}
// logout
void Scene00002( Entity::Player& player, uint16_t param )
{
player.eventPlay( getId(), 2, 0xF32E48F8, 0, 1, param, nullptr );
player.playScene( getId(), 2, 0xF32E48F8, 0, 1, param, nullptr );
}
// wake up
void Scene00100( Entity::Player& player )
{
auto callback = []( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{};
auto callback = []( Entity::Player& player, const Event::SceneResult& result )
{ };
player.eventPlay( getId(), 100, 0x800, 0, 0, callback );
player.playScene( getId(), 100, 0x800, 0, 0, callback );
}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
@ -51,7 +51,7 @@ public:
Scene00000( player );
}
void onEnterTerritory( Entity::Player &player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override
void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override
{
Scene00100( player );
}

View file

@ -14,9 +14,9 @@ public:
void Scene00001( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{
switch( param2 )
switch( result.param2 )
{
case ACTION_CREATE:
Scene00002( player );
@ -32,25 +32,25 @@ public:
}
};
player.eventPlay( getId(), 1, 0, 0, 0, callback );
player.playScene( getId(), 1, 0, 0, 0, callback );
}
// create linkshell
void Scene00002( Entity::Player& player )
{
player.eventPlay( getId(), 2, 0, 0, 0 );
player.playScene( getId(), 2, 0, 0, 0 );
}
// rename linkshell
void Scene00003( Entity::Player& player )
{
player.eventPlay( getId(), 3, 0, 0, 0 );
player.playScene( getId(), 3, 0, 0, 0 );
}
// remove linkshell
void Scene00004( Entity::Player& player )
{
player.eventPlay( getId(), 4, 0, 0, 0 );
player.playScene( getId(), 4, 0, 0, 0 );
}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override

View file

@ -10,7 +10,7 @@ public:
void Scene00000( Entity::Player& player )
{
player.eventPlay( getId(), 0, 0x2000, 0, 1 );
player.playScene( getId(), 0, 0x2000, 0, 1 );
}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override

View file

@ -28,35 +28,35 @@ private:
void Scene00000( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{
player.setOpeningSequence( 1 );
Scene00001( player );
};
player.eventPlay( getId(), 0, NO_DEFAULT_CAMERA | INVIS_ENPC |
player.playScene( getId(), 0, NO_DEFAULT_CAMERA | INVIS_ENPC |
CONDITION_CUTSCENE | HIDE_UI |
HIDE_HOTBAR | SILENT_ENTER_TERRI_ENV, 0, 1, callback );
}
void Scene00001( Entity::Player& player )
{
player.eventPlay( getId(), 1, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 1, 0x32 );
player.playScene( getId(), 1, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 1, 0x32 );
}
void Scene00020( Entity::Player& player )
{
player.eventPlay( getId(), 20, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 0, 1 );
player.playScene( getId(), 20, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 0, 1 );
}
void Scene00030( Entity::Player& player )
{
player.eventPlay( getId(), 30, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 0, 0 );
player.playScene( getId(), 30, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 0, 0 );
}
void Scene00040( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{
if( player.getOpeningSequence() == 2 )
{
@ -65,20 +65,19 @@ private:
}
};
player.eventPlay( getId(), 40, 1, 2, 1, callback );
player.playScene( getId(), 40, 1, 2, 1, callback );
}
public:
OpeningGridania() : EventScript( 1245186 )
{}
{ }
void onEnterTerritory( Entity::Player &player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override
void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override
{
if( player.getOpeningSequence() == 0 )
{
Scene00000( player );
}
else
} else
{
Scene00040( player );
}

View file

@ -43,35 +43,35 @@ private:
void Scene00000( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{
player.setOpeningSequence( 1 );
Scene00001( player );
};
player.eventPlay( getId(), 0, NO_DEFAULT_CAMERA | INVIS_ENPC |
player.playScene( getId(), 0, NO_DEFAULT_CAMERA | INVIS_ENPC |
CONDITION_CUTSCENE | HIDE_UI |
HIDE_HOTBAR | SILENT_ENTER_TERRI_ENV, 0, 1, callback );
}
void Scene00001( Entity::Player& player )
{
player.eventPlay( getId(), 1, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 1, 0x32 );
player.playScene( getId(), 1, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 1, 0x32 );
}
void Scene00020( Entity::Player& player )
{
player.eventPlay( getId(), 20, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 0, 1 );
player.playScene( getId(), 20, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 0, 1 );
}
void Scene00030( Entity::Player& player )
{
player.eventPlay( getId(), 30, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 0, 0 );
player.playScene( getId(), 30, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 0, 0 );
}
void Scene00040( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{
if( player.getOpeningSequence() == 2 )
{
@ -80,14 +80,15 @@ private:
}
};
player.eventPlay( getId(), 40, NO_DEFAULT_CAMERA, 2, 1, callback );
player.playScene( getId(), 40, NO_DEFAULT_CAMERA, 2, 1, callback );
}
public:
OpeningLimsa() : EventScript( 1245185 ) {}
OpeningLimsa() : EventScript( 1245185 )
{ }
void onEnterTerritory( Entity::Player &player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override
void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override
{
if( player.getOpeningSequence() == 0 )
Scene00000( player );

View file

@ -29,49 +29,49 @@ private:
void Scene00000( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{
player.setOpeningSequence( 1 );
Scene00001( player );
};
player.eventPlay( getId(), 0, NO_DEFAULT_CAMERA | INVIS_ENPC |
player.playScene( getId(), 0, NO_DEFAULT_CAMERA | INVIS_ENPC |
CONDITION_CUTSCENE | HIDE_UI |
HIDE_HOTBAR | SILENT_ENTER_TERRI_ENV, 0, 1, callback );
}
void Scene00001( Entity::Player& player )
{
player.eventPlay( getId(), 1, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 1, 0x32 );
player.playScene( getId(), 1, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 1, 0x32 );
}
void Scene00020( Entity::Player& player )
{
player.eventPlay( getId(), 20, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 1 );
player.playScene( getId(), 20, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 1 );
}
void Scene00030( Entity::Player& player )
{
player.eventPlay( getId(), 30, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 0 );
player.playScene( getId(), 30, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 0 );
}
void Scene00040( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{
if( player.getOpeningSequence() == 2 )
Scene00030( player );
};
player.eventPlay( getId(), 40, NO_DEFAULT_CAMERA, 2, 1, callback );
player.playScene( getId(), 40, NO_DEFAULT_CAMERA, 2, 1, callback );
}
public:
OpeningUldah() : EventScript( 1245187 ) {}
OpeningUldah() : EventScript( 1245187 )
{ }
void onEnterTerritory( Entity::Player &player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override
void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override
{
if( player.getOpeningSequence() == 0 )
Scene00000( player );

View file

@ -1,5 +1,6 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include <sapphire_zone/Event/EventHandler.h>
#include "../ScriptObject.h"
#include "Event/EventHelper.h"
@ -34,66 +35,57 @@ private:
void Scene00000( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 == 1 ) // accept quest
if( result.param2 == 1 ) // accept quest
{
player.setOpeningSequence( 2 );
Scene00001( player );
}
};
player.eventPlay( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
}
void Scene00001( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
Scene00002( player );
};
player.eventPlay( getId(), 1, DISABLE_SKIP | HIDE_HOTBAR | SET_BASE, 0, 0, callback );
player.playSceneChain( getId(), 1, DISABLE_SKIP | HIDE_HOTBAR | SET_BASE, bindScene( &ManFst001::Scene00002 ) );
}
void Scene00002( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), SEQ_FINISH );
player.eventPlay( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 0 );
player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 0 );
};
player.eventPlay( getId(), 2, 0, 0, 0, callback );
player.playScene( getId(), 2, 0, 0, 0, callback );
}
void Scene00004( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
Scene00005( player );
};
player.eventPlay( getId(), 4, FADE_OUT | HIDE_HOTBAR | CONDITION_CUTSCENE | HIDE_UI , 0, 0, callback );
player.playSceneChain( getId(), 4, FADE_OUT | HIDE_HOTBAR | CONDITION_CUTSCENE | HIDE_UI, bindScene( &ManFst001::Scene00005 ) );
}
void Scene00005( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 == 1 )
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
}
};
player.eventPlay( getId(), 5, INVIS_OTHER_PC, 0, 0, callback );
player.playScene( getId(), 5, INVIS_OTHER_PC, 0, 0, callback );
}
public:
ManFst001() : EventScript( 65575 ) {}
ManFst001() : EventScript( 65575 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{

View file

@ -1,5 +1,6 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include <sapphire_zone/Event/EventHandler.h>
#include "Event/EventHelper.h"
#include "../ScriptObject.h"
@ -15,6 +16,7 @@ private:
static constexpr auto SEQ_0 = 0;
static constexpr auto SEQ_1 = 1;
static constexpr auto SEQ_2 = 2;
static constexpr auto SEQ_FINISH = 255;
//this.SEQ_OFFER = ?;
@ -80,107 +82,97 @@ private:
void Scene00000( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 == 1 ) // accept quest
if( result.param2 == 1 ) // accept quest
Scene00050( player );
};
player.eventPlay( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
player.playScene( getId(), SEQ_0_ACTOR0, HIDE_HOTBAR, 0, 0, callback );
}
void Scene00001( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8AL( getId(), 1 );
checkQuestCompletion( player, 0 );
};
player.eventPlay( getId(), 1, 0x0EFB, 0, 0, callback );
player.playScene( getId(), SEQ_1_ACTOR1, 0x0EFB, 0, 0, callback );
}
void Scene00002( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8BH( getId(), 1 );
checkQuestCompletion( player, 3 );
};
player.eventPlay( getId(), 2, NONE, 0, 0, callback );
player.playScene( getId(), SEQ_1_ACTOR2, NONE, 0, 0, callback );
}
void Scene00003( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 == 1 )
if( result.param2 == 1 )
Scene00100( player );
else
Scene00099( player );
};
player.eventPlay( getId(), 3, NONE, 0, 0, callback );
player.playScene( getId(), SEQ_1_ACTOR3, NONE, 0, 0, callback );
}
void Scene00004( Entity::Player& player )
{
player.eventPlay( getId(), 4, NONE, 0, 0 );
player.playScene( getId(), SEQ_1_ACTOR0, NONE, 0, 0 );
}
void Scene00005( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 == 1 ) // finish quest
if( result.param2 == 1 ) // finish quest
{
if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
if( player.giveQuestRewards( getId(), 0 ))
player.finishQuest( getId());
}
};
player.eventPlay( getId(), 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
player.playScene( getId(), SEQ_2_ACTOR4, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
}
void Scene00050( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
// on quest accept
player.updateQuest( getId(), 1 );
player.updateQuest( getId(), SEQ_1 );
player.setQuestUI8CH( getId(), 1 ); // receive key item
// teleport to real gridania
player.forceZoneing( 132 );
player.forceZoneing( TERRITORYTYPE0 );
};
player.eventPlay( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
player.playScene( getId(), SEQ_0_ACTOR0_LQ, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
}
void Scene00051( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
Scene00001( player );
};
player.eventPlay( getId(), 51, NONE, 0, 0, callback );
player.playSceneChain( getId(), SEQ_1_ACTOR1_WAIT, NONE, bindScene( &ManFst002::Scene00001 ));
}
void Scene00099( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
Scene00004( player );
};
player.eventPlay( getId(), 99, NONE, 0, 0, callback );
player.playSceneChain( getId(), SEQ_1_ACTOR3_NPCTRADENO, NONE, bindScene( &ManFst002::Scene00005 ));
}
void Scene00100( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8CH( getId(), 0 ); // remove traded key item
player.setQuestUI8BL( getId(), 1 );
@ -188,11 +180,12 @@ private:
checkQuestCompletion( player, 2 );
};
player.eventPlay( getId(), 100, 0x0EFB, 0, 0, callback );
player.playScene( getId(), SEQ_1_ACTOR3_NPCTRADEOK, 0x0EFB, 0, 0, callback );
}
public:
ManFst002() : EventScript( 65621 ) {}
ManFst002() : EventScript( 65621 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
@ -214,8 +207,7 @@ public:
player.eventActionStart( 0x050002, 0x13, event, nullptr, 0x050002 );
}
else if( actor == ACTOR2 )
} else if( actor == ACTOR2 )
Scene00002( player );
else if( actor == ACTOR3 )
Scene00003( player );

View file

@ -15,7 +15,8 @@ private:
public:
ManFst003() : EventScript( 65659 ) {}
ManFst003() : EventScript( 65659 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{

View file

@ -11,72 +11,76 @@
class ManFst004 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
// GetQuestUI8BH
// GetQuestUI8BL
// GetQuestUI8CH
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
// GetQuestUI8BH
// GetQuestUI8BL
// GetQuestUI8CH
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardGil = 107;
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardGil = 107;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001140;
static constexpr auto Actor1 = 2;
static constexpr auto Actor2 = 1000323;
static constexpr auto Actor20 = 1000159;
static constexpr auto Actor3 = 1000768;
static constexpr auto Actor4 = 1000100;
static constexpr auto BindActor0 = 6229224;
static constexpr auto Item0 = 2000120;
static constexpr auto LocActor0 = 1003159;
static constexpr auto LocMarker01 = 2153091;
static constexpr auto LocMarker02 = 2153104;
static constexpr auto LocMarker03 = 2153111;
static constexpr auto LocMarker04 = 2154539;
static constexpr auto LocMarker05 = 2154540;
static constexpr auto LocMarker06 = 2154541;
static constexpr auto LocMarker07 = 2210446;
static constexpr auto LocMarker08 = 2210454;
static constexpr auto LocMarker09 = 2210461;
static constexpr auto LocMotion0 = 799;
static constexpr auto Poprange0 = 2280858;
static constexpr auto RewardDesion = 1;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq0Actor0Lq = 50;
static constexpr auto Seq1Actor0 = 4;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq1Actor1Wait = 51;
static constexpr auto Seq1Actor2 = 2;
static constexpr auto Seq1Actor3 = 3;
static constexpr auto Seq1Actor3Npctradeno = 99;
static constexpr auto Seq1Actor3Npctradeok = 100;
static constexpr auto Seq2Actor4 = 5;
static constexpr auto Territorytype0 = 132;
static constexpr auto UnlockDesion = 14;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001140;
static constexpr auto Actor1 = 2;
static constexpr auto Actor2 = 1000323;
static constexpr auto Actor20 = 1000159;
static constexpr auto Actor3 = 1000768;
static constexpr auto Actor4 = 1000100;
static constexpr auto BindActor0 = 6229224;
static constexpr auto Item0 = 2000120;
static constexpr auto LocActor0 = 1003159;
static constexpr auto LocMarker01 = 2153091;
static constexpr auto LocMarker02 = 2153104;
static constexpr auto LocMarker03 = 2153111;
static constexpr auto LocMarker04 = 2154539;
static constexpr auto LocMarker05 = 2154540;
static constexpr auto LocMarker06 = 2154541;
static constexpr auto LocMarker07 = 2210446;
static constexpr auto LocMarker08 = 2210454;
static constexpr auto LocMarker09 = 2210461;
static constexpr auto LocMotion0 = 799;
static constexpr auto Poprange0 = 2280858;
static constexpr auto RewardDesion = 1;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq0Actor0Lq = 50;
static constexpr auto Seq1Actor0 = 4;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq1Actor1Wait = 51;
static constexpr auto Seq1Actor2 = 2;
static constexpr auto Seq1Actor3 = 3;
static constexpr auto Seq1Actor3Npctradeno = 99;
static constexpr auto Seq1Actor3Npctradeok = 100;
static constexpr auto Seq2Actor4 = 5;
static constexpr auto Territorytype0 = 132;
static constexpr auto UnlockDesion = 14;
public:
ManFst004() : EventScript( 65660 ){};
~ManFst004(){};
public:
ManFst004() : EventScript( 65660 )
{ };
~ManFst004()
{ };
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ManFst004::Actor0 )
{
Scene00000( player );
@ -87,15 +91,16 @@ class ManFst004 : public EventScript
// player.eventStart( actorId, 0x050002, 7, 0, 0);
// starting the eventaction 0x13 ( attuning )
player.eventActionStart( 0x050002, 0x13,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
player.sendQuestMessage( 0x050002, 0, 1, 0, 0 );
player.registerAetheryte( 2 );
player.learnAction( 1 );
Scene00051( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {},
eventId );
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
player.sendQuestMessage( 0x050002, 0, 1, 0, 0 );
player.registerAetheryte( 2 );
player.learnAction( 1 );
Scene00051( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{ },
eventId );
}
else if( actor == ManFst004::Actor2 )
{
@ -111,19 +116,17 @@ class ManFst004 : public EventScript
}
}
private:
private:
void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
{
if( varIdx == 3 )
{
player.sendQuestMessage( m_id, 1, 0, 0, 0 );
}
else if( varIdx == 2 )
} else if( varIdx == 2 )
{
player.sendQuestMessage( m_id, 2, 0, 0, 0 );
}
else
} else
{
player.sendQuestMessage( m_id, 0, 0, 0, 0 );
}
@ -139,80 +142,80 @@ class ManFst004 : public EventScript
player.updateQuest( questId, SeqFinish );
}
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
void Scene00000( Entity::Player& player )
{
player.eventPlay( m_id, 0, 0x2000,
[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
player.playScene( m_id, 0, 0x2000,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 == 1 ) // accept quest
if( result.param2 == 1 ) // accept quest
{
Scene00050( player );
}
});
} );
}
void Scene00001( Entity::Player& player )
{
player.eventPlay( m_id, 1, 0,
[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
player.playScene( m_id, 1, 0,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8AL( m_id, 1 );
checkQuestCompletion( player, 0 );
});
} );
}
void Scene00002( Entity::Player& player )
{
player.eventPlay( m_id, 2, 0,
[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
player.playScene( m_id, 2, 0,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8BH( m_id, 1 );
checkQuestCompletion( player, 3 );
});
} );
}
void Scene00003( Entity::Player& player )
{
player.eventPlay( m_id, 3, 0,
[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
player.playScene( m_id, 3, 0,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 == 1 )
if( result.param2 == 1 )
{
Scene00100( player );
}
else
} else
{
Scene00099( player );
}
});
} );
}
void Scene00004( Entity::Player& player )
{
player.eventPlay( m_id, 4, 0, 0, 0 );
player.playScene( m_id, 4, 0, 0, 0 );
}
void Scene00005( Entity::Player& player )
{
player.eventPlay( m_id, 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0,
[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
player.playScene( m_id, 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 == 1 ) // finish quest
if( result.param2 == 1 ) // finish quest
{
if( player.giveQuestRewards( m_id, 0 ) )
{
player.finishQuest( m_id );
}
}
});
} );
}
void Scene00050( Entity::Player& player )
{
player.eventPlay( m_id, 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0/*unk*/, 0/*unk*/,
[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
player.playScene( m_id, 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0/*unk*/, 0/*unk*/,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
// accepting quest "close to home"
player.updateQuest( m_id, 1 );
@ -220,36 +223,36 @@ class ManFst004 : public EventScript
// event is done, need to teleport to real zone.
player.setZone( 132 );
//player.setZone(183); back to starting griania for debug purpose
});
} );
}
void Scene00051( Entity::Player& player )
{
player.eventPlay( m_id, 51, NONE,
[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
player.playScene( m_id, 51, NONE,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00001( player );
});
} );
}
void Scene00099( Entity::Player& player )
{
player.eventPlay( m_id, 99, NONE,
[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
player.playScene( m_id, 99, NONE,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00004( player );
});
} );
}
void Scene00100( Entity::Player& player )
{
player.eventPlay( m_id, 100, NONE,
[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
player.playScene( m_id, 100, NONE,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8CH( m_id, 0 ); // remove key item, since we have just traded it
player.setQuestUI8BL( m_id, 1 );
checkQuestCompletion( player, 2 );
});
} );
}
};

View file

@ -1,13 +1,18 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include "../ScriptObject.h"
#include <ScriptObject.h>
// Quest Script: ManSea001_00107
// Quest Name: Coming to Limsa Lominsa
// Quest ID: 65643
// Start NPC: 1001028
// End NPC: 1002697
class ManSea001 : public EventScript
{
private:
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
static constexpr auto SEQ_0 = 0;
static constexpr auto SEQ_1 = 1;
static constexpr auto SEQ_FINISH = 255;
@ -27,126 +32,107 @@ private:
void Scene00000( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
player.playScene( getId(), 0, 8192,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 == 1 )
if( result.param2 == 1 )
{
player.setOpeningSequence( 2 );
Scene00001( player );
}
};
player.eventPlay( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
} );
}
void Scene00001( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
Scene00002( player );
};
player.eventPlay( getId(), 1, DISABLE_SKIP | HIDE_HOTBAR | SET_BASE, 0, 0, callback );
player.playSceneChain( getId(), 1, DISABLE_SKIP | HIDE_HOTBAR | SET_BASE, bindScene( &ManSea001::Scene00002 ) );
}
void Scene00002( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
Scene00003( player );
};
player.eventPlay( getId(), 2, NONE, 0, 0, callback );
player.updateQuest( getId(), 1 );
player.playSceneChain( getId(), 2, NONE, bindScene( &ManSea001::Scene00003 ) );
}
void Scene00003( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
player.playScene( getId(), 3, NONE,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.eventPlay( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 1, 0 );
};
player.eventPlay( getId(), 3, NONE, 0, 0, callback );
player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 1, 0 );
} );
}
void Scene00004( Entity::Player& player )
{
player.eventPlay( getId(), 4, NONE, 0, 0 );
player.playScene( getId(), 4, NONE, 0, 0 );
}
void Scene00005( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
Scene00006( player );
};
player.eventPlay( getId(), 5, HIDE_HOTBAR, 0, 0, callback );
player.playSceneChain( getId(), 5, HIDE_HOTBAR, bindScene( &ManSea001::Scene00006 ) );
}
void Scene00006( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
player.playScene( getId(), 6, INVIS_OTHER_PC,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), SEQ_FINISH );
player.prepareZoning( player.getZoneId(), true, 1, 0 );
player.changePosition( 9, 40, 14, 2 );
};
player.eventPlay( getId(), 6, INVIS_OTHER_PC, 0, 0, callback );
if( result.param2 == 1 )
{
player.updateQuest( getId(), SEQ_FINISH );
player.prepareZoning( player.getZoneId(), true, 1, 0 );
player.changePosition( 9, 40, 14, 2 );
}
} );
}
void Scene00007( Entity::Player& player )
{
player.eventPlay( getId(), 7, NONE, 0, 0 );
player.playScene( getId(), 7, NONE, 0, 0 );
}
void Scene00008( Entity::Player& player )
{
player.eventPlay( getId(), 8, NONE, 0, 0 );
player.playScene( getId(), 8, NONE, 0, 0 );
}
void Scene00009( Entity::Player& player )
{
player.eventPlay( getId(), 9, NONE, 0, 0 );
player.playScene( getId(), 9, NONE, 0, 0 );
}
void Scene00010( Entity::Player& player )
{
player.eventPlay( getId(), 10, NONE, 0, 0 );
player.playScene( getId(), 10, NONE, 0, 0 );
}
void Scene00011( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
Scene00012( player );
};
player.eventPlay( getId(), 11, 0x2c02, 0, 0, callback );
player.playSceneChain( getId(), 11, 0x2c02, 0, 0, bindScene( &ManSea001::Scene00012 ) );
}
void Scene00012( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
player.playScene( getId(), 12, INVIS_OTHER_PC,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 == 1 ) // finish quest
if( result.param2 == 1 ) // finish quest
{
if( player.giveQuestRewards( getId(), 0 ) )
if(player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
}
};
player.eventPlay( getId(), 12, INVIS_OTHER_PC, 0, 0, callback );
} );
}
void Scene00013( Entity::Player& player )
{
player.eventPlay( getId(), 13, NONE, 0, 0 );
player.playScene( getId(), 13, NONE, 0, 0 );
}
public:
ManSea001() : EventScript( 65643 ) {}
ManSea001() : EventScript( 65643 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{

View file

@ -35,98 +35,98 @@ private:
void Scene00000( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 == 1 ) // accept quest
if( result.param2 == 1 ) // accept quest
Scene00050( player );
};
player.eventPlay( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
}
void Scene00001( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.eventPlay( getId(), 1, NONE, callback );
player.playScene( getId(), 1, NONE, callback );
}
void Scene00002( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.eventPlay( getId(), 2, NONE, callback );
player.playScene( getId(), 2, NONE, callback );
}
void Scene00003( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.eventPlay( getId(), 3, NONE, callback );
player.playScene( getId(), 3, NONE, callback );
}
void Scene00004( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.eventPlay( getId(), 4, NONE, callback );
player.playScene( getId(), 4, NONE, callback );
}
void Scene00005( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.eventPlay( getId(), 5, NONE, callback );
player.playScene( getId(), 5, NONE, callback );
}
void Scene00006( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.eventPlay( getId(), 6, NONE, callback );
player.playScene( getId(), 6, NONE, callback );
}
void Scene00007( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.eventPlay( getId(), 7, NONE, callback );
player.playScene( getId(), 7, NONE, callback );
}
void Scene00008( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.eventPlay( getId(), 8, NONE, callback );
player.playScene( getId(), 8, NONE, callback );
}
void Scene00050( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
// on quest accept
player.updateQuest( getId(), 1 );
@ -136,10 +136,12 @@ private:
player.forceZoneing( 128 );
};
player.eventPlay( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
}
public:
ManSea002() : EventScript( 65644 ) {}
ManSea002() : EventScript( 65644 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{

View file

@ -28,110 +28,106 @@ private:
void Scene00000( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 == 1 )
if( result.param2 == 1 )
{
player.setOpeningSequence( 2 );
Scene00001( player );
}
};
player.eventPlay( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
}
void Scene00001( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00002( player );
};
player.eventPlay( getId(), 1, DISABLE_SKIP | HIDE_HOTBAR | SET_BASE, 0, 0, callback );
player.playScene( getId(), 1, DISABLE_SKIP | HIDE_HOTBAR | SET_BASE, 0, 0, callback );
}
void Scene00002( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{
player.eventPlay( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 0 );
player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 0 );
};
player.eventPlay( getId(), 2, NONE, 0, 0, callback );
player.playScene( getId(), 2, NONE, 0, 0, callback );
}
void Scene00003( Entity::Player& player )
{
player.eventPlay( getId(), 3, NONE, 0, 0 );
player.playScene( getId(), 3, NONE, 0, 0 );
}
void Scene00004( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
Scene00005( player );
};
player.eventPlay( getId(), 4, 0x2c02, 0, 0, callback );
player.playSceneChain( getId(), 4, 0x2c02, bindScene( &ManWil001::Scene00005 ) );
}
void Scene00005( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 == 1 )
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
if( player.giveQuestRewards( getId(), 0 ))
player.finishQuest( getId());
}
};
player.eventPlay( getId(), 5, INVIS_OTHER_PC, 0, 0, callback );
player.playScene( getId(), 5, INVIS_OTHER_PC, 0, 0, callback );
}
void Scene00006( Entity::Player& player )
{
player.eventPlay( getId(), 6, 0, 0, 0 );
player.playScene( getId(), 6, 0, 0, 0 );
}
void Scene00007( Entity::Player& player )
{
player.eventPlay( getId(), 7, 0, 0, 0 );
player.playScene( getId(), 7, 0, 0, 0 );
}
void Scene00008( Entity::Player& player )
{
player.eventPlay( getId(), 8, 0, 0, 0 );
player.playScene( getId(), 8, 0, 0, 0 );
}
void Scene00009( Entity::Player& player )
{
player.eventPlay( getId(), 9, 0, 0, 0 );
player.playScene( getId(), 9, 0, 0, 0 );
}
void Scene00010( Entity::Player& player )
{
player.eventPlay( getId(), 10, 0, 0, 0 );
player.playScene( getId(), 10, 0, 0, 0 );
}
void Scene00011( Entity::Player& player )
{
player.eventPlay( getId(), 11, 0, 0, 0 );
player.playScene( getId(), 11, 0, 0, 0 );
}
void Scene00012( Entity::Player& player )
{
player.eventPlay( getId(), 12, 0, 0, 0 );
player.playScene( getId(), 12, 0, 0, 0 );
}
void Scene00013( Entity::Player& player )
{
player.eventPlay( getId(), 13, 0, 0, 0 );
player.playScene( getId(), 13, 0, 0, 0 );
}
public:
ManWil001() : EventScript( 66130 ) {}
ManWil001() : EventScript( 66130 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{

View file

@ -41,98 +41,98 @@ private:
void Scene00000( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 == 1 ) // accept quest
if( result.param2 == 1 ) // accept quest
Scene00050( player );
};
player.eventPlay( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
}
void Scene00001( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.eventPlay( getId(), 1, NONE, callback );
player.playScene( getId(), 1, NONE, callback );
}
void Scene00002( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.eventPlay( getId(), 2, NONE, callback );
player.playScene( getId(), 2, NONE, callback );
}
void Scene00003( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.eventPlay( getId(), 3, NONE, callback );
player.playScene( getId(), 3, NONE, callback );
}
void Scene00004( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.eventPlay( getId(), 4, NONE, callback );
player.playScene( getId(), 4, NONE, callback );
}
void Scene00005( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.eventPlay( getId(), 5, NONE, callback );
player.playScene( getId(), 5, NONE, callback );
}
void Scene00006( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.eventPlay( getId(), 6, NONE, callback );
player.playScene( getId(), 6, NONE, callback );
}
void Scene00007( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.eventPlay( getId(), 7, NONE, callback );
player.playScene( getId(), 7, NONE, callback );
}
void Scene00008( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.eventPlay( getId(), 8, NONE, callback );
player.playScene( getId(), 8, NONE, callback );
}
void Scene00050( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
// on quest accept
player.updateQuest( getId(), 1 );
@ -142,12 +142,13 @@ private:
player.forceZoneing( 130 );
};
player.eventPlay( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
}
public:
ManWil002() : EventScript( 66104 ) { }
ManWil002() : EventScript( 66104 )
{ }
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{

View file

@ -24,9 +24,9 @@ private:
void Scene00000( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 == 1 ) // accept quest
if( result.param2 == 1 ) // accept quest
{
player.setQuestUI8AL( getId(), 1 );
player.setQuestUI8BH( getId(), 1 );
@ -34,40 +34,41 @@ private:
}
};
player.eventPlay( getId(), 0, NONE, callback );
player.playScene( getId(), 0, NONE, callback );
}
void Scene00001( Entity::Player& player )
{
player.eventPlay( getId(), 1, NONE );
player.playScene( getId(), 1, NONE );
}
void Scene00099( Entity::Player& player )
{
player.eventPlay( getId(), 99, NONE );
player.playScene( getId(), 99, NONE );
}
void Scene00100( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 == 1 ) // accept quest
if( result.param2 == 1 ) // accept quest
{
if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
if( player.giveQuestRewards( getId(), 0 ))
player.finishQuest( getId());
}
};
player.eventPlay( getId(), 100, NONE, callback );
player.playScene( getId(), 100, NONE, callback );
}
public:
SubFst001() : EventScript( 65560 ) {}
SubFst001() : EventScript( 65560 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ));
if( actor == ACTOR0 )
{
@ -75,8 +76,7 @@ public:
Scene00000( player );
else
Scene00001( player );
}
else if( actor == ACTOR1 )
} else if( actor == ACTOR1 )
{
if( !player.hasQuest( getId() ) )
Scene00099( player );

View file

@ -23,33 +23,34 @@ private:
void Scene00000( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 == 1 ) // accept quest
if( result.param2 == 1 ) // accept quest
{
player.updateQuest( getId(), SEQ_1 );
}
};
player.eventPlay( getId (), 0, NONE, callback );
player.playScene( getId(), 0, NONE, callback );
}
void Scene00001(Entity::Player& player)
void Scene00001( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 == 1 ) // finish quest
if( result.param2 == 1 ) // finish quest
{
if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
}
};
player.eventPlay( getId(), 1, NONE, callback );
player.playScene( getId(), 1, NONE, callback );
}
public:
SubFst002() : EventScript( 65561 ) {}
SubFst002() : EventScript( 65561 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
@ -66,7 +67,7 @@ public:
if( npcId != ENEMY0 )
return;
auto currentKC = player.getQuestUI8AL( getId() ) + 1;
auto currentKC = player.getQuestUI8AL( getId()) + 1;
if( currentKC >= 6 )
player.updateQuest( getId(), SEQ_FINISH );

View file

@ -21,31 +21,32 @@ private:
void Scene00000( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 == 1 ) // accept quest
if( result.param2 == 1 ) // accept quest
player.updateQuest( getId(), SEQ_FINISH );
};
player.eventPlay( getId(), 0, NONE, callback );
player.playScene( getId(), 0, NONE, callback );
}
void Scene00001( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 == 1 ) // finish quest
if( result.param2 == 1 ) // finish quest
{
if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
}
};
player.eventPlay( getId(), 1, NONE, callback );
player.playScene( getId(), 1, NONE, callback );
}
public:
SubFst010() : EventScript( 65537 ) {}
SubFst010() : EventScript( 65537 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{

View file

@ -41,123 +41,124 @@ private:
void Scene00000( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 == 1 )
if( result.param2 == 1 )
{
player.updateQuest( getId(), SEQ_1 );
}
};
player.eventPlay( getId(), 0, NONE, callback );
player.playScene( getId(), 0, NONE, callback );
}
void Scene00001( Entity::Player& player )
{
player.eventPlay( getId(), 2, NONE );
player.playScene( getId(), 2, NONE );
}
void Scene00002( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), SEQ_3 );
};
player.eventPlay( getId(), 2, NONE, callback );
player.playScene( getId(), 2, NONE, callback );
}
void Scene00003( Entity::Player& player )
{
player.eventPlay( getId(), 3, NONE );
player.playScene( getId(), 3, NONE );
}
void Scene00004( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), SEQ_5 );
};
player.eventPlay( getId(), 4, NONE, callback );
player.playScene( getId(), 4, NONE, callback );
}
void Scene00005( Entity::Player& player )
{
player.eventPlay( getId(), 5, NONE );
player.playScene( getId(), 5, NONE );
}
void Scene00006( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
if( param2 == 1 ) // finish quest
if( result.param2 == 1 ) // finish quest
{
if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
if( player.giveQuestRewards( getId(), 0 ))
player.finishQuest( getId());
}
};
player.eventPlay( getId(), 6, NONE, callback );
player.playScene( getId(), 6, NONE, callback );
}
void Scene00095( Entity::Player& player )
{
player.eventPlay( getId(), 95, NONE );
player.playScene( getId(), 95, NONE );
}
void Scene00096( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), SEQ_FINISH );
player.sendQuestMessage( getId(), 4, 2, 0, 0 );
};
player.eventPlay( getId(), 96, NONE, callback );
player.playScene( getId(), 96, NONE, callback );
}
void Scene00097( Entity::Player& player )
{
player.eventPlay( getId(), 97, NONE );
player.playScene( getId(), 97, NONE );
}
void Scene00098( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), SEQ_4 );
player.sendQuestMessage( getId(), 2, 2, 0, 0 );
};
player.eventPlay( getId(), 98, NONE, callback );
player.playScene( getId(), 98, NONE, callback );
}
void Scene00099( Entity::Player& player )
{
player.eventPlay( getId(), 99, NONE );
player.playScene( getId(), 99, NONE );
}
void Scene00100( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), SEQ_2 );
player.sendQuestMessage( getId(), 0, 2, 0, 0 );
};
player.eventPlay( getId(), 100, NONE, callback );
player.playScene( getId(), 100, NONE, callback );
}
public:
SubFst013() : EventScript( 65576 ) {}
SubFst013() : EventScript( 65576 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( !player.hasQuest( getId() ) )
if( !player.hasQuest( getId()))
{
Scene00000( player );
return;
@ -175,7 +176,7 @@ public:
void onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ));
if( actor == ACTOR1 && emoteId == 5 && player.getQuestSeq( getId() ) == SEQ_1 )
Scene00100( player );

View file

@ -110,12 +110,20 @@ namespace Core {
std::string PlayerMinimal::getInfoJson()
{
std::string charDetails = "{\"content\":[\"" + std::string( getName() ) + "\"," +
"[" + getClassString() + "]," +
"\"0\",\"0\",\"0\",\"" + std::to_string( getBirthMonth() ) + "\",\"" + std::to_string( getBirthDay() ) + "\",\"" + std::to_string( getGuardianDeity() ) + "\",\"" + std::to_string( m_class ) + "\",\"0\",\"" + std::to_string( getZoneId() ) + "\"," +
//"[" + getClassString() + "]," +
"[\"0\",\"0\",\"0\",\"0\",\"0\",\"1\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\"],"
"\"0\",\"0\",\"0\",\"" +
std::to_string( getBirthMonth() ) +
"\",\"" + std::to_string( getBirthDay() ) +
"\",\"" + std::to_string( getGuardianDeity() ) +
"\",\"" + std::to_string( m_class ) +
"\",\"0\",\"" + std::to_string( getZoneId() ) +
"\",\"0\"," +
"[" + getLookString() + "]," +
"\"0\",\"0\"," +
"[" + getModelString() + "]," +
"\"1\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\"]," +
"\"1\",\"0\",\"0\",\"0\",\"0\",\"0\",\"\",\"0\",\"0\"]," +
"\"classname\":\"ClientSelectData\",\"classid\":116}";
return charDetails;
}

View file

@ -150,6 +150,16 @@ namespace Core {
m_gmRank = rank;
}
bool getGmInvis() const
{
return m_gmInvis;
}
bool setGmInvis( bool invis )
{
m_gmInvis = invis;
}
void createInvDbContainer( uint16_t slot ) const;
void createFriendsListContainer( uint32_t characterId ) const;
@ -179,6 +189,7 @@ namespace Core {
uint8_t m_look[26];
uint8_t m_gmRank;
bool m_gmInvis;
char m_name[34];

View file

@ -475,8 +475,8 @@ void Core::Network::GameConnection::generateEncryptionKey( uint32_t key, const s
m_baseKey[2] = 0x34;
m_baseKey[3] = 0x12;
memcpy( m_baseKey + 0x04, &key, 4 );
m_baseKey[8] = 0xA0;
m_baseKey[9] = 0x0F;
m_baseKey[8] = 0xCC;
m_baseKey[9] = 0x10;
memcpy( ( char* )m_baseKey + 0x0C, keyPhrase.c_str(), keyPhrase.size() );
Core::Util::md5( m_baseKey, m_encKey, 0x2C );
}

View file

@ -136,6 +136,16 @@ void Core::Entity::Player::setGmRank( uint8_t rank )
m_gmRank = rank;
}
bool Core::Entity::Player::getGmInvis() const
{
return m_gmInvis;
}
void Core::Entity::Player::setGmInvis( bool invis )
{
m_gmInvis = invis;
}
uint8_t Core::Entity::Player::getMode() const
{
return m_mode;
@ -163,43 +173,33 @@ bool Core::Entity::Player::isMarkedForRemoval() const
Core::Common::OnlineStatus Core::Entity::Player::getOnlineStatus()
{
uint64_t newMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::NewAdventurer );
uint64_t afkMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::AwayfromKeyboard );
uint64_t busyMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::Busy );
uint64_t dcMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::Disconnected );
uint64_t meldMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::LookingtoMeldMateria );
uint64_t ptMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::LookingforParty );
uint64_t rpMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::Roleplaying );
auto pExdData = g_fw.get< Data::ExdDataGenerated >();
if( !pExdData )
return OnlineStatus::Online;
OnlineStatus status = OnlineStatus::Online;
uint32_t statusDisplayOrder = 0xFF14;
uint32_t applicableStatus = static_cast< uint32_t >( OnlineStatus::Online );
//if( hasStateFlag( Common::PlayerStateFlag::NewAdventurer ) )
if( m_onlineStatus & newMask )
status = OnlineStatus::NewAdventurer;
for( uint32_t i = 0; i < std::numeric_limits< decltype( m_onlineStatus ) >::digits; i++ )
{
bool bit = ( m_onlineStatus >> i ) & 1;
if( m_onlineStatus & afkMask )
status = OnlineStatus::AwayfromKeyboard;
if( !bit )
continue;
if( m_onlineStatus & busyMask )
status = OnlineStatus::Busy;
auto pOnlineStatus = pExdData->get< Data::OnlineStatus >( i );
if( !pOnlineStatus )
continue;
if( m_onlineStatus & dcMask )
status = OnlineStatus::Disconnected;
if( pOnlineStatus->priority < statusDisplayOrder )
{
// todo: also check that the status can actually be set here, otherwise we need to ignore it (and ban the player obv)
statusDisplayOrder = pOnlineStatus->priority;
applicableStatus = i;
}
}
if( m_onlineStatus & meldMask )
status = OnlineStatus::LookingtoMeldMateria;
if( m_onlineStatus & ptMask )
status = OnlineStatus::LookingforParty;
if( m_onlineStatus & rpMask )
status = OnlineStatus::Roleplaying;
if( hasStateFlag( PlayerStateFlag::WatchingCutscene ) )
status = OnlineStatus::ViewingCutscene;
// TODO: add all the logic for returning the proper online status, there probably is a better way for this alltogether
return status;
return static_cast< OnlineStatus >( applicableStatus );
}
void Core::Entity::Player::setOnlineStatusMask( uint64_t status )
@ -326,7 +326,7 @@ void Core::Entity::Player::teleport( uint16_t aetheryteId, uint8_t type )
}
setStateFlag( PlayerStateFlag::BetweenAreas );
auto targetPos = pTeriMgr->getTerritoryPosition( data->levelId );
auto targetPos = pTeriMgr->getTerritoryPosition( data->level.at( 0 ) );
Common::FFXIVARR_POSITION3 pos;
pos.x = 0;
@ -1610,16 +1610,34 @@ void Core::Entity::Player::sendTitleList()
queuePacket( titleListPacket );
}
void Core::Entity::Player::sendZoneInPackets( uint32_t param1, uint32_t param2 = 0, uint32_t param3 = 0, uint32_t param4 = 0, bool shouldSetStatus = false )
{
auto zoneInPacket = ActorControlPacket143( getId(), ZoneIn, param1, param2, param3, param4 );
auto SetStatusPacket = ActorControlPacket142( getId(), SetStatus, static_cast< uint8_t >( Entity::Chara::ActorStatus::Idle ) );
if( !getGmInvis() )
sendToInRangeSet( zoneInPacket, true );
if( shouldSetStatus )
sendToInRangeSet( SetStatusPacket );
else
queuePacket( zoneInPacket );
if ( shouldSetStatus )
queuePacket( SetStatusPacket );
setZoningType( Common::ZoneingType::None );
unsetStateFlag( PlayerStateFlag::BetweenAreas );
}
void Core::Entity::Player::finishZoning()
{
switch( getZoningType() )
{
case ZoneingType::None:
sendToInRangeSet( ActorControlPacket143( getId(), ZoneIn, 0x01 ), true );
sendZoneInPackets( 0x01 );
break;
case ZoneingType::Teleport:
sendToInRangeSet( ActorControlPacket143( getId(), ZoneIn, 0x01, 0, 0, 110 ), true );
sendZoneInPackets( 0x01, 0, 0, 110 );
break;
case ZoneingType::Return:
@ -1630,22 +1648,16 @@ void Core::Entity::Player::finishZoning()
resetHp();
resetMp();
setStatus( Entity::Chara::ActorStatus::Idle );
sendToInRangeSet( ActorControlPacket143( getId(), ZoneIn, 0x01, 0x01, 0, 111 ), true );
sendToInRangeSet( ActorControlPacket142( getId(), SetStatus,
static_cast< uint8_t >( Entity::Chara::ActorStatus::Idle ) ), true );
sendZoneInPackets( 0x01, 0x01, 0, 111, true );
}
else
sendToInRangeSet( ActorControlPacket143( getId(), ZoneIn, 0x01, 0x00, 0, 111 ), true );
sendZoneInPackets( 0x01, 0x00, 0, 111 );
}
break;
break;
case ZoneingType::FadeIn:
break;
}
setZoningType( Common::ZoneingType::None );
unsetStateFlag( PlayerStateFlag::BetweenAreas );
}
void Core::Entity::Player::emote( uint32_t emoteId, uint64_t targetId )

View file

@ -56,22 +56,35 @@ public:
/*! start/register a normal event */
void eventStart( uint64_t actorId, uint32_t eventId, Event::EventHandler::EventType eventParam, uint8_t eventParam1, uint32_t eventParam2 );
/*! play a subevent */
void eventPlay( uint32_t eventId, uint32_t scene, uint32_t flags, uint32_t eventParam2, uint32_t eventParam3 );
void playScene( uint32_t eventId, uint32_t scene, uint32_t flags, uint32_t eventParam2, uint32_t eventParam3 );
void directorPlayScene( uint32_t eventId, uint32_t scene, uint32_t flags, uint32_t eventParam3, uint32_t eventParam4, uint32_t eventParam5 = 0 );
/*! play a subevent */
void eventPlay( uint32_t eventId, uint32_t scene, uint32_t flags,
void playScene( uint32_t eventId, uint32_t scene, uint32_t flags,
uint32_t eventParam2, uint32_t eventParam3, Event::EventHandler::SceneReturnCallback eventReturnCallback );
/*! play a subevent */
void eventPlay( uint32_t eventId, uint32_t scene, uint32_t flags,
void playScene( uint32_t eventId, uint32_t scene, uint32_t flags,
uint32_t eventParam2, uint32_t eventParam3, uint32_t eventParam4,
Event::EventHandler::SceneReturnCallback eventReturnCallback );
/*! play a subevent */
void eventPlay( uint32_t eventId, uint32_t scene, uint32_t flags,
void playScene( uint32_t eventId, uint32_t scene, uint32_t flags,
Event::EventHandler::SceneReturnCallback eventReturnCallback );
/*! play a subevent */
void eventPlay( uint32_t eventId, uint32_t scene, uint32_t flags );
void playScene( uint32_t eventId, uint32_t scene, uint32_t flags );
/*! play a subevent */
void playSceneChain( uint32_t eventId, uint32_t scene, uint32_t flags,
uint32_t eventParam2, uint32_t eventParam3, uint32_t eventParam4,
Event::EventHandler::SceneChainCallback sceneChainCallback );
/*! play a subevent */
void playSceneChain( uint32_t eventId, uint32_t scene, uint32_t flags,
uint32_t eventParam2, uint32_t eventParam3,
Event::EventHandler::SceneChainCallback sceneChainCallback );
/*! play a subevent */
void playSceneChain( uint32_t eventId, uint32_t scene, uint32_t flags,
Event::EventHandler::SceneChainCallback sceneChainCallback );
/*! setup the event and return a ptr to it */
Event::EventHandlerPtr bootstrapSceneEvent( uint32_t eventId, uint32_t flags );
/*! finish / unregister an event */
void eventFinish( uint32_t eventId, uint32_t freePlayer );
/*! add an event to the event array */
@ -165,12 +178,12 @@ public:
uint16_t getQuestUI16C( uint16_t questId );
uint32_t getQuestUI32A( uint16_t questId );
uint8_t getQuestBitFlag8( uint16_t questId );
uint8_t getQuestBitFlag16( uint16_t questId );
uint8_t getQuestBitFlag24( uint16_t questId );
uint8_t getQuestBitFlag32( uint16_t questId );
uint8_t getQuestBitFlag40( uint16_t questId );
uint8_t getQuestBitFlag48( uint16_t questId );
bool getQuestBitFlag8( uint16_t questId, uint8_t index );
bool getQuestBitFlag16( uint16_t questId, uint8_t index );
bool getQuestBitFlag24( uint16_t questId, uint8_t index );
bool getQuestBitFlag32( uint16_t questId, uint8_t index );
bool getQuestBitFlag40( uint16_t questId, uint8_t index );
bool getQuestBitFlag48( uint16_t questId, uint8_t index );
void setQuestUI8A( uint16_t questId, uint8_t val );
@ -196,12 +209,12 @@ public:
void setQuestUI16C( uint16_t questId, uint16_t val );
void setQuestUI32A( uint16_t questId, uint32_t val );
void setQuestBitFlag8( uint16_t questId, uint8_t val );
void setQuestBitFlag16( uint16_t questId, uint8_t val );
void setQuestBitFlag24( uint16_t questId, uint8_t val );
void setQuestBitFlag32( uint16_t questId, uint8_t val );
void setQuestBitFlag40( uint16_t questId, uint8_t val );
void setQuestBitFlag48( uint16_t questId, uint8_t val );
void setQuestBitFlag8( uint16_t questId, uint8_t index, bool val );
void setQuestBitFlag16( uint16_t questId, uint8_t index, bool val );
void setQuestBitFlag24( uint16_t questId, uint8_t index, bool val );
void setQuestBitFlag32( uint16_t questId, uint8_t index, bool val );
void setQuestBitFlag40( uint16_t questId, uint8_t index, bool val );
void setQuestBitFlag48( uint16_t questId, uint8_t index, bool val );
// Inventory / Item / Currency
//////////////////////////////////////////////////////////////////////////////////////////////////////
@ -501,6 +514,8 @@ public:
void emote( uint32_t emoteId, uint64_t targetId );
void sendZoneInPackets( uint32_t param1, uint32_t param2, uint32_t param3, uint32_t param4, bool pSetStatus );
void finishZoning();
void sendZonePackets();
@ -538,6 +553,9 @@ public:
uint8_t getGmRank() const;
void setGmRank( uint8_t rank );
bool getGmInvis() const;
void setGmInvis( bool invis );
uint8_t getMode() const;
void setMode( uint8_t mode );
@ -663,6 +681,7 @@ private:
uint8_t m_stateFlags[12];
uint8_t m_gmRank;
uint16_t zoneId;
bool m_gmInvis = false;
// Social-based

View file

@ -16,7 +16,6 @@
#include "Action/EventAction.h"
#include "Action/EventItemAction.h"
#include "Event/EventHandler.h"
#include "Event/EventHandler.h"
#include "Zone/Zone.h"
@ -114,56 +113,32 @@ void Core::Entity::Player::eventStart( uint64_t actorId, uint32_t eventId,
}
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene,
void Core::Entity::Player::playScene( uint32_t eventId, uint32_t scene,
uint32_t flags, uint32_t eventParam2,
uint32_t eventParam3 )
{
eventPlay( eventId, scene, flags, eventParam2, eventParam3, nullptr );
playScene( eventId, scene, flags, eventParam2, eventParam3, nullptr );
}
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene,
void Core::Entity::Player::playScene( uint32_t eventId, uint32_t scene,
uint32_t flags, Event::EventHandler::SceneReturnCallback eventCallback )
{
eventPlay( eventId, scene, flags, 0, 0, eventCallback );
playScene( eventId, scene, flags, 0, 0, eventCallback );
}
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene, uint32_t flags )
void Core::Entity::Player::playScene( uint32_t eventId, uint32_t scene, uint32_t flags )
{
eventPlay( eventId, scene, flags, 0, 0, nullptr );
playScene( eventId, scene, flags, 0, 0, nullptr );
}
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene,
void Core::Entity::Player::playScene( uint32_t eventId, uint32_t scene,
uint32_t flags, uint32_t eventParam2,
uint32_t eventParam3, Event::EventHandler::SceneReturnCallback eventCallback )
{
if( flags & 0x02 )
setStateFlag( PlayerStateFlag::WatchingCutscene );
auto pEvent = getEvent( eventId );
if( !pEvent && getEventCount() )
{
// We're trying to play a nested event, need to start it first.
eventStart( getId(), eventId, Event::EventHandler::Nest, 0, 0 );
pEvent = getEvent( eventId );
}
else if( !pEvent )
{
auto pLog = g_fw.get< Logger >();
pLog->error( "Could not find event " + std::to_string( eventId ) + ", event has not been started!" );
return;
}
pEvent->setPlayedScene( true );
pEvent->setEventReturnCallback( eventCallback );
EventPlayPacket eventPlay( getId(), pEvent->getActorId(), pEvent->getId(),
scene, flags, eventParam2, eventParam3 );
queuePacket( eventPlay );
playScene( eventId, scene, flags, eventParam2, eventParam3, 0, eventCallback );
}
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene,
uint32_t flags, uint32_t eventParam2,
uint32_t eventParam3, uint32_t eventParam4, Event::EventHandler::SceneReturnCallback eventCallback )
Core::Event::EventHandlerPtr Core::Entity::Player::bootstrapSceneEvent( uint32_t eventId, uint32_t flags )
{
if( flags & 0x02 )
setStateFlag( PlayerStateFlag::WatchingCutscene );
@ -179,17 +154,59 @@ void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene,
{
auto pLog = g_fw.get< Logger >();
pLog->error( "Could not find event " + std::to_string( eventId ) + ", event has not been started!" );
return;
return nullptr;
}
return pEvent;
}
void Core::Entity::Player::playScene( uint32_t eventId, uint32_t scene,
uint32_t flags, uint32_t eventParam2,
uint32_t eventParam3, uint32_t eventParam4, Event::EventHandler::SceneReturnCallback eventCallback )
{
auto pEvent = bootstrapSceneEvent( eventId, flags );
if( !pEvent )
return;
pEvent->setPlayedScene( true );
pEvent->setEventReturnCallback( eventCallback );
pEvent->setSceneChainCallback( nullptr );
EventPlayPacket eventPlay( getId(), pEvent->getActorId(), pEvent->getId(),
scene, flags, eventParam2, eventParam3, eventParam4 );
queuePacket( eventPlay );
}
void Core::Entity::Player::playSceneChain( uint32_t eventId, uint32_t scene, uint32_t flags,
uint32_t eventParam2, uint32_t eventParam3, uint32_t eventParam4,
Core::Event::EventHandler::SceneChainCallback sceneChainCallback )
{
auto pEvent = bootstrapSceneEvent( eventId, flags );
if( !pEvent )
return;
pEvent->setPlayedScene( true );
pEvent->setSceneChainCallback( sceneChainCallback );
pEvent->setEventReturnCallback( nullptr );
EventPlayPacket eventPlay( getId(), pEvent->getActorId(), pEvent->getId(),
scene, flags, eventParam2, eventParam3, eventParam4 );
queuePacket( eventPlay );
}
void Core::Entity::Player::playSceneChain( uint32_t eventId, uint32_t scene, uint32_t flags,
uint32_t eventParam2, uint32_t eventParam3,
Core::Event::EventHandler::SceneChainCallback sceneChainCallback )
{
playSceneChain( eventId, scene, flags, eventParam2, eventParam3, 0, sceneChainCallback );
}
void Core::Entity::Player::playSceneChain( uint32_t eventId, uint32_t scene, uint32_t flags,
Core::Event::EventHandler::SceneChainCallback sceneChainCallback )
{
playSceneChain( eventId, scene, flags, 0, 0, 0, sceneChainCallback );
}
void Core::Entity::Player::eventFinish( uint32_t eventId, uint32_t freePlayer )
{
auto pEvent = getEvent( eventId );

View file

@ -89,82 +89,82 @@ int8_t Core::Entity::Player::getQuestIndex( uint16_t questId )
return -1;
}
uint8_t Core::Entity::Player::getQuestBitFlag8( uint16_t questId )
bool Core::Entity::Player::getQuestBitFlag8( uint16_t questId, uint8_t index )
{
int8_t idx = getQuestIndex( questId );
uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->a.BitFlag8;
return pNewQuest->a.BitFlag8 & ( 1 << index );
}
return value;
return false;
}
uint8_t Core::Entity::Player::getQuestBitFlag16( uint16_t questId )
bool Core::Entity::Player::getQuestBitFlag16( uint16_t questId, uint8_t index )
{
int8_t idx = getQuestIndex( questId );
uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->a.BitFlag16;
return pNewQuest->a.BitFlag16 & ( 1 << index );
}
return value;
return false;
}
uint8_t Core::Entity::Player::getQuestBitFlag24( uint16_t questId )
bool Core::Entity::Player::getQuestBitFlag24( uint16_t questId, uint8_t index )
{
int8_t idx = getQuestIndex( questId );
uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->a.BitFlag24;
return pNewQuest->a.BitFlag24 & ( 1 << index );
}
return value;
return false;
}
uint8_t Core::Entity::Player::getQuestBitFlag32( uint16_t questId )
bool Core::Entity::Player::getQuestBitFlag32( uint16_t questId, uint8_t index )
{
int8_t idx = getQuestIndex( questId );
uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->a.BitFlag32;
return pNewQuest->a.BitFlag32 & ( 1 << index );
}
return value;
return false;
}
uint8_t Core::Entity::Player::getQuestBitFlag40( uint16_t questId )
bool Core::Entity::Player::getQuestBitFlag40( uint16_t questId, uint8_t index )
{
int8_t idx = getQuestIndex( questId );
uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->a.BitFlag40;
return pNewQuest->a.BitFlag40 & ( 1 << index );
}
return value;
return false;
}
uint8_t Core::Entity::Player::getQuestBitFlag48( uint16_t questId )
bool Core::Entity::Player::getQuestBitFlag48( uint16_t questId, uint8_t index )
{
int8_t idx = getQuestIndex( questId );
uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->a.BitFlag48;
return pNewQuest->a.BitFlag48 & ( 1 << index );
}
return value;
return false;
}
uint8_t Core::Entity::Player::getQuestUI8A( uint16_t questId )
@ -762,7 +762,7 @@ void Core::Entity::Player::setQuestUI32A( uint16_t questId, uint32_t val )
}
}
void Core::Entity::Player::setQuestBitFlag8( uint16_t questId, uint8_t val )
void Core::Entity::Player::setQuestBitFlag8( uint16_t questId, uint8_t index, bool val )
{
int8_t idx = getQuestIndex( questId );
@ -770,13 +770,15 @@ void Core::Entity::Player::setQuestBitFlag8( uint16_t questId, uint8_t val )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->a.BitFlag8 = val;
uint8_t flag = val ? 1 : 0;
pNewQuest->a.BitFlag8 |= ( val << index );
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestBitFlag16( uint16_t questId, uint8_t val )
void Core::Entity::Player::setQuestBitFlag16( uint16_t questId, uint8_t index, bool val )
{
int8_t idx = getQuestIndex( questId );
@ -784,13 +786,15 @@ void Core::Entity::Player::setQuestBitFlag16( uint16_t questId, uint8_t val )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->a.BitFlag16 = val;
uint8_t flag = val ? 1 : 0;
pNewQuest->a.BitFlag16 |= ( val << index );
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestBitFlag24( uint16_t questId, uint8_t val )
void Core::Entity::Player::setQuestBitFlag24( uint16_t questId, uint8_t index, bool val )
{
int8_t idx = getQuestIndex( questId );
@ -798,12 +802,14 @@ void Core::Entity::Player::setQuestBitFlag24( uint16_t questId, uint8_t val )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->a.BitFlag24 = val;
uint8_t flag = val ? 1 : 0;
pNewQuest->a.BitFlag24 |= ( val << index );
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestBitFlag32( uint16_t questId, uint8_t val )
void Core::Entity::Player::setQuestBitFlag32( uint16_t questId, uint8_t index, bool val )
{
int8_t idx = getQuestIndex( questId );
@ -811,13 +817,15 @@ void Core::Entity::Player::setQuestBitFlag32( uint16_t questId, uint8_t val )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->a.BitFlag32 = val;
uint8_t flag = val ? 1 : 0;
pNewQuest->a.BitFlag32 |= ( val << index );
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestBitFlag40( uint16_t questId, uint8_t val )
void Core::Entity::Player::setQuestBitFlag40( uint16_t questId, uint8_t index, bool val )
{
int8_t idx = getQuestIndex( questId );
@ -825,13 +833,15 @@ void Core::Entity::Player::setQuestBitFlag40( uint16_t questId, uint8_t val )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->a.BitFlag40 = val;
uint8_t flag = val ? 1 : 0;
pNewQuest->a.BitFlag40 |= ( val << index );
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestBitFlag48( uint16_t questId, uint8_t val )
void Core::Entity::Player::setQuestBitFlag48( uint16_t questId, uint8_t index, bool val )
{
int8_t idx = getQuestIndex( questId );
@ -839,7 +849,9 @@ void Core::Entity::Player::setQuestBitFlag48( uint16_t questId, uint8_t val )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->a.BitFlag48 = val;
uint8_t flag = val ? 1 : 0;
pNewQuest->a.BitFlag48 |= ( val << index );
updateQuest( questId, pNewQuest->c.sequence );
}

View file

@ -155,6 +155,8 @@ bool Core::Entity::Player::load( uint32_t charId, SessionPtr pSession )
m_gmRank = res->getUInt8( "GMRank" );
m_equipDisplayFlags = res->getUInt8( "EquipDisplayFlags" );
// Blobs
auto howTo = res->getBlobVector( "HowTo" );
@ -443,13 +445,15 @@ void Core::Entity::Player::updateSql()
stmt->setInt( 52, m_gmRank );
stmt->setInt( 53, m_equipDisplayFlags );
std::vector< uint8_t > unlockVec( sizeof( m_unlocks ) );
memcpy( unlockVec.data(), m_unlocks, sizeof( m_unlocks ) );
stmt->setBinary( 53, unlockVec );
stmt->setBinary( 54, unlockVec );
stmt->setInt( 54, m_cfPenaltyUntil );
stmt->setInt( 55, m_cfPenaltyUntil );
stmt->setInt( 55, m_id );
stmt->setInt( 56, m_id );
pDb->execute( stmt );

View file

@ -135,6 +135,7 @@ void Core::DebugCommandHandler::help( char* data, Entity::Player& player, boost:
void Core::DebugCommandHandler::set( char * data, Entity::Player& player, boost::shared_ptr< DebugCommand > command )
{
auto pLog = g_fw.get< Logger >();
auto pTerriMgr = g_fw.get< TerritoryMgr >();
auto pDb = g_fw.get< Db::DbWorkerPool< Db::CharaDbConnection > >();
std::string subCommand = "";
std::string params = "";
@ -310,6 +311,17 @@ void Core::DebugCommandHandler::set( char * data, Entity::Player& player, boost:
player.getCurrentZone()->setWeatherOverride( static_cast< Common::Weather >( weatherId ) );
}
else if( subCommand == "festival" )
{
uint16_t festivalId;
sscanf( params.c_str(), "%hu", &festivalId );
pTerriMgr->setCurrentFestival( festivalId );
}
else if( subCommand == "festivaldisable" )
{
pTerriMgr->disableCurrentFestival();
}
else
{
player.sendUrgent( subCommand + " is not a valid SET command." );
@ -830,21 +842,6 @@ void Core::DebugCommandHandler::instance( char* data, Entity::Player &player, bo
instance->setBranch( branch );
}
else if( subCommand == "festival" )
{
uint32_t festivalId;
sscanf( params.c_str(), "%d", &festivalId );
player.getCurrentZone()->setCurrentFestival( static_cast< uint16_t >( festivalId ) );
}
else if( subCommand == "disablefestival" )
{
Network::Packets::ZoneChannelPacket< Network::Packets::Server::FFXIVIpcActorControl143 > actorControl( player.getId() );
actorControl.data().category = Core::Common::ActorControlType::DisableCurrentFestival;
player.queuePacket( actorControl );
player.getCurrentZone()->setCurrentFestival( 0 );
}
else if ( subCommand == "qte_start" )
{
auto instance = boost::dynamic_pointer_cast< InstanceContent >( player.getCurrentZone() );

View file

@ -20,14 +20,16 @@ class Director
public:
enum DirectorType
{
InstanceContent = 0x8003, // used for dungeons/raids
CompanyLeve = 0x8007,
QuestBattle = 0x8006,
GatheringLeve = 0x8002,
BattleLeve = 0x8001,
GatheringLeve = 0x8002,
InstanceContent = 0x8003, // used for dungeons/raids
PublicContent = 0x8004,
QuestBattle = 0x8006,
CompanyLeve = 0x8007,
GoldSaucer = 0x800A,
Fate = 0x801A,
DpsChallange = 0x800D
DpsChallange = 0x800D,
Fate = 0x801A
};
Director( DirectorType type, uint16_t contentId );

View file

@ -10,7 +10,7 @@ Core::Event::EventHandler::EventHandler( Entity::Player* pOwner, uint64_t actorI
m_entryId = static_cast< uint16_t >( eventId );
m_type = static_cast< uint16_t >( eventId >> 16 );
m_eventParam = eventParam;
m_callback = nullptr;
m_returnCallback = nullptr;
}
uint64_t Core::Event::EventHandler::getActorId() const
@ -45,12 +45,22 @@ uint32_t Core::Event::EventHandler::getEventParam() const
Core::Event::EventHandler::SceneReturnCallback Core::Event::EventHandler::getEventReturnCallback() const
{
return m_callback;
return m_returnCallback;
}
void Core::Event::EventHandler::setEventReturnCallback( SceneReturnCallback callback )
{
m_callback = callback;
m_returnCallback = callback;
}
Core::Event::EventHandler::SceneChainCallback Core::Event::EventHandler::getSceneChainCallback() const
{
return m_chainCallback;
}
void Core::Event::EventHandler::setSceneChainCallback( Core::Event::EventHandler::SceneChainCallback callback )
{
m_chainCallback = callback;
}
bool Core::Event::EventHandler::hasPlayedScene() const

View file

@ -6,6 +6,14 @@
namespace Core {
namespace Event {
struct SceneResult
{
uint32_t eventId;
uint16_t param1;
uint16_t param2;
uint16_t param3;
};
class EventHandler
{
public:
@ -64,7 +72,8 @@ namespace Core {
ICDirector = 0x8003,
};
using SceneReturnCallback = std::function< void( Entity::Player&, uint32_t, uint16_t, uint16_t, uint16_t ) > ;
using SceneReturnCallback = std::function< void( Entity::Player&, const SceneResult& ) >;
using SceneChainCallback = std::function< void( Entity::Player& ) >;
EventHandler( Entity::Player* pOwner, uint64_t actorId, uint32_t eventId, EventType eventType, uint32_t eventParam );
@ -90,6 +99,10 @@ namespace Core {
void setEventReturnCallback( SceneReturnCallback callback );
SceneChainCallback getSceneChainCallback() const;
void setSceneChainCallback( SceneChainCallback callback );
bool hasNestedEvent() const;
void removeNestedEvent();
@ -106,7 +119,8 @@ namespace Core {
uint32_t m_eventParam;
EventHandlerPtr m_pNestedEvent;
bool m_playedScene;
SceneReturnCallback m_callback;
SceneReturnCallback m_returnCallback;
SceneChainCallback m_chainCallback;
};
}

View file

@ -72,7 +72,7 @@ enum ClientTrigger
HuntingLogDetails = 0x194,
Timers = 0x1AB,
DyeItem = 0x1B5,
RequestChocoboInventory = 0x1C4,
@ -103,6 +103,13 @@ enum ClientTrigger
CompanionActionUnlock = 0x6A6,
OpenPerformInstrumentUI = 0x71C,
StartReplay = 0x7BC,
EndReplay = 0x7BD, // request for restoring the original player state (actor, buff, gauge, etc..)
OpenDuelUI = 0x898, // Open a duel ui
DuelRequestResult = 0x899, // either accept/reject
};
void Core::Network::GameConnection::actionHandler( const Packets::GamePacket& inPacket,

View file

@ -6,6 +6,7 @@
#include <Network/GamePacketNew.h>
#include <Network/PacketContainer.h>
#include <Network/PacketDef/Zone/ServerZoneDef.h>
#include <sapphire_zone/Event/EventHandler.h>
#include "Network/GameConnection.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
@ -209,7 +210,18 @@ void Core::Network::GameConnection::eventHandlerReturn( const Packets::GamePacke
auto eventCallback = pEvent->getEventReturnCallback();
// if there is one, proceed to call it
if( eventCallback )
eventCallback( player, eventId, param1, param2, param3 );
{
Event::SceneResult result;
result.eventId = eventId;
result.param1 = param1;
result.param2 = param2;
result.param3 = param3;
eventCallback( player, result );
}
// we might have a scene chain callback instead so check for that too
else if( auto chainCallback = pEvent->getSceneChainCallback() )
chainCallback( player );
}
player.checkEvent( eventId );

View file

@ -224,6 +224,19 @@ void Core::Network::GameConnection::gm1Handler( const Packets::GamePacket& inPac
player.sendNotice( "Speed for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
break;
}
case GmCommand::Invis:
{
player.setGmInvis( !player.getGmInvis() );
player.sendNotice( "Invisibility flag for " + player.getName() +
" was toggled to " + std::to_string( !player.getGmInvis() ) );
for( auto actor : player.getInRangeActors() )
{
player.despawn( actor->getAsPlayer() );
player.spawn( actor->getAsPlayer() );
}
break;
}
case GmCommand::Kill:
{
targetActor->getAsChara()->takeDamage( 9999999 );

View file

@ -291,6 +291,8 @@ void Core::Network::GameConnection::reqEquipDisplayFlagsHandler( const Packets::
Entity::Player& player )
{
player.setEquipDisplayFlags( inPacket.getValAt< uint8_t >( 0x20 ) );
player.sendDebug( "EquipDisplayFlag CHANGE: " + std::to_string( player.getEquipDisplayFlags() ) );
}
void Core::Network::GameConnection::zoneLineHandler( const Packets::GamePacket& inPacket,
@ -801,16 +803,25 @@ void Core::Network::GameConnection::chatHandler( const Packets::GamePacket& inPa
{
case ChatType::Say:
{
if (player.getGmRank() > 0)
chatPacket.data().chatType = ChatType::GMSay;
player.getCurrentZone()->queueOutPacketForRange( player, 50, chatPacket );
break;
}
case ChatType::Yell:
{
if( player.getGmRank() > 0 )
chatPacket.data().chatType = ChatType::GMYell;
player.getCurrentZone()->queueOutPacketForRange( player, 6000, chatPacket );
break;
}
case ChatType::Shout:
{
if( player.getGmRank() > 0 )
chatPacket.data().chatType = ChatType::GMShout;
player.getCurrentZone()->queueOutPacketForRange( player, 6000, chatPacket );
break;
}

View file

@ -38,7 +38,7 @@ private:
m_data.gender = player.getLookAt( Common::CharaLook::Gender );
m_data.currentClass = static_cast< uint8_t >( player.getClass() );
m_data.currentJob = static_cast< uint8_t >( player.getClass() );
m_data.currentLevel = player.getLevel();
m_data.maxLevel = player.getLevel();
m_data.deity = static_cast< uint8_t >( player.getGuardianDeity() );
m_data.namedayMonth = player.getBirthMonth();
m_data.namedayDay = player.getBirthDay();

View file

@ -91,7 +91,7 @@ namespace Server {
// 0x20 == spawn hidden to be displayed by the spawneffect control
m_data.displayFlags = player.getStance();
if( player.getZoningType() != Common::ZoneingType::None )
if( player.getZoningType() != Common::ZoneingType::None || player.getGmInvis() == true )
{
m_data.displayFlags |= Entity::Chara::DisplayFlags::Invisible;
}
@ -111,6 +111,11 @@ namespace Server {
m_data.displayFlags |= Entity::Chara::DisplayFlags::Visor;
}
if( !( player.getEquipDisplayFlags() & Core::Common::EquipDisplayFlags::HideLegacyMark ) )
{
m_data.look[0xC] = m_data.look[0xC] | 1 << 7;
}
m_data.currentMount = player.getCurrentMount();
m_data.targetId = player.getTargetId();

View file

@ -4,6 +4,7 @@
#include <string>
#include <typeinfo>
#include <typeindex>
#include <sapphire_zone/Event/EventHandler.h>
#include "Forwards.h"
#ifdef _MSC_VER
@ -75,6 +76,13 @@ public:
class EventScript : public ScriptObject
{
protected:
template< typename Ret, class Obj >
inline Event::EventHandler::SceneChainCallback bindScene( Ret ( Obj::*f )( Entity::Player& ) )
{
return std::bind( f, static_cast< Obj* >( this ), std::placeholders::_1 );
}
public:
explicit EventScript( uint32_t questId ) :
ScriptObject( questId, typeid( EventScript ).hash_code() )

View file

@ -12,10 +12,10 @@
#define WIN32_LEAN_AND_MEAN
#include <winbase.h>
typedef HMODULE ModuleHandle;
using ModuleHandle = HMODULE;
#else
#include <dlfcn.h>
typedef void* ModuleHandle;
using ModuleHandle = void*;
#endif
namespace Core {
@ -40,7 +40,6 @@ namespace Scripting {
ScriptInfo* getScriptInfo( std::string name );
ScriptObject** getScripts( ModuleHandle handle );
ScriptObject* getScriptObject( ModuleHandle handle );
bool isModuleLoaded( std::string name );

View file

@ -54,9 +54,15 @@ bool Core::Scripting::ScriptMgr::init()
auto pConfig = g_fw.get< XMLConfig >();
auto pLog = g_fw.get< Logger >();
loadDir( pConfig->getValue< std::string >( "Settings.General.Scripts.Path", "./compiledscripts/" ),
auto status = loadDir( pConfig->getValue< std::string >( "Settings.General.Scripts.Path", "./compiledscripts/" ),
files, m_nativeScriptMgr->getModuleExtension() );
if( !status )
{
pLog->error( std::string( __func__ ) + ": failed to load scripts, the server will not function correctly without scripts loaded." );
return false;
}
uint32_t scriptsFound = 0;
uint32_t scriptsLoaded = 0;
@ -114,11 +120,17 @@ void Core::Scripting::ScriptMgr::watchDirectories()
});
}
void Core::Scripting::ScriptMgr::loadDir( const std::string& dirname, std::set<std::string> &files, const std::string& ext )
bool Core::Scripting::ScriptMgr::loadDir( const std::string& dirname, std::set<std::string>& files, const std::string& ext )
{
auto pLog = g_fw.get< Logger >();
pLog->info( "ScriptEngine: loading scripts from " + dirname );
pLog->info( "ScriptMgr: loading scripts from " + dirname );
if( !boost::filesystem::exists( dirname ) )
{
pLog->error( "ScriptMgr: scripts directory doesn't exist" );
return false;
}
boost::filesystem::path targetDir( dirname );
@ -132,6 +144,14 @@ void Core::Scripting::ScriptMgr::loadDir( const std::string& dirname, std::set<s
files.insert( i.string() );
}
}
if( files.size() )
return true;
else
{
pLog->error( "ScriptMgr: couldn't find any script modules" );
return false;
}
}
void Core::Scripting::ScriptMgr::onPlayerFirstEnterWorld( Entity::Player& player )

View file

@ -61,7 +61,7 @@ namespace Core
bool onInstanceUpdate( InstanceContentPtr instance, uint32_t currTime );
bool onInstanceEnterTerritory( InstanceContentPtr instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 );
void loadDir( const std::string& dirname, std::set<std::string> &files, const std::string& ext );
bool loadDir( const std::string& dirname, std::set<std::string> &files, const std::string& ext );
NativeScriptMgr& getNativeScriptHandler();
};

View file

@ -356,5 +356,25 @@ Core::ZonePtr Core::TerritoryMgr::getLinkedInstance( uint32_t playerId ) const
return nullptr;
}
const uint16_t Core::TerritoryMgr::getCurrentFestival() const
{
return m_currentFestival;
}
void Core::TerritoryMgr::setCurrentFestival( uint16_t festivalId )
{
m_currentFestival = festivalId;
for( const auto& zone : m_zoneSet )
{
zone->setCurrentFestival( m_currentFestival );
}
}
void Core::TerritoryMgr::disableCurrentFestival()
{
setCurrentFestival( 0 );
}

View file

@ -118,6 +118,10 @@ namespace Core
/*! returns an instancePtr if the player is still bound to an isntance */
ZonePtr getLinkedInstance( uint32_t playerId ) const;
void setCurrentFestival( uint16_t festivalId );
void disableCurrentFestival();
const uint16_t getCurrentFestival() const;
private:
using TerritoryTypeDetailCache = std::unordered_map< uint16_t, Data::TerritoryTypePtr >;
using InstanceIdToZonePtrMap = std::unordered_map< uint32_t, ZonePtr >;
@ -154,6 +158,9 @@ namespace Core
/*! set of ZonePtrs for quick iteration*/
std::set< ZonePtr > m_instanceZoneSet;
/*! id of current festival to set for public zones from festival.exd */
uint16_t m_currentFestival;
public:
/*! returns a list of instanceContent InstanceIds currently active */
InstanceIdList getInstanceContentIdList( uint16_t instanceContentId ) const;

View file

@ -12,6 +12,7 @@
#include <Network/PacketDef/Zone/ServerZoneDef.h>
#include <Network/PacketContainer.h>
#include <Database/DatabaseDef.h>
#include <Network/PacketWrappers/ActorControlPacket143.h>
#include "Zone.h"
#include "InstanceContent.h"
@ -136,8 +137,15 @@ uint16_t Core::Zone::getCurrentFestival() const
void Core::Zone::setCurrentFestival( uint16_t festivalId )
{
m_currentFestivalId = festivalId;
}
for( const auto& playerEntry : m_playerMap )
{
auto player = playerEntry.second;
ActorControlPacket143 enableFestival( player->getId(), SetFestival, m_currentFestivalId );
playerEntry.second->queuePacket( enableFestival );
}
}
void Core::Zone::loadCellCache()
{

View file

@ -0,0 +1,39 @@
cmake_minimum_required(VERSION 2.6)
cmake_policy(SET CMP0015 NEW)
project(Tool_discovery_parser)
set(SAPPHIRE_BOOST_VER 1.63.0)
set(SAPPHIRE_BOOST_FOLDER_NAME boost_1_63_0)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../bin/")
file(GLOB SERVER_PUBLIC_INCLUDE_FILES
"${CMAKE_CURRENT_SOURCE_DIR}/*"
"${CMAKE_CURRENT_SOURCE_DIR}/BMP-DDS_Converter/*"
)
file(GLOB SERVER_SOURCE_FILES
"${CMAKE_CURRENT_SOURCE_DIR}*.c*"
"${CMAKE_CURRENT_SOURCE_DIR}/BMP-DDS_Converter/*.c*"
)
#set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../bin/")
add_executable(discovery_parser ${SERVER_PUBLIC_INCLUDE_FILES} ${SERVER_SOURCE_FILES})
set_target_properties(discovery_parser PROPERTIES
CXX_STANDARD 14
CXX_STANDARD_REQUIRED ON
CXX_EXTENSIONS ON
RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_SOURCE_DIR}/../bin/"
RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_CURRENT_SOURCE_DIR}/../bin/"
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_CURRENT_SOURCE_DIR}/../bin/"
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL "${CMAKE_CURRENT_SOURCE_DIR}/../bin/"
)
if (UNIX)
target_link_libraries (discovery_parser common xivdat pthread mysqlclient dl z)
else()
target_link_libraries (discovery_parser common xivdat libmysql zlib1)
endif()
target_link_libraries(discovery_parser ${Boost_LIBRARIES} ${Boost_LIBRARIES})

View file

@ -0,0 +1,26 @@
collision data exporter for sapphire
compile with STANDALONE defined to compile without boost and sapphire dependencies
usage:
- regular
- compile with root sapphire dir cmakelists
- sapphire/src/tools/bin/pcb_reader2 <territory> "<path/to/game/sqpack/ffxiv>"
- standalone
- compile main.cpp with STANDALONE defined in build arg
- download ffxivexplorer <http://ffxivexplorer.fragmenterworks.com/>
- ffxivexplorer > path/to/ffxiv's/game/sqpack/ffxiv/0a0000.dat
- exd/territorytype.exh > `File > Export` and copy `territorytype.exh.csv` from exproted directory to `pcb_reader.exe` directory
- ffxivexplorer > path/to/ffxiv's/game/sqpack/ffxiv/020000.dat
- ctrl click the following:
- `bg/ffxiv/[REGION]/common/collision`
- `bg/ffxiv/[REGION]/[dun|fld|twn|etc..]/common/collision/`
- `bg/ffxiv/[REGION]/[dun|fld|twn|etc..]/collision/`
- `bg/ffxiv/region/shared/[for_bg|for_hou]/`
- `bg/ffxiv/[REGION]/[dun|fld|twn|etc..]/ZONE/level/`
- `bg/ffxiv/[REGION]/[dun|fld|twn|etc..]/ZONE/collision/`
- `bgcommon/world/sys/shared/for_bg/`
and `File > Export Raw` to pcb_reader exe dir (common and shared files are optional but you will be missing a lot of objects if you skip them)
- note: at this time ffxivexplorer is still missing some hashes, though any tool which can export the exds should work fine
- main "" <territory>

View file

@ -0,0 +1,363 @@
#ifndef _LGB_H
#define _LGB_H
#include <cstring>
#include <memory>
#include <cstdint>
#include <iostream>
#include <vector>
#include <map>
#include <string>
#include "matrix4.h"
#include "vec3.h"
#include "sgb.h"
// garbage to skip model loading
extern bool ignoreModels;
// all credit to
// https://github.com/ufx/SaintCoinach/blob/master/SaintCoinach/Graphics/Lgb/
// this is simply their work ported to c++ since we dont c#
struct LGB_FILE;
struct LGB_FILE_HEADER;
struct LGB_GROUP;
struct LGB_GROUP_HEADER;
enum class LgbEntryType : uint32_t
{
BgParts = 1,
Light = 3,
Vfx = 4,
PositionMarker = 5,
Gimmick = 6,
SharedGroup6 = 6,// secondary variable is set to 2
Sound = 7,
EventNpc = 8,
BattleNpc = 9,
Aetheryte = 12,
EnvSpace = 13,
Gathering = 14,
SharedGroup15 = 15,// secondary variable is set to 13
Treasure = 16,
Weapon = 39,
PopRange = 40,
ExitRange = 41,
MapRange = 43,
NaviMeshRange = 44,
EventObject = 45,
EnvLocation = 47,
EventRange = 49,
QuestMarker = 51,
CollisionBox = 57,
DoorRange = 58,
LineVfx = 59,
ClientPath = 65,
ServerPath = 66,
GimmickRange = 67,
TargetMarker = 68,
ChairMarker = 69,
ClickableRange = 70,
PrefetchRange = 71,
FateRange = 72,
SphereCastRange = 75,
};
struct LGB_ENTRY_HEADER
{
LgbEntryType type;
uint32_t unknown;
uint32_t nameOffset;
vec3 translation;
vec3 rotation;
vec3 scale;
};
class LGB_ENTRY
{
public:
char* m_buf;
uint32_t m_offset;
LGB_ENTRY_HEADER header;
LGB_ENTRY()
{
m_buf = nullptr;
m_offset = 0;
memset( &header, 0, sizeof( header ) );
};
LGB_ENTRY( char* buf, uint32_t offset )
{
m_buf = buf;
m_offset = offset;
header = *reinterpret_cast< LGB_ENTRY_HEADER* >( buf + offset );
};
const LgbEntryType getType() const
{
return header.type;
};
virtual ~LGB_ENTRY() {};
};
struct LGB_BGPARTS_HEADER : public LGB_ENTRY_HEADER
{
uint32_t modelFileOffset;
uint32_t collisionFileOffset;
uint32_t unknown4;
uint32_t unknown5;
uint32_t unknown6;
uint32_t unknown7;
uint32_t unknown8;
uint32_t unknown9;
};
class LGB_BGPARTS_ENTRY : public LGB_ENTRY
{
public:
LGB_BGPARTS_HEADER header;
std::string name;
std::string modelFileName;
std::string collisionFileName;
LGB_BGPARTS_ENTRY() {};
LGB_BGPARTS_ENTRY( char* buf, uint32_t offset ) : LGB_ENTRY( buf, offset )
{
header = *reinterpret_cast<LGB_BGPARTS_HEADER*>( buf + offset );
name = std::string( buf + offset + header.nameOffset );
modelFileName = std::string( buf + offset + header.modelFileOffset );
collisionFileName = std::string( buf + offset + header.collisionFileOffset );
};
};
struct LGB_GIMMICK_HEADER : public LGB_ENTRY_HEADER
{
uint32_t gimmickFileOffset;
char unknownBytes[100];
};
class LGB_GIMMICK_ENTRY : public LGB_ENTRY
{
public:
LGB_GIMMICK_HEADER header;
std::string name;
std::string gimmickFileName;
LGB_GIMMICK_ENTRY( char* buf, uint32_t offset ) : LGB_ENTRY( buf, offset )
{
header = *reinterpret_cast<LGB_GIMMICK_HEADER*>( buf + offset );
name = std::string( buf + offset + header.nameOffset );
gimmickFileName = std::string( buf + offset + header.gimmickFileOffset );
//std::cout << "\t " << gimmickFileName << " unknown: " << header.unknown << "\n";
};
};
struct LGB_ENPC_HEADER : public LGB_ENTRY_HEADER
{
uint32_t enpcId;
uint8_t unknown1[0x24];
};
class LGB_ENPC_ENTRY : public LGB_ENTRY
{
public:
LGB_ENPC_HEADER header;
std::string name;
LGB_ENPC_ENTRY( char* buf, uint32_t offset ) : LGB_ENTRY( buf, offset )
{
header = *reinterpret_cast< LGB_ENPC_HEADER* >( buf + offset );
name = std::string( buf + offset + header.nameOffset );
//std::cout << "\t ENpc " << header.enpcId << " " << name << "\n";
};
};
struct LGB_EOBJ_HEADER : public LGB_ENTRY_HEADER
{
uint32_t eobjId;
uint32_t levelHierachyId;
uint8_t unknown1[0xC];
};
class LGB_EOBJ_ENTRY : public LGB_ENTRY
{
public:
LGB_EOBJ_HEADER header;
std::string name;
LGB_EOBJ_ENTRY( char* buf, uint32_t offset ) : LGB_ENTRY( buf, offset )
{
header = *reinterpret_cast< LGB_EOBJ_HEADER* >( buf + offset );
//std::cout << "\t " << header.eobjId << " " << name << " unknown: " << header.unknown << "\n";
name = std::string( buf + offset + header.nameOffset );
};
};
struct LGB_MAPRANGE_HEADER : public LGB_ENTRY_HEADER
{
uint32_t type;
uint16_t unknown2;
uint16_t unknown3;
uint8_t unknown4[0x10];
};
struct LGB_MAPRANGE_ENTRY : public LGB_ENTRY
{
public:
LGB_MAPRANGE_HEADER header;
std::string name;
LGB_MAPRANGE_ENTRY( char* buf, uint32_t offset ) : LGB_ENTRY( buf, offset )
{
header = *reinterpret_cast< LGB_MAPRANGE_HEADER* >( buf + offset );
name = std::string( buf + offset + header.nameOffset );
};
};
struct LGB_GROUP_HEADER
{
uint32_t unknown;
int32_t groupNameOffset;
int32_t entriesOffset;
int32_t entryCount;
uint32_t unknown2;
uint32_t unknown3;
uint32_t unknown4;
uint32_t unknown5;
uint32_t unknown6;
uint32_t unknown7;
uint32_t unknown8;
uint32_t unknown9;
uint32_t unknown10;
};
struct LGB_GROUP
{
LGB_FILE* parent;
LGB_GROUP_HEADER header;
std::string name;
std::vector< std::shared_ptr< LGB_ENTRY > > entries;
LGB_GROUP( char* buf, LGB_FILE* parentStruct, uint32_t offset )
{
parent = parentStruct;
header = *reinterpret_cast< LGB_GROUP_HEADER* >( buf + offset );
name = std::string( buf + offset + header.groupNameOffset );
//entries.resize( header.entryCount );
//std::cout << name << "\n\t unknown: " << header.unknown << "\n";
const auto entriesOffset = offset + header.entriesOffset;
for( auto i = 0; i < header.entryCount; ++i )
{
const auto entryOffset = entriesOffset + *reinterpret_cast< int32_t* >( buf + ( entriesOffset + i * 4 ) );
try
{
const auto type = *reinterpret_cast<LgbEntryType*>( buf + entryOffset );
// garbage to skip model loading
if( !ignoreModels && type == LgbEntryType::BgParts )
{
entries.push_back( std::make_shared< LGB_BGPARTS_ENTRY >( buf, entryOffset ) );
}
else if( !ignoreModels && type == LgbEntryType::Gimmick )
{
entries.push_back( std::make_shared< LGB_GIMMICK_ENTRY >( buf, entryOffset ) );
}
else if( type == LgbEntryType::EventNpc )
{
entries.push_back( std::make_shared< LGB_ENPC_ENTRY >( buf, entryOffset ) );
}
else if( type == LgbEntryType::EventObject )
{
entries.push_back( std::make_shared< LGB_EOBJ_ENTRY >( buf, entryOffset ) );
}
else if( type == LgbEntryType::MapRange )
{
entries.push_back( std::make_shared< LGB_MAPRANGE_ENTRY >( buf, entryOffset ) );
}
/*
else
{
entries[i] = nullptr;
}
*/
}
catch( std::exception& e )
{
std::cout << name << " " << e.what() << std::endl;
}
}
};
};
struct LGB_FILE_HEADER
{
char magic[4]; // LGB 1
uint32_t fileSize;
uint32_t unknown;
char magic2[4]; // LGP1
uint32_t unknown2;
uint32_t unknown3;
uint32_t unknown4;
uint32_t unknown5;
int32_t groupCount;
};
struct LGB_FILE
{
LGB_FILE_HEADER header;
std::vector< LGB_GROUP > groups;
std::string name;
LGB_FILE( char* buf, const std::string& name )
{
header = *reinterpret_cast< LGB_FILE_HEADER* >( buf );
if( strncmp( &header.magic[0], "LGB1", 4 ) != 0 || strncmp( &header.magic2[0], "LGP1", 4 ) != 0 )
throw std::runtime_error( "Invalid LGB file!" );
//groups.resize(header.groupCount);
constexpr auto baseOffset = sizeof( header );
for( auto i = 0; i < header.groupCount; ++i )
{
const auto groupOffset = baseOffset + *reinterpret_cast< int32_t* >( buf + ( baseOffset + i * 4 ) );
const auto group = LGB_GROUP( buf, this, groupOffset );
groups.push_back( group );
}
};
};
/*
#if __cplusplus >= 201703L
#include <experimental/filesystem>
std::map<std::string, LGB_FILE> getLgbFiles( const std::string& dir )
{
namespace fs = std::experimental::filesystem;
std::map<std::string, LGB_FILE> fileMap;
for( const auto& path : fs::recursive_directory_iterator( dir ) )
{
if( path.path().extension() == ".lgb" )
{
const auto& strPath = path.path().string();
auto f = fopen( strPath.c_str(), "rb" );
fseek( f, 0, SEEK_END );
const auto size = ftell( f );
std::vector<char> bytes( size );
rewind( f );
fread( bytes.data(), 1, size, f );
fclose( f );
try
{
LGB_FILE lgbFile( bytes.data() );
fileMap.insert( std::make_pair( strPath, lgbFile ) );
}
catch( std::exception& e )
{
std::cout << "Unable to load " << strPath << std::endl;
}
}
}
return fileMap;
}
#endif
*/
#endif

View file

@ -0,0 +1,818 @@
#include <cstdio>
#include <cstdint>
#include <string>
#include <iostream>
#include <chrono>
#include <fstream>
#include <regex>
#include <map>
#include <vector>
#include <set>
#include <memory>
#include "pcb.h"
#include "lgb.h"
#include "sgb.h"
#include "tex.h"
#include "tex_decode.h"
//#include "s3tc/s3tc.h"
#ifndef STANDALONE
#include <GameData.h>
#include <File.h>
#include <DatCat.h>
#include <ExdData.h>
#include <ExdCat.h>
#include <Exd.h>
#include <boost/algorithm/string.hpp>
#endif
// garbage to ignore models
bool ignoreModels = false;
// parsing shit
std::string gamePath( "C:\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack" );
std::unordered_map< uint32_t, std::string > eobjNameMap;
std::unordered_map< uint16_t, std::string > zoneNameMap;
std::unordered_map< uint16_t, std::vector< std::pair< uint16_t, std::string > > > zoneInstanceMap;
uint32_t zoneId;
std::set< std::string > zoneDumpList;
xiv::dat::GameData* data1 = nullptr;
xiv::exd::ExdData* eData = nullptr;
void readFileToBuffer( const std::string& path, std::vector< char >& buf );
// discovery shit
struct vec2
{
float x, y;
};
struct DiscoveryMap
{
std::string path;
Image img;
uint16_t mapScale;
int16_t mapOffsetX, mapOffsetY;
int mapId;
constexpr static int discoveryMapRows = 3;
constexpr static int discoveryMapCols = 4;
constexpr static int tileWidth = 128;
constexpr static int tiles = discoveryMapCols * discoveryMapRows;
uint32_t getColour( uint8_t mapIndex, float x, float y )
{
auto ogX = x, ogY = y;
int col = mapIndex % (img.width / tileWidth);
int row = mapIndex / (img.width / tileWidth);
x = ( x / 2048.0f ) * (float)tileWidth;
y = ( y / 2048.0f ) * (float)tileWidth;
int tileX = (col * tileWidth) + x;
int tileY = ( row * tileWidth ) + y;
if (tileX < 0 || tileY < 0)
{
std::cout << "Unable to find tile coord for " << x << " " << y << " mapIndex " << mapIndex << "\n";
return 0;
}
if( tileY > img.data.size() )
return 0;
if( tileX > img.data[0].size() )
return 0;
//std::cout << "getColour col " << col << " row " << row << " tileX " << tileX << " tileY " << tileY << " tile index " << std::to_string( mapIndex ) << "\n";
auto colour = img.data[tileY][tileX];
return colour;
}
vec3 get3dPosFrom2d( float x, float y )
{
vec3 ret;
float scale2 = mapScale / 100;
ret.x = ( x * scale2 ) + ( img.height * 2 ); //( x / scale2 ) - mapOffsetX;
ret.z = ( y * scale2 ) + ( img.height * 2 ); //( y / scale2 ) - mapOffsetY;
return ret;
}
vec2 get2dPosFrom3d( float x, float y )
{
//int a = (mapPictureBox.Height / 2) + (x / (System.Convert.ToInt32(myMap.sizeFactor) / 100));
//int b = (mapPictureBox.Height / 2) + (y / (System.Convert.ToInt32(myMap.sizeFactor) / 100));
vec2 ret;
float scale2 = mapScale / 100;
ret.x = ( x * scale2 ) + (2048.f /2);
ret.y = ( y * scale2 ) + (2048.f /2);
//ret.x = ( x * scale2 ) + mapOffsetX;
//ret.y = ( y * scale2 ) + mapOffsetY;
return ret;
}
};
std::map< uint16_t, DiscoveryMap > discoveryMaps;
enum class TerritoryTypeExdIndexes : size_t
{
TerritoryType = 0,
Path = 1
};
using namespace std::chrono_literals;
struct face
{
int32_t f1, f2, f3;
};
// init
void initExd( const std::string& gamePath )
{
data1 = data1 ? data1 : new xiv::dat::GameData( gamePath );
eData = eData ? eData : new xiv::exd::ExdData( *data1 );
}
int parseBlockEntry( char* data, std::vector<PCB_BLOCK_ENTRY>& entries, int gOff )
{
int offset = 0;
bool isgroup = true;
while( isgroup )
{
PCB_BLOCK_ENTRY block_entry;
memcpy( &block_entry.header, data + offset, sizeof( block_entry.header ) );
isgroup = block_entry.header.type == 0x30;
//printf( " BLOCKHEADER_%X: type: %i, group_size: %i\n", gOff + offset, block_entry.header.type, block_entry.header.group_size );
if( isgroup )
{
parseBlockEntry( data + offset + 0x30, entries, gOff + offset );
offset += block_entry.header.group_size;
}
else
{
/* printf( "\tnum_v16: %i, num_indices: %i, num_vertices: %i\n\n",
block_entry.header.num_v16, block_entry.header.num_indices, block_entry.header.num_vertices );*/
int doffset = sizeof( block_entry.header ) + offset;
uint16_t block_size = sizeof( block_entry.header ) +
block_entry.header.num_vertices * 3 * 4 +
block_entry.header.num_v16 * 6 +
block_entry.header.num_indices * 6;
if( block_entry.header.num_vertices != 0 )
{
block_entry.data.vertices.resize( block_entry.header.num_vertices );
int32_t size_vertexbuffer = block_entry.header.num_vertices * 3;
memcpy( &block_entry.data.vertices[0], data + doffset, size_vertexbuffer * 4 );
doffset += size_vertexbuffer * 4;
}
if( block_entry.header.num_v16 != 0 )
{
block_entry.data.vertices_i16.resize( block_entry.header.num_v16 );
int32_t size_unknownbuffer = block_entry.header.num_v16 * 6;
memcpy( &block_entry.data.vertices_i16[0], data + doffset, size_unknownbuffer );
doffset += block_entry.header.num_v16 * 6;
}
if( block_entry.header.num_indices != 0 )
{
block_entry.data.indices.resize( block_entry.header.num_indices );
int32_t size_indexbuffer = block_entry.header.num_indices * 12;
memcpy( &block_entry.data.indices[0], data + doffset, size_indexbuffer );
doffset += size_indexbuffer;
}
entries.push_back( block_entry );
}
}
return 0;
}
std::string getMapExdEntries( uint32_t mapId )
{
static auto& cat = eData->get_category( "Map" );
static auto exd = static_cast< xiv::exd::Exd >( cat.get_data_ln( xiv::exd::Language::none ) );
//static std::unique_ptr< Converter > pConverter = std::make_unique< Converter >();
static auto& rows = exd.get_rows();
for( auto& row : rows )
{
// fields from SaintCoinach https://github.com/ufx/SaintCoinach/blob/master/SaintCoinach/ex.json#L6358
auto id = row.first;
if( id != mapId )
continue;
auto& fields = row.second;
/* TYPES !!
case DataType::boolean: 1
case DataType::int8: 2
case DataType::uint8: 3
case DataType::int16: 4
case DataType::uint16: 5
case DataType::int32: 6
case DataType::uint32: 7
case DataType::float32: 8
case DataType::uint64: 9
*/
auto mapZoneIndex = *boost::get< int8_t >( &fields.at( 2 ) );
auto hierarchy = *boost::get< uint8_t >( &fields.at( 3 ) );
auto pathStr = *boost::get< std::string >( &fields.at( 5 ) );
auto sizeFactor = *boost::get< uint16_t >( &fields.at( 6 ) );
auto mapOffsetX = *boost::get< int16_t >( &fields.at( 7 ) );
auto mapOffsetY = *boost::get< int16_t >( &fields.at( 8 ) );
auto discoveryIdx = *boost::get< int16_t >( &fields.at( 12 ) );
auto discoveryCompleteBitmask = *boost::get< uint32_t >( &fields.at( 13 ) );
auto territory = *boost::get< uint16_t >( &fields.at( 14 ) );
char texStr[255];
auto teriStr = pathStr.substr( 0, pathStr.find_first_of( '/' ) );
sprintf( &texStr[0], "ui/map/%s/%s%02Xd.tex", pathStr.c_str(), teriStr.c_str(), mapZoneIndex );
if( discoveryMaps.find( territory ) == discoveryMaps.end() )
{
auto texFile = data1->getFile( &texStr[0] );
std::string rawTexFile( teriStr + "0" + std::to_string( mapZoneIndex ) );
texFile->exportToFile( rawTexFile + "d.tex" );
auto tex = TEX_FILE( rawTexFile + "d.tex" );
int mipMapDivide = 1;
int h = tex.header.uncompressedHeight;
int w = tex.header.uncompressedWidth;
DiscoveryMap discoveryMap;
discoveryMap.img = DecodeTexDXT1( tex, tex.header.mipMaps[0], h / mipMapDivide, w / mipMapDivide,
( h / mipMapDivide ) / 4, ( w / mipMapDivide ) / 4
);
discoveryMap.img.toFile( rawTexFile + ".img" );
discoveryMap.mapId = id;
discoveryMap.path = &texStr[0];
discoveryMap.mapOffsetX = mapOffsetX;
discoveryMap.mapOffsetY = mapOffsetY;
discoveryMap.mapScale = sizeFactor;
std::cout << "Image Height: " << discoveryMap.img.height << " Width: " << discoveryMap.img.width << "\n";
discoveryMaps.emplace( territory, discoveryMap );
}
return std::string( std::to_string( mapZoneIndex ) + ", " + std::to_string( hierarchy ) + ", " + "\"" + std::string( &texStr[0] ) + "\", " +
std::to_string( discoveryIdx ) + ", " + std::to_string( discoveryCompleteBitmask ) );
}
return "";
}
void dumpLevelExdEntries( uint32_t zoneId, const std::string& name = std::string() )
{
static auto& cat = eData->get_category( "Level" );
static auto exd = static_cast< xiv::exd::Exd >( cat.get_data_ln( xiv::exd::Language::none ) );
std::string fileName( name + "_" + std::to_string( zoneId ) + "_Level" + ".csv" );
std::ofstream outfile( fileName, std::ios::trunc );
std::cout << "[Info] Writing level.exd entries to " << fileName << "\n";
if( outfile.good() )
{
outfile.close();
outfile.open( fileName, std::ios::app );
static std::string levelHeader( "id, objectid, mapid, x, y, z, yaw, radius, type, zone, " );
static std::string header( levelHeader + "mapZoneIdx, hierarchy, path, size, discoveryIdx, discoveryCompleteBitmask \n" );
outfile.write( header.c_str(), header.size() );
static auto& rows = exd.get_rows();
for( auto& row : rows )
{
auto id = row.first;
auto& fields = row.second;
auto x = *boost::get< float >( &fields.at( 0 ) );
auto y = *boost::get< float >( &fields.at( 1 ) );
auto z = *boost::get< float >( &fields.at( 2 ) );
auto yaw = *boost::get< float >( &fields.at( 3 ) );
auto radius = *boost::get< float >( &fields.at( 4 ) );
auto type = *boost::get< uint8_t >( &fields.at( 5 ) );
auto objectid = *boost::get< uint32_t >( &fields.at( 6 ) );
auto mapid = *boost::get< uint16_t >( &fields.at( 7 ) );
auto zone = *boost::get< uint16_t >( &fields.at( 9 ) );
if( zone == zoneId )
{
std::string outStr(
std::to_string( id ) + ", " + std::to_string( objectid ) + ", " + std::to_string( mapid ) + ", " +
std::to_string( x ) + ", " + std::to_string( y ) + ", " + std::to_string( z ) + ", " +
std::to_string( yaw ) + ", " + std::to_string( radius ) + ", " + std::to_string( type ) + ", " + std::to_string( zone ) + ", " +
getMapExdEntries( mapid ) + "\n"
);
outfile.write( outStr.c_str(), outStr.size() );
}
}
}
}
std::string zoneNameToPath( const std::string& name )
{
std::string path;
bool found = false;
#ifdef STANDALONE
auto inFile = std::ifstream( "territorytype.exh.csv" );
if( inFile.good() )
{
std::string line;
std::regex re( "(\\d+),\"(.*)\",\"(.*)\",.*" );
while( std::getline( inFile, line ) )
{
std::smatch match;
if( std::regex_match( line, match, re )
{
auto tmpId = std::stoul( match[1].str() );
if( !found && name == match[2].str() )
{
zoneId = tmpId;
path = match[3].str();
found = true;
}
zoneNameMap[tmpId] = match[2].str();
}
}
inFile.close();
}
#else
static auto& cat = eData->get_category( "TerritoryType" );
static auto exd = static_cast< xiv::exd::Exd >( cat.get_data_ln( xiv::exd::Language::none ) );
static auto& rows = exd.get_rows();
for( auto& row : rows )
{
auto& fields = row.second;
auto teriName = *boost::get< std::string >( &fields.at( static_cast< size_t >( TerritoryTypeExdIndexes::TerritoryType ) ) );
if( teriName.empty() )
continue;
auto teriPath = *boost::get< std::string >( &fields.at( static_cast< size_t >( TerritoryTypeExdIndexes::Path ) ) );
if( !found && boost::iequals( name, teriName ) )
{
path = teriPath;
found = true;
zoneId = row.first;
}
zoneNameMap[row.first] = teriName;
}
#endif
if( found )
{
//path = path.substr( path.find_first_of( "/" ) + 1, path.size() - path.find_first_of( "/" ));
//path = std::string( "ffxiv/" ) + path;
path = std::string( "bg/" ) + path.substr( 0, path.find( "/level/" ) );
std::cout << "[Info] " << "Found path for " << name << ": " << path << std::endl;
}
else
{
throw std::runtime_error( "Unable to find path for " + name +
".\n\tPlease double check spelling or open 0a0000.win32.index with FFXIV Explorer and extract territorytype.exh as CSV\n\tand copy territorytype.exh.csv into pcb_reader.exe directory if using standalone" );
}
return path;
}
void loadEobjNames()
{
static auto& cat = eData->get_category( "EObjName" );
static auto exd = static_cast< xiv::exd::Exd >( cat.get_data_ln( xiv::exd::Language::en ) );
for( auto& row : exd.get_rows() )
{
auto id = row.first;
auto& fields = row.second;
auto name = *boost::get< std::string >( &fields.at( 0 ) );
eobjNameMap[id] = name;
}
}
void writeEobjEntry( std::ofstream& out, LGB_ENTRY* pObj )
{
static std::string mapRangeStr( "\"MapRange\", " );
static std::ofstream discoverySql( "discovery.sql" , std::ios::app );
uint32_t id;
uint32_t unknown = 0, unknown2 = 0;
std::string name;
std::string typeStr;
uint32_t eobjlevelHierachyId = 0;
auto pMapRange = reinterpret_cast< LGB_MAPRANGE_ENTRY* >( pObj );
id = pMapRange->header.unknown;
unknown = pMapRange->header.unknown2;
unknown2 = pMapRange->header.unknown3;
typeStr = mapRangeStr;
// discovery shit
vec2 pos;
auto subArea = -1;
auto mapId = -1;
bool found = false;
auto it = discoveryMaps.find( zoneId );
if( it != discoveryMaps.end() )
{
auto map = it->second;
pos = map.get2dPosFrom3d( pObj->header.translation.x, pObj->header.translation.z );
mapId = map.mapId;
//std::cout << "3d coords " << pObj->header.translation.x << " " << pObj->header.translation.z << "\n";
//std::cout << "2d coords " << pos.x << " " << pos.y << "\n";
for( auto i = 0; i < map.tiles; ++i )
{
auto colour = map.getColour( i, pos.x, pos.y );
auto r = ( colour >> 16 ) & 0xFF;
auto g = ( colour >> 8 ) & 0xFF;
auto b = ( colour >> 0 ) & 0xFF;
//std::cout << "R " << r << " G " << g << " B " << b << "\n";
if( ( found = ( r != 0 || g != 0 || b != 0 ) ) )
{
if( r != 0 )
{
// out of bounds
if( i == 0 )
break;
subArea = i * 3 + 1;
}
else if( g != 0 )
{
subArea = i * 3 + 2;
}
else if( b != 0 )
{
subArea = i * 3 + 3;
}
break;
}
}
}
subArea--;
if( subArea == -2 || mapId == -1 )
{
if( it != discoveryMaps.end() )
{
auto map = it->second;
pos = map.get2dPosFrom3d( pObj->header.translation.x, pObj->header.translation.z );
mapId = map.mapId;
//std::cout << "3d coords " << pObj->header.translation.x << " " << pObj->header.translation.z << "\n";
//std::cout << "2d coords " << pos.x << " " << pos.y << "\n";
for( auto i = 0; i < map.tiles; ++i )
{
auto colour = map.getColour( i, pos.x, pos.y );
auto r = ( colour >> 16 ) & 0xFF;
auto g = ( colour >> 8 ) & 0xFF;
auto b = ( colour >> 0 ) & 0xFF;
//std::cout << "R " << r << " G " << g << " B " << b << "\n";
if( ( found = ( r != 0 || g != 0 || b != 0 ) ) )
{
if( r != 0 )
{
// out of bounds
if( i == 0 )
break;
//subArea = i * 3 + 1;
}
else if( g != 0 )
{
// subArea = i * 3 + 2;
}
else if( b != 0 )
{
// subArea = i * 3 + 3;
}
break;
}
}
}
std::cout << "\tUnable to find subarea for maprange " << std::to_string( id ) << "\n";
return;
}
std::string outStr( "INSERT INTO discoveryinfo VALUES (" +
std::to_string( id ) + ", " + std::to_string( mapId ) + ", " + std::to_string( subArea ) + ");\n"
//std::to_string( pObj->header.translation.x ) + ", " + std::to_string( pObj->header.translation.y ) + ", " + std::to_string( pObj->header.translation.z ) +
//", " + std::to_string( subArea ) + "" + "\n"
);
discoverySql.write( outStr.c_str(), outStr.size() );
//out.write( outStr.c_str(), outStr.size() );
}
void readFileToBuffer( const std::string& path, std::vector< char >& buf )
{
auto inFile = std::ifstream( path, std::ios::binary );
if( inFile.good() )
{
inFile.seekg( 0, inFile.end );
int32_t fileSize = (int32_t)inFile.tellg();
buf.resize( fileSize );
inFile.seekg( 0, inFile.beg );
inFile.read( &buf[0], fileSize );
inFile.close();
}
else
{
throw std::runtime_error( "Unable to open " + path );
}
}
int main( int argc, char* argv[] )
{
auto startTime = std::chrono::system_clock::now();
auto entryStartTime = std::chrono::system_clock::now();
std::vector< std::string > argVec( argv + 1, argv + argc );
// todo: support expansions
std::string zoneName = "f1f1";
bool dumpAll = ignoreModels = std::remove_if( argVec.begin(), argVec.end(), []( auto arg ){ return arg == "--dump-all"; } ) != argVec.end();
dumpAll = true;
ignoreModels = false;
if( argc > 1 )
{
zoneName = argv[1];
if( argc > 2 )
{
std::string tmpPath( argv[2] );
if( !tmpPath.empty() )
gamePath = argv[2];
}
}
initExd( gamePath );
std::ofstream discoverySql( "discovery.sql", std::ios::trunc );
discoverySql.close();
if( dumpAll )
{
zoneNameToPath( "f1t1" );
for( const auto& zone : zoneNameMap )
zoneDumpList.emplace( zone.second );
}
else
{
zoneDumpList.emplace( zoneName );
}
LABEL_DUMP:
entryStartTime = std::chrono::system_clock::now();
zoneName = *zoneDumpList.begin();
try
{
const auto& zonePath = zoneNameToPath( zoneName );
std::string listPcbPath( zonePath + "/collision/list.pcb" );
std::string bgLgbPath( zonePath + "/level/bg.lgb" );
std::string planmapLgbPath( zonePath + "/level/planmap.lgb" );
std::string collisionFilePath( zonePath + "/collision/" );
std::vector< char > section;
std::vector< char > section1;
std::vector< char > section2;
#ifndef STANDALONE
const xiv::dat::Cat& test = data1->getCategory( "bg" );
auto test_file = data1->getFile( bgLgbPath );
section = test_file->access_data_sections().at( 0 );
auto planmap_file = data1->getFile( planmapLgbPath );
section2 = planmap_file->access_data_sections().at( 0 );
auto test_file1 = data1->getFile( listPcbPath );
section1 = test_file1->access_data_sections().at( 0 );
#else
{
readFileToBuffer( bgLgbPath, section );
readFileToBuffer( listPcbPath, section1 );
}
#endif
std::vector< std::string > stringList;
uint32_t offset1 = 0x20;
loadEobjNames();
dumpLevelExdEntries( zoneId, zoneName );
std::string eobjFileName( zoneName + "_eobj.csv" );
std::ofstream eobjOut( eobjFileName, std::ios::trunc );
if( !eobjOut.good() )
throw std::string( "Unable to create " + zoneName + "_eobj.csv for eobj entries. Run as admin or check there isnt already a handle on the file." ).c_str();
eobjOut.close();
eobjOut.open( eobjFileName, std::ios::app );
if( !eobjOut.good() )
throw std::string( "Unable to create " + zoneName + "_eobj.csv for eobj entries. Run as admin or check there isnt already a handle on the file." ).c_str();
if( 0 )
{
for( ; ; )
{
uint16_t trId = *(uint16_t*)&section1[offset1];
char someString[200];
sprintf( someString, "%str%04d.pcb", collisionFilePath.c_str(), trId );
stringList.push_back( std::string( someString ) );
//std::cout << someString << "\n";
offset1 += 0x20;
if( offset1 >= section1.size() )
{
break;
}
}
}
LGB_FILE bgLgb( &section[0], "bg" );
LGB_FILE planmapLgb( &section2[0], "planmap" );
std::vector< LGB_FILE > lgbList { bgLgb, planmapLgb };
uint32_t max_index = 0;
// dont bother if we cant write to a file
FILE* fp_out = nullptr;
//auto fp_out = ignoreModels ? ( FILE* )nullptr : fopen( ( zoneName + ".obj" ).c_str(), "w" );
if( fp_out )
{
fprintf( fp_out, "\n" );
fclose( fp_out );
}
else if( /*!ignoreModels*/ false )
{
std::string errorMessage( "Cannot create " + zoneName + ".obj\n" +
" Check no programs have a handle to file and run as admin.\n" );
std::cout << errorMessage;
throw std::runtime_error( errorMessage.c_str() );
return 0;
}
{
std::map< std::string, PCB_FILE > pcbFiles;
std::map< std::string, SGB_FILE > sgbFiles;
std::map< std::string, uint32_t > objCount;
auto loadPcbFile = [&]( const std::string& fileName ) -> bool
{
if( ignoreModels )
return false;
try
{
if( fileName.find( '.' ) == std::string::npos )
return false;
else if( fileName.substr( fileName.find_last_of( '.' ) ) != ".pcb" )
throw std::runtime_error( "Not a PCB file." );
char* dataSection = nullptr;
//std::cout << fileName << " ";
#ifndef STANDALONE
auto file = data1->getFile( fileName );
auto sections = file->get_data_sections();
dataSection = &sections.at( 0 )[0];
#else
std::vector< char > buf;
readFileToBuffer( fileName, buf );
dataSection = &buf[0];
#endif
//std::cout << sections.size() << "\n";
uint32_t offset = 0;
PCB_FILE pcb_file;
memcpy( &pcb_file.header, &dataSection[0], sizeof( pcb_file.header ) );
offset += sizeof( pcb_file.header );
pcb_file.entries.resize( pcb_file.header.num_entries );
bool isgroup = true;
while( isgroup )
{
PCB_BLOCK_ENTRY block_entry;
memcpy( &block_entry.header, &dataSection[0] + offset, sizeof( block_entry.header ) );
isgroup = block_entry.header.type == 0x30;
//printf( "BLOCKHEADER_%X: type: %i, group_size: %i\n", offset, block_entry.header.type, block_entry.header.group_size );
//
if( isgroup )
{
parseBlockEntry( &dataSection[0] + offset + 0x30, pcb_file.entries, offset );
offset += block_entry.header.group_size;
}
else
{
parseBlockEntry( &dataSection[0] + offset, pcb_file.entries, offset );
}
}
pcbFiles.insert( std::make_pair( fileName, pcb_file ) );
return true;
}
catch( std::exception& e )
{
std::cout << "[Error] " << "Unable to load collision mesh " << fileName << "\n\tError:\n\t" << e.what() << "\n";
return false;
}
};
auto loadSgbFile = [&]( const std::string& fileName ) -> bool
{
SGB_FILE sgbFile;
try
{
char* dataSection = nullptr;
//std::cout << fileName << " ";
#ifndef STANDALONE
auto file = data1->getFile( fileName );
auto sections = file->get_data_sections();
dataSection = &sections.at( 0 )[0];
#else
std::vector< char > buf;
readFileToBuffer( fileName, buf );
dataSection = &buf[0];
#endif
sgbFile = SGB_FILE( &dataSection[0] );
sgbFiles.insert( std::make_pair( fileName, sgbFile ) );
return true;
}
catch( std::exception& e )
{
std::cout << "[Error] " << "Unable to load SGB " << fileName << "\n\tError:\n\t" << e.what() << "\n";
sgbFiles.insert( std::make_pair( fileName, sgbFile ) );
}
return false;
};
{
for( const auto& fileName : stringList )
{
loadPcbFile( fileName );
}
}
std::cout << "[Info] " << ( ignoreModels ? "Dumping MapRange and EObj" : "Writing obj file " ) << "\n";
uint32_t totalGroups = 0;
uint32_t totalGroupEntries = 0;
for( const auto& lgb : lgbList )
{
for( const auto& group : lgb.groups )
{
//std::cout << "\t" << group.name << " Size " << group.header.entryCount << "\n";
totalGroups++;
for( const auto& pEntry : group.entries )
{
auto pGimmick = dynamic_cast< LGB_GIMMICK_ENTRY* >( pEntry.get() );
auto pBgParts = dynamic_cast< LGB_BGPARTS_ENTRY* >( pEntry.get() );
std::string fileName( "" );
fileName.resize( 256 );
totalGroupEntries++;
if( pEntry->getType() == LgbEntryType::MapRange )
{
writeEobjEntry( eobjOut, pEntry.get() );
}
}
}
}
std::cout << "[Info] " << "Loaded " << pcbFiles.size() << " PCB Files \n";
std::cout << "[Info] " << "Total Groups " << totalGroups << " Total entries " << totalGroupEntries << "\n";
}
std::cout << "[Success] " << "Exported " << zoneName << " in " <<
std::chrono::duration_cast< std::chrono::seconds >( std::chrono::system_clock::now() - entryStartTime ).count() << " seconds\n";
}
catch( std::exception& e )
{
std::cout << "[Error] " << e.what() << std::endl;
std::cout << "[Error] " << "Unable to extract collision data.\n\tIf using standalone ensure your working directory folder layout is \n\tbg/[ffxiv|ex1|ex2]/teri/type/zone/[level|collision]" << std::endl;
std::cout << std::endl;
std::cout << "[Info] " << "Usage: pcb_reader2 territory \"path/to/game/sqpack/ffxiv\" " << std::endl;
}
std::cout << "\n\n\n";
LABEL_NEXT_ZONE_ENTRY:
zoneDumpList.erase( zoneName );
if( !zoneDumpList.empty() )
goto LABEL_DUMP;
std::cout << "\n\n\n[Success] Finished all tasks in " <<
std::chrono::duration_cast< std::chrono::seconds >( std::chrono::system_clock::now() - startTime ).count() << " seconds\n";
getchar();
if( eData )
delete eData;
if( data1 )
delete data1;
return 0;
}

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@ -0,0 +1,100 @@
#ifndef _MATRIX4_H
#define _MATRIX4_H
#include <cstdint>
#include <cmath>
// https://github.com/jpd002/Play--Framework/tree/master/include/math
struct matrix4
{
// 4x4
float grid[16];
matrix4()
{
memset( &grid[0], 0, sizeof( grid ) );
}
float operator()( int row, int col ) const
{
return grid[(row * 4) + col];
}
float& operator()( int row, int col )
{
return grid[(row * 4) + col];
}
static matrix4 rotateX( float angle )
{
matrix4 ret = matrix4();
ret(0, 0) = 1.000000000f;
ret(1, 1) = cos(angle);
ret(1, 2) = -sin(angle);
ret(2, 1) = sin(angle);
ret(2, 2) = cos(angle);
ret(3, 3) = 1.000000000f;
return ret;
}
static matrix4 rotateY( float angle )
{
matrix4 ret = matrix4();
ret(0, 0) = cos(angle);
ret(0, 2) = sin(angle);
ret(1, 1) = 1.000000000f;
ret(2, 0) = -sin(angle);
ret(2, 2) = cos(angle);
ret(3, 3) = 1.000000000f;
return ret;
}
static matrix4 rotateZ( float angle )
{
matrix4 ret = matrix4();
ret(0, 0) = cos(angle);
ret(0, 1) = -sin(angle);
ret(1, 0) = sin(angle);
ret(1, 1) = cos(angle);
ret(2, 2) = 1.000000000f;
ret(3, 3) = 1.000000000f;
return ret;
}
static matrix4 scale( float x, float y, float z )
{
matrix4 ret = matrix4();
ret(0, 0) = x;
ret(1, 1) = y;
ret(2, 2) = z;
ret(3, 3) = 1;
return ret;
}
static matrix4 translate( float x, float y, float z )
{
matrix4 ret = matrix4();
ret(0, 0) = 1;
ret(1, 1) = 1;
ret(2, 2) = 1;
ret(3, 3) = 1;
ret(3, 0) = x;
ret(3, 1) = y;
ret(3, 2) = z;
return ret;
}
matrix4 operator *( const matrix4& rhs ) const
{
matrix4 ret;
for( unsigned int i = 0; i < 4; i++ )
{
ret( i, 0 ) = (*this)(i, 0) * rhs( 0, 0 ) + (*this)(i, 1) * rhs( 1, 0 ) + (*this)(i, 2) * rhs( 2, 0 ) + (*this)(i, 3) * rhs( 3, 0 );
ret( i, 1 ) = (*this)(i, 0) * rhs( 0, 1 ) + (*this)(i, 1) * rhs( 1, 1 ) + (*this)(i, 2) * rhs( 2, 1 ) + (*this)(i, 3) * rhs( 3, 1 );
ret( i, 2 ) = (*this)(i, 0) * rhs( 0, 2 ) + (*this)(i, 1) * rhs( 1, 2 ) + (*this)(i, 2) * rhs( 2, 2 ) + (*this)(i, 3) * rhs( 3, 2 );
ret( i, 3 ) = (*this)(i, 0) * rhs( 0, 3 ) + (*this)(i, 1) * rhs( 1, 3 ) + (*this)(i, 2) * rhs( 2, 3 ) + (*this)(i, 3) * rhs( 3, 3 );
}
return ret;
}
};
#endif

View file

@ -0,0 +1,92 @@
#ifndef _PCB_H
#define _PCB_H
#include <stdint.h>
#include <vector>
struct PCB_HEADER
{
uint32_t unknown_1;
uint32_t unknown_2;
uint32_t num_entries; // count starts at 0
uint32_t total_indices;
uint64_t padding;
};
struct PCB_BLOCK_HEADER
{
uint32_t type; // 0 for entry, 0x30 for group
uint32_t group_size; // when group size in bytes for the group block
// bounding box
float x;
float y;
float z;
float x1;
float y1;
float z1;
// number of vertices packed into 16 bit
uint16_t num_v16;
// number of indices
uint16_t num_indices;
// number of normal floar vertices
uint32_t num_vertices;
};
struct PCB_VERTEXDATA
{
float x;
float y;
float z;
};
struct PCB_INDEXDATA
{
uint8_t index[3];
uint8_t unknown[3];
uint8_t unknown1[6];
};
struct PCB_VERTEXDATAI16
{
uint16_t x;
uint16_t y;
uint16_t z;
};
struct PCB_BLOCK_DATA
{
std::vector< PCB_VERTEXDATA > vertices;
std::vector< PCB_VERTEXDATAI16 > vertices_i16;
std::vector< PCB_INDEXDATA > indices;
};
struct PCB_BLOCK_ENTRY
{
PCB_BLOCK_HEADER header;
PCB_BLOCK_DATA data;
};
struct PCB_FILE
{
PCB_HEADER header;
std::vector< PCB_BLOCK_ENTRY > entries;
};
struct PCB_LIST_ENTRY
{
uint32_t id;
float x, y, z, x2, y2, z2, rot;
};
struct PCB_LIST_BASE_ENTRY
{
float x, y, z, x2, y2, z2, rot;
};
struct PCB_LIST_FILE
{
uint32_t count;
PCB_LIST_BASE_ENTRY entry;
std::vector<PCB_LIST_ENTRY> entries;
};
#endif

View file

@ -0,0 +1,213 @@
#ifndef _SGB_H
#define _SGB_H
#include <cstring>
#include <memory>
#include <cstdint>
#include <iostream>
#include <vector>
#include <map>
#include <string>
#include "vec3.h"
// garbage to skip model loading
extern bool ignoreModels;
//
// ported from https://github.com/ufx/SaintCoinach/blob/master/SaintCoinach/Graphics/Sgb/SgbDataType.cs
struct SGB_FILE;
struct SGB_HEADER;
struct SGB_MODEL_ENTRY;
struct SGB_MODEL_HEADER;
struct SGB_GROUP;
struct SGB_GROUP_HEADER;
enum SgbDataType : uint32_t
{
Unknown0008 = 0x0008,
Group = 0x0100,
};
enum SgbGroupEntryType : uint32_t
{
Model = 0x01,
};
struct SGB_GROUP_HEADER
{
SgbDataType type;
int32_t nameOffset;
uint32_t unknown08;
uint32_t unknown0C;
uint32_t unknown10;
uint32_t unknown14;
uint32_t unknown18;
uint32_t unknown1C;
int32_t entryCount;
uint32_t unknown24;
uint32_t unknown28;
uint32_t unknown2C;
uint32_t unknown30;
uint32_t unknown34;
uint32_t unknown38;
uint32_t unknown3C;
uint32_t unknown40;
uint32_t unknown44;
};
struct SGB_GROUP_ENTRY
{
public:
char* m_buf;
uint32_t m_offset;
SGB_GROUP_ENTRY()
{
m_buf = nullptr;
m_offset = 0;
};
SGB_GROUP_ENTRY( char* buf, uint32_t offset )
{
m_buf = buf;
m_offset = offset;
};
virtual ~SGB_GROUP_ENTRY() {};
};
struct SGB_ENTRY_HEADER
{
SgbGroupEntryType type;
uint32_t unknown2;
int32_t nameOffset;
vec3 translation;
vec3 rotation;
vec3 scale;
};
struct SGB_MODEL_HEADER : public SGB_ENTRY_HEADER
{
int32_t modelFileOffset;
int32_t collisionFileOffset;
};
struct SGB_MODEL_ENTRY : public SGB_GROUP_ENTRY
{
SGB_MODEL_HEADER header;
SgbGroupEntryType type;
std::string name;
std::string modelFileName;
std::string collisionFileName;
SGB_MODEL_ENTRY( char* buf, uint32_t offset )
{
header = *reinterpret_cast< SGB_MODEL_HEADER* >( buf + offset );
name = std::string( buf + offset + header.nameOffset );
modelFileName = std::string( buf + offset + header.modelFileOffset );
collisionFileName = std::string( buf + offset + header.collisionFileOffset );
}
};
struct SGB_GROUP
{
SGB_GROUP_HEADER header;
std::string name;
SGB_FILE* parent;
std::vector< std::shared_ptr< SGB_GROUP_ENTRY > > entries;
SGB_GROUP( char* buf, SGB_FILE* file, uint32_t fileSize, uint32_t offset )
{
parent = file;
header = *reinterpret_cast< SGB_GROUP_HEADER* >( buf + offset );
name = std::string( buf + offset + header.nameOffset );
auto entriesOffset = offset + sizeof( header );
for( auto i = 0; i < header.entryCount; ++i )
{
auto entryOffset = entriesOffset + *reinterpret_cast< uint32_t* >( buf + ( entriesOffset + ( i * 4 ) ) );
if( entryOffset > fileSize )
throw std::runtime_error( "SGB_GROUP entry offset was larger than SGB file size!" );
auto type = *reinterpret_cast< uint32_t* >( buf + entryOffset );
if( type == SgbGroupEntryType::Model && !ignoreModels )
{
entries.push_back( std::make_shared< SGB_MODEL_ENTRY >( buf, entryOffset ) );
}
else
{
// std::cout << "\t\tUnknown SGB entry! Group: " << name << " type: " << type << " index: " << i << " entryOffset: " << entryOffset << "\n";
}
}
}
};
struct SGB_HEADER
{
char magic[4]; // SGB1
uint32_t fileSize;
uint32_t unknown1;
char magic2[4]; // SCN1
uint32_t unknown10;
int32_t sharedOffset;
uint32_t unknown18;
int32_t offset1C;
uint32_t unknown20;
uint32_t unknown24;
uint32_t unknown28;
uint32_t unknown2C;
uint32_t unknown30;
uint32_t unknown34;
uint32_t unknown38;
uint32_t unknown3C;
uint32_t unknown40;
uint32_t unknown44;
uint32_t unknown48;
uint32_t unknown4C;
uint32_t unknown50;
uint32_t unknown54;
};
struct SGB_FILE
{
SGB_HEADER header;
std::vector<SGB_GROUP> entries;
SGB_FILE()
{
memset( &header, 0, sizeof( header ) );
}
SGB_FILE( char* buf )
{
constexpr int baseOffset = 0x14;
header = *reinterpret_cast< SGB_HEADER* >( buf );
if( strncmp( &header.magic[0], "SGB1", 4 ) != 0 || strncmp( &header.magic2[0], "SCN1", 4 ) != 0 )
throw std::runtime_error( "Unable to load SGB File!" );
try
{
auto group = SGB_GROUP( buf, this, header.fileSize, baseOffset + header.sharedOffset );
entries.push_back( group );
auto group2 = SGB_GROUP( buf, this, header.fileSize, baseOffset + header.offset1C );
entries.push_back( group2 );
}
catch( std::exception& e )
{
std::cout << e.what() << "\n";
}
};
};
#endif // !_SGB_H

View file

@ -0,0 +1,65 @@
#ifndef _TEX_H
#define _TEX_H
#include <cstdint>
#include <iostream>
#include <fstream>
#include <string>
#include <vector>
#include <map>
// ported Ioncannon's tex file parsing
// https://bitbucket.org/Ioncannon/ffxiv-explorer/src/9330429c1540cf35f947fe7321739d857f4f31a7/src/com/fragmenterworks/ffxivextract/models/Texture_File.java
struct TEX_HEADER
{
uint32_t unknown; // 00
uint16_t compressionType; // 04
uint16_t unknown2; // 06
uint16_t uncompressedWidth; // 08
uint16_t uncompressedHeight; // 0A
uint16_t unknown5; // 0C
uint16_t numMipMaps; // 0F
uint16_t unknown4[0x0B]; // 11 - 0x1C
std::vector< uint32_t > mipMaps;
};
struct TEX_FILE
{
std::string name;
TEX_HEADER header;
std::vector< char > data;
TEX_FILE( const std::string& path )
{
name = path;
std::ifstream in( path, std::ios::binary );
if ( in.good() )
{
std::size_t size = 0;
in.seekg( 0, in.end );
size = in.tellg();
in.seekg( 0, in.beg );
data.resize( size );
in.read( &data[0], size );
header = *reinterpret_cast< TEX_HEADER* >( &data[0] );
header.mipMaps.clear();
for( auto i = 0; i < header.numMipMaps; ++i)
header.mipMaps.push_back( *reinterpret_cast< uint32_t* >( &data[0x1C + ( i * 4 )] ) );
std::cout << path << "\n\tcompressionType " << header.compressionType << " uncompressedWidth " <<
header.uncompressedWidth << " uncompressedHeight " << header.uncompressedHeight << " numMipMaps " <<
header.numMipMaps << " mipMaps " << header.mipMaps.size() << "\n";
}
else
{
std::string errorStr( "Unable to open " + path );
throw std::runtime_error( errorStr.c_str() );
}
}
};
#endif

View file

@ -0,0 +1,250 @@
#ifndef _TEX_DECODE_H
#define _TEX_DECODE_H
#include <cstdint>
#include <vector>
#include "tex.h"
// all credit to Ioncannon
// copied/pasted from https://bitbucket.org/Ioncannon/ffxiv-explorer/src/9330429c1540cf35f947fe7321739d857f4f31a7/src/com/fragmenterworks/ffxivextract/helpers/ImageDecoding.java
struct Colour
{
uint8_t r, g, b, a;
Colour( int r, int g, int b, int a )
{
this->r = r;
this->g = g;
this->b = b;
this->a = a;
}
uint32_t getRGB()
{
return ( a << 24 ) | ( r << 16 ) | ( g << 8 ) | ( b << 0 );
}
};
struct ImageHeader
{
uint32_t height;
uint32_t width;
};
struct Image
{
uint32_t height, width;
std::vector< std::vector< uint32_t > > data;
Image()
{
}
Image( int height, int width )
{
this->height = height;
this->width = width;
}
Image( char* buf )
{
height = *reinterpret_cast< uint32_t* >( buf + 0 );
width = *reinterpret_cast< uint32_t* >( buf + 4 );
data.resize( *reinterpret_cast< uint32_t* >( buf + 8 ) );
auto offset = 12;
for( auto y = 0; y < data.size(); ++y )
{
auto row = *reinterpret_cast< uint32_t* >( buf + offset );
auto entries = *reinterpret_cast< uint32_t* >( buf + offset + 4 );
data[y].resize( entries );
offset += 8;
for( auto x = 0; x < entries; ++x )
data[y][x] = *reinterpret_cast< uint32_t* >( buf + offset + ( x * 4 ) );
offset += entries * 4;
}
}
void toFile( const std::string& path )
{
std::ofstream out( path.c_str(), std::ios::trunc );
out.close();
out.open( path, std::ios::binary | std::ios::app );
out.write( reinterpret_cast< char* >( &height ), 4 ); // 0
out.write( reinterpret_cast< char* >( &width ), 4 ); // 4
auto size = data.size();
out.write( reinterpret_cast< char* >( &size ), 4 ); // 8
for( auto y = 0; y < data.size(); ++y )
{
out.write( reinterpret_cast< char* >( &y ), 4 );
auto entries = data[y].size();
out.write( reinterpret_cast< char* >( &entries ), 4);
for( auto x = 0; x < data[y].size(); ++x )
{
out.write( reinterpret_cast< char* >( &data[y][x] ), 4 );
}
}
out.close();
}
void setRGB( unsigned int x, unsigned int y, uint32_t colour )
{
if( data.size() <= y )
data.resize( y + 1 );
if( data[y].size() <= x )
data[y].resize( x + 1 );
data[y][x] = colour;
}
};
void DecompressBlockDTX1( int x, const int y, const int width, const int color0, const int color1, const int txl1, const int txl2, Image& img )
{
float temp = ((color0 >> 11) * 255.0f) + 16.0f;
const float r0 = (((temp / 32.0f) + temp) / 32.0f);
temp = (((color0 & 0x07E0) >> 5) * 255.0f) + 32.0f;
const float g0 = (((temp / 64.0f) + temp) / 64.0f);
temp = ((color0 & 0x001F) * 255.0f) + 16.0f;
const float b0 = (((temp / 32.0f) + temp) / 32.0f);
temp = ((color1 >> 11) * 255.0f) + 16.0f;
const float r1 = (((temp / 32.0f) + temp) / 32.0f);
temp = (((color1 & 0x07E0) >> 5) * 255.0f) + 32.0f;
const float g1 = (((temp / 64.0f) + temp) / 64.0f);
temp = ((color1 & 0x001F) * 255.0f) + 16.0f;
const float b1 = (((temp / 32.0f) + temp) / 32.0f);
for (int j = 0; j < 4; j++) {
for (int i = 0; i < 4; i++) {
// Color FinalColor;
const int d = (4 * j) + i;
int positionCode;
if ((d * 2) >= 16) {
positionCode = (txl2 >> ((d * 2) % 16)) & 0x03;
} else {
positionCode = (txl1 >> (d * 2)) & 0x03;
}
float fr, fg, fb, fa;
if (color0 > color1) {
switch (positionCode) {
case 0: {
fr = r0;
fg = g0;
fb = b0;
fa = 0;
break;
}
case 1: {
fr = r1;
fg = g1;
fb = b1;
fa = 0;
break;
}
case 2: {
fr = ((2.0f * (float) r0) + (float) r1) / 3.0f;
fg = ((2.0f * (float) g0) + (float) g1) / 3.0f;
fb = ((2.0f * (float) b0) + (float) b1) / 3.0f;
fa = 0;
break;
}
case 3: {
fr = ((float) r0 + (2.0f * (float) r1)) / 3.0f;
fg = ((float) g0 + (2.0f * (float) g1)) / 3.0f;
fb = ((float) b0 + (2.0f * (float) b1)) / 3.0f;
fa = 0;
break;
}
default: {
fr = 0;
fg = 0;
fb = 0;
fa = 0;
}
}
} else {
switch (positionCode) {
case 0: {
fr = r0;
fg = g0;
fb = b0;
fa = 0xff;
break;
}
case 1: {
fr = r1;
fg = g1;
fb = b1;
fa = 0xff;
break;
}
case 2: {
fr = ((float) r0 + (float) r1) / 2.0f;
fg = ((float) g0 + (float) g1) / 2.0f;
fb = ((float) b0 + (float) b1) / 2.0f;
fa = 0xff;
break;
}
case 3: {
fr = 0;
fg = 0;
fb = 0;
fa = 0xff;
break;
}
default: {
fr = 0;
fg = 0;
fb = 0;
fa = 0;
}
}
}
if ((x + i) < width) {
int alpha = 0;
if ((fr == fg) && (fr == fb) && (fr == 0)) {
alpha = 0xff;
}
img.setRGB(x + i, y + j, Colour((int) fr, (int) fg, (int) fb, 255 - alpha).getRGB());
}
}
}
}
Image DecodeTexDXT1( const TEX_FILE& tex, uint32_t offset, uint32_t targetHeight, uint32_t targetWidth,
uint32_t compressedHeight, uint32_t compressedWidth )
{
if( offset > tex.data.size() )
throw std::runtime_error( "Unable to decode TEX file " + tex.name + ": offset too large" );
else if( tex.data.size() < ( ( targetHeight * targetWidth ) / 2 ) )
throw std::runtime_error( "Unable to decode TEX file " + tex.name + ": data too small" );
std::vector< char > ret;
auto data = tex.data.data() + offset;
int pos = 0;
Image img( targetHeight, targetWidth );
for( int y = 0; y < compressedHeight; y++ )
{
for( int x = 0; x < compressedWidth; x++ )
{
const int t0 = *reinterpret_cast< const uint16_t* >( data + pos + 0 ) & 0xffff;
const int t1 = *reinterpret_cast< const uint16_t* >( data + pos + 2 ) & 0xffff;
const int t2 = *reinterpret_cast< const uint16_t* >( data + pos + 4 ) & 0xffff;
const int t3 = *reinterpret_cast< const uint16_t* >( data + pos + 6 ) & 0xffff;
pos += 8;
DecompressBlockDTX1( x * 4, y * 4, targetWidth, t0, t1, t2, t3, img );
}
}
return img;
}
#endif

View file

@ -0,0 +1,31 @@
#ifndef _VEC3_H
#define _VEC3_H
#include <cstdint>
#include "matrix4.h"
struct vec3
{
float x, y, z;
vec3()
{
x = 0.0f;
y = 0.0f;
z = 0.0f;
}
vec3(float x, float y, float z)
{
this->x = x;
this->y = y;
this->z = z;
};
};
static vec3 operator *(const vec3& lhs, const matrix4& rhs)
{
vec3 ret;
ret.x = rhs(0, 0) * lhs.x + rhs(0, 1) * lhs.y + rhs(0, 2) * lhs.z;
ret.y = rhs(1, 0) * lhs.x + rhs(1, 1) * lhs.y + rhs(1, 2) * lhs.z;
ret.z = rhs(2, 0) * lhs.x + rhs(2, 1) * lhs.y + rhs(2, 2) * lhs.z;
return ret;
};
#endif

File diff suppressed because it is too large Load diff

View file

@ -25,14 +25,35 @@
#include <fstream>
#include <streambuf>
#include <regex>
#include <boost/archive/iterators/ostream_iterator.hpp>
Core::Logger g_log;
Core::Data::ExdData g_exdData;
bool skipUnmapped = true;
std::string datLocation( "/opt/sapphire_3_15_0/bin/sqpack" );
//std::string datLocation( "C:\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack\\ffxiv" );
std::map< char, std::string > numberToStringMap
{
{ '0', "zero" },
{ '1', "one" },
{ '2', "two" },
{ '3', "three" },
{ '4', "four" },
{ '5', "five" },
{ '6', "six" },
{ '7', "seven" },
{ '8', "eight" },
{ '9', "nine" },
};
std::vector< std::string > cppKeyWords
{
"new",
"class"
};
//std::string datLocation( "/opt/sapphire_3_15_0/bin/sqpack" );
std::string datLocation( "C:\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack" );
std::map< uint8_t, std::string > g_typeMap;
@ -179,7 +200,23 @@ std::string generateStruct( const std::string &exd )
fieldName = indexToNameMap[count];
}
fieldName[0] = std::tolower( fieldName[0] );
fieldName.erase( boost::remove_if( fieldName, boost::is_any_of(",-':![](){}<>% \x02\x1f\x01\x03") ), fieldName.end() );
fieldName.erase( boost::remove_if( fieldName, boost::is_any_of(",-':![](){}<>% \x02\x1f\x01\x03") ), fieldName.end() );
for( auto entry : numberToStringMap )
{
if( fieldName[0] == entry.first )
{
fieldName.erase( 0, 1 );
fieldName.insert( 0, entry.second );
}
}
for( std::string keyword : cppKeyWords )
{
if( fieldName == keyword )
fieldName[0] = toupper( fieldName[0] );
}
indexToNameMap[count] = fieldName;
indexToTypeMap[count] = type;
if( indexToTarget.find( count ) != indexToTarget.end() )

View file

@ -271,7 +271,7 @@ void createScript( boost::shared_ptr< Core::Data::QuestInfo >& pQuestData, std::
constructor += rewards + "\n";
constructor += sentities + "\n";
constructor += " public:\n";
constructor += " " + className + "() : EventScript" + "( \"" + pQuestData->name + "\", " + std::to_string( pQuestData->id ) + " ){}; \n";
constructor += " " + className + "() : EventScript" + "( " + std::to_string( pQuestData->id ) + " ){}; \n";
constructor += " ~" + className + "(){}; \n";
std::string classString(
@ -299,12 +299,15 @@ int main( int argc, char** argv )
bool unluac = false;
// std::string datLocation( "/opt/sapphire_3_15_0/bin/sqpack" );
std::string datLocation( "C:/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A Realm Reborn/game/sqpack" );
//std::string datLocation( "C:/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A Realm Reborn/game/sqpack" );
std::string datLocation( "C:/SquareEnix/FINAL FANTASY XIV - A Realm Reborn/game/sqpack" );
if ( argc > 1 )
datLocation = std::string( argv[1] );
if ( argc > 2 )
unluac = (bool)atoi( argv[2] );
unluac = true;
g_log.info( "Setting up EXD data" );
if( !g_exdData.init( datLocation ) )
{