mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-27 06:47:45 +00:00
Further clean up in range stuff
This commit is contained in:
parent
cee84cd9ff
commit
649bd7d8e6
5 changed files with 47 additions and 66 deletions
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@ -258,7 +258,7 @@ Sets the actors position and notifies the zone to propagate the change
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void Core::Entity::Actor::setPosition( const Common::FFXIVARR_POSITION3& pos )
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void Core::Entity::Actor::setPosition( const Common::FFXIVARR_POSITION3& pos )
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{
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{
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m_pos = pos;
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m_pos = pos;
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m_pCurrentZone->updateActorPosition(*this);
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m_pCurrentZone->updateActorPosition( *this );
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}
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}
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void Core::Entity::Actor::setPosition( float x, float y, float z )
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void Core::Entity::Actor::setPosition( float x, float y, float z )
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@ -266,7 +266,7 @@ void Core::Entity::Actor::setPosition( float x, float y, float z )
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m_pos.x = x;
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m_pos.x = x;
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m_pos.y = y;
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m_pos.y = y;
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m_pos.z = z;
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m_pos.z = z;
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m_pCurrentZone->updateActorPosition(*this);
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m_pCurrentZone->updateActorPosition( *this );
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}
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}
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/*!
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/*!
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@ -309,9 +309,7 @@ Change the current target and propagate to in range players
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void Core::Entity::Actor::changeTarget( uint64_t targetId )
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void Core::Entity::Actor::changeTarget( uint64_t targetId )
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{
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{
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setTargetId( targetId );
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setTargetId( targetId );
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sendToInRangeSet( ActorControlPacket144( m_id, SetTarget, 0, 0, 0, 0, targetId ) );
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sendToInRangeSet( ActorControlPacket144( m_id, SetTarget,
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0, 0, 0, 0, targetId ) );
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}
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}
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/*!
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/*!
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@ -495,12 +493,10 @@ void Core::Entity::Actor::addInRangeActor( ActorPtr pActor )
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// if actor is a player, add it to the in range player set
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// if actor is a player, add it to the in range player set
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m_inRangePlayers.insert( pPlayer );
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m_inRangePlayers.insert( pPlayer );
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}
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}
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m_inRangeActorMap[pActor->getId()] = pActor;
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}
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}
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/*!
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/*!
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Remove a given actor from the fitting in range set according to type
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Remove a given actor from the matching in range set according to type
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but also to the global actor map
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but also to the global actor map
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\param ActorPtr to remove
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\param ActorPtr to remove
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@ -519,11 +515,7 @@ void Core::Entity::Actor::removeInRangeActor( Actor& actor )
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actor.despawn( getAsPlayer() );
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actor.despawn( getAsPlayer() );
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if( actor.isPlayer() )
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if( actor.isPlayer() )
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{
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m_inRangePlayers.erase( actor.getAsPlayer() );
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m_inRangePlayers.erase( actor.getAsPlayer() );
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}
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m_inRangeActorMap.erase( actor.getId() );
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}
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}
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/*! \return true if there is at least one actor in the in range set */
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/*! \return true if there is at least one actor in the in range set */
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@ -583,7 +575,6 @@ void Core::Entity::Actor::clearInRangeSet()
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{
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{
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m_inRangeActors.clear();
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m_inRangeActors.clear();
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m_inRangePlayers.clear();
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m_inRangePlayers.clear();
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m_inRangeActorMap.clear();
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}
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}
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/*! \return ZonePtr to the current zone, nullptr if not set */
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/*! \return ZonePtr to the current zone, nullptr if not set */
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@ -139,9 +139,8 @@ protected:
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std::vector< std::pair< uint8_t, uint32_t> > m_statusEffectList;
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std::vector< std::pair< uint8_t, uint32_t> > m_statusEffectList;
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std::map< uint8_t, StatusEffect::StatusEffectPtr > m_statusEffectMap;
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std::map< uint8_t, StatusEffect::StatusEffectPtr > m_statusEffectMap;
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std::set< ActorPtr > m_inRangeActors;
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std::set< ActorPtr > m_inRangeActors;
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std::set< PlayerPtr > m_inRangePlayers;
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std::set< PlayerPtr > m_inRangePlayers;
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std::map< uint32_t, ActorPtr > m_inRangeActorMap;
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public:
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public:
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Actor( ObjKind type );
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Actor( ObjKind type );
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@ -194,11 +193,8 @@ public:
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ActorStats getStats() const;
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ActorStats getStats() const;
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uint32_t getHp() const;
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uint32_t getHp() const;
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uint32_t getMp() const;
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uint32_t getMp() const;
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uint16_t getTp() const;
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uint16_t getTp() const;
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uint16_t getGp() const;
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uint16_t getGp() const;
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Common::InvincibilityType getInvincibilityType() const;
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Common::InvincibilityType getInvincibilityType() const;
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@ -216,17 +212,13 @@ public:
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bool isAlive() const;
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bool isAlive() const;
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virtual uint32_t getMaxHp() const;
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virtual uint32_t getMaxHp() const;
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virtual uint32_t getMaxMp() const;
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virtual uint32_t getMaxMp() const;
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void resetHp();
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void resetHp();
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void resetMp();
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void resetMp();
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void setHp( uint32_t hp );
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void setHp( uint32_t hp );
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void setMp( uint32_t mp );
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void setMp( uint32_t mp );
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void setGp( uint32_t gp );
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void setGp( uint32_t gp );
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void setInvincibilityType( Common::InvincibilityType type );
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void setInvincibilityType( Common::InvincibilityType type );
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@ -241,10 +233,8 @@ public:
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virtual void autoAttack( ActorPtr pTarget );
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virtual void autoAttack( ActorPtr pTarget );
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virtual void spawn( PlayerPtr pTarget ) {}
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virtual void despawn( PlayerPtr pTarget ) {}
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virtual void onRemoveInRangeActor( Actor& pActor ) {}
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virtual void onRemoveInRangeActor( Actor& pActor ) {}
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virtual void onDeath() {};
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virtual void onDeath() {};
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virtual void onDamageTaken( Actor& pSource ) {};
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virtual void onDamageTaken( Actor& pSource ) {};
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virtual void onActionHostile( Actor& source ) {};
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virtual void onActionHostile( Actor& source ) {};
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@ -273,7 +263,7 @@ public:
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void sendToInRangeSet( Network::Packets::GamePacketPtr pPacket, bool bToSelf = false );
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void sendToInRangeSet( Network::Packets::GamePacketPtr pPacket, bool bToSelf = false );
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// add an actor to in range set
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// add an actor to in range set
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virtual void addInRangeActor( ActorPtr pActor );
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void addInRangeActor( ActorPtr pActor );
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// remove an actor from the in range set
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// remove an actor from the in range set
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void removeInRangeActor( Actor& pActor );
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void removeInRangeActor( Actor& pActor );
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@ -298,7 +288,7 @@ public:
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// set the current cell
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// set the current cell
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void setCell( Cell* pCell );
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void setCell( Cell* pCell );
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Core::Cell* m_pCell;
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Core::Cell* m_pCell;
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};
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};
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@ -53,6 +53,9 @@ namespace Entity {
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explicit GameObject( ObjKind type );
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explicit GameObject( ObjKind type );
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virtual ~GameObject() {};
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virtual ~GameObject() {};
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virtual void spawn( PlayerPtr pTarget ) {}
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virtual void despawn( PlayerPtr pTarget ) {}
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uint32_t getId() const;
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uint32_t getId() const;
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ObjKind getObjKind() const;
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ObjKind getObjKind() const;
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@ -9,8 +9,8 @@ Core::Entity::InstanceObject::InstanceObject( uint32_t objectId, uint32_t mapLin
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m_id = objectId;
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m_id = objectId;
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}
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}
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Core::Entity::InstanceObject::InstanceObject( uint32_t objectId, uint32_t mapLinkId, Common::FFXIVARR_POSITION3 pos )
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Core::Entity::InstanceObject::InstanceObject( uint32_t objectId, uint32_t mapLinkId, Common::FFXIVARR_POSITION3 pos ) :
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: InstanceObject( objectId, mapLinkId )
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InstanceObject( objectId, mapLinkId )
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{
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{
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}
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}
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@ -37,12 +37,11 @@ extern Core::Data::ExdDataGenerated g_exdDataGen;
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extern Core::Scripting::ScriptManager g_scriptMgr;
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extern Core::Scripting::ScriptManager g_scriptMgr;
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extern Core::TerritoryMgr g_territoryMgr;
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extern Core::TerritoryMgr g_territoryMgr;
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namespace Core {
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/**
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/**
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* \brief
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* \brief
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*/
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*/
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Zone::Zone() :
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Core::Zone::Zone() :
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m_territoryId( 0 ),
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m_territoryId( 0 ),
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m_guId( 0 ),
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m_guId( 0 ),
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m_currentWeather( static_cast< uint8_t >( Common::Weather::FairSkies ) ),
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m_currentWeather( static_cast< uint8_t >( Common::Weather::FairSkies ) ),
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@ -52,7 +51,7 @@ Zone::Zone() :
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{
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{
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}
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}
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Zone::Zone( uint16_t territoryId, uint32_t guId, const std::string& internalName, const std::string& placeName ) :
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Core::Zone::Zone( uint16_t territoryId, uint32_t guId, const std::string& internalName, const std::string& placeName ) :
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m_currentWeather( static_cast< uint8_t >( Common::Weather::FairSkies ) )
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m_currentWeather( static_cast< uint8_t >( Common::Weather::FairSkies ) )
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{
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{
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m_guId = guId;
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m_guId = guId;
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@ -85,11 +84,11 @@ Zone::Zone( uint16_t territoryId, uint32_t guId, const std::string& internalName
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m_currentWeather = getNextWeather();
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m_currentWeather = getNextWeather();
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}
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}
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Zone::~Zone()
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Core::Zone::~Zone()
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{
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{
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}
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}
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bool Zone::init()
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bool Core::Zone::init()
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{
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{
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memset( m_pCellCache, 0, sizeof( CellCache* ) * _sizeX );
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memset( m_pCellCache, 0, sizeof( CellCache* ) * _sizeX );
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@ -103,27 +102,27 @@ bool Zone::init()
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return true;
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return true;
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}
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}
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void Zone::setWeatherOverride( uint8_t weather )
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void Core::Zone::setWeatherOverride( uint8_t weather )
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{
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{
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m_weatherOverride = weather;
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m_weatherOverride = weather;
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}
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}
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uint8_t Zone::getCurrentWeather() const
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uint8_t Core::Zone::getCurrentWeather() const
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{
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{
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return m_currentWeather;
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return m_currentWeather;
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}
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}
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uint16_t Zone::getCurrentFestival() const
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uint16_t Core::Zone::getCurrentFestival() const
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{
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{
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return m_currentFestivalId;
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return m_currentFestivalId;
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}
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}
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void Zone::setCurrentFestival( uint16_t festivalId )
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void Core::Zone::setCurrentFestival( uint16_t festivalId )
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{
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{
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m_currentFestivalId = festivalId;
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m_currentFestivalId = festivalId;
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}
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}
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CellCache* Zone::getCellCacheList( uint32_t cellx, uint32_t celly )
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Core::CellCache* Core::Zone::getCellCacheList( uint32_t cellx, uint32_t celly )
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{
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{
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assert( cellx < _sizeX );
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assert( cellx < _sizeX );
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assert( celly < _sizeY );
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assert( celly < _sizeY );
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@ -133,7 +132,7 @@ CellCache* Zone::getCellCacheList( uint32_t cellx, uint32_t celly )
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return m_pCellCache[cellx][celly];
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return m_pCellCache[cellx][celly];
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}
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}
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CellCache* Zone::getCellCacheAndCreate( uint32_t cellx, uint32_t celly )
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Core::CellCache* Core::Zone::getCellCacheAndCreate( uint32_t cellx, uint32_t celly )
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{
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{
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assert( cellx < _sizeX );
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assert( cellx < _sizeX );
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assert( celly < _sizeY );
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assert( celly < _sizeY );
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@ -151,7 +150,7 @@ CellCache* Zone::getCellCacheAndCreate( uint32_t cellx, uint32_t celly )
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return m_pCellCache[cellx][celly];
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return m_pCellCache[cellx][celly];
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}
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}
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void Zone::loadCellCache()
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void Core::Zone::loadCellCache()
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{
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{
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auto pQR = g_charaDb.query( "SELECT Id,"
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auto pQR = g_charaDb.query( "SELECT Id,"
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"Zoneid,"
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"Zoneid,"
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@ -228,7 +227,7 @@ void Zone::loadCellCache()
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}
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}
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uint8_t Zone::getNextWeather()
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uint8_t Core::Zone::getNextWeather()
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{
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{
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uint32_t unixTime = static_cast< uint32_t >( Util::getTimeSeconds() );
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uint32_t unixTime = static_cast< uint32_t >( Util::getTimeSeconds() );
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// Get Eorzea hour for weather start
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// Get Eorzea hour for weather start
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@ -258,7 +257,7 @@ uint8_t Zone::getNextWeather()
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return 1;
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return 1;
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}
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}
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void Zone::pushActor( Entity::ActorPtr pActor )
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void Core::Zone::pushActor( Entity::ActorPtr pActor )
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{
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{
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float mx = pActor->getPos().x;
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float mx = pActor->getPos().x;
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float my = pActor->getPos().z;
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float my = pActor->getPos().z;
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@ -323,7 +322,7 @@ void Zone::pushActor( Entity::ActorPtr pActor )
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}
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}
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void Zone::removeActor( Entity::ActorPtr pActor )
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void Core::Zone::removeActor( Entity::ActorPtr pActor )
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{
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{
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if( pActor->m_pCell )
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if( pActor->m_pCell )
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@ -357,7 +356,7 @@ void Zone::removeActor( Entity::ActorPtr pActor )
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}
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}
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void Zone::queueOutPacketForRange( Entity::Player& sourcePlayer, uint32_t range, Network::Packets::GamePacketPtr pPacketEntry )
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void Core::Zone::queueOutPacketForRange( Entity::Player& sourcePlayer, uint32_t range, Network::Packets::GamePacketPtr pPacketEntry )
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{
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{
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if( g_territoryMgr.isPrivateTerritory( getTerritoryId() ) )
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if( g_territoryMgr.isPrivateTerritory( getTerritoryId() ) )
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return;
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return;
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}
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}
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}
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}
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uint32_t Zone::getTerritoryId() const
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uint32_t Core::Zone::getTerritoryId() const
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{
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{
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return m_territoryId;
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return m_territoryId;
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}
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}
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uint32_t Zone::getGuId() const
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uint32_t Core::Zone::getGuId() const
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{
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{
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return m_guId;
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return m_guId;
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}
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}
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const std::string& Zone::getName() const
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const std::string& Core::Zone::getName() const
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{
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{
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return m_placeName;
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return m_placeName;
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}
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}
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const std::string& Zone::getInternalName() const
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const std::string& Core::Zone::getInternalName() const
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{
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{
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return m_internalName;
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return m_internalName;
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}
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}
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std::size_t Zone::getPopCount() const
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std::size_t Core::Zone::getPopCount() const
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{
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{
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return m_playerMap.size();
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return m_playerMap.size();
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}
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}
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bool Zone::checkWeather()
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bool Core::Zone::checkWeather()
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{
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{
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if ( m_weatherOverride != 0 )
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if ( m_weatherOverride != 0 )
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{
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{
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@ -430,7 +429,7 @@ bool Zone::checkWeather()
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return false;
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return false;
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}
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}
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void Zone::updateBnpcs( int64_t tickCount )
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void Core::Zone::updateBnpcs( int64_t tickCount )
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{
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{
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if( ( tickCount - m_lastMobUpdate ) > 250 )
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if( ( tickCount - m_lastMobUpdate ) > 250 )
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{
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{
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@ -478,7 +477,7 @@ void Zone::updateBnpcs( int64_t tickCount )
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}
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}
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}
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}
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bool Zone::update( uint32_t currTime )
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bool Core::Zone::update( uint32_t currTime )
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{
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{
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int64_t tickCount = Util::getTimeMs();
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int64_t tickCount = Util::getTimeMs();
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||||||
|
@ -530,7 +529,7 @@ bool Zone::update( uint32_t currTime )
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Zone::isCellActive( uint32_t x, uint32_t y )
|
bool Core::Zone::isCellActive( uint32_t x, uint32_t y )
|
||||||
{
|
{
|
||||||
uint32_t endX = ( ( x + 1 ) <= _sizeX ) ? x + 1 : ( _sizeX - 1 );
|
uint32_t endX = ( ( x + 1 ) <= _sizeX ) ? x + 1 : ( _sizeX - 1 );
|
||||||
uint32_t endY = ( ( y + 1 ) <= _sizeY ) ? y + 1 : ( _sizeY - 1 );
|
uint32_t endY = ( ( y + 1 ) <= _sizeY ) ? y + 1 : ( _sizeY - 1 );
|
||||||
|
@ -555,7 +554,7 @@ bool Zone::isCellActive( uint32_t x, uint32_t y )
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Zone::updateCellActivity( uint32_t x, uint32_t y, int32_t radius )
|
void Core::Zone::updateCellActivity( uint32_t x, uint32_t y, int32_t radius )
|
||||||
{
|
{
|
||||||
|
|
||||||
uint32_t endX = ( x + radius ) <= _sizeX ? x + radius : ( _sizeX - 1 );
|
uint32_t endX = ( x + radius ) <= _sizeX ? x + radius : ( _sizeX - 1 );
|
||||||
|
@ -609,7 +608,7 @@ void Zone::updateCellActivity( uint32_t x, uint32_t y, int32_t radius )
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Zone::updateActorPosition( Entity::Actor &actor )
|
void Core::Zone::updateActorPosition( Entity::Actor &actor )
|
||||||
{
|
{
|
||||||
|
|
||||||
if( actor.getCurrentZone() != shared_from_this() )
|
if( actor.getCurrentZone() != shared_from_this() )
|
||||||
|
@ -676,7 +675,7 @@ void Zone::updateActorPosition( Entity::Actor &actor )
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Zone::updateInRangeSet( Entity::ActorPtr pActor, Cell* pCell )
|
void Core::Zone::updateInRangeSet( Entity::ActorPtr pActor, Cell* pCell )
|
||||||
{
|
{
|
||||||
if( pCell == nullptr )
|
if( pCell == nullptr )
|
||||||
return;
|
return;
|
||||||
|
@ -756,36 +755,34 @@ void Zone::updateInRangeSet( Entity::ActorPtr pActor, Cell* pCell )
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Zone::onEnterTerritory( Entity::Player& player )
|
void Core::Zone::onEnterTerritory( Entity::Player& player )
|
||||||
{
|
{
|
||||||
g_log.debug( "Zone::onEnterTerritory: Zone#" + std::to_string( getGuId() ) + "|" + std::to_string( getTerritoryId() ) +
|
g_log.debug( "Zone::onEnterTerritory: Zone#" + std::to_string( getGuId() ) + "|" + std::to_string( getTerritoryId() ) +
|
||||||
+ ", Entity#" + std::to_string( player.getId() ) );
|
+ ", Entity#" + std::to_string( player.getId() ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
void Zone::onLeaveTerritory( Entity::Player& player )
|
void Core::Zone::onLeaveTerritory( Entity::Player& player )
|
||||||
{
|
{
|
||||||
g_log.debug( "Zone::onLeaveTerritory: Zone#" + std::to_string( getGuId() ) + "|" + std::to_string( getTerritoryId() ) +
|
g_log.debug( "Zone::onLeaveTerritory: Zone#" + std::to_string( getGuId() ) + "|" + std::to_string( getTerritoryId() ) +
|
||||||
+ ", Entity#" + std::to_string( player.getId() ) );
|
+ ", Entity#" + std::to_string( player.getId() ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
void Zone::onUpdate( uint32_t currTime )
|
void Core::Zone::onUpdate( uint32_t currTime )
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Zone::onFinishLoading( Entity::Player& player )
|
void Core::Zone::onFinishLoading( Entity::Player& player )
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Zone::onInitDirector( Entity::Player& player )
|
void Core::Zone::onInitDirector( Entity::Player& player )
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
void Core::Zone::registerInstanceObj( Entity::InstanceObjectPtr object )
|
||||||
|
|
||||||
void Core::Zone::registerInstanceObj( Core::Entity::InstanceObjectPtr object )
|
|
||||||
{
|
{
|
||||||
if( !object )
|
if( !object )
|
||||||
return;
|
return;
|
||||||
|
|
Loading…
Add table
Reference in a new issue